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 Revised Deities (3.5e): Talona, Lady of Plague
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LordofBones
Master of Realmslore

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Posted - 07 Dec 2024 :  06:48:15  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
TALONA
Mistress of Disease, Lady of Plague, She of the Deadly Kiss, the Plague-crone, Mother of all Plagues
Lesser Power of Carceri
Symbol
Three golden amber teardrops on a purple equilateral triangle with point upward (previously a flesh-colored equilateral triangle with point upward containing three teardrops arranged in a triangle with the uppermost black, the lower left purple, and the lower right green)
Realm Palace of Poison Tears (Carceri/Cathrys)
Alignment Chaotic Evil
Aliases Kiputtyo, Sss’thasine’ss
Superior Bhaal (dead)
Allies Bane, Shar
Foes Chauntea, Kelemvor, Kiputtyo (dead), Lliira, Loviatar, Mielikki, Shiallia, Silvanus, Sune, Tyr
Servants the Rotting Man (Chosen)
Servitor Creatures acidborn monsters, angels of decay, blightspawned creatures, charnel hounds, corpse ratswarms, corrupt creatures, famine spirits, gulguthras (otyughs, neo-otyughs, and gulguthydras), imps of all types, ironmaws, plague blights, plague brushes, plague carriers, plague spewers, rats (normal, dire, swarms, fiendish, anarchic), sewerms, shadowdrakes, spiders of all types, tanar’ri (chasme, kastighurs, quasits), terlens, vermin lords, vorrs
Manifestations a flickering brown-and-yellow radiance above a place of disease or death; burning letters in wood, sand, ashes, dust, or other loose material or organic substances; the sudden appearance and rapid growth of a black lily or a poisonous herb or fungus
Signs of Favor a solitary piece of amber or jasper (if shattered when touched, the victim will soon die of disease if amber is found or from poison if jasper)
Worshipers alchemists, assassins, blighters, blightlords, cancer magi, the diseased and the ill, evil druids, healers, poisoners, vermin keepers, vermin lords, wererats
Cleric Alignments CE, CN, NE
Specialty Priests Malagent
Holy Days daernuth (every 12 days)
Important Ceremonies formal inductions into the priesthood
Portfolio disease, poison
Domains Blightbringer, Chaos, Decay, Destruction, Envy, Evil, Pestilence, Suffering
Favored Weapon unarmed strike

TALONA
Female Druid 15, Blighter 10, Master Alchemist 10, Cancer Mage 10, Poisoner 10
CE Medium Outsider (Chaotic, Evil, Extraplanar)
Divine Rank 8
Init +27 (+19 Dex, +8 Superior Initiative); Senses 8-mile-radius; Listen +72, Spot +85; remote sensing (5 locations), portfolio sense
Aura divine aura (Will DC 52, 800 ft.); Languages can communicate with any living creature; Dark Speech
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AC 88, touch 52, flat-footed 69 (+15 armor + 15 deflection, +19 Dex, +8 divine, +25 natural); improved uncanny dodge
hp 1,463 (25d8 + 10d4 + 20d6 plus 1,103), divine shield 23/day (80 hp); DR 30/epic, good and cold iron
Immune ability damage, ability drain, antimagic, acid, banishment, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation
Resist cold 28, electricity 28; SR 62
Fort +44 Ref +45 Will +57; +8 vs poison
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Speed 60 ft. (12 squares)
Melee unarmed strike +65/+60/+55 (2d6 + 19 plus 3d6 acid plus disease/20/x2 plus 6d6 acid) or
Melee spell +53 or
Ranged spell +59
Space 5 ft.; Reach 5 ft.
Base Atk +32; Grp +53
Atk Options contagious touch 3/day (Fort DC 39), decay touch 8/day (1d4 Con damage to living creatures and 2d6 + 55 damage to constructs and undead), destructive smite 8/day (+4 attack and +55 damage), divine blast 18/day (8 miles, 23d12 damage), infected wound 10/day (Fort DC 39), pain touch 8/day (-2 Str and Dex for 1 minute), poison touch, sneak attack +8d6 (poisonous sneak attack; Sickening Strike, Venomous Strike)
Special Actions alter reality, alter size, animate dead animal 1/day, blightfire (Ref DC 39), children of the night 1/day (100 minutes), deforestation 1/day (200 ft., Fort DC 39), disease form 1/day, plague 1/day (Fort DC 39), poison breath, poison gaze (Fort DC 40), rebuke or command blightspawned creatures and evil animals 18/day (43 check, 2d6 + 63 damage), spontaneous affliction (Fort DC 52), unbond 1/day (Will DC 39, 10 minutes), undead wild shape 5/day, viral agent, viral ally; Blinding Speed
Combat Gear none

