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Cards77
Senior Scribe
USA
746 Posts |
Posted - 06 May 2019 : 16:45:42
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Has anyone created stat blocks for Sarya, Ryvvik and Xhalh?
Or for that matter Aliisza and Kaanyr Vhok?
I'm prepping to run my group through Hellgate Keep. Trying to find some time savers if possible.
Thank you!
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ericlboyd
Forgotten Realms Designer
USA
2067 Posts |
Posted - 06 May 2019 : 17:54:07
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This was designed for 1375 DR and to make him high enough level to explain why he's still alive. (He was casually killed off in Lords of Darkness and then never mentioned in the Last Mythal trilogy. He used fission to make him "appear" dead.) It also hasn't been edited by someone else yet (which always catches errors in stat blocks). That said, it should work for Hellgate Keep adventure. He's also not designed for melee combat. He's a behind-the-scenes manipulator, following the personality characteristics outlined in Hellgate Keep. As such, the CR is probably too high in a combat encounter, but just about right as part of a team with time to prepare for battle, etc.
Lord Ryvvik Dlardrageth CR 18 Male half-fiend gold elf psion (telepath) 15 CE outsider (augmented humanoid, native) (elf) Init +3; Senses darkvision 60 ft., low-light vision; Listen +4, Spot +8 ; detect psionics, detect remote viewing, ubiquitous vision Languages Abyssal, Aragrahk (Old High Wyrm), Common (Eaerlannar dialect), Draconic, Elven, Infernal, Seldruin, Sylvan AC 21, touch 15, flat-footed 18); ubiquitous vision (+3 Dex, +1 natural, +2 deflection, +5 armor hp 39(15 HD); DR 10/magic, 3/— vs. non-energy-type psionic attacks Immune poison, sleep; SR 25 Resist acid 10, cold 10, electricity 10, and fire 10; +2 vs. enchantment spells and effects; +4 vs mind-reading spells and effects Fort +5, Ref +8, Will +11; -4 vs. gaze attacks Speed 30 ft. (6 squares); Fly 30 ft. (average) Melee +1 elfbane longsword +9 (+11 vs. elves) (1d8+1 [1d8+3+2d6 vs. elves]) Base Atk +7; Grp +8 Atk Options smite good 1/day (+15 damage) Combat Gear dorje of psionic dominate (50 charges) Psiconic Powers Known (30, ML 15th): 8th—recall death (DC 24) 7th—crisis of lifeT (DC 23), fission (Expanded Knowledge), insanity (DC 23), ultrablast (DC 23) 6th—co-opt concentration (DC 22), mind switchT (DC 22), psionic disintegrate (DC 22) 5th—incarnate, mind probeT (DC 21), psychic crush (DC 21), psionic true seeing 4th—death urge (DC 20), detect remote viewing, psionic dominateT (DC 20), remote viewing (Expanded Knowledge) (DC 20), thieving mindlinkT (DC 20) 3rd—danger sense, energy burst (DC 19), psionic blast (DC 19), ubiquitous vision 2nd—body equilibrium, inflict pain (DC 18), psionic levitate, read thoughtsT (DC 18) 1st—catfall, conceal thoughts (DC 17), detect psionics, mindlinkT, missive Spell-Like Abilities (CL 15th) 3/day—darkness, poison (DC 17), unholy aura (DC 21) 1/day—blasphemy (DC 20), contagion (DC 17), desecrate, horrid wilting (DC 21), unhallow, unholy blight (DC 17) Abilities Str 12, Dex 16, Con 10, Int 23, Wis 14, Cha 16 SQ incarnate permanent abilities (conceal thoughts, detect psionics, detect remote viewing, ubiquitous vision) Feats Craft DorjeXPH, Enlarge PowerXPH, Expanded KnowledgeXPH (fission), Expanded KnowledgeXPH (remote viewing), Hostile MindXPH, InquisitorXPH, Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow), Mental ResistanceXPH, Power PenetrationXPH Skills Bluff +21 (+31 vs. Sense Motive), Concentration+18, Diplomacy +25, Disguise +3 (+5 in character), Gather Information +23, Listen +4, Intimidate +5, Knowledge (history) +19, Knowledge (local—The High Forest) +11, Psicraft +24, Search +12, Sense Motive +20 (+30 vs. Bluff after expending psionic focus), Spot +8 Possessions combat gear plus bracers of armor +5, ring of protection +2, Teuathilkerym (+1 elf bane longsword), Ryvvik’s psikiira (round, rose-cut emerald third eyeXPH [gather and sense] plus stores all information gathered via telepathy) Discipline (Ex) Telepathy Smite Good (Su) Once per day Lord Ryvvik can make a normal melee attack to deal +15 extra damage equal against a good foe.
