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 Shoonish artifact motifs?
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Azar
Master of Realmslore

1309 Posts

Posted - 04 Nov 2022 :  06:26:45  Show Profile Send Azar a Private Message  Reply with Quote  Delete Topic
Evening, all.

Currently, I am strongly considering having The Great Ruins of Shoonach make an appearance as an extended above-ground "dungeon". Any halfway-respectable dungeon is abundant with all manner of magical items and the seat of the Shoon Imperium is no exception. The thing is, though, I want any native treasures found to feel distinct...ancient and at least slightly exotic (especially to characters hailing from Faerun's heartlands).

To that end, I wish to know if there are any official descriptions of specific materials (e.g. woods, metals, gemstones...), colors, craft styles, et cetera, that are representative of Shoonish - Shoonien? Shoonaki? Shoony? Shoonite? - goods. Assuming there isn't such a resource, what would you recommend? What do you imagine? My off-the-cuff opinion is that their wares were likely a peculiar hybrid of olden Calishite aesthetics and a few Tethyrian aesthetics that trickled in over the centuries.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 04 Nov 2022 :  10:13:38  Show Profile Send The Masked Mage a Private Message  Reply with Quote
Do you have Empires of the Shining Sea and Lands of Intrigue and Calimport? That would be where to start.
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TheIriaeban
Master of Realmslore

USA
1289 Posts

Posted - 04 Nov 2022 :  16:32:08  Show Profile Send TheIriaeban a Private Message  Reply with Quote
I know of no lists of materials, but I picture Calishite item designs as being half-human and either half-djinn or half-efreet. Perhaps there is stuff out there about the Air or Fire elemental planes that talk about what stuff there looks like. Materials would be silk, brass (it's gotta be named the City of Brass for a reason, right), clear gems, red gems, and the like. Clouds and fire motifs would abound.

For Shoonite stuff, I would go with mostly human with just a touch of Calishite. A sword with a brass hilt or quillons. A dagger with a pommel shaped like a cloud. A wand with vaguely fire-like carvings. I really don't know enough about the plane of Fire or Air to be able to really go beyond that.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."

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George Krashos
Master of Realmslore

Australia
6680 Posts

Posted - 04 Nov 2022 :  21:30:37  Show Profile Send George Krashos a Private Message  Reply with Quote
The Shoonite "look" would resemble a general Middle Eastern motif although I would encourage you to not copy that slavishly and add some different elements. Mosaics are mentioned in the sources as being prevalent as are serpent/snake motifs. Steven Schend modelled the early noble families of Tethyr on the Scottish Highland clans and I've always wanted tartan to be a thing in Tethyr. Not in terms of kilts, but cloaks and scarves and with an oscillating pattern rather than straight lines (if that makes any sense).

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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The Masked Mage
Great Reader

USA
2420 Posts

Posted - 05 Nov 2022 :  00:59:13  Show Profile Send The Masked Mage a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

The Shoonite "look" would resemble a general Middle Eastern motif although I would encourage you to not copy that slavishly and add some different elements. Mosaics are mentioned in the sources as being prevalent as are serpent/snake motifs. Steven Schend modelled the early noble families of Tethyr on the Scottish Highland clans and I've always wanted tartan to be a thing in Tethyr. Not in terms of kilts, but cloaks and scarves and with an oscillating pattern rather than straight lines (if that makes any sense).

-- George Krashos



I don't know if I've ever had a good reason for this, but I always thought the Shoon were a parallel to the Umayyad. Military expansionists that conquered the region, introduced patrilineal rulership, and eventually fell apart only to be replaced by smaller, regional dyanasties.

The Tethyr dynasties would then go along the lines of the Turks / Ottomans...

Edited by - The Masked Mage on 05 Nov 2022 01:01:20
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Wooly Rupert
Master of Mischief
Moderator

USA
36876 Posts

Posted - 05 Nov 2022 :  01:13:46  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

The Shoonite "look" would resemble a general Middle Eastern motif although I would encourage you to not copy that slavishly and add some different elements. Mosaics are mentioned in the sources as being prevalent as are serpent/snake motifs. Steven Schend modelled the early noble families of Tethyr on the Scottish Highland clans and I've always wanted tartan to be a thing in Tethyr. Not in terms of kilts, but cloaks and scarves and with an oscillating pattern rather than straight lines (if that makes any sense).

