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Thraskir Skimper
Learned Scribe
 
204 Posts |
Posted - 11 Jul 2018 : 02:54:38
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Poll Question:
Should characters be able to advance in Spells or Abilities outside of gaining levels.
I was wondering about Larloch surely 'he' would be able to advance outside of having 100's of levels gaining abilities or spell focuses just with reading about and practicing spells.
Vote before you peek
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Thay Red |
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Kentinal
Great Reader
    
4692 Posts |
Posted - 11 Jul 2018 : 03:13:06
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Is this poll about not liking the rule set?
I could say using skills is only way to improve them, that the current rule set does not consider that. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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TBeholder
Great Reader
    
2473 Posts |
Posted - 11 Jul 2018 : 03:26:48
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Meh. There are many ways. Including how it's done in d100. |
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Wooly Rupert
Master of Mischief

    
USA
36874 Posts |
Posted - 11 Jul 2018 : 03:31:36
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If you're advancing in ability, then surely you are exercising the relevant skills. This means you are gaining experience at these things. And thus, gaining XP, which leads to levels.
So it's not as much that you gain further abilities in particular skills when you gain a level, as it is that you've gained enough experience to be competent at those skills.
Think of it like a diploma: the piece of paper doesn't give you the knowledge; the piece of paper shows that you have the knowledge and proves you can properly use it. |
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The Masked Mage
Great Reader
    
USA
2420 Posts |
Posted - 11 Jul 2018 : 03:37:29
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Yeah, there are numerous methods of gaining abilities that have existed over the various editions. I'm not familiar with how 5th Ed does it though.
As for Larloch. His Intelligence allows him to have as many spells as he can master. So he needs to work to learn / create / discover more magic. That is endless.
Other systems use skill points acquired through age / experience. |
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Diffan
Great Reader
    
USA
4460 Posts |
Posted - 14 Jul 2018 : 13:20:38
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I'd say yes, but it would take considerable downtime and study. Something that would need multiple checks, gold value, time, location with the correct personnel, etc. to represent time spent. |
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Diffan
Great Reader
    
USA
4460 Posts |
Posted - 14 Jul 2018 : 13:23:57
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quote: Originally posted by The Masked Mage
Yeah, there are numerous methods of gaining abilities that have existed over the various editions. I'm not familiar with how 5th Ed does it though.
Downtime rules and ideas are in Xanathar's Guide to Everything pages 123 to 134 and detail all sorts of things you can train, acquire, make, work, gamble, etc. for. My player's use them the other day while they were making headway into the Murder in Baldur's Gate adventure. |
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BARDOBARBAROS
Senior Scribe
  
Greece
581 Posts |
Posted - 16 Jul 2018 : 08:26:24
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No only advance when leveling up...
it takes effort and time to learn these spells and skills ..and all these are the amount of xp needed to gain a level and learn spells and skills!!! |
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"The city changes, but the fools within it remain always the same" (Edwin Odesseiron- Baldur's gate 2) |
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Icelander
Master of Realmslore
   
1864 Posts |
Posted - 18 Jul 2018 : 04:03:39
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quote: Originally posted by Wooly Rupert
If you're advancing in ability, then surely you are exercising the relevant skills. This means you are gaining experience at these things. And thus, gaining XP, which leads to levels.
So it's not as much that you gain further abilities in particular skills when you gain a level, as it is that you've gained enough experience to be competent at those skills.
Think of it like a diploma: the piece of paper doesn't give you the knowledge; the piece of paper shows that you have the knowledge and proves you can properly use it.
The issue I have with level-based systems is that it seems unnecessary to link Hit Dice and Base Attack bonus with skills. Whether emulating fictional characters or mythological ones, it seems odd that anyone exhibiting a degree of skill well beyond the ordinary person should also be required to be much tougher and adept at combat.
Forgotten Realms lore has always supported sages with world-class knowledge about a certain subject, but no combat ability beyond an ordinary, sedentary person. But most versions of D&D make this impossible, as to have Knowledge (Whatever) at very high skill levels, a character would need high levels and even in a low Base Attack progression and 1d4 Hit Dice progression, that sage becomes able to batter professional warriors to death and survive falls from terminal velocity, immersion in lava and multiple lightning strikes.
Old school AD&D had 0st level characters that could have any level in a non-combat proficiency, allowing the greatest expert in the world on a subject to exist without having him necessarily be a superhero as well. |
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The Masked Mage
Great Reader
    
USA
2420 Posts |
Posted - 18 Jul 2018 : 04:41:56
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One of my favorite such systems was from the old D&D game set in Mystra. In Glantri, they had the "Seven Secret Crafts" and study of the "Radiance". These were alternate paths to power.
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