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 [3.5e] Revised Deities: Mask, the Shadowlord
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LordofBones
Master of Realmslore

1553 Posts

Posted - 08 May 2024 :  01:28:16  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
MASK
The Shadowlord, Master of all Thieves, Lord of Shadows, Blackheart
Lesser Power of the Gray Waste (formerly Intermediate, then Demipower)
Symbol
A black velvet mask, tinged with red
Realm Shadow Keep (Hades/Niflheim)
Alignment Neutral Evil
Aliases Ondoum, Vaeldraeos
Superior none (AO)
Allies Bane, Bhaal (dead), Eshebala, Leira (dead), Ibrandul (dead), Vergadain, Vhaeraun
Foes Araleth Letheranil, Cyric, Deneir, Diancastra, Erevan Ilsere, Gorm Gulthyn, Helm, Kezef, Kirith Sotheril, Mythrien Sarath, Oghma, Parrafaire, the Queen of Air and Darkness, Quorlinn, Selune, Torm, Tyr, Waukeen
Servants Avner of Hartsale (Seraph); Drasek Riven, Erevis Cale (Chosen)
Servitor Creatures annis hags, cats (normal and fiendish in iron-gray or black colors), condors (normal and fiendish), crows (normal and fiendish), dopplegangers, dogs (normal and fiendish in gray colors), ettercaps, gloomwing moths, goats (normal and fiendish in gray colors), horses (normal and fiendish in smoke-gray colors), kenku, lycanthropes (werefoxes, wererats, werewolves), ravens (normal and fiendish), shadow creatures, shadow dragons, tenebrous worms
Manifestations a drifting, amorphous darkness that may or may not have or grow a cowled human head; whispery, soft, chuckling laughter; an utterly black, nailless human hand that can carry or wield items, point, emit dust and write in it, or grasp and strangle
Signs of Favor a shadow where there should be none; the appearance of vapor flowers, smoky quartz, gray chalcedony, gray and banded onyxes or rogue stones
Worshipers assassins, bandits, beggars, courtiers, criminals, diplomats, infiltrators, perfect wights, rogues, scoundrels, shades, shadow creatures, shadowdancers, spellthieves, spies, spymasters, thieves
Cleric Alignments CE, LE, NE
Specialty Priests Demarch
Holy Days none
Important Ceremonies Ritual of the Unseen Presence
Portfolio shadows, thieves, thievery (formerly intrigue)
Domains Avarice, Celerity, Darkness, Evil, Greed, Hades, Luck, Planning, Shadow, Trickery
Favored Weapon Stealthwhisper (longsword)

MASK
Male Rogue 20, Perfect Wight 10, Shadowdancer 20, Epic Infiltrator 10
NE Medium Outsider (Extraplanar, Evil)
Divine Rank 10
Init +33 (+25 Dex, +8 Superior Initiative), Supreme Initiative; Senses 10 mile-radius (darkvision, sees perfectly in all darkness); Listen +93, Spot +93; remote sensing (5 locations), portfolio sense
Aura divine aura (1,000 ft; Will DC 76); Languages can communicate with any living creature; Dark Speech
___________________________________________________________________________

AC 94, moving 96, traps 114, touch 64, flat-footed 97 (+1 insight, +10 armor, +15 deflection, +25 Dexterity, +10 divine, +23 natural); improved uncanny dodge; Battlesense, Divine Dodge (60%), Divine Rogue; Combat Expertise, Epic Dodge, Expeditious Dodge, Mobility
hp 1,360 (40d6 + 20d8 plus 960); defensive roll 3/day, divine shield 19/day (260 hp); DR 30/epic, good and silver
Immune ability damage, ability drain, acid, antimagic, banishment, cold, death effects, disease, disintegration, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, and turning
Resist electricity 30, fire 30; SR 72
Fort +52 Ref +69 (+89 traps) Will +51; Dexterous Fortitude, Dexterous Will; improved evasion, slippery mind; -2 fear effects
___________________________________________________________________________