Spell-like Abilities (CL 55th; +1 ability damage, ability drain, chaos, evil and level drain spells)
At will – animate objects, antilife shell, bane (DC 36), bear’s endurance, bestow curse (DC 38), blasphemy (DC 42), blight (DC 40), chaos hammer (DC 39), cloak of chaos (DC 43), command plants (DC 42), cone of cold (DC 40), contagion (DC 38), create undead, crushing despair (DC 40), curse of lycanthropy (DC 41), desecrate, detect poison, disguise self, disintegrate (DC 41), dispel good (DC 40), dispel law (DC 40), doom (DC 36), earthquake (DC 43), energy drain (DC 44), enervation, eyebite (DC 42), fear (DC 39), feeblemind (DC 40), finger of death (DC 42), greater teleport, harm (DC 41), hold animal (DC 36), horrid wilting (DC 43), implosion (DC 44), inflict critical wounds (DC 39), inflict light wounds (DC 36), limited wish, magic circle against good, magic circle against law, magic jar (DC 41), mass inflict light wounds (DC 40), otyugh swarm, plague of rats, plane shift (DC 41), poison (DC 39), protection from good, protection from law, ray of enfeeblement, scourge (DC 42), shatter (DC 37), simulacrum, snilloc’s snowball swarm (DC 37), summon monster IX (chaos and evil only), summon swarm, symbol of pain (DC 42), touch of idiocy, unholy aura (DC 43), unholy blight (DC 39), vampiric touch, word of chaos (DC 42), wish, withering palm
10/day – contagion (DC 32; touch range)
1/day – insect plague

Druid Spells per Day (CL 35th or 43rd vs SR; +1 ability damage, ability drain, chaos, evil and level drain spells) 49
19th (3/day) – heightened death by thorns (DC 68), heightened epidemic (x2) (DC 68).
18th (3/day) – chained heightened jungle’s rapture (DC 64), chained heightened finger of death (x2) (DC 64).
17th (3/day) – heightened chain of sorrow (DC 66), acid-admixtured chained heightened starvation (DC 59), acid-admixtured heightened poisonous storm of vengeance (x2) (DC 62).
16th (3/day) – acid-admixtured heightened deadfall (DC 61), heightened poisonous plague (DC 65), heightened poisonous red tide (DC 65).
15th (4/day) – acid-admixtured heightened fire storm (x2) (DC 60), heightened poisonous slime wave (x2) (DC 64).
14th (4/day) – acid-admixtured chained greater creeping cold (x2) (DC 56), chained heightened memory rot (x2) (DC 60).
13th (4/day) – chained heightened poisonous wooden blight (x2) (DC 59), heightened poisonous whirlwind (x2) (DC 62).
12th (4/day) – acid-admixtured horrid wilting (x2) (DC 57), acid-admixtured poisonous heightened quill blast (x2) (DC 58).
11th (5/day) – heightened languor (x2) (DC 60), heightened poison vines (DC 60), acid-admixtured rapture of rupture (DC 56), heightened poisonous rotting curse of urfestra (DC 60).
10th (5/day) – heightened poisonous choking sands (DC 59), heightened kiss of death (DC 59), heightened mass contagion (DC 59), heightened phantasmal wasting (x2) (DC 59).
9th (7/day) – epidemic (x2) (DC 58), mass cure critical wounds, acid-substituted ring of fire (x2) (DC 58), storm of vengeance (x2) (DC 58).
8th (7/day) – befoul, deadfall (x2) (DC 57), evil weather, plague of nightmares (DC 57), repel metal or stone, word of recall.
7th (8/day) – creeping doom (x2), great worm of the earth (DC 56), heal, pestilence (x2) (DC 56), plague (DC 56), poison vines (DC 56).
6th (8/day) – acid fog, acid storm (x2) (DC 55), mass desiccate (DC 55), pox (x2) (DC 55), rusting fog (DC 55), scalding mud (DC 55).
5th (9/day) – acid rain, bleed (x2) (DC 54), blood creepers (DC 54), choking sands (DC 54), jungle’s rapture (x2) (DC 54), poison thorns, spore cloak.
4th (9/day) – antiplant shell, bloodbriars (DC 53), contagious touch (DC 53), horrid sickness (x2) (DC 53), languor (x2) (DC 53), murderous mist (DC 53), summon pest swarm.
3rd (10/day) – caustic smoke (DC 52), greenfire (DC 52), infestation of maggots (DC 52), prickling torment (DC 52), red fester (DC 52), rotting curse of urfestra (DC 52), thornskin, venomfire, venomous vapor (DC 52), wall of vermin (DC 52).
2nd (10/day) – barkskin, black lung (DC 51), blinding spittle (DC 51), poisonous briar web (DC 51), circle of nausea (DC 51), decomposition, desiccate (DC 51), rotting grasp, saltray (DC 51), venomous volley (DC 51).
1st (10/day) – babau slime, breath of the jungle (x2), extract drug (x2), omen of peril, rot of ages (x2) (DC 50), seething eyebane (DC 50), skunk scent (DC 50).
0th (6/day) – candlelight, flare (DC 49), guidance, naturewatch, preserve organ, resistance.

