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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 25 Feb 2019 : 21:12:19
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Greetings,
I'm working on Crown of Eaerlann, a new adventure / sourcebook akin to Under Illefarn Anew, but set in the High Forest. I've gotten a lot done, but I have a long ways to go.
I'll try to put a few tidbits in this thread.
--Eric
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-- http://www.ericlboyd.com/dnd/ |
Edited by - ericlboyd on 25 Feb 2019 21:16:54
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 25 Feb 2019 : 21:16:12
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Gem of Clarata =========== [Based on Elves of Evermeet, pages 39-40]
The alliance of House Ahmaquissar, Hawksong, and Nightstar has its roots in the adventures of the Company of the Starry Skies, ere the fall of Eaerlann. This trio of moon elven adventurers included the fighter/rogue Lord Lysanthir Ahmaquissar of Eaerlann, the fighter / bard Lady Tiatha Hawksong of Evermeet, and the wizard Lord Qiniir Nightstar of Evermeet. In the Year of the Jeweled Aerie (744 DR), the Company of the Starry Skies slew a white dragon while exploring the Dragontowers of Lhuve. Amidst the dragon’s rich hoard, the Company discovered a king’s tear that radiated magic. In the depths of the clear, teardrop-shaped, smooth-surfaced gem was the image of a ghostly gold elf wizardress clad in diaphanous robes. Holding the gem in a bare hand revealed the wizardress’s name to be Clarata and that she could grant the spell-like abilities of healing touchMoF, plane shift, scrying, sending, and telepathic bond. Upon their triumphant return to Evermeet, the Company submitted the treasures they had recovered to the High Mages at the Tower of the Sun and Moon for inspection before dividing them amongst themselves. But, for reasons she could never quite explain, Lady Tiatha hid the gem of Clarata from the High Mages and kept it for herself. In the centuries that followed, the individual members of the Company of the Starry Skies rose to prominence within their respective houses. Tiatha became Lady Speaker of the Hawksongs, following the death of her great-uncle. Qiniir studied to become a High Mage at the Towers of the Sun and Moon, before becoming Lord Speaker of his house, following the death of his grandfather. Lysanthir returned to Teuveamanthaar and a life of misadventure. After the fall of Ascalhorn, he led his family to safety in Evermeet, becoming Lord Speaker almost by default, following the deaths of so many ahead of him in the line of succession. In the Year of Shadows (1358 DR) the Time of Troubles began with the Fall of the Gods. By chance, the disruption in the Weave hit just as the three adventurers were gathering to dinner to relive old times at Hawktowers, the Hawksong manor. The ancient magical bonds imprisoning Clarata in her phylactery collapsed just long enough for her to escape, revealing her to be an ancient Aryvandaaran ghost-lich. Clarata quickly possessed the body of Tiatha and began hurling ancient spells at all in attendance. In the ensuing spell-battle, the Grand Hall of Hawktowers was all but destroyed. Just as Clarata drained the last of the life-force from Lord Speaker Qiniir, Queen Amluruil arrived, alerted by ancient wardings to the threat at hand. She managed to put Tiatha / Clarata in suspended animation using a temporal stasis spell, as the lich flew about the hall. In the decades since the Time of Troubles, House Hawksong has restricted access to Hawktowers to members of the royal family, House Ahmaquissar, House Hawksong, and House Nightstar, while publicly claiming that Lady Speaker Tiatha is alive and well. Lord Speaker Qiniir was mourned as a casualty of the Time of Troubles, and succeeded by his twin daughters, Lady Speakers Halaema and Saelihn Nightstar. And finally Queen Amlaruil continues to research options to restore Tiatha without unleashing the ancient ghost-lich again.
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-- http://www.ericlboyd.com/dnd/ |
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Gary Dallison
Great Reader
    
United Kingdom
6383 Posts |
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BenN
Senior Scribe
  
Japan
382 Posts |
Posted - 26 Feb 2019 : 00:11:37
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Awesome! Many, many thanks |
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Wooly Rupert
Master of Mischief

    
USA
36890 Posts |
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Gary Dallison
Great Reader
    
United Kingdom
6383 Posts |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 26 Feb 2019 : 17:31:25
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Then you have a LOT to look forward to, my friend. 
Brilliant as ever, Eric. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Brimstone
Great Reader
    