Speed 70 ft. (14 squares)
Melee stealthwhisper +81/+81/+76/+71 (1d8 +33 [+35 on 1st round combat and surprise rounds] plus 3d6 cold/18-20/x2 plus 43d6 + 60 sneak attack plus 6d6 cold)
Melee touch +58 or
Ranged touch +70
Base Atk +35; Grp +58
Atk Options divine blast 19/day (10 miles, 28d12 damage), opportunist, smite good 13/day (+18 attack, +60 damage), sneak attack +43d6 plus 60 plus crippling strike (Disemboweling Strike, Hamstring, Maiming Strike, Persistent Attacker, Staggering Strike); Acrobatic Backstab, Combat Cloak Expert, Combat Expertise, Deft Strike, Flick of the Wrist, Improved Combat Reflexes, Shadow Striker, Spectral Skirmisher, Spring Attack
Special Actions alter reality, alter size, avarice 10/day (determine the most valuable item within 30 ft.), far senses 4/day, good fortune 10/day (reroll any roll and take the new result), hide in plain sight, improved legerdemain 2/day, read thoughts 2/day, shadow form 2/day (10 min), shadow jump (5,120 ft), shadow illusion 1/day, summon shadow (6 with 13 HD each); Shrouded Dance, Spot the Weak Point, Trickery Devotion 1/day (60 minutes)
Combat Gear stealthwhisper

Spell-like Abilities (CL 60th; +1 evil spells)
At will – aid, armor of darkness, augury, blacklight (DC 41), blasphemy (DC 46), blindness/deafness (DC 40), blur, break enchantment, cat’s grace, cheat, clairaudience/clairvoyance, confusion (DC 42), contagion (DC 42), create undead, crushing despair (DC 43), darkness, deathwatch, deeper darkness, desecrate, detect scrying, dispel good, discern location, disguise self, doom (DC 39), energy drain (DC 47), entice gift (DC 40), entropic shield, expeditious retreat, fabricate, false vision, fire trap (DC 42), freedom of movement, gate, greater blink, greater scrying (DC 45), greater shadow conjuration (DC 45), greater shadow evocation (DC 46), greater teleport, guards and wards, haste, heroes’ feast, invisibility, knock, leomund’s secret chest, locate object, magic circle against good, mantle of evil, mass cat’s grace, mind fog (DC 44), mislead (DC 44), moment of prescience, miracle (DC 47), nondetection, nybor’s gentle reminder (rebuke) (DC 40), obscuring mist, phantasmal thief, plane shift (DC 45), polymorph any object, power word: blind, power word: kill, protection from good, protection from energy, prying eyes, resist planar alignment, screen (DC 45), sequester (DC 46), shades (DC 47), shadow conjuration (DC 42), shadow evocation (DC 43), shadow walk (DC 44), shrink item (DC 42), spell turning, status, sticky fingers, summon monster V (1d3 shadows), summon monster IX (evil only), sympathy (DC 47), telekinesis (DC 43), teleport object (DC 45), time stop, treasure scent, tree stride, unholy aura, unholy blight (DC 42), waves of exhaustion, waves of fatigue, wind walk
2/day – detect thoughts (DC 30), greater invisibility
1/day – mind blank, silent image
___________________________________________________________________________