Epic Spells Prepared 5 divine up to Spellcraft DC 97; Epic Spells Known animus blast, animus blizzard, crown of vermin, gathering of maggots, mass frog, mummy dust, pestilence, ruin, verdigris. Talona has also developed many unique spells that propagate new forms of disease and poison.
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Abilities Str 36, Dex 48, Con 51, Int 44, Wis 48, Cha 40
SQ avatar (5), blowgun mastery, brew 4/day, brew potion (9th), cancerous companion, disease host, divinity, immortality, improved identification, insect armor, poison use, poisoner’s art, quick hands, speak with dead animals 1/day, sustenance, tatterdemalion, wild empathy +36
Feats Brew Potion, Chain Spell, Dark Speech (B), Deep Poisoning (B), Great Fortitude, Energy Admixture (acid), Energy Substitution (acid), Exotic Weapon Proficiency (blowgun), Improved Initiative, Improved Unarmed Strike, Heighten Spell, Magical Artisan (potions), Master of Poisons (B), Natural Spell, Poison Expert (all) (B), Poison Master (all) (B), Poison Specialization (all) (B), Poison Spell, Skill Focus (Craft [alchemy], Craft [poisonmaking]), Sickening Strike, Superior Unarmed Strike, Toughness, Venomous Strike, Weapon Finesse
Epic Feats Augmented Alchemy, Blinding Speed (B), Epic Poisoncrafter, Epic Skill Focus (Craft [alchemy], Craft [poisonmaking]), Epic Spellcasting (B), Improved Heighten Spell, Superior Initiative
Salient Divine Abilities Command Plants (8 miles, DC 60), Cycle of Decay (unique salient divine ability), Divine Druid*, Divine Skill Focus (Craft [alchemy], Craft [poisonmaking]), Divine Spellcasting, Gift of Life, Hand of Death (Fort DC 60 or die; 18d6 damage on a successful save), Mind of the Beast (8 creatures/day, Will DC 60), Plague and Poison (unique salient divine ability), Power of Nature (8 miles, 8 minutes plus concentration), Virulence (unique salient divine ability)
Skills Appraise +50 (+56 alchemical components and substances, poisons), Balance +91, Bluff +48, Concentration +86, Craft (alchemy, poisonmaking) +114, Diplomacy +58, Gather Information +41, Handle Animal +78, Heal +85, Hide +52, Intimidate +52, Jump +85, Knowledge (arcana, religion, the planes) +83, Knowledge (nature) +89, Listen +72, Move Silently +52, Perform (dance) +48, Profession (alchemist) +85, Profession (herbalist) +85, Sense Motive +85, Sleight of Hand +89 (+93 planting poisons), Spellcraft +87, Spot +85, Survival +72 (+78 above ground and extraplanar), Tumble +91
Possessions bangles of armor +15, periapt of poison tears

