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Copper Elven Vampire
Master of Realmslore
   
1078 Posts |
Posted - 28 Apr 2020 : 03:42:37
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Poll Question:
I played the 1ED Advanced Dungeons and Dragons Module like 25 years ago. I personally was a elven thief. I pretty much won the game for us. Now I have a question for all the versions since then.
In 3.5 ED... Once you enter the tomb, and 2,500 tons of magical rock slams behind you sealing off all and any exits... what class/race combo would you choose, and how would you try to exit?
If you choose a 1 through 12, then I ask how you would exit the tomb with said choice. This should be quite fun.
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 28 Apr 2020 : 11:41:49
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I'd want to play something single-classed, so I could focus on that one class. I'd rather put all of my XP into doing one thing and keep up with what my party members could do, rather than do twice as much half as well. |
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LordofBones
Master of Realmslore
   
1566 Posts |
Posted - 28 Apr 2020 : 13:34:01
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There's a Prestige Class called Cancer Mage in Book of Vile Darkness. The first level ability allows a Cancer Mage to ignore any negative effects of a disease. In the same book there's a disease called Festering Anger. This disease grants a +2 to Strength if you can contract it, with an additional +2 per day.
Cancer Mage+Festering Anger+Enough Time=Infinite Strength=MUSCLE WIZARDS
Then I CAST FIST.
Goodbye Tomb of Horrors, Acererak and most of the countryside.
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Delnyn
Master of Realmslore
   
USA
1037 Posts |
Posted - 28 Apr 2020 : 14:24:52
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quote: Originally posted by LordofBones
There's a Prestige Class called Cancer Mage in Book of Vile Darkness. The first level ability allows a Cancer Mage to ignore any negative effects of a disease. In the same book there's a disease called Festering Anger. This disease grants a +2 to Strength if you can contract it, with an additional +2 per day.
Cancer Mage+Festering Anger+Enough Time=Infinite Strength=MUSCLE WIZARDS
Then I CAST FIST.
Goodbye Tomb of Horrors, Acererak and most of the countryside.
Sounds like Locate City Bomb. |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 28 Apr 2020 : 15:27:57
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quote: Originally posted by LordofBones
There's a Prestige Class called Cancer Mage in Book of Vile Darkness. The first level ability allows a Cancer Mage to ignore any negative effects of a disease. In the same book there's a disease called Festering Anger. This disease grants a +2 to Strength if you can contract it, with an additional +2 per day.
Cancer Mage+Festering Anger+Enough Time=Infinite Strength=MUSCLE WIZARDS
Then I CAST FIST.
Goodbye Tomb of Horrors, Acererak and most of the countryside.
Festering Anger has no upward limit? |
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Delnyn
Master of Realmslore
   
USA
1037 Posts |
Posted - 28 Apr 2020 : 16:22:47
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quote: Originally posted by Wooly Rupert
quote: Originally posted by LordofBones
There's a Prestige Class called Cancer Mage in Book of Vile Darkness. The first level ability allows a Cancer Mage to ignore any negative effects of a disease. In the same book there's a disease called Festering Anger. This disease grants a +2 to Strength if you can contract it, with an additional +2 per day.
Cancer Mage+Festering Anger+Enough Time=Infinite Strength=MUSCLE WIZARDS
Then I CAST FIST.
Goodbye Tomb of Horrors, Acererak and most of the countryside.
Festering Anger has no upward limit?
Say "CHEESE!" |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 28 Apr 2020 : 16:51:20
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It seems to me like there should be some upward limit... Even if a class ability prevents negative effects from a disease, at some point, the body simply can't handle all the extra muscle. You'd wind up recreating that scene from Akira (an anime I find highly overrated). |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 28 Apr 2020 : 18:39:02
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Huh, just read disease that description for myself. And indeed, RAW do not place an upward limit on it, and with it being an enhancement bonus, it could readily be argued that it's not making a physical change.
As a DM, though, I'd put some limit in there -- because this could easily result in someone becoming a fantasy version of One Punch Man. LoB's suggestion works, RAW. |
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Edited by - Wooly Rupert on 28 Apr 2020 18:41:03 |
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Diffan
Great Reader
    
USA
4460 Posts |
Posted - 28 Apr 2020 : 18:57:47
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Drow Rogue/Assassin is my choice. Having read though and played most of the adventure, there's ways around the undead issues and Sneak Attack (namely spells and enchantments on weapons). The Spell Resistance is going to easily come in handy as will the Stealth. Most of the monsters are rather sad in the adventure from what I remember and the traps can be by-passed with decent skills and a good set of Thieve's Tools. |
Diffan's NPG Generator: FR NPC Generator |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 28 Apr 2020 : 21:31:15
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Sticking your hand into that demon's mouth is a very quick exit strategy, and it doesn't matter what class you are! |
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Delnyn
Master of Realmslore
   