USA
3290 Posts |
Posted - 27 Feb 2019 : 02:22:03
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More Realmslore PLEASE!!! |
"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 06 Mar 2019 : 17:55:06
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Hunthorn This creature looks like an ugly, brutish human with gray skin, coarse hair, and a rack of stag-like antlers. It has a stooped posture, low forehead, and a piglike face with prominent lower canines that resemble a boar’s tusks.
Hunthorn Warlock CR 1 Male hunthorn warlockCArc 1 Often CE Medium fey (orc) Init +2; Senses Low-light vision; Spot +0, Listen +0 Languages Common, Orc AC 16, touch 12, flat-footed 14 (+4 armor) hp 2 (1 HD) Fort -1, Ref +2, Will +2 (+5 vs. enchantement) Speed 30 ft. (6 squares) Melee spiked gauntlet +2 (1d4+2) or gore +2 (1d6+2) Space 5 ft.; Reach 5 ft. Base Atk +0; Grp +2 Invocations Known (CL 1st): #8232;Least (at will)— frightful blast* (creatures struck by eldritch blast must succeed on a DC 15 Will save or be frightened for 1 minute) * Eldritch essence invocation Possessions chain shirt, spiked gauntlet Abilities Str 15, Dex 14, Con 8, Int 10, Wis 10, Cha 17 Feats Point Blank Shot Skills Bluff +5, Concentration +3, Sense Motive +2 Eldritch Blast (Sp) Standard action; range 60 feet; +5 (+6 30 feet or less) ranged touch; 1d6 damage. Complete Arcane 7.
Descended from the union of a debased master of the huntMMV and orcs of the Hunting Horn horde, hunthorns are a unique form of feytouchedFF that now constitute their own race but live among forest-dwelling orcs of the High Forest. Strategies and Tactics Hunthorns are used to commanding bands of orcs, putting their personal safety before that of their lesser kin. Hunthorns are loathe to enter combat directly, preferring to unleash invocations from behind a line of orc warriors, but they fight fiercely when directly attacked. Most hunthorns employ spiked gauntlets in melee combat, the favored weapon of Herne. Sample Encounter As members of the Horned Lord tribe, Hunthorns dominate the orcs of Gairackdar. Hunthorns are usually encountered while leading group of orcs, acting as their commander. Hunting Party (EL 3): A hunthorn warlock leads a band of four orc warriors through the High Forest in search of prey. The hunters seek suitable prey—an elf, a good-aligned magical beast, or a good-aligned fey—to hunt as an offering to the Wild Hunter. Ecology Hunthorns are cruel predators, who seek to pillage and loot their forest home through dark magic. They live for the thrill of the hunt, reveling in the screams of their prey. The offspring of male hunthorns are always hunthorns, while female hunthorns give birth to hunthorns or orcs, depending on the parentage of the father. Environment: Hunthorns favor temperate or cold forests, specifically the southwestern reaches of the High Forest. They view the woodlands as theirs to pillage, and care little for what devastation they wreak. Hunthorns are also found as part of hunting parties in the Sabirine Vale. Typical Physical Characteristics: Hunthorns look different from normal orcs primarily due to their rack of antlers, which grow in size as they age. Female hunthorns also have antlers, but they never grow larger than that of a young adult male. Alignment: Hunthorns are born amidst the chaos and cruelty of the orc tribes of the High Forest and indoctrinated in the Cult of the Wild Hunter, so most are chaotic evil. Hunthorn rangers, scouts, warlocks are usually chaotic evil, but some are chaotic neutral or neutral evil. Hunthorn druids are usually neutral evil, but some are chaotic neutral. Society All hunthorns are members of the Horned Lord tribe and subjects of the Stag King of Gairackdar. Although physically weaker than other orcs, on average, hunthorns are more charismatic than their orc kin and cultivate their reputation for dark fey magic that allows them to rule through fear and superstition. Most hunthorns venerate Herne the Wild Hunter, an aspect of Malar who is typically depicted in the guise of a bestial hunthorn. The Horned Lord tribe has always held a preeminent position among the orc tribes of Gairackdar, and the Stag King of Gairackdar and the high priest of Herne always been drawn from the tribe’s ranks. Other hunthorns occupy most leading positions within the Realm of the Wild Hunter, dominating the clergy of Herne (clerics, druids, and rangers) and the ranks of the realm’s warlocks. Typically, a hunthorn leader (of 3rd–6th level) is found leading a squad of 11-20 orcs with 2 3rd-level hunthorn sergeants. In times of war, three hunthorn 7th-level captains might be found leading a band of 30-100 orc warriors, with the aid of 1 3rd-level hunthorn sergeant per 10 orc warriors and 5 5th-level hunthorn lieutenants. On rare occasions, a gang of hunthorns in service to the Stag King might be encountered without an escort of orcs, but such encounters are rare. Typical Treasure Hunthorns favor elaborate scrimshaw carvings fashioned from the antlers of their prey (often seized from hunted werestags) and finely worked, beaded deerskin leather hides inscribed with pyrographic renderings. Hunthorns have standard treasure for their challenge rating. Hunthorns as Characters Like humanoids, hunthorns gain their Hit Dice and much of their power from the class or classes they pursue. These fey prefer to send orc warriors into hand-to-hand combat while they stay back and support them with fey invocations, the power of nature, or well-placed arrows. Hunthorns tend to be druids or rangers of Herne the Wild Hunter (Malar), scouts (Complete Adventurer), or warlocks (Complete Arcane). Hunthorn characters possess the following racial traits. — Fey. Hunthorns are not subject to spells or effects that affect only humanoids. — +2 Strength, -2 Intelligence, +2 Charisma. — Medium size. — A hunthorn’s base land speed is 30 feet. — Low-light vision. — Racial Feats: Hunthorns gain Fey HeritageCM as a bonus feat. — Natural attack: Gore (1d6) — +1 racial bonus on Hide and Move Silently checks. — Automatic Languages: Common, Orc. Bonus Languages: Abyssal, Elven, Sylvan. — Orc Blood: For all effects related to race, a hunthorn is considered an orc. — Favored Class: Warlock (Complete Arcane). — Level adjustment +0. Hunthorns in Faerűn Hunthorns are members of the Horned Lord tribe in the western High Forest. Most reside in a ruined Siluvanedenn city, Lothen of the Silver Spires, south of the Lost Peaks.
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-- http://www.ericlboyd.com/dnd/ |
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sleyvas
Skilled Spell Strategist
    