Alter Reality Talona is an embodiment of divine power and reality is hers to alter as she sees fit. This effectively functions as the wish spell that costs her no XP and requires a standard action to implement. In effect, this allows Talona to duplicate any effect as long as it relates to her area of influence. For example, she can duplicate any class skill, ability or spell that relates to poison and disease. She can create new diseases and poisons, create any acid effect, or summon poisonous or venomous creatures from other planes. She can rot away even inanimate objects or turn them into vectors of disease or poison. She can bring life to diseases and poisons that were only thought of in fevered dreams.

The Plague-Crone can create temporary, nonmagical objects, magic items or creatures for up to 8 hours, and can also create permanent nonmagical objects. She can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Talona can assume any size from Fine to Colossal. She also can change the size of up to 800 pounds of objects she touches.

Animate Dead Animal (Sp) Talona may animate dead animals once per day. This ability functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component.

Avatar Talona can have up to five avatars at any given time. The goddess appears as a tall, gaunt human female with long, unkempt hair and elongated, reaching fingers. She looks like a formerly voluptuous woman whose frame and charms have been wracked by hard years, horrific disease, and starvation.

Blightfire (Su) As a standard action, Talona can unleash a scorching blast of fire that deals 5d6 points of fire damage to all creatures within 10 feet (Reflex DC 39 half) and ignites flammable objects it touches.

Blowgun Mastery (Ex) Talona has a +1 bonus on attack rolls made with blowguns. In addition, the blowgun's range increment is doubled.

Brew Talona has perfected the art of brewing potions. As such, she can brew four potions (totaling no more than 1,000 gp market value) in one day instead of one.

Brew Potion (9th) Talona’s advanced study of alchemy and magic allows her to brew potions of up to 9th-level spells. The market price of such a potion is equal to 50 gp per spell level times the level of the caster.

Cancerous Companion A cancer grows within Talona, forming a large tumor. This cancerous growth has intelligence and a personality distinct from the goddess and can communicate telepathically with her. When needed, the cancerous companion uses the Talona’s scores for saves, ability scores other than Intelligence, and so forth. The cancerous companion has an Int of 14 and the following abilities:

· Blindsight 60 ft.
· Can use Talona’s spells or spell-like abilities on its own as a standard action three times per day, requiring no action on her part.
· Can warn Talona of danger, granting her evasion, uncanny dodge and improved uncanny dodge.
· Mind-affecting spells and effects have a 50% chance of affecting the companion rather than Talona.
· Can form a 1-ft. tendril of flesh capable of making touch attacks, including Talona’s spell-like abilities.

Children of the Night (Su) Talona can call forth a swarm of 2d6 Small monstrous spiders or a pack of 4d8 dire rats or a swarm of 10d10 bats, once per day, as a standard action. These creatures arrive in 2d6 rounds and serve the goddess (understanding her mental commands) for up to 100 minutes.

Contagious Touch (Su) Three times per day, Talona can produce an effect like that of a contagious touch spell (Fort DC 39).

Cycle of Decay (unique salient divine ability) Talona represents the most twisted aspects of nature, that of the natural cycle of rot and decay taken to its most extreme. As such, her druidic powers are enhanced instead of subsumed.

Talona treats her blighter levels as supplemental to her druidic class abilities without replacing them, uses the sum of her druid and blighter levels to determine her effective druid level, and adds her blighter spells to her druidic spell list. In addition, the Lady of Plague may select arcane and clerical spells which control or relate to acid, decay, disease and poison to be cast through her druidic spell slots.

Talona’s spontaneous summon nature’s ally has also been retained despite her alternate class features and has been further altered by her power over rot and decay. Her summoned creatures always have the Blightspawned template, and she additionally can substitute a prepared spell with soften earth and stone, warp wood, diminish plants, poison, blight, rusting grasp, transmute rock to mud, antilife shell, finger of death, horrid wilting or epidemic so long as the spell chosen from this list is of equal or lower level than the spell being substituted

Deforestation (Sp) Talona can kill all nonsentient plant life within a radius of 200 feet as a full-round action once per day. If a potentially affected plant is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Fortitude save (DC 39) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded.

