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Galuf the Dwarf
Senior Scribe
  
USA
674 Posts |
Posted - 02 Mar 2025 : 03:53:25
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Nothing complete, but some ideas I had, at least as far as requirements for now, and the name of the first is more or less a placeholder.
Idea #1 is a PrC idea tied to an arcane spellcaster who has an easier time dispelling spells and better utilizes spells that negate enemy spells, including (Minor) Globe of Invulernability, Antimagic Field and Mordenkainen's Disjunction.
Negater Hit Die: D4 Requirements Spellcasting: Must be able to cast 3rd-level arcane spells. Skills: Knowledge (Arcana) 10 ranks, Spellcraft 10 ranks Feats: Improved Counterspell Special: Must be a wizard specializing in the Abjuration school or have the Spell Focus (Abjuration) feat.
Idea #2 is based on a multiclassing combination I thought of, obviously requiring levels in Rogue and either Warlock (Complete Arcane) or Dragonfire Adept (Dragon Magic, or as I would prefer to rename it, the Dragonbreath Adept).
Eldritch Trickster Hit Die: d6 Requirements Alignment: Any nonlawful Skills: Decipher Script 7 ranks, Disable Device 7 ranks, Escape Artist 7 ranks, Knowledge (Arcana) 4 ranks. Invocations: Must be able to use lesser invocations. Special: Sneak Attack +2d6
So, how do those look so far?
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Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823 Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036 Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787 Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353 Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766 |
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sleyvas
Skilled Spell Strategist
    
USA
11961 Posts |
Posted - 02 Mar 2025 : 19:44:11
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For your negater idea, you might want to look at my mystical disperser that I put up on candlekeep.com under the "arcane prestige classes" entry of the traveller's notebooks.
http://candlekeep.com/library/articles/sleyvas_prc.htm |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Galuf the Dwarf
Senior Scribe
  
USA
674 Posts |
Posted - 03 Mar 2025 : 01:57:04
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quote: Originally posted by sleyvas
For your negater idea, you might want to look at my mystical disperser that I put up on candlekeep.com under the "arcane prestige classes" entry of the traveller's notebooks.
http://candlekeep.com/library/articles/sleyvas_prc.htm
Not quite what I was aiming for. Here's what I was planning on, and yes, mine is also a 10-level PrC.
- Improved Dispelling: At 1st level, a Negater's capabilities at dispelling magic grows. They gain a +1 competence bonus on caster level checks to dispel any spell when casting Dispel Magic or Greater Dispel Magic. This effect increases by +1 again at 3rd, 5th, 7th and 9th levels of the prestige class (to a total of a +5 competence bonus). - Silver Globe: At 2nd level, a Negater gains immunity of up to 5th-level spells when casting Lesser Globe of Invulvernability or Globe of Invulnerability on themselves. - Dispelling Resistance: At 4th level, a Negater's mastery of dispelling offers them greater protection from getting their own spells removed. The Negater gains a +2 bonus on checks to resist having their own spells removed via a dispel check. - Antimagic Antithesis: At 6th level, a Negater learns to become more flexible with their spellcasting capabilities. They can still cast spells within an Antimagic Field that they have cast around themselves. Allies are still affected as normal, and an Antimagic Field or similar effect from another entity still works as normal. - Golden Globe: At 8th, level a Negater that casts Globe of Invulnerablility on themselves gains immunity to spells of 6th level or lower and spell-like effects. - Peerless Disjunction: At 10th level, the Negater gains total mastery over the art of dispelling magic. When casting Mordenkaiden's Disjunction, a 10th-level Negater never risks losing spellcasting capabilities when using the spell. |
Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823 Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036 Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787 Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353 Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766 |
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sleyvas
Skilled Spell Strategist
    
USA
11961 Posts |
Posted - 03 Mar 2025 : 13:31:06
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kind of similar, though yours works more with the globe of invulnerability spells. Mine gives similar abilities against anti-magic shells, but also against once they didn't cast... but also chances of failure. Both work. Of the three on that page though that I developed, my favorite was the arcane transformist. The idea of modifying "triggers" and "contingent effects" has always been one of interest to me. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Galuf the Dwarf
Senior Scribe
  