Abilities Str 36, Dex 60, Con 42, Int 48, Wis 40, Cha 46
SQ avatar, darkvision, divinity, godly realm (Hades 20 miles), immortality, improved cover identity (5), skill mastery (Balance, Bluff, Climb, Decipher Script, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Listen, Move Silently, Open Lock, Pick Pocket, Search, Sense Motive, Sleight of Hand, Spot, Tumble, Use Magic Device, Use Rope), specialist training (concealment, espionage, subterfuge), trap sense +20, trapfinding
Feats Acrobatic Strike, Alertness, Blind-Fight (B), Combat Cloak Expert, Combat Expertise, Combat Reflexes, Cunning Evasion, Craven (60 damage), Dark Speech (B), Darkstalker, Deft Opportunist, Deft Strike, Disemboweling Strike, Expeditious Dodge, Extend Spell (B), Flick of the Wrist, Hamstring, Improved Initiative, Improved Diversion, Maiming Strike, Mobility, Persistent Attacker, Quick Draw, Rapid Blitz, Savvy Rogue, Shadow Striker, Spectral Skirmisher, Spring Attack, Staggering Strike, Telling Blow, Trickery Devotion, Weapon Finesse, Weapon Focus (longsword)
Epic Feats Armed Deflection, Dexterous Fortitude (B), Dexterous Will (B), Epic Dodge, Epic Weapon Focus (longsword), Improved Combat Reflexes, Improved Sneak Attack (x2), Infinite Deflection, Legendary Climber, Legendary Leaper, Lingering Damage, Reflect Arrows, Self-Concealment, Sneak Attack of Opportunity, Superior Initiative
Salient Divine Abilities Alter Form, Battlesense, Divine Celerity (10 minutes), Divine Dodge (60%), Divine Glibness (20 creatures no more than 100 ft. apart, CL 70th, Will DC 68), Divine Rogue, Divine Sneak Attack, Instant Move (300 ft.), Know Secrets (Will DC 68), Lord of Shadows (unique salient divine ability), Master of all Thieves (unique salient divine ability), Power of Luck (+/- 10), Supreme Initiative, Uncanny Presence (unique salient divine ability)
Skills Appraise +94 (+98 poisons), Balance +104, Bluff +94, Climb +86 (+92 ropes), Craft (poisonmaking) +66, Decipher Script +92, Diplomacy +65, Disable Device +92, Disguise +94 (+100 acting), Escape Artist +113 (+119 ropes), Forgery +95, Gather Information +97, Hide +116, Intimidate +64, Jump +92, Knowledge (arcana, religion, the planes) +54, Knowledge (local) +92, Listen +93, Move Silently +116, Open Lock +103, Pick Pocket +101, Search +95, Sense Motive +88, Sleight of Hand +107, Spellcraft +58 (+64 scrolls), Spot +93, Swim +30, Tumble +92, Use Magic Device +91 (+95 scrolls), Use Rope +98 (+104 bindings); Domain +2 Appraise, Open Lock, Pick Pocket
Skill Tricks Acrobatic Backstab, Easy Escape, Escape Attack, Extreme Leap, Hidden Blade, Leaping Climber, Listen to This, Opening Tap, Shrouded Dance, Spot the Weak Point, Walk the Walls, Wall Jumper
Possessions +7 greater shadow, silent moves and slick studded leather armor of freedom and quickness, cloak of shadows, stealthwhisper

Alter Reality Mask is an embodiment of divine power and reality is his to alter as he sees fit. This effectively functions as the wish spell that costs him no XP and requires a standard action to implement. In effect, this allows Mask to duplicate any effect as long as it relates to his area of influence. For example, he can duplicate any class skill, ability or spell that relates to rogues, theft or shadows. He can create any shadow effect or distort the senses of those who perceive him. He can corrode any physical or metaphysical lock and foil any divination, or steal even metaphysical concepts and innate protections.

The Shadowlord can create temporary, nonmagical objects, magic items or creatures for up to 10 hours, and can also create permanent nonmagical objects. He can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Mask can assume any size from Fine to Colossal. He also can change the size of up to 1,000 pounds of objects he touches.

Avatar Mask can have up to five avatars at any given time. Mask’s avatar typically appears as a sardonic, slightly built human male clad in soft gray leather armor, wearing a black mask tinged with red and a black cloak, although he may also appear as a soft-spoken human female with glowing pale skin, white starry lights for eyes, and floor-length, dark hair who walks barefoot and is always shrouded in shadowlike gloom. In public, Mask’s form is ever-changing: human, halfling, or dwarf; male or female; and of all ages, builds, and strengths. Whatever his form, Mask’s tread and movements make no sound and leave no trail.

Mask is said to have matchless grace and dexterity, and is easily able to pluck thrown weapons out of the air, vault across chasms to plunge through small windows or to catch hold of tiny ledges, and perform various intricate tasks in midair while falling or tumbling. The Lord of Shadows is wary, even paranoid (always spying on faithful and foes alike), and never seems to lose his temper; he always speaks calmly and even sardonically, as if mocking humor always lurks behind every phrase.