Divine Blast Talona can create a ray of divine power that extends for up to 8 miles, dealing up to 23d12 points of damage, as a ranged touch attack with no saving throw. Talona can unleash a divine blast 18 times per day, and alter the visual, auditory and sensation-based qualities of her divine blast as she desires. Talona’s divine blasts generally take the form of sickly brown or yellow radiance.

Divine Druid In addition to the forms allowed by this salient divine ability, Talona’s options include all vermin, all omnivorous or carnivorous creatures that feed on carrion, creatures that are naturally poisonous or can create their own venom, and creatures that can inflict disease.

Divine Shield As a free action 23 times per day, Talona can create a shield that lasts 10 minutes and stops 80 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Talona is naturally immune to does not count towards the shield’s limits.

Disease Host (Ex) Talona suffers no ill effects of diseases, except for purely cosmetic ones such as boils, pockmarks, watery eyes, blackened skin, hair loss, foul smell, and so on. She is a carrier of every disease she encounters, though she remains immune to most of their effects. However, Talona takes 1d6 points of damage per caster level if someone casts a cure disease spell or effect on her (she can make a Fortitude save to try to resist the effect). Furthermore, she loses all abilities gained from her cancerous companion for 1d10 days after being the subject of a cure disease spell.

Disease Form (Su) Talona has the ability to transform into a disease once per day, affecting up to 100 pounds of gear she is carrying, plus tatterdemalion armor, insect armor, and a cancerous companion. As a disease, Talona is intangible and invisible to standard methods of observation, even blindsight. Creatures with the scent ability note a foulness in the air. She cannot move, except with the wind (if any), or within a host.

The Mistress of Disease may adopt her disease form as a standard action, attempting to infect a living creature within 100 feet. A potential victim must succeed at a Fortitude save (DC 20) to avoid being infected. Any creature that comes within 10 feet of Talona in disease form is subject to the saving throw to resist infection as well. Once inside an infected host, she deals 1d3 points of Constitution damage per day after a 24-hour incubation period. The victim has no way of knowing that Talona is anything other than a normal illness. The goddess travels with the victim, aware of whatever the victim is aware of.

15 times per day, Talona can attempt to force the victim to take one round's worth of actions of her choosing; a successful Will save (DC 37) allows the victim to resist this. While controlling her victim, the goddess has access to all skills, feats, spells, and special abilities of the host, plus any of her own that she can use in his disembodied state.

Talona can leave her host at any time, allowing the victim to recover normally. The victim can also attempt to force her out by making Fortitude saves as if she were a normal disease. Heal checks help the victim as they would normally. A cure disease spell kills her if she fails a Fortitude save (calculating the save DC as for spells of the same level). Even if she succeeds at the saving throw, she is forced to reassume her material form adjacent to the victim.

Talona can remain in disease form as long as she desires, or she can return to her natural form and be done with the disease form for that day. While in disease form, she does not need to eat, sleep, or drink, and she does not age. Talona could remain dormant in a room for a hundred years, then take her material form or infect a new victim.

Improved Identification Talona may use her Craft (alchemy) skill to identify potions and other such substances more quickly and simply than others. She needs no alchemical equipment, spends no gp, and requires only 1 minute to identify such a substance. Add +10 to the normal DC required for identification. Talona can't retry this improved identification (which means she can't take 20); if this identification fails, the master alchemist must use the normal identification rules.

Infected Wound (Ex) Ten times per day, Talona can infect her foe with an infectious taint after making a successful melee attack. The foe takes 1 point of Constitution damage and must make a Fortitude save (DC 39) 1 hour later or take a further 1d6 points of Constitution damage.

Insect Armor (Su) By allowing insects and worms to crawl over her body, Talona gains a +4 natural armor bonus. She cannot wear armor heavier than light armor and keep this benefit, however.