USA
12036 Posts |
Posted - 06 Mar 2019 : 23:32:39
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Stag King of Gairackdar? More please. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 07 Mar 2019 : 01:13:41
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Gairackdar Founded in the Year of the Immured Imp (604 DR), the Realm of the Wild Hunter survives today in the southwestern reaches of the High Forest, albeit much in reduced in strength, in lands long claimed by elf and orc alike. Gairackdar is made up of orcs, half-orcs, and hunthorns (see page 260), whose ancestors settled the southwestern High Forest after migrating there as part of the Hunting Horn Horde. The current tribes of Gairackdar include the Bloody Eye, Horned Lord, Iceshield, Sharpspike, and Tanglethorn tribes. The Horned Lord, Sharpspike, and Tanglethorn tribes have resided in the abandoned Siluvanedenn city of Lothen of the Silver Spires (see page 79) since the Year of the Thirsty Sword (900 DR), while the Bloody Eye and Iceshield tribes have traditionally dwelt in small villages along the western verge of the southwestern forest. (Other tribes of the southwestern woodlands who lived closer to the Unicorn Run included the Gory Tusk, Grisly Sword, and Helmcrusher tribes, but they were all wiped out in recent decades by organized hunting bands of wood elf warriors at the direction of the Caerilcarn.) The only city in this orc-ruled kingdom is Lothen of Silver Spires, built by the gold elves of Siluvanede, abandoned after the fall of Ascalhorn (see page 46), and then settled by the descendants of the Hunting Horn Horde in the Year of the Thirsty Sword (900 DR). The hunthorn kings of Gairackdar have long claimed all the territory west of the Unicorn Run and south of the Lost Peaks up until the forest’s edge, but the orcs have only ever controlled the westernmost reaches of the southern forest, demarked by scattered stone statues of fallen hunthorn kings. In recent decades, those borders have contracted even further, in the face of unrelenting attacks by the Tanavandor (see page 104). The orcs of Gairackdar (known as the Gairackdarnaar) are unusual in that they venerate a corrupted aspect of Oghma’s servent, Herne, the Master of the Hunt, whom they call Herne the Wild Hunter. Legends suggest a fey marshal (a corrupted master of the huntMM5) led the Hunting Horn Horde into the High Forest centuries ago, and his descendants—an orc-fey hybrid race known as hunthorns who make up the Horned Lord tribe—are the traditional leaders and priests of Gairackdar. Herne was slain during the Time of Troubles and is now simply an aspect of Malar the Beastlord. Orcish shamans of the Wild Hunter lead their followers in savage hunts that range across the forest floor. Traditionally the Stag King of Gairackdar is is a hunthorn of the Horned Lord tribe. In recent years, the Stag King has ruled from bloodbone throne of Uruth (see page 237), after it was captured from a caravan en route to Herald’s Holdfast in an ambush near the town of Nesmé in the Year of the Shadows (1358 DR). The current Stag King has fallen under the sway of the fey’ri of the Khov’Arvyndae (see page 89), who have begun to extend their control over the orcs of Gairackdar, transforming them into an army capable of wreaking havoc throughout the High Forest.
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-- http://www.ericlboyd.com/dnd/ |
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Brimstone
Great Reader
    