Divine Blast Mask can create a ray of divine power that extends for up to ten miles, dealing up to 28d12 points of damage, as a ranged touch attack with no saving throw. Mask can unleash a divine blast 21 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Mask’s divine blasts generally take the form of faintly red-tinged rays of silent shadow.

Divine Shield As a free action 19 times per day, Mask can create a shield that lasts 10 minutes and stops 260 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Mask is naturally immune to does not count towards the shield’s limits.

Far Senses (Su) Four times per day, Mask can extend his vision or hearing into an area beyond his normal range, to a distance of 220 feet. He must have personally visited the physical location earlier to use far senses on it. Barriers do not impede far senses, and low-light vision or darkvision function normally. Far senses can also apply to the epic infiltrator’s read thoughts ability. This ability functions as the clairaudience/clairvoyance spell except for the limit on range, the need to know the locale beforehand, and the ability to use the read thoughts ability.

Hide in Plain Sight (Su) Mask can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, he can hide himself from view in the open without anything to actually hide behind, including his own shadow.

Improved Cover Identity (Ex/Su) Mask can establish five specific cover identities. While operating in a cover identity, he gains a +4 circumstance bonus on Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks. When he has the option of adding a new cover identity, he may instead work on further perfecting a cover identity already possessed. An improved cover identity grants a +6 circumstance bonus on Disguise checks and a +4 circumstance bonus on Bluff and Gather Information checks while operating in that identity.

A specific cover identity may be improved multiple times, each time adding +2 to the bonuses. It is impossible to detect the Shadowlord’s alignment with any form of divination. This ability functions exactly like an undetectable alignment spell, except that it is always active as a supernatural ability. Only divinations are confounded; spells that function only against certain alignments affect him normally.

Should Mask wish to “retire” a cover identity and develop a new one, he must spend one week practicing the new identity before he earns the bonuses. Cover identities do not in themselves provide him with additional skills, proficiencies, or class features that others might expect of the pretended professions. He can switch cover identities or don a disguise using the Disguise skill in 1d3 minutes. He can also put on or take off armor in one-half the normal time.

Improved Legerdemain (Su) Twice per day, Mask can perform the following class skills at a range of 30 feet: Disable Device, Open Lock, Sleight Of Hand, and Search. If desired, he can take 10 on the check. Any object manipulated during the skill check must weigh 100 pounds or less.

Alternatively, Mask can use improved legerdemain to make one melee sneak attack against any creature within 30 feet.

Incorporeal (Su) Twice per day, Mask can become incorporeal for 30 rounds. As an incorporeal creature, the perfect wight can be harmed only by other incorporeal creatures, +1 or better magic weapons, and spells, spell-like abilities, and supernatural abilities. He is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, the Shadowlord has a 50% chance to ignore any damage from a corporeal source (except for force effects or attacks made with ghost touch weapons) and has no natural armor but retains his deflection bonus to Armor Class. He can pass through solid objects at will but not force effects and his attack ignores natural armor, armor, and shields, although deflection bonuses and force effects work normally against him. He moves silently and cannot be heard with Listen checks if he doesn’t wish to be. While incorporeal, Mask has no Strength score, so his Dexterity modifier applies to both melee and ranged attacks.

Lord of Shadows (unique salient divine ability) Mask considers shadow itself to be an extension of his own being. Mask can see perfectly in all forms of magical and non-magical darkness and is instantly aware of any creature within shadow in the range of his divine senses as per a combined discern location and status effect. Any creature that casts a shadow within the range of his divine aura is treated as flanked and flat-footed, and Mask can attack through any such shadow as though in melee range. In addition, the Shadowlord can use his Improved Legerdemain ability at will as long as his target either casts a shadow or is in any area of less than full daylight.