Plague (Su) Talona can spread disease over a large area, once per day. This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets she designates within a 20-foot radius.

Plague and Poison (unique salient divine ability) Talona has mastered the mysteries of poison and disease; she treats Deep Poisoning, Master of Poisons, Poison Expert, Poison Master and Poison Specialization as bonus feats. The Lady of Poison can further inflict any known supernatural or non-supernatural poison or disease by touch, via her breath as a cone 80 feet long and 40 feet high or as a gaze attack at any creature within range of her divine senses. Her Poison Spell metamagic feat is additionally altered; Talona can also affect spells with a range greater than melee touch.

The Plague-Crone can additionally alter the incubation period of any disease as she desires (to a minimum of 1 round and to a maximum of the original duration + 8 days). Any creature that attempts a save against Talona’s poisons or diseases must succeed against her Craft (poisonmaking) check instead. She can further empower, maximize or intensify the effects of any existing disease.

Finally, eight times per day, Talona additionally duplicate the effect of the spell mass contagion in an area of up to 800 ft. in radius unless a Fortitude save (DC 60) is made, with the additional caveat that Talona can select and inflict any known disease or poison with this ability. When she wishes, any disease she creates is highly contagious, and any creature that touches the infected target, is touched by the target, or spends more than an hour in a confined space with the target must make a save against the disease’s DC or contract the disease. If the initial target overcomes the disease by making the required number of saving throws, it still remains a carrier of the disease unless lifted by a greater restoration or by a Heal check made against Talona’s Craft (poisonmaking) check and can continue to infect others during this time.

Poison Breath (Ex) Talona may deliver the poison generated by her poison touch ability to any foe within 5 feet simply by breathing in its direction. Poison delivered in this manner counts as an inhaled poison.

Poison Gaze (Su) Talona may spontaneously generate poison in the body of any single target within 30 feet via a gaze attack. The opponent can resist the gaze attack with a successful Fortitude save (DC 40). If the opponent fails this save, he must make saves versus the poison normally. Success indicates the creature is unaffected by the gaze and need not make saves against the poison. Talona uses the poison touch table above to select the parameters of the poison. She must make eye contact with her foe as a standard action to use this ability; simply looking at the opponent is not enough. Poison delivered in this manner counts as ingested.

Poison Touch (Ex) Talona has worked with poisons for so long that she can spontaneously generate a single dose of poison from her body, although the venom so created lasts only a short time before it loses its potency. She must concentrate for 3 rounds to produce the poison, and she cannot perform any strenuous activities during that time.

Once generated, the poison can be delivered only once and remains viable for up to 3 rounds before losing its potency. During this time, she can deliver it via a successful melee touch attack. A missed attack does not ruin the poison. Poison delivered in this manner is considered contact poison.

The primary and secondary effects of the poison are listed below (Fort DC 20). Talona may choose any effect for both the initial and secondary damage, but she must make her selection before she begins to generate the poison. She may not thereafter alter this choice without restarting the entire process. All damage dealt by her poison is ability damage unless otherwise noted.

Str or Dex damage: 1d2, 1d3, 1d4, 1d6, 2d4
Con damage: 1, 1d2, 1d3, 1d4
Int, Wis, or Cha damage: 1, 1d2, 1d3, 1d4, 1d6

Poisoner's Art (Ex) Talona understands the art of poisoncraft better than others. As a result, she can modify poisons she creates in several ways. She must determine any modified effects upon creation of the poison and may modify any existing poison to give it one of these effects:

Delay Onset: Talona can delay the onset (that is, the save against the initial damage) of any poison by up to 10 minutes. The market price for a poison with a delayed onset is 1.5 times normal.

Fast Acting I: Talona can shorten the period of time between a poison's initial and secondary damage. A poison with this modification requires a saving throw to avoid secondary damage only 5 rounds after the initial save. The market price for this sort of fast-acting poison is twice normal.

Fast Acting II: Talona can reduce the time between a poison's initial and secondary damage still more. The secondary effect of a poison altered in this manner occurs on the round following its initial effect. The market price for this type of fast-acting poison is four times normal.

Poisonous Sneak Attack Talona increases the DC to resist any poison she delivers via a sneak attack by +2.