USA
3290 Posts |
Posted - 07 Mar 2019 : 02:44:25
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Nice, Fey Touched Orcs! |
"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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George Krashos
Master of Realmslore
    
Australia
6680 Posts |
Posted - 07 Mar 2019 : 05:13:51
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Eric, you’re going to open the floodgates!
Btw, typo time: Khov’Aryvandae. Whoever they are.
— George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Demzer
Senior Scribe
  
879 Posts |
Posted - 07 Mar 2019 : 08:53:02
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quote: Originally posted by ericlboyd
... (see page 260) ...
mad cackle |
Edited by - Demzer on 07 Mar 2019 08:53:46 |
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George Krashos
Master of Realmslore
    
Australia
6680 Posts |
Posted - 07 Mar 2019 : 10:06:40
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quote: Originally posted by Demzer
quote: Originally posted by ericlboyd
... (see page 260) ...
mad cackle
We're up to page 279 actually.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Rils
Learned Scribe
 
USA
108 Posts |
Posted - 07 Mar 2019 : 16:53:03
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Awesome, thanks Eric and George!
Quick question - the Hunthorn stat block is clearly Pathfinder, will there be a version of the material for D&D as well? |
Dugmaren Brightmantle is my homey. |
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 07 Mar 2019 : 16:59:20
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quote: Originally posted by Rils
Awesome, thanks Eric and George!
Quick question - the Hunthorn stat block is clearly Pathfinder, will there be a version of the material for D&D as well?
It's not Pathfinder, it's DnD 3.5e. :-)
I'm always happy to get help on 5e rules, since I only know them well enough to play them when my son is the DM. |
-- http://www.ericlboyd.com/dnd/ |
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Cards77
Senior Scribe
  