In addition, once every round Mask can spontaneously cast any mystery, any spell with the [darkness] descriptor or from the shadow subschool (with an additional +50% effectiveness), or from the school of illusion except for spells with the [light] descriptor, as an arcane spellcaster of his level in addition to any other action he takes within that round. The saving throws are 48 plus spell level.

Finally, Mask’s summoned shadows have the Paragon template. He can hide in his own shadow.

Master of all Thieves (unique salient divine ability) Mask is thievery incarnate, the epitome of which every thief, rogue and trickster in Toril consciously or unconsciously desires to emulate, and his skills are nearly unequalled. The Shadowlord uses the totality of his Hit Dice to calculate his sneak attack progression, his trap sense and his class bonus feats. He can also gain the benefits of any rogue alternate class feature without sacrificing his existing class abilities; this has not been included in the presented statistics.

The Shadowlord is always aware of the value of every individual piece of equipment carried by everyone within 1 mile of him, or within 10 miles in any condition other than full daylight. He is aware of their most expensive items and their most beloved keepsakes. By succeeding at a Sleight of Hand check against his victim’s Sense Motive check, he can then attempt to steal any one item of his choice within the same area, or he can choose to afflict the item with soul’s treasure lost at caster level 60th if feeling particularly vindictive. The touch of Mask’s bare hand against any non-magical lock or chain erodes it into dust. Magical locks must succeed at a caster level check against Mask’s touch (CL 70th) or suffer the same fate.

In addition, Mask can steal metaphysical concepts in addition to physical valuables. When dealing sneak attack damage, he can chose to forgo 1d6 points of sneak attack and instead steal the highest-level spell, maneuver, psionic power or spell-like ability the victim knows, and must cast it within 10 hours or lose the effect. Mask can cast the effect himself within that limit, using the original caster’s saving throw DC and caster level. He can have up to 60 spell levels stolen at any given time. Mask can also instead choose to steal an ongoing beneficial spell effect from a creature and enjoy its benefits for its full duration.

In addition, Mask can choose to forgo up to 1d6 points of sneak attack damage to steal up to 30 points of energy or 10 points of spell resistance from a creature per attack and adds the amount to his existing energy resistance or spell resistance. Mask can also forgo the same amount of sneak attack damage to obtain the knowledge of up to 10 feats and gain their benefits for 10 hours, although the creature retains its knowledge of the feat.

Finally, Mask can land his sneak attacks with deadly precision. Each time Mask deals sneak attack damage, he can choose one of the following three effects: the target can be put to sleep for 1d10 hours, paralyzed for 2d10 rounds, or die instantly. A Fortitude save (DC 75) negates the effect.

Shadow Form (Su) Mask can take shadow form twice per day for up to 10 minutes each time. While in shadow form he is incorporeal (see above), is immune to critical hits, and can fly at a speed of 100 feet (good). Mask can also use the substance of his own shadow to enhance his effective level on any attack roll, check, or saving throw. Drawing power from his own shadow form deals Mask 7 points of damage for each +1 bonus on a single roll or +1 effective level for any other single use.

Shadow Jump (Su) Mask can travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. He can jump up to a total of 5,120 feet each day in this way; this amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

Specialist Training (Ex) Mask has focused his craft on a particular type of work, specializing in the following categories and receiving a +3 bonus on all checks with the listed skills.

Concealment: Bluff, Disguise, and Forgery.
Subterfuge: Hide, Move Silently, Open Lock, and Sleight Of Hand.
Espionage: Listen, Search, and Spot.

Summon Shadow (Su) Mask can summon up to 6 shadows once per day, each with 13 Hit Dice and the Paragon template.

Uncanny Presence (unique salient divine ability) Mask’s dexterity and grace are nearly unchallenged to the extent that he can warp others’ perception of him. He has Dexterous Fortitude and Dexterous Will as bonus feats, and if he is subjected to a spell that has a partial or half effect on a successful save, he suffers no adverse effect if he successfully saves. Mask is additionally immune to all divination effects unless he wishes to be affected, unless an epic spell using the Reveal seed is used and manages to penetrate his spell resistance, which alerts him to the caster and their location immediately.