quote: Originally posted by Cards77
Has anyone created stat blocks for Sarya, Ryvvik and Xhalh?
Or for that matter Aliisza and Kaanyr Vhok?
I'm prepping to run my group through Hellgate Keep. Trying to find some time savers if possible.
Thank you!
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-- http://www.ericlboyd.com/dnd/ |
Edited by - ericlboyd on 06 May 2019 18:27:10 |
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ericlboyd
Forgotten Realms Designer
USA
2067 Posts |
Posted - 06 May 2019 : 18:05:17
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I should also add that I think that "half-fiend gold elf" is the natural base race for the Dlardrageth clan. That said, there is a cambion monster write-up in the Expedition to the Demonweb Pits book. Haven't looked, but it might be more appropriate for Kaanyr Vhok
--Eric
quote: Originally posted by Cards77
Has anyone created stat blocks for Sarya, Ryvvik and Xhalh?
Or for that matter Aliisza and Kaanyr Vhok?
I'm prepping to run my group through Hellgate Keep. Trying to find some time savers if possible.
Thank you!
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-- http://www.ericlboyd.com/dnd/ |
Edited by - ericlboyd on 06 May 2019 18:05:53 |
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TomCosta
Forgotten Realms Designer
USA
972 Posts |
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Green Giant
Seeker
USA
63 Posts |
Posted - 08 May 2019 : 21:09:59
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These are 3.0 stats I posted in the old WotC forums back when it was online.
Countess Sarya Dlardrageth: Female Sun Elf Half-Fiend Sor18; CR 21; Medium-size Outsider (Augmented Humanoid) (Native); HD 18d4+54; hp 100; Init +2; Spd 30 ft., fly 30 ft. (average); AC 15 (touch 12, flat-footed 13); Base Atk +9; Grp +12; Atk +15 melee (1d8+7, Miilaethom’s Staff) or +12 melee (1d4+3, claw) or +15 melee (1d3+6 plus 1d6 fire, Aduce’s Whip); Full Atk +15/+10 melee (1d8+7, Miilaethom’s Staff) and +7 melee (1d6+1, bite) or +12 melee (1d4+3, 2 claws) and +7 melee (1d6+1, bite) or +15/+10 melee (1d3+6 plus 1d6 fire, Aduce’s Whip) and +7 melee (1d6+1, bite); Face/Reach 5 ft./5 ft.; SA Smite good, spell-like abilities; SQ Elf traits, outsider traits, damage reduction 10/magic, resistance to acid, cold, electricity and fire 10, immunity to poison, spell resistance 28; AL CE; SV Fort +9, Ref +8, Will +14; Str 16, Dex 15, Con 16, Int 20, Wis 16, Cha 24 Skills and Feats: Bluff +25, Concentration +24 (+28 when casting defensively), Craft (alchemy) +14, Diplomacy +16, Intimidate +14, Knowledge (arcana) +26, Knowledge (nobility and royalty) +12, Knowledge (the planes) +12, Listen +5, Profession (courtier) +12, Search +7, Speak Language (common, elven, abyssal, draconic, illuskan, thorass, undercommon), Spellcraft +28, Spot +5; Combat Casting, Craft Wondrous Item, Empower Spell, Energy Substitution (fire), Exotic Weapon Proficiency (whip), Spell Focus (evocation), Spell Penetration Special Qualities: Elven traits: +2 racial bonus on Listen, Search (entitled to a search check when passing within 5 feet of a secret or concealed door), and Spot checks; low-light vision; immune to sleep; +2 racial bonus on saves against enchantments, proficient with longsword and rapier, proficient with shortbow, longbow, composite longbow, and composite shortbow. Outsider traits: Darkvision 60 ft. Damage reduction 10/magic, resistance to acid, cold, electricity and fire 10, immunity to poison, spell resistance 28, smite good 1/day (+18 damage), spell-like abilities (as 18th level caster) 3/day – darkness, poison (DC 21), unholy aura (DC 25); 1/day – desecrate, unholy blight (DC 21), contagion (DC 20), blasphemy (DC 24), unhallow, horrid wilting (DC 25), summon monster IX (fiends only). Sorcerer Spells Known (6/8/8/8/7/7/7/7/5/3; base DC = 17 + spell level; DC 18 + spell with evocation spells; caster level 18th): 0 – arcane mark, daze, detect magic, flare, mage hand, prestidigitation, read magic, ray of frost, resistance; 1st – burning hands, color spray, enlarge person, magic missile, silent image; 2nd – blindness/deafness, flaming sphere, hypnotic pattern, mirror image, scare; 3rd – blink, dispel magic, fireball, invisibility sphere; 4th – confusion, Evard’s black tentacles (which she calls Ghaunadar’s grasp), Otiluke’s resilient sphere (which she knows as Viialiya’s pliant orb), wall of fire; 5th – summon monster V, dominate person, passwall, telekinesis; 6th – chain lightning, eyebite, globe of invulnerability; 7th – greater teleport, prismatic spray, project image; 8th – incendiary cloud, prismatic wall; 9th – meteor swarm. Possessions: The Gilded Gown of Selussa, Aduce’s Whip, Miilaethom’s Staff, the Emerald Earring of Vhoadan. Leader of the Daemonfey. Height: 5’6”, Weight: Unknown, Hair: Red, Eyes: Gold
The Gilded Gown of Selussa: This skin-tight, flimsy mithral gown provides a +2 armor bonus with no arcane spell failure chance and reflects all magic missiles back upon their casters.
Aduce’s Whip: This is a +3 flaming burst whip that inflicts real or subdual damage upon the wielder’s command.
Miilaethom’s Staff: This is a mace of smiting that contains a portable hole in a hidden compartment.
The Emerald Earring of Vhoadan: This two-carat teardrop emerald allows the user to cast clairaudience/clairvoyance twice a day.
Lord Xhalth Dlardrageth: Male Sun Elf Half-Fiend Brb12; CR 15; Medium-size Outsider (Augmented Humanoid) (Native); HD 12d12+36; hp 119; Init +4; Spd 30 ft., fly 30 ft. (average); AC 16 (touch 15, flat-footed 14); Base Atk +12; Grp +18; Atk +21 melee (1d8+8/19-20, Blade Dlardrageth) or +21 melee (1d8+8 plus 1d6 acid/19-20, +2 acidic longsword) or +21 melee (1d8+8 plus 1d6 fire/19-20, +2 flaming longsword) or +21 melee (1d8+8 plus 1d6 cold/19-20, +2 frost longsword) or +21 melee (1d8+8 plus 1d6 sonic/19-20, +2 screaming longsword) or +21 melee (1d8+8 plus 1d6 electricity/19-20, +2 shock longsword) or +18 melee (1d4+6, claw); Full Atk +19/+14/+9 melee (1d8+8/19-20, Blade Dlardrageth) and +15 melee (1d8+5 plus 1d6 acid/19-20, +2 acidic longsword) and +15 melee (1d8+5 plus 1d6 fire/19-20, +2 flaming longsword) and +15 melee (1d8+5 plus 1d6 cold/19-20, +2 frost longsword) and +15 melee (1d8+5 plus 1d6 sonic/19-20, +2 screaming longsword) and +15 melee (1d8+5 plus 1d6 electricity/19-20, +2 shock longsword) and +16 melee (1d6+3, bite) or +18 melee (1d4+6, 6 claws) and +16 melee (1d6+3, bite); Face/Reach 5 ft./5 ft.; SA Smite good, spell-like abilities, greater rage; SQ Elf traits, outsider traits, damage reduction 10/magic, resistance to acid, cold, electricity and fire 10, immunity to poison, spell resistance 22, uncanny dodge, trap sense, improved uncanny dodge, damage reduction 3/-; AL CE; SV Fort +11, Ref +8, Will +7; Str 22, Dex 18, Con 16, Int 13, Wis 17, Cha 11 Skills and Feats: Climb +11, Craft (weaponsmithing) +11, Handle Animal +6, Intimidate +13, Jump +11, Listen +11, Ride (nightmare) +12, Search +3, Speak Language (common, elven, abyssal), Spot +5, Survival +16, Swim +14; Extra Rage, Greater Resiliency, Multiattack, Multiweapon Fighting, Weapon Focus (longsword) Special Qualities: Elven traits: +2 racial bonus on Listen, Search (entitled to a search check when passing within 5 feet of a secret or concealed door), and Spot checks; low-light vision; immune to sleep; +2 racial bonus on saves against enchantments, proficient with longsword and rapier, proficient with shortbow, longbow, composite longbow, and composite shortbow. Outsider traits: Darkvision 60 ft. Damage reduction 10/magic, resistance to acid, cold, electricity and fire 