USA
747 Posts |
Posted - 07 Mar 2019 : 18:00:39
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quote: Originally posted by ericlboyd
Gem of Clarata =========== [Based on Elves of Evermeet, pages 39-40]
The alliance of House Ahmaquissar, Hawksong, and Nightstar has its roots in the adventures of the Company of the Starry Skies, ere the fall of Eaerlann. This trio of moon elven adventurers included the fighter/rogue Lord Lysanthir Ahmaquissar of Eaerlann, the fighter / bard Lady Tiatha Hawksong of Evermeet, and the wizard Lord Qiniir Nightstar of Evermeet. In the Year of the Jeweled Aerie (744 DR), the Company of the Starry Skies slew a white dragon while exploring the Dragontowers of Lhuve. Amidst the dragon’s rich hoard, the Company discovered a king’s tear that radiated magic. In the depths of the clear, teardrop-shaped, smooth-surfaced gem was the image of a ghostly gold elf wizardress clad in diaphanous robes. Holding the gem in a bare hand revealed the wizardress’s name to be Clarata and that she could grant the spell-like abilities of healing touchMoF, plane shift, scrying, sending, and telepathic bond. Upon their triumphant return to Evermeet, the Company submitted the treasures they had recovered to the High Mages at the Tower of the Sun and Moon for inspection before dividing them amongst themselves. But, for reasons she could never quite explain, Lady Tiatha hid the gem of Clarata from the High Mages and kept it for herself. In the centuries that followed, the individual members of the Company of the Starry Skies rose to prominence within their respective houses. Tiatha became Lady Speaker of the Hawksongs, following the death of her great-uncle. Qiniir studied to become a High Mage at the Towers of the Sun and Moon, before becoming Lord Speaker of his house, following the death of his grandfather. Lysanthir returned to Teuveamanthaar and a life of misadventure. After the fall of Ascalhorn, he led his family to safety in Evermeet, becoming Lord Speaker almost by default, following the deaths of so many ahead of him in the line of succession. In the Year of Shadows (1358 DR) the Time of Troubles began with the Fall of the Gods. By chance, the disruption in the Weave hit just as the three adventurers were gathering to dinner to relive old times at Hawktowers, the Hawksong manor. The ancient magical bonds imprisoning Clarata in her phylactery collapsed just long enough for her to escape, revealing her to be an ancient Aryvandaaran ghost-lich. Clarata quickly possessed the body of Tiatha and began hurling ancient spells at all in attendance. In the ensuing spell-battle, the Grand Hall of Hawktowers was all but destroyed. Just as Clarata drained the last of the life-force from Lord Speaker Qiniir, Queen Amluruil arrived, alerted by ancient wardings to the threat at hand. She managed to put Tiatha / Clarata in suspended animation using a temporal stasis spell, as the lich flew about the hall. In the decades since the Time of Troubles, House Hawksong has restricted access to Hawktowers to members of the royal family, House Ahmaquissar, House Hawksong, and House Nightstar, while publicly claiming that Lady Speaker Tiatha is alive and well. Lord Speaker Qiniir was mourned as a casualty of the Time of Troubles, and succeeded by his twin daughters, Lady Speakers Halaema and Saelihn Nightstar. And finally Queen Amlaruil continues to research options to restore Tiatha without unleashing the ancient ghost-lich again.
Wow, I have chills. This just transported my mind back to the golden ages of the old gray box and my first character back in 1992 (elf fighter/rogue).
love it |
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Copper Elven Vampire
Master of Realmslore
   
1078 Posts |
Posted - 11 Mar 2019 : 17:25:27
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quote: Originally posted by ericlboyd
Greetings,
I'm working on Crown of Eaerlann, a new adventure / sourcebook akin to Under Illefarn Anew, but set in the High Forest. I've gotten a lot done, but I have a long ways to go.
I'll try to put a few tidbits in this thread.
--Eric
Yes, yes, yes. Can you include some mischief involving Erevan Ilesere in the module perhaps? My entire epic level campaign (going on for over 10 years now) is based in Everlund and The High Forest and the adventuring group "The Rogues of The Laughing Midnight" (as in midnight gambol). |
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 11 Mar 2019 : 18:47:57
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quote: Originally posted by Copper Elven Vampire
quote: Originally posted by ericlboyd
Greetings,
I'm working on Crown of Eaerlann, a new adventure / sourcebook akin to Under Illefarn Anew, but set in the High Forest. I've gotten a lot done, but I have a long ways to go.
I'll try to put a few tidbits in this thread.
--Eric
Yes, yes, yes. Can you include some mischief involving Erevan Ilesere in the module perhaps? My entire epic level campaign (going on for over 10 years now) is based in Everlund and The High Forest and the adventuring group "The Rogues of The Laughing Midnight" (as in midnight gambol).
There are details of an elven noble house with strong ties to the faith (not the church) of Erevan Ilesere in the adventure. They are one of many power centers with an impact on the module, but not core to the plot.
--Eric |
-- http://www.ericlboyd.com/dnd/ |
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Rils
Learned Scribe
 