-- George Krashos



I recently read that the thing of each family having its own tartan is a relatively recent invention, something from the last few centuries. I learned this when researching my clan tartan (I'm more Irish than Scottish, but the family originated in Scotland before settling in Ireland.)

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Azar
Master of Realmslore

1309 Posts

Posted - 06 Nov 2022 :  04:09:45  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by The Masked Mage

Do you have Empires of the Shining Sea and Lands of Intrigue and Calimport? That would be where to start.



I do own Lands of Intrigue. Hm...perhaps it is finally time to pick up Empires of the Shining Sea.

quote:
Originally posted by TheIriaeban

silk


A Cloak of Protection is likely to be made of thick reddish silk that features intricate stitching, for instance?

quote:
Originally posted by TheIriaeban

red gems



quote:
Originally posted by George Krashos

serpent/snake motifs.


A Shoonite Ring of Human Influence could be a coiled golden cobra with ruby eyes...gripping a tiny sphere of onyx in its fangs (because, you know, cobras were once reputed to possess the power of hypnosis).

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
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LordofBones
Master of Realmslore

1566 Posts

Posted - 06 Nov 2022 :  08:10:14  Show Profile Send LordofBones a Private Message  Reply with Quote
Go full ham: gemmed turbans and mitres, curved swords, snake staves, opulent robes, flowing vestments, pointed shoes.

Jafar, basically.
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TBeholder
Great Reader

2475 Posts

Posted - 08 Nov 2022 :  05:17:42  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by The Masked Mage

Do you have Empires of the Shining Sea and Lands of Intrigue and Calimport? That would be where to start.

Indeed, start with what is known. While keeping in mind that the empire of Shoons was much larger than Calimshan of 13xx DR and included what became Tethyr and Amn.
So, during the Sixth Age of Calimshan shoonrings (twisted bands of two different metals twined together, with specific metals being picked for desired functions) were the common design for magical rings. Conversely, Janyra's Rings (caved single gem) are said to be "unlike any others seen in the Pasha's Lands since the Era of Skyfire".
For stationary enchantments, consider Savilar's mosaics as a base.
Since common items tend to be the shell of choice when available - turbans, embroidery of precious metals on clothes.
Harness/baldric instead of bracers, because it's hot down there. Slippers, for the same reason.
The described Calishite cloaks are not mentioned as unusual. Of the two named, one was made of silk and embroidered, the other made of simple white linen.
Speaking of which, unusual extradimensional interfaces were made, but Calishites apparently did not create enough of safeholds to turn the continuum into Swiss Waterdhavian cheese, seeing how known side effects of this specific mess are not included among the numerous local problems.
quote:
nearly all of the defenders of the Pasha's Sabban (whether the amlakkar on the walls, the Farisan directly guarding the buildings and grounds, or the Qysaghanni guarding the syl-pasha and his family) are supplied with magical weapons while in the direct service of the ruler of Calimshan. Standard magical weapons are scimitars +1 and spears +2 for the rank-and-file warriors, while officers wield weapons of no less than +2 enchantments. Wands, while scarcer by far, are wielded by qysaghanni officers in addition to their spells.
- Calimport p.50

quote:
(Eraré Sabban)
The magical armories tend to have six to eight magical weapons such as scimitars +1, longbows +1, or wands of some type - wands of paralyzation or wands of lightning are the most common for the amlakkar. There are remote possibilities of having greater magic on hand, but only if the commander is a wizard himself.
- Calimport p.72


quote:
Originally posted by LordofBones

Go full ham: gemmed turbans and mitres, curved swords, snake staves, opulent robes, flowing vestments, pointed shoes.
Jafar, basically.

That's not ham, that's Disney. Not everything that comes out of the same beast is equally wholesome.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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