USA
674 Posts |
Posted - 04 Mar 2025 : 12:47:03
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As far as the Eldritch Trickster, here's what I was thinking.
- Ranged Sneak Attack: The Eldritch Trickster knows how to get the most out of their class features. At first level, they can apply their Sneak Attack damage to their Eldritch Blast or Breath Weapon (depending on the class you use for invocations). If the Eldritch Trickster has more than one, they must choose which class ability it applies to when they use it. - Sneak Attack: Just like the ability of the same name of the Rogue class, you gain an additional 1d6 hit dice to your Sneak Attack at every even-numbered level (2nd, 4th, 6th, 8th and 10th). If an Eldritch Trickster gets a Sneak Attack bonus from another source (such as Rogue levels), the bonus on damage stack. - Sneaky Invocations (Ex): At third level, an Eldritch Trickster can get more bang for their buck out of using invocations like Walk Unseen (Complete Arcane & Dragon Magic) and Retributive Invisibility (Complete Mage). Once per day, they are treated as being under the effects of Non-Detection when using those invocations (as long as the invisibility stays in effect). The Eldritch Trickster gains additional uses of this extraordinary ability at 5th, 7th and 9th levels. |
Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823 Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036 Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787 Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353 Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766 |
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sleyvas
Skilled Spell Strategist
    
USA
11961 Posts |
Posted - 04 Mar 2025 : 13:58:11
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quote: Originally posted by Galuf the Dwarf
As far as the Eldritch Trickster, here's what I was thinking.
- Ranged Sneak Attack: The Eldritch Trickster knows how to get the most out of their class features. At first level, they can apply their Sneak Attack damage to their Eldritch Blast or Breath Weapon (depending on the class you use for invocations). If the Eldritch Trickster has more than one, they must choose which class ability it applies to when they use it. - Sneak Attack: Just like the ability of the same name of the Rogue class, you gain an additional 1d6 hit dice to your Sneak Attack at every even-numbered level (2nd, 4th, 6th, 8th and 10th). If an Eldritch Trickster gets a Sneak Attack bonus from another source (such as Rogue levels), the bonus on damage stack. - Sneaky Invocations (Ex): At third level, an Eldritch Trickster can get more bang for their buck out of using invocations like Walk Unseen (Complete Arcane & Dragon Magic) and Retributive Invisibility (Complete Mage). Once per day, they are treated as being under the effects of Non-Detection when using those invocations (as long as the invisibility stays in effect). The Eldritch Trickster gains additional uses of this extraordinary ability at 5th, 7th and 9th levels.
Just a thought for possible addition on that last one, additions of different "additions" to the invisibility. For instance, the changing of their scent at some point. The removal of sounds generating around their feet only. So, they might give some minor bonuses to hide checks. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Galuf the Dwarf
Senior Scribe
  
USA
674 Posts |
Posted - 04 Mar 2025 : 21:12:51
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quote: Originally posted by sleyvas
Just a thought for possible addition on that last one, additions of different "additions" to the invisibility. For instance, the changing of their scent at some point. The removal of sounds generating around their feet only. So, they might give some minor bonuses to hide checks.
Maybe. The "removal of sounds generating around their feet" makes me think of the Muffle spell from the Elder Scrolls games. I was questioning if there was a similar spell in D&D. If not, I was planning to make my own (and feature such in a thread of homebrew 3.5 Edition spells & invocations). |
Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823 Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036 Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787 Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353 Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766 |
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sleyvas
Skilled Spell Strategist
    
USA
11961 Posts |
Posted - 05 Mar 2025 : 00:55:44
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quote: Originally posted by Galuf the Dwarf
quote: Originally posted by sleyvas
Just a thought for possible addition on that last one, additions of different "additions" to the invisibility. For instance, the changing of their scent at some point. The removal of sounds generating around their feet only. So, they might give some minor bonuses to hide checks.
Maybe. The "removal of sounds generating around their feet" makes me think of the Muffle spell from the Elder Scrolls games. I was questioning if there was a similar spell in D&D. If not, I was planning to make my own (and feature such in a thread of homebrew 3.5 Edition spells & invocations).
don't believe for 3.5, but there was sound bubble in 2e, which was much more user friendly as it was the whole person while still allowing them to cast. Its only issue was they had to get close to talk to someone. That being said, even if it does only muffle the feet, it should only be a bonus to hides, as drawing a weapon, breathing, etc... still make noise. But it might be more effective against certain beings. Similarly, path without trace type effect where you might not leave footprints behind. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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