Mask’s presence also distorts creatures’ perception of reality. His divine aura also suppresses all forms of immunity to illusionary effects within its radius, although creatures naturally immune to illusions instead gain a +4 bonus to their saving throws against such effects.

Possessions
Mask carries Stealthwhisper, a +8 eager, keen, speed longsword of icy blast and shadowstrike. Stealthwhisper’s blade is pitch-black, never reflects light, cannot rust or corrode, and makes no sound when swung. The blade is so perfectly balanced that it is considered a light weapon, allows its wielder to use his Dexterity modifier for damage rolls and adds its enhancement bonus to the damage dice of its wielder’s sneak attacks. Mask can resize the weapon to the shape of a short sword, greatsword, dagger or bastard sword when he desires. (CL 60th)

Mask also sometimes wears the cloak of shadows, a black velvet cloak that allows him to become completely invisible as per superior invisibility that cannot be broken except via epic spells utilizing the Reveal epic spell seed that successfully penetrate Mask’s spell resistance. It also allows him to fly at his land speed with perfect maneuverability and to shapechange at will, and he has been known to loan out his cloak to particularly worthy worshipers. (CL 60th)

The Shadowlord also wears +7 greater shadow, silent moves and slick studded leather armor of freedom and quickness with no armor check penalty, Dexterity penalty or spell failure chance.

Other Divine Powers
As a lesser deity, Mask may take 10 on any check. Mask treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses Mask can see (using normal vision or darkvision), hear, touch, and smell at a distance of ten miles. As a standard action, he can perceive anything within ten miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to five locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for ten hours.
Portfolio Sense Mask senses any theft or criminal act, as long as the event in question affects at least five hundred people. He is similarly aware of clandestine goings-on that take place in shadows if the event is of similar scope.
Automatic Actions Mask can use any action relating to thievery and shadows as a free action regardless of the prerequisites, as long as the DC for the task is 20 or lower. Mask cannot do anything as a free action if the task would be a move action or part of a move action. He can perform up to five such free actions each round.
Create Magic Items Mask can create any kind of magic item that facilitates deception or theft, as well as any magic item tied to the shadows, as long as the item's market price does not exceed 30,000 gp.

Edited by - LordofBones on 23 Feb 2025 12:58:45

Galuf the Dwarf
Senior Scribe

USA
651 Posts

Posted - 08 May 2024 :  01:41:21  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
Another interesting take.

I was curious: What sourcebook is Perfect Wight from? I'm thinking it might be a good idea to site the sources of some of this info for those out of the loop (like me, to some extent).

Interestingly enough, I was thinking about rectifying some of the avatar info for some of the gods myself, namely Torm and Uthgar since it was revealed they were mortals before they became deities to begin with.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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LordofBones
Master of Realmslore

1553 Posts

Posted - 08 May 2024 :  02:01:53  Show Profile Send LordofBones a Private Message  Reply with Quote
Perfect Wight is from the ELH in 3.0, and was updated to 3.5 in the DMG/D20 SRD.

DNDTools, Realmshelps and SRD.dndtools.org have all printed feats, except for the first few books of Kingdoms of Kalamar (which is actually official WotC stuff). A full list of all WotC spells is here: https://minmaxforum.com/index.php?topic=9784.0

KoK mage feats were largely revised and reprinted in Complete Arcane. I'll usually call out any feats, spells or classes from 3rd party sources, like the Scarred Lands products.
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Galuf the Dwarf
Senior Scribe

USA
651 Posts

Posted - 08 May 2024 :  03:09:23  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by LordofBones

Perfect Wight is from the ELH in 3.0, and was updated to 3.5 in the DMG/D20 SRD.


Oh, the Epic Level Handbook! I have that.

Still need to (re-)read all the pages of that.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766

Edited by - Galuf the Dwarf on 08 May 2024 03:09:58
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 10 May 2024 :  01:54:42  Show Profile Send Ayrik a Private Message  Reply with Quote
I don't believe Mask should have any domain over canines and lupines. He is, after all, constantly being hunted by the Chaos Hound.