10, immunity to poison, spell resistance 22, smite good 1/day (+12 damage), spell-like abilities (as 12th level caster) 3/day – darkness, poison (DC 14); 1/day – desecrate, unholy blight (DC 14), contagion (DC 13), blasphemy (DC 17). Greater rage 6/day, literate, uncanny dodge, trap sense +4, improved uncanny dodge, damage reduction 3/-. Possessions: Blade Dlardrageth (+2 giant bane longsword), +2 acidic longsword, +2 flaming longsword, +2 frost longsword, +2 screaming longsword, +2 shock longsword, Khuumal’s baldric. Height: 7’6”, Weight: Unknown, Hair: Bald, Eyes: Unknown
Khuumal’s baldric: This baldric combines the abilities of a ring of warmth and a ring of regeneration.
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Green Giant
Seeker
USA
63 Posts |
Posted - 08 May 2019 : 21:11:44
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Here's another 3.0 Realms NPC.
Aliisza the Favored: Female Illuskan Human Half-Fiend Sor12; CR 15; Medium-size Outsider (Augmented Humanoid) (Native); HD 12d4+24; hp 55; Init +1; Spd 30 ft., fly 30 ft. (average); AC 15 (touch 14, flat-footed 14); Base Atk +6; Grp +5; Atk +7 melee (1d8+1/19-20, +2 spellblade [hold person] longsword) or +5 melee (1d4-1, claw) or +10 ranged (1d4+2/19-20, +3 returning, distance dagger) or +8 ranged (1d4-1/19-20, masterwork dagger); Full Atk +7/+2 melee (1d8+1/19-20, +2 spellblade [hold person] longsword) and +0 melee (1d6, bite) or +5 melee (1d4-1, 2 claws) and +0 melee (1d6-1, bite) or +10 ranged (1d4+2/19-20, +3 returning, distance dagger) and +0 melee (1d6-1, bite) or +8/+3 ranged (1d4-1/19-20, masterwork dagger) and +0 melee (1d6-1, bite); Face/Reach 5 ft./5 ft.; SA Smite good, spell-like abilities; SQ Outsider traits, damage reduction 10/magic, resistance to acid, cold, electricity and fire 10, immunity to poison, spell resistance 22; AL CE; SV Fort +6, Ref +5, Will +8; Str 9, Dex 13, Con 14, Int 18, Wis 11, Cha 21 Skills and Feats: Bluff +20, Concentration +17 (+21 when casting defensively), Craft (alchemy) +19, Decipher Script +9, Knowledge (arcana) +19, Knowledge (the planes) +11, Profession (courtesan) +6, Speak Language (common, illuskan, abyssal, draconic, elven, orc, undercommon), Spellcraft +21; Combat Casting, Craft Wondrous Item, Extend Spell, Improved Counterspell, Martial Weapon Proficiency (longsword), Spell Penetration Special Qualities: Outsider traits: Darkvision 60 ft. Damage reduction 10/magic, resistance to acid, cold, electricity and fire 10, immunity to poison, spell resistance 22, smite good 1/day (+12 damage), spell-like abilities (as 12th level caster) 3/day – darkness, poison (DC 19); 1/day – desecrate, unholy blight (DC 19), contagion (DC 18), blasphemy (DC 22). Sorcerer Spells Known (6/8/7/7/7/6/3; base DC = 15 + spell level; caster level 12th): 0 – dancing lights, detect magic, mage hand, message, open/close, prestidigitation, read magic, ray of frost, resistance; 1st – grease, hold portal, identify, magic missile, shocking grasp; 2nd – blindness/deafness, daze monster, fog cloud, mirror image, summon swarm; 3rd – haste, hold person, slow, vampiric touch; 4th – charm monster, dimension door, wall of ice; 5th – cone of cold, seeming; 6th – programmed illusion. Possessions: Three masterwork daggers, +3 returning, distance dagger, +2 spellblade (hold person) longsword, ring of protection +3. Height: 5’, Weight: Unknown, Hair: Black, Eyes: Sea green |
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Green Giant
Seeker
USA
63 Posts |
Posted - 08 May 2019 : 21:15:38
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Here's the 3.5e version of the Sceptered One. I had created a 3.0 version but updated it using the cambion from Expedition when it came out. Also, want to give thanks to Tom Costa once again for providing a version of the Scepter Malevolous.
