quote: Originally posted by Crai
@TBeholder ... Oh yes. The Netheril, Empire of Magic book will get a serious amount of eyeball work from me as it takes a lot of staple 1E and 2E unnamed spells and then assigns them official F.R. spellcaster name prefixes. Which I like a lot.
Here's CSV. "*" marks new spells from "Netheril - Empire of Magic" (except Chevic's Tracer from "How the Mighty Are Fallen"). Ptack’s Locking has stats of wizard lock, but different effect: improves lock quality by 1 step (e.g. excellent to superior).
Spell, Modern name, Level, Field
Aksa’s Growth, Enlarge, 1, Variation
Aksa’s Repair, Mending, 1, Variation
Brightfinger’s Dancers, Dancing lights, 1, Variation
Brightfinger’s Light, Light, 1, Variation
Carbury’s Force, Phantasmal force, 1, Inventive
Carbury’s Servant, Unseen servant, 1, Inventive
Carbury’s Spook, Spook, 1, Inventive
Dace’s Comprehension, Comprehend languages, 1, Mentalism
Dace’s Taunting, Taunt, 1, Mentalism
Dace’s Ventriloquism, Ventriloquism, 1, Mentalism
Decampus’s Alarm, Alarm, 1, Mentalism
Efteran’s Sleep, Sleep, 1, Mentalism
General Matick’s Armor, Armor, 1, Inventive
General Matick’s Missile, Magic missile, 1