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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 28 May 2020 : 15:53:57
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A cloaked enclave of lost Netheril, formerly known as Doubloon, twice escaped the magical folly of the archmage known as Karsus. In the aftermath of the destruction of Netheril, Doubloon was critical in the shepherding of the Netherese Diaspora far to the south to the mountain bound region which would become their new home known as Halruaa. Doubloon, and its cloak became an essential arm of Halruaa's defense in its fledgling years. However, mages are as they always will be, and one faction sought to set itself above the rest. So, when the exodus of Leirans to Nimbral occurred, it was not just by skyship that they travelled. Of course, Halruaa never advertised this loss, for to do so would make them look weak to the power and wiles of the illusionists of Nimbral.
Of course, a cloak was not the only thing special about the netherese enclave known as Doubloon. The Netherese had come into knowledge of "The Skyward Reams", as Realmspace was known to them, and they traded with the Arcane for spelljamming helms with the dream of making vast fleets of skyships which would explore. However, they did not like being dependent upon the Arcane, and they soon began to try and create their own helms. While the Netherese were unsuccessful at creating spelljamming helms, it was not without attempts, sometimes with limited success. It was one such attempt which created the mythallar powered helm that Doubloon stole from Yeoman's Loft. Incapable of spelljamming speeds (actually barely capable of keeping up with a pegasi), it could however lift the entire enclave outside of the atmosphere of Toril. Centuries later, it was this helm that would deliver humans and elves, and some say ellefolk, to live together upon the satellite of Toril, known to others as Selune, but to its inhabitants it became known as Leira, after the goddess of illusion. However, they were not just bringing themselves into wildspace, for they knew that flight would be beneficial in this strange new land, and so the Nimbraii brought with them pegasi in addition to small skyships.
1318 DR - Mythrell'aa, Zulkir of Illusion, in searching out lore on Netherese spell mantles runs across an entry on a Netherese flying enclave, known as the city of Doubloon, which disappeared some years prior to Karsus' Folly and which was rumored to be able to hide itself from all magic known at that time.
1328 DR - Mythrell'aa, Zulkir of Illusion, assaults a Halruaan exile, rumored to have been amongst the original red wizards who helped rise up against the Mulhorandi centuries ago. The female had been employing spies and peering too closely into Thayan business ventures surrounding the formation of a Thayan enclave in Soorenar. The woman manages to escape through the aid of another renegade red wizard and Halruaan exile, the archmage Velsharoon the Vaunted. From the history books left behind by the woman, Mythrell'aa reads of a "flying city which could make itself invisible which aided the Netherese diaspora in finding a new homeland to the south".
1330 DR - Following up on leads she found in Lerian religious texts surrounding the Exodus of Leirans, Mythrell'aa sets out to secretly invade the Isle of Nimbral in order to seek lore on the lost Netherese flying enclave of Doubloon. She learns that the flying city left the island centuries ago loaded with humans and tall elves to visit the stars.
1334 DR - Using an illusion to appear as Knights of the Flying Hunt, Zulkir Mythrell'aa and a select band of thayans loyal to her approach an incoming spelljamming vessel off the coast of Nimbral. Slaughtering its crew, they then take said vessel into orbit, whereupon they discover that the moon is inhabited by Leirans, though where these inhabitants learned of the religion is a secret she is unable to have revealed.
1339 DR - Samas Kul becomes Master of the Guild of Foreign Trade in Thay, a minor post at the time. He gains this position however with the aid of Zulkir Mythrell'aa, who agrees to supply his future enclaves with illusionists to make minor illusion items for sale, such as potions of invisibility and disguise self, in return for his unquestioning aid in securing components for a private project of her own.
1344 DR – After five years of experimentation, Zulkir Mythrell'aa and Samas Kul's private project comes to fruition. Using ancient netherese research notes and a lost helm recovered from Yeoman's Loft, along with knowledge of cooperative circle magic, they create a “Grand Helm” which is capable of enormous speed in wildspace. Though they are unsuccessful in using the helm within the phlogiston, and it requires numerous pilots, they consider the attempt a great success, for now they can create spelljamming helms to use within realmspace without the knowledge or dependence upon the arcane. Zulkir Mythrell'aa and Samas Kul work together on the “the Quad Project” and begin develop of the spelljamming vessel known as the Quad of Thay. These ships would become a great source for smuggling and fast moving of goods and resources between Thayan enclaves, unknown even to many of the other Zulkirs.