Wererats might get along well with Mask. But werewolves would not. "Lycanthropes" is too broad a category; it has members with as many differences as similarities.

[/Ayrik]
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LordofBones
Master of Realmslore

1553 Posts

Posted - 10 May 2024 :  10:55:01  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

I don't believe Mask should have any domain over canines and lupines. He is, after all, constantly being hunted by the Chaos Hound.

Wererats might get along well with Mask. But werewolves would not. "Lycanthropes" is too broad a category; it has members with as many differences as similarities.



Faiths and Avatars page 108: Mask also acts through the appearance or presence of annis (hags),dopplegangers, ettercaps, kenku, verbeeg, wererats, werewolves, werefoxes, shadow monsters (creatures as from the wizard spell shadow monsters made permanent by the power of Mask), shadow dragons, and undead shadows. More commonly he sends a shadow where there should be none, smoke-gray horses, iron-gray or black cats, gray dogs, gloomwing moths or tenebrous worms, gray goats, vapor flowers, smoky quartz, gray chalcedony, gray and banded onyx, ravenar, rogue stone, common crows, condors, and gray doves to show his favor or displeasure and as a sign to inspire his faithful.

That said, Mask's altercations with the Chaos Hound are a relatively recent thing and would likely not impact the minions he's been using for the past thousand years or so.
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 10 May 2024 :  21:46:17  Show Profile Send Ayrik a Private Message  Reply with Quote
Mask shares the domain of lycanthropes with Selune?

[/Ayrik]
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LordofBones
Master of Realmslore

1553 Posts

Posted - 11 May 2024 :  01:08:11  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

Mask shares the domain of lycanthropes with Selune?



I'll point out that Bane has dragon servants but no dragon portfolio. Just because Mask is served by lycanthropes does not mean that he has any special interest in them, no more than Myrkul sending out jaguars and leopards means he's interested in Malar's domain.
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Galuf the Dwarf
Senior Scribe

USA
651 Posts

Posted - 11 May 2024 :  01:26:08  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by LordofBones

quote:
Originally posted by Ayrik

Mask shares the domain of lycanthropes with Selune?



I'll point out that Bane has dragon servants but no dragon portfolio. Just because Mask is served by lycanthropes does not mean that he has any special interest in them, no more than Myrkul sending out jaguars and leopards means he's interested in Malar's domain.



Makes me wonder if (for the most part) they toned down the whole animal association in 3.X just to cut down on confusion with deities associated with animals (ex: Malar, Nobanion, Sharess, etc.).

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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LordofBones
Master of Realmslore

1553 Posts

Posted - 11 May 2024 :  14:27:58  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by Galuf the Dwarf

quote:
Originally posted by LordofBones

quote:
Originally posted by Ayrik

Mask shares the domain of lycanthropes with Selune?



I'll point out that Bane has dragon servants but no dragon portfolio. Just because Mask is served by lycanthropes does not mean that he has any special interest in them, no more than Myrkul sending out jaguars and leopards means he's interested in Malar's domain.



It's still there; the associated creatures of individual deities were released in a web enhancement for F&P.

Makes me wonder if (for the most part) they toned down the whole animal association in 3.X just to cut down on confusion with deities associated with animals (ex: Malar, Nobanion, Sharess, etc.).

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Galuf the Dwarf
Senior Scribe

USA
651 Posts

Posted - 12 May 2024 :  02:56:59  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by LordofBones


It's still there; the associated creatures of individual deities were released in a web enhancement for F&P.


Deities Dos & Don'ts, right? Is there still a viable link to that? I downloaded it on my previous PC (which ran Windows XP), but - as you might guess - said PC tower is out of commission.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766

Edited by - Galuf the Dwarf on 12 May 2024 02:57:40
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LordofBones
Master of Realmslore

1553 Posts

Posted - 23 Feb 2025 :  12:57:37  Show Profile Send LordofBones a Private Message  Reply with Quote
Mask has been revised and updated. In particular, I've revised his levels and replaced his Thief-Acrobat with Epic Infiltrator.
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