Kaanyr Vhok the Sceptered One CR 18 Male Marquis Cambion (Illuskan) Fighter 7/Rogue 2/Sorcerer 6 Expedition to the Demonweb Pits 195-197 CE Medium Outsider (chaotic, evil, native) Init +6; Senses darkvision 60 ft., Listen +13, Spot +13 Languages Abyssal, Common, Dwarven, Elven, Illuskan, Orc, Undercommon ------------------------------------------------------------ AC 17, touch 15, flat-footed 15 (+2 Dex, +3 deflection, +2 natural); Dodge, Mobility hp 155 (21 HD); DR 5/good or magic Immune electricity, poison Resist acid 10, cold 10, fire 10; evasion; SR 16 Fort +14, Ref +13, Will +15 ------------------------------------------------------------ Speed 40 ft. (8 squares); Spring Attack Melee +2 spellblade [cone of cold] longsword +24/+19/+14/+9 (1d8+9/19-20) Melee +1 anarchic morphing unholy heavy mace +22/+17/+12/+7 (1d8+6) Base Atk +17; Grp +22 Atk Options aligned strike (chaotic, evil), sneak attack +1d6 Special Actions alternate form Combat Gear Scepter Malevolous Sorcerer Spells Known (CL 6th): 3rd (4/day)–fly 2nd (6/day)–detect thoughts (DC 16), scare (DC 16) 1st (7/day)–cause fear (DC 15), color spray (DC 15), grease, magic missile 0 (6/day)–detect magic, electric jolt (+19 ranged touch), mage hand, message, read magic, resistance, touch of fatigue (+22 melee touch) Spell-Like Abilities (CL 6th): At will–charm person (DC 15), fear (DC 18) 7/day–levitate ------------------------------------------------------------ Abilities Str 20, Dex 15, Con 16, Int 18, Wis 15, Cha 19 SQ metamagic specialist 7/day, silent metal, trapfinding Feats Alertness, Combat Casting, Dodge, Enlarge Spell, Exotic Weapon Proficiency (whip), Improved Initiative, Iron Will, Leadership, Mobility, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword) Skills Bluff +18, Climb +21, Concentration +12 (+16 when casting defensively), Craft (poisonmaking) +15, Diplomacy +13, Gather Information +15, Hide +11, Intimidate +22, Jump +14, Knowledge (arcana) +13, Knowledge (dungeoneering) +9, Knowledge (local-the North) +13, Knowledge (the planes) +9, Listen +13, Move Silently +11, Sense Motive +11, Sleight of Hand +9, Spellcraft +15, Spot +13, Survival +2 (+4 underground and other planes), Swim +12, Tumble +15 Possessions combat gear as well as Burnblood (+2 spellblade [cone of cold] longsword), ghost gauntlet, ring of protection +3. As commander of the Scoured Legion, Kaanyr Vhok has access to a number of minor magic items, mundane goods, and resources beyond those listed here. ------------------------------------------------------------ Hook “All those in power will serve my purpose.” Description Kaanyr Vhok has a light olive complexion and silver-gray hair. He appears to be an aging half-elf due to his pointed ears, but beneath his rich clothes and cloak, his chest, upper arms, and legs are covered with deeper green scales. Any who see his scales are killed, as Kaanyr plans to use his looks to disguise himself and infiltrate certain power groups. Note Kaanyr Vhok has taken the metamagic specialist alternative class feature from PHBII instead of opting to summon a familiar. ------------------------------------------------------------ Aligned Strike Kaanyr Vhok’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Alternate Form (Su) Kaanyr Vhok can assume the form of a specific Medium humanoid as a standard action once per day. This ability functions as a polymporph spell cast on himself as a 6th-level caster, except he does not regain hit points for changing form and can assume only the form of that specific creature. He can remain in his humanoid form until he chooses to return to his natural form. Metamagic Specialist (Ex) Kaanyr Vhok can apply metamagic feats to his sorcerer spells without increasing the casting time. Silent Metal (Ex) Kaanyr Vhok has no armor check penalty on Hide and Move Silently checks. ------------------------------------------------------------ Sources Hellgate Keep (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3.5E), Player’s Handbook II (3.5E), Expedition to the Demonweb Pits (3.5E), and Magic Item Compendium (3.5E).