1356 DR - Using her mastery of the arcane arts, rumors gained from a captured spelljamming crew, Mythrell'aa is finally able to find the "lost" Netherese enclave of Doubloon floating amongst the Tears of Selune. The city is inhabited by humans and elves with ties to the surface cities of Nimbral, having long ago separated themselves from their former nation. Mythrell'aa sends several of her agents to infiltrate the colony and soon learns things are not as they seem, but that there are mysteries within mysteries occurring in this city and upon the moon's surface.
1360 DR - Mythrell'aa's spies in the flying city of Doubloon uncover several plots involving doppelgangers and illithids. By carefully revealing these plots and their plotters to the people of Doubloon, the Zulkir of Illusion is able to replace the current leadership with her own lieutenants and select individuals within the colony who will work towards its success. Contact between the citizens of Doubloon and the Leiran Trading Center are strained as the leader of the moon's colony, Phlandra Alabaster, has disappeared, and many of the moon's inhabitants blame the surface worlders who have recently arrived.
1362 DR - Mythrell'aa finds and frees Phlandra Alabaster, but coerces her fealty in return for her life and the keeping of her secrets. She further improves upon this fealty with magical compulsions. Mythrell'aa establishes herself as the ruler of the flying city of Doubloon, which she renames Luneira.
1375 DR - Civil War begins in Thay. Many common folk of Thay see safety in the remote trade enclaves, where they can continue to work in relative safety while the red wizards of those enclaves work feverishly to establish portal networks between enclaves.
1377 - 1384 DR - Mythrell'aa encourages the breeding of Nimbraii stock pegasi and training of aerial cavalry to travel aboard spelljamming vessels. She also infiltrates the courts of Kara-Tur and Wa, both spelljamming nations that hate each other, and begins a mission of disinformation. The result is the capture of more than a dozen Shou Dragonships, which are blamed on “rogue captains” or “the treachery of Wa pirates”, as well as a famed Wa Tsunami and a complete retinue of locusts. She also uncovers knowledge of making “rudders of propulsion” by infiltrating the little known Wa spelljamming research facility hidden within the giant jungles of the island of Machukara.
1385 DR - After receiving a vision from Leira herself, Mythrell'aa decides it is time to fake her own death and attend to matters in Luneira. Tharchioness Dmitra Flass is elected to become the next Zulkir of Illusion, but is later killed by Malark Springhill.
1385 DR - The Spellplague occurs. The enclave of Luneira is transferred from Abeir to Toril.
The Second Sundering - the United Tharchs of Toril return from Abeir. The tharch of Luneira still exists in orbit and has slowly built up power over the last century. During its sojourn, the number of pegasi within Luneira has grown exponentially, perhaps due to their Zulkir being enamored of them like an infatuated school girl, such that many are put to use as flying transport services in the for of "Pegacoaches". Using knowledge of glassteel, rudders of propulsion, and the levitation magics used for the creation of skyships, the magical artisans of Luneira create simple carriages that can levitate in the air and be pulled by pegasi. Over the past century, a trio of modfied tsunamis are built with the intention of using an aerial navy comprised of pegasi drawn carriages working with wizards and other spellcasters to overwhelm enemy vessels.
https://www.thingiverse.com/thing:4404593
Pegasus, Pegasi, Pegacorn, and Pegacoaches (https://www.thingiverse.com/thing:4404593) by sleyvas is licensed under the Creative Commons - Attribution
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 28 May 2020 : 16:14:58
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Yes, that was a long walk to say "look at my new 3d models of some pegasi and pegacorns that fly around Luneira as a taxi service".
Oh, and
The Pegacoach is a magical item, usually crafted of colored glassteel in order to capture the light and show off its beauty. These coaches are capable of simple levitation and thus are fairly easy to build compared to items which allow true flight. Pegacoaches are adapated for use with pegasi, but can also be used with hippogriffs, asperii, and nightmares or similar mounts. Their platforms are magically stabilized for the travelling spellcaster, so that jolts are not as common as with a commonly rolling wagon or chariot. Common mainly to the tharch of Luneira above Toril in the tears of Selune, and are a delight of its tharchion, Zulkir Mythrell'aa. When there was a teamster strike for higher wages, Mythrell'aa fitted her coaches with puppet golems to drive the carriages, and said puppet golems are noted for having "wands of whipping" for both defense and use on the animals pulling the carriage. It should be noted that most pegacorns are simply pegasi with an illusion of a unicorn horn attached to its head, and it is not uncommon to also find pegasi of strange hues such as blue, pink, red, and violet... for despite being evil, the tharchion's illusionist ruler sometimes is still a little girl at heart. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
Edited by - sleyvas on 28 May 2020 16:33:49 |
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