Author |
Topic |
|
nblanton
Seeker
USA
93 Posts |
Posted - 03 Nov 2024 : 15:35:53
|
I know that Steve Schend still posts on here occasionally, so I thought this might be a good place to ask.
I finally got ahold of one of the last boxed sets I was missing in my collection (Menzo, Maztica, Netheril, and Lands of Intrigue are the only ones still missing-I think) which also to my understanding was the last boxed set produced for the Realms, Empires of the Shining Sea.
However, on pg. 146 the following is stated: quote: The AD&D sourcebook Of Ships and the Sea can help a Dungeon Master turn a trip from the Dalelands to the Land of the Lions into a side campaign of its own. Next year's FORGOTTEN REALMS campaign expansion box will also create opportunities for extensive adventuring at sea.
My question is this just a mistake and just a reference to the two "undersea" modules (neither of which I own, nor the last DMGR splat Of Ships and the Sea due to the ridiculous prices they command) that came out shortly after or was there actually a boxed set planned that was never released?
|
It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, if it goes against the obvious intent of the game.
Afterword, DMG pg 230. |
|
AJA
Senior Scribe
USA
770 Posts |
Posted - 04 Nov 2024 : 08:10:15
|
quote: Originally posted by nblanton However, on pg. 146 the following is stated: The AD&D sourcebook Of Ships and the Sea can help a Dungeon Master turn a trip from the Dalelands to the Land of the Lions into a side campaign of its own. Next year's FORGOTTEN REALMS campaign expansion box will also create opportunities for extensive adventuring at sea.
Empires of the Shining Sea was August 1998. Sea of Fallen Stars was Jan 1999.
quote:
Sea of Fallen Stars is the first fully developed underwater setting for AD&D campaign play. It provides a focus for the use of the rules supplements Of Ships and the Sea and Sea Devils, but neither of these products is needed to use this book. Contained in these pages is everything you need to adventure in this exciting world. Bring your game beneath the waves with rules and magic that make is easy and fun to do, or create sea elf, merman, triton, locathah, or shalarin PCs using the character-creation rules herein. Either way, get ready to explore Netherese ruins, sunken ships, and abyssal trenches in the Sea of Fallen Stars!
A 'book' not a 'box', but that would be my guess.
|
AJA YAFRP
|
|
|
The Sage
Procrastinator Most High
Australia
31774 Posts |
|
Werthead
Learned Scribe
United Kingdom
191 Posts |
Posted - 08 Nov 2024 : 00:17:35
|
I may be going mad, but I think Sea of Fallen Stars might have been planned as a boxed set but turned into a book when they realised it wasn't necessary. WotC wasn't keen on the big boxed sets as they didn't make much (or any) money, so you can see after they take over the boxed sets immediately shrink (Lands of Intrigue and Empires of the Shining Sea are literally half the size of The North and Spellbound), and Empires of the Shining Sea consists of a box containing exactly one big sourcebook and two maps, which could have probably been bound in the book for removal later on instead, which is exactly the format for Sea of Fallen Stars.
Interesting to see if that was the case. |
Edited by - Werthead on 08 Nov 2024 00:18:04 |
|
|
nblanton
Seeker
USA
93 Posts |
Posted - 08 Nov 2024 : 15:20:07
|
Empires of Shining Sea probably shouldn't have been a boxed set given what it contained.
Probably should have just been a perfect bound book with a map like say, The Factol's Manifesto.
The only reason why the boxed format really made sense was for things that had a bunch of cardstock, handouts, maps, or other "stuff" that was just a book. |
It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, if it goes against the obvious intent of the game.
Afterword, DMG pg 230. |
|
|
|
Topic |
|
|
|