Scepter Malevolous Price (Item Level): 99,312 gp (20th) Body Slot: - (held) Caster Level: 10th Aura: Moderate; (DC 19) evocation, transmutation Activation: Standard Weight: -
This is an 18-inch rod of metal carved with glistening black runes.
Created long ago in the Abyss, the Septer Malevolous is a +1 anarchic morphing unholy heavy mace. Three times per day, you can simultaneously detect good and law as a 1st-level caster. Once per day, you can create a havoc pulse (a simultaneous chaos hammer and unholy blight effect) as a 10th-level caster. Prerequisites: Craft Magic Arms and Armor, chaos hammer, detect good, detect law, fabricate, unholy blight, creator must be chaotic evil. Cost to Create: 49,500 gp (plus 312 for masterwork heavy mace), 3,960 XP, 99 days.
Ghost Gauntlet Price (Item Level): 5,000 gp (9th) Body Slot: Hands Caster Level: 5th Aura: Faint; (DC 17) evocation Activation: - Weight: -
This white leather gauntlet seems to be light and immaterial.
Any weapon you hold or unarmed strike you make with this gauntlet deals damage against incorporeal creatures normally without the 50% miss chance as though it had the ghost touch weapon special ability. Incorporeal creatures can also benefit from this gauntlet and a manifested ghost can use it against corporeal foes. Prerequisites: Craft Wondrous Item, consecrate. Cost to Create: 2,500 gp, 200 XP, 5 days.
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Edited by - Green Giant on 08 May 2019 21:16:29 |
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Cards77
Senior Scribe
USA
746 Posts |
Posted - 11 May 2019 : 04:03:52
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Wow Green Giant thank you so much! This is extremely helpful! |
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The Masked Mage
Great Reader
USA
2420 Posts |
Posted - 11 May 2019 : 04:21:11
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Anyone "updated" all that to 2nd E???? :P
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TBeholder
Great Reader
2431 Posts |
Posted - 12 May 2019 : 01:33:45
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Of the official stats, AD&D2 basic lines probably were in Cloak & Daggers. Of 3.5, baseline fey'ri (War 1) as a subtype of tieflings; sample fey'ri (Rog 1/Sor 1). Player's Guide to Faerûn errata adds "fey’ri (Delimbiyr Vale)" region, not that there's much. |
People never wonder How the world goes round -Helloween And even I make no pretense Of having more than common sense -R.W.Wood It's not good, Eric. It's a gazebo. -Ed Whitchurch |
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Barastir
Master of Realmslore
Brazil
1600 Posts |
Posted - 13 Aug 2019 : 14:28:18
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quote: Originally posted by The Masked Mage
Anyone "updated" all that to 2nd E???? :P
The 2e stats of all of them are in the Hellgate Keep accessory. |
"Goodness is not a natural state, but must be fought for to be attained and maintained. Lead by example. Let your deeds speak your intentions. Goodness radiated from the heart."
The Paladin's Virtues, excerpt from the "Quentin's Monograph" (by Ed Greenwood) |
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