Quick Hands Talona has a +4 bonus on Sleight of Hand checks made to plant poison without being seen.

Speak with Dead Animal (Sp) Talona can converse with dead animals once per day. This ability functions like a speak with dead spell cast at 25th level, except that it affects only corpses of animal creatures.

Spontaneous Affliction As a standard action and sacrificing a prepared spell, Talona can cause all humanoids within 30 feet of her to make a Fortitude save (DC 52) or become sickened for a number of rounds equal to the level of the spell sacrificed.

Tatterdemalion (Ex) Gathering scraps of clothing and old, discarded rags, Talona can make such articles into light armor with the following stats: armor bonus +4, maximum Dex bonus +5, armor check penalty —1, arcane spell failure 15%, speed 30 ft./20 ft., weight 20 lb. Only a 3rd-level or higher cancer mage can wear this armor and gain these benefits; other wearers treat it as padded armor. This armor is considered masterwork quality and can be fashioned into magic armor.

Unbond (Sp) Talona can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the goddess, If the master fails a Will save (DC 39), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar. Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 10 minutes, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.

Undead Wild Shape (Sp) 5 times per day, Talona can add the skeleton template to an animal form of up to Huge size that she chooses to transform into. Her animal form is altered as follows:

· Type changes to undead.
· Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge).
· +2 Dexterity, no Constitution score.
· Immunity to cold.
· Damage reduction 5/bludgeoning.

Viral Agent (Su) Talona can befriend a disease or virus that infests her body. She can supernaturally enhance a disease, making it smarter by giving it a point of her own Intelligence and establishing a telepathic link with the disease that functions at a range of 10 miles.

Talona can then attempt to infect a target with her viral agent, using her contagion ability. If successful, the viral agent can tell the goddess telepathically what its host experiences. In all other respects, the viral agent is a normal disease; if the victim fights it off or a cure disease spell is used, the disease and the viral agent die. Talona regains her Intelligence point 24 hours after the viral agent dies. The Mother of all Plagues can create as many viral agents as she is willing to devote Intelligence points toward.

Viral Ally (Su) In a fashion similar to the viral agent ability, Talona can create a viral ally by devoting 3 points of Intelligence to a disease or virus in her system. She can then bestow her viral ally upon a humanoid victim using her contagion ability, and the viral ally can communicate telepathically with the goddess. The viral ally (and thus Talona) controls its host as surely as with a dominate person spell, although the host gets no separate saving throw to avoid the dominate person effect. The viral ally is a normal disease, however, and the victim can fight it off with successful Fortitude saves or a cure disease spell, either of which kills the viral ally. Talona regains her missing Intelligence points 24 hours later and can create as many viral allies as she is willing to devote Intelligence points toward.

Virulence (unique salient divine ability) Usually reserved to aid her faithful and harass her enemies, Talona often uses Virulence in conjunction with her Plague and Poison salient divine ability or her other disease-causing abilities. As a free action, she can designate up to 8 creatures in her line of sight currently suffering from a disease to become empowered by their afflictions. Any ability drain or penalty suffered by those creatures are treated as bonuses instead for up to 8 hours and they additionally gain the benefits of the haste spell for up to 8 rounds. This does not remove any diseases suffered by the creatures, which can still be transmitted normally. Alternatively, she can choose to empower a similar amount of creatures with the ability to transmit disease; in this case the creatures gain a bonus to the relevant ability score equal to the penalty they would normally inflict.

Possessions
Talona wears the periapt of poison tears. This intricately wrought amulet of jasper and gold filigree is set with her own holy symbol and grants any creature that wears it a +8 profane bonus to armor class and saving throws. When worn by Talona, it functions as an amulet of mighty fists +6, grants her unarmed strikes the acidic blast weapon ability and grants her the Blinding Speed epic feat.

Eight times per day, the wearer can Empower, Intensify, Poison or Quicken any spell she casts that inflicts disease or poison, or is from the Pestilence or Suffering domains. Once per day, the periapt of poison tears can create a wave of rotting vegetation and pestilential filth that functions as the epic spell verdigris tsunami. Any creature that fails its saving throw against the effect or that takes damage from it automatically contracts Talona’s Blight.