USA
1037 Posts |
Posted - 29 Apr 2020 : 01:01:08
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quote: Originally posted by Wooly Rupert
Sticking your hand into that demon's mouth is a very quick exit strategy, and it doesn't matter what class you are!
Perhaps with a naļve (or unread) DM, you may try that gambit if you grafted the Hand of Vecna. We tried to get rid of cursed items in that way back in the 1980's. Evidently curses protected items against even that environment. |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 29 Apr 2020 : 01:20:03
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quote: Originally posted by Delnyn
quote: Originally posted by Wooly Rupert
Sticking your hand into that demon's mouth is a very quick exit strategy, and it doesn't matter what class you are!
Perhaps with a naļve (or unread) DM, you may try that gambit if you grafted the Hand of Vecna. We tried to get rid of cursed items in that way back in the 1980's. Evidently curses protected items against even that environment.
Hand of Vecna or no, you'll be out of that dungeon after sticking your hand in there.
...Now if we want a survivable exit strategy, that's a different story! |
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Lord Karsus
Great Reader
    
USA
3746 Posts |
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The Arcanamach
Master of Realmslore
   
1882 Posts |
Posted - 29 Apr 2020 : 18:25:19
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Quickling Rogue/ Shadowdancer because why not |
I have a dream that one day, all game worlds will exist as one. |
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sleyvas
Skilled Spell Strategist
    
USA
12020 Posts |
Posted - 29 Apr 2020 : 20:47:40
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Fey'ri rogue/wizard because
well... wizard. Not sure why it wouldn't also go into say arcane trickster and possibly Daggerspell Mage (or a variant of such). I say this because the favored class of Fey'ri is sorcerer, so you'd have to keep the rogue and wizard levels close. They can enter arcane trickster by choosing the clairaudience/clairvoyance option in their racial abilities (there's other options too, like dim door and enervation, but they increase the level adjustment) to qualify as having "the ability to cast one arcane spell of 3rd level or higher". Thus, they could get into arcane trickster after 3 levels of rogue, 2 levels of wizard. It might be interesting to have them using some variant of daggerspell mage too (still with generally ineffectual weapons, but maybe kukri and whip/whip-dagger). Magical Trickster / malconvoker / and spellwarp sniper from complete scoundrel are also pretty interesting ideas (in fact, a malconvoker of a good fey'ri posing as evil to the evil creatures he summons has an interesting storyline). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Copper Elven Vampire
Master of Realmslore
   
1078 Posts |
Posted - 02 May 2020 : 05:38:55
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Have you gone to the end? And survived? How many companions followed you out? Truly a thief's playground. What I love is that in the end... most of your party is dead. Unless your're a rogue/thief type and can carry your fighter, cleric, or ranger through to the end. Not looking good. lol. |
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Wooly Rupert
Master of Mischief

    
USA
36877 Posts |
Posted - 02 May 2020 : 16:33:30
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quote: Originally posted by Copper Elven Vampire
Have you gone to the end? And survived? How many companions followed you out? Truly a thief's playground. What I love is that in the end... most of your party is dead. Unless your're a rogue/thief type and can carry your fighter, cleric, or ranger through to the end. Not looking good. lol.
You love having your companions die?  |
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Delnyn
Master of Realmslore
   
USA
1037 Posts |
Posted - 02 May 2020 : 22:10:48
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quote: Originally posted by Copper Elven Vampire
Have you gone to the end? And survived? How many companions followed you out? Truly a thief's playground. What I love is that in the end... most of your party is dead. Unless your're a rogue/thief type and can carry your fighter, cleric, or ranger through to the end. Not looking good. lol.
The thief was the first member to go in our ToH session. As far as carrying the party is concerned, it was the cleric doing the carrying. |
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Copper Elven Vampire
Master of Realmslore
   
1078 Posts |
Posted - 03 May 2020 : 18:02:44
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Copper Elven Vampire
Have you gone to the end? And survived? How many companions followed you out? Truly a thief's playground. What I love is that in the end... most of your party is dead. Unless your're a rogue/thief type and can carry your fighter, cleric, or ranger through to the end. Not looking good. lol.
You love having your companions die? 
No I truly don't like it at all. But I was playing a CN elven thief for my first time and didn't really care if they died in the end. (which they didn't). As a CN PC I cared only for myself in that game with that Character. Now when I play CN PC's I tend to have a heart, albeit a dark one and full of flighty whims. If you're a friend I'll save you. If you're not a friend, but I need you, then I'll save you as well. |
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