USA
108 Posts |
Posted - 11 Mar 2019 : 22:35:50
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quote: Originally posted by ericlboyd
quote: Originally posted by Rils
Awesome, thanks Eric and George!
Quick question - the Hunthorn stat block is clearly Pathfinder, will there be a version of the material for D&D as well?
It's not Pathfinder, it's DnD 3.5e. :-)
Touche! I didn't play either well enough to tell the difference, although I've read a lot of modules from both to pilfer for ideas. :)
Anywho, I'm really looking forward to this. I've been wanting to run a campaign in the High Forest for years, but somehow when new campaign time comes up, we end up doing something else. Next time, I may just force the issue.  |
Dugmaren Brightmantle is my homey. |
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 05 Apr 2019 : 02:37:10
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I've been busy writing, so busy I've forgotten to post a teaser lately.
Hopefully this satisfies ...
Gurtharn The Hunting Grounds of the Blue Bear were the traditional tribal territories of the Blue Bear tribe, located in the northwestern reaches of the High Forest in the territory surrounding the Grandfather Tree, and are now considered the Hunting Grounds of the Tree Ghosts. The loosely ruled territories of the Blue Bear tribe, known as Gurtharn, collectively composed a relatively minor realm, ruled by a succession of chieftains in the tradition of the Uthgardt barbarians. Members of the Blue Bear tribe survived by hunting and foraging. They left behind few permanent monuments to their presence, except for scattered stone menhirs carved with the image of the Blue Bear and a higher than average number of werebears in the region. The fall of the Blue Bear tribe and its rebirth as the Tree Ghost tribe (see page 51) is a tragic tale of repeated manipulation by demons from the Abyss, but, unfortunately, one that is likely to recur again and again until the ancient legacies of the Abyss are fully purged from the High Forest. Arguably Gurthan was founded circa the Year of the Icy Axe (123 DR), with the formation of the Blue Bear tribe. Scattered clans then began their search for the Grandfather Tree across the North. The Fair Folk mark the foundation of Gurthan with the arrival of the first Blue Bear clans in the High Forest in the Year of the Twisted Tree (187 DR). Gurthan arguably fell in the Year of the Burning Tree (890 DR), when the Blue Bear tribe was collectively driven from the Grandfather Tree. The return of the Tree Ghost tribe in the Year of the Banner (1368 DR) marked the refounding of Gurthan as the Hunting Grounds of the Tree Ghosts.
===
349 pages and counting. Nowhere near done. |
-- http://www.ericlboyd.com/dnd/ |
Edited by - ericlboyd on 05 Apr 2019 02:37:48 |
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Gary Dallison
Great Reader
    
United Kingdom
6383 Posts |
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 05 Apr 2019 : 11:36:21
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quote: Originally posted by Gary Dallison
Interesting dates given for the blue bear tribe. I shall have to ponder on these and what it means for my version of Netheril.
Where were the blue bear before they arrived in the high forest I wonder, why did they move into the high forest.
The Grand History of the Realms, page 63:
123 DR Year of the Icy Axe Uthgar dies from wounds received in battle with Gurt, Lord of the Pale Giants, at the present-day site of Morgur’s Mound. His nomad human follow- ers call themselves the Uthgardt [100, 153] in his honor and form tribes based on the beast spirits he was said to have tamed in his lifetime.
So, the Grandfather Tree is an odd duck among the beast spirits. I'm guessing that the vision of the Tree was revealed to the Blue Bear tribe in 123 DR, but they had no idea where the tree was. They spend the next 64 years wandering the North looking for it. It's not until 187 DR that they finally find it. |
-- http://www.ericlboyd.com/dnd/ |
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jamesewelch
Learned Scribe
 
106 Posts |
Posted - 05 Apr 2019 : 19:16:32
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Will you publish this under 3.5 edition or 5e? I'm just curious, because I'd figure that WotC would force any new publications to be in 5e. Either way, it sounds great. Looking forward to reading more.
I've been collecting notes to summarize Malarites across Faerun (for upcoming DM's Guild ref guid) and the Blue Bear Tribe was one that I found. Looking forward to reading more about the tribe and especially the Hunthorn. If you ever need my notes on Malar, Malarites, just let me know. I think I've found and recorded every single reference and mention.
Lastly, "werestags"? Is this another new lycanthrope phenotype that you're adding to the book? |
Edited by - jamesewelch on 05 Apr 2019 19:25:50 |
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Wooly Rupert
Master of Mischief

    
USA
36890 Posts |
Posted - 05 Apr 2019 : 20:17:19
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quote: Originally posted by jamesewelch
Will you publish this under 3.5 edition or 5e? I'm just curious, because I'd figure that WotC would force any new publications to be in 5e. Either way, it sounds great. Looking forward to reading more.
I've been collecting notes to summarize Malarites across Faerun (for upcoming DM's Guild ref guid) and the Blue Bear Tribe was one that I found. Looking forward to reading more about the tribe and especially the Hunthorn. If you ever need my notes on Malar, Malarites, just let me know. I think I've found and recorded every single reference and mention.
Lastly, "werestags"? Is this another new lycanthrope phenotype that you're adding to the book?
Werestags go back to at least 2E; there's one mentioned in Volo's Guide to Cormyr, and scattered references since. I don't think they've been statted out, though. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
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jamesewelch
Learned Scribe
 
106 Posts |
Posted - 05 Apr 2019 : 20:20:00
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quote: Originally posted by Wooly Rupert
quote: Originally posted by jamesewelch
Will you publish this under 3.5 edition or 5e? I'm just curious, because I'd figure that WotC would force any new publications to be in 5e. Either way, it sounds great. Looking forward to reading more.
I've been collecting notes to summarize Malarites across Faerun (for upcoming DM's Guild ref guid) and the Blue Bear Tribe was one that I found. Looking forward to reading more about the tribe and especially the Hunthorn. If you ever need my notes on Malar, Malarites, just let me know. I think I've found and recorded every single reference and mention.
Lastly, "werestags"? Is this another new lycanthrope phenotype that you're adding to the book?
Werestags go back to at least 2E; there's one mentioned in Volo's Guide to Cormyr, and scattered references since. I don't think they've been statted out, though.
Thanks! I thought I had seen all of the various lycanthropes, but I hadn't heard of a werestag. I know 3.5e had some strange ones like weresharks and werecrocodiles. |
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ericlboyd
Forgotten Realms Designer
    
USA
2089 Posts |
Posted - 05 Apr 2019 : 20:23:50
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quote: Originally posted by jamesewelch
Will you publish this under 3.5 edition or 5e? I'm just curious, because I'd figure that WotC would force any new publications to be in 5e. Either way, it sounds great. Looking forward to reading more.
I've been collecting notes to summarize Malarites across Faerun (for upcoming DM's Guild ref guid) and the Blue Bear Tribe was one that I found. Looking forward to reading more about the tribe and especially the Hunthorn. If you ever need my notes on Malar, Malarites, just let me know. I think I've found and recorded every single reference and mention.
Lastly, "werestags"? Is this another new lycanthrope phenotype that you're adding to the book?
This is not WoTC. This is me having fun. And I know 3.5e a lot better and there's a lot more material to work with. It's pretty easy to convert 3.5e to 5e, but not the other way around.
Thanks for the offer. Cult of Malar is not a big part of adventure, but they do play a role.
Regarding werestags:
Short answer: Yes.
Long answer: Werestags are mentioned in Lords of Darkness, page 131, Cloak & Dagger, page 61, Volo's Guide to Cormyr, page 228. They are implied by the picture in Volo's Guide to the North, page 77. |
-- http://www.ericlboyd.com/dnd/ |
Edited by - ericlboyd on 05 Apr 2019 20:27:58 |
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jamesewelch
Learned Scribe
 
106 Posts |
Posted - 05 Apr 2019 : 21:06:44
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I hope you consider(ed) publishing Crown of Eaerlann and Under Illefarn Anew (as 5e adventures) on DM's Guild. Your Vampires of Waterdeep: Blood of Malar (Dungeon Magazine, 2005) was the catalyst for interest in Malar and lead me down that path, so thanks! |
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Brimstone
Great Reader
    
USA
3290 Posts |
Posted - 06 Apr 2019 : 01:14:49
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I know that I would pay for some 5e goodies on DMs Guild from you Eric. |
"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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Cosmar
Seeker

89 Posts |
Posted - 06 Apr 2019 : 22:27:54
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I am loving these sneak peaks so far! I'm curious, will you include anything new about Siluvenade and/or the Seven Citadels War? |
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