Talona’s bangles function as bracers of armor +15.

Other Divine Powers
As a lesser power, Talona may take 10 on any check. Talona treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.
Senses Talona can see (using normal vision or darkvision), hear, touch, and smell at a distance of eight miles. As a standard action, she can perceive anything within eight miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for nine hours.
Portfolio Sense Talona senses any outbreak of plague or mass poisoning as long as the event in question affects at least five hundred people.
Automatic Actions Talona can use any skill associated with her portfolio as a free action whether or not she has ranks in it, as long as the DC for the task is 20 or lower, or DC 37 for Craft (alchemy) and Craft (poisonmaking). Talona cannot do anything as a free action if the task would be a move action or part of a move action. She can perform up to five such free actions each round.
Create Magic Items Talona can create any kind of magic item that affects or involves disease or poison as long as the item's market price does not exceed 30,000 gp.

NEW SPELLS
Rotting Grasp [Dragonlance: War of the Lance p48]

Necromancy
Level: Cleric 3, Druid 2, Sorcerer/Wizard 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Effect: One non-magical, formerly living object (or the volume of the object within 5 feet of the touched point), or one formerly living creature (see text).
Duration: See text
Saving Throw: None (see text)
Spell Resistance: No
Any formerly living material (deadwood, plant byproducts such as hemp or paper, animal/creature byproducts such as wool or bone, etc.) you touch instantly decays, rots away, and in many cases is destroyed. If the item is so large it cannot fit within a 5-foot radius (a wooden wall, for example), a 5-foot radius volume of the object decays and is destroyed. Magic items made of formerly living material are immune to this spell.

You may employ rotting grasp in combat with a successful melee touch attack. Rotting grasp used in this way instantly destroys 1d4 points of Armor Class (to the maximum amount of protection the armor offered) gained from non-magical and non-ferrous armors (such as leather, hide, bone, or other armors made from material that was once ‘living’) as it rots away.

Weapons in use by an opponent targeted by the spell are more difficult to grasp. You must succeed on a melee touch attack against the weapon. A wood (bone, or other formerly living material) weapon that is hit is destroyed.

Note: Striking at an opponent’s weapon provokes an attack of opportunity. Also, you must touch the weapon and not the other way around. Against a creature composed of formerly living material such as an animated skeleton (or other corporeal undead), unliving wood (construct, not plant creatures), or the like, rotting grasp instantaneously deals 3d4 points of damage +1 per caster level (maximum +10) per successful attack. The spell lasts for 1 round per level, and you can make one melee touch attack per round.
Arcane Material Component: A small hourglass filled with termite eggs.

Venomous Vapor [Dragon Magazine 300 p104]
Evocation
Level: Cleric 3, Druid 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft + 5 ft / level)
Target: One creature
Duration: 1 round + 1 round / 3 levels
Saving Throw: Fortitude half
Spell Resistance: Yes
You create a cloud of deadly glowing mist around the target. The cloud immediately begins to corrode the target’s body upon contact, his cells evaporating such that he begins to look like a victim of accelerated leprosy. The cloud attaches itself to the victim for the duration of the spell, causing 2d6 points of acid damage during each round of the spell’s duration. Although the vapor seems to float through the air, it remains in the same square as the victim for the entire duration of the spell. If another creature enters the victim’s square, it too takes damage.
Material Component: A small amount of pollen or a crushed, decayed mushrooms.

Venomous Volley [Dragon Magazine 330 p73]
Evocation
Level: Cleric 2, Druid 2, Sorcerer/Wizard 2
Components: V, S, F
Casting Time: 1 standard action
Range: 15 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex partial; see text
Spell Resistance: Yes
A cone of venomous fangs shoots from your fingertips. Anyone in the area of the cone takes 1d6 points of damage per two caster levels (maximum 5d6). A Reflex save halves this damage. In addition, anyone caught in the area of this spell suffers a -4 penalty on all Fortitude saves to resist poison for 1 minute per caster level. There is no save versus this effect, although spell resistance does apply.
Focus: A living snake.

Edited by - LordofBones on 07 Dec 2024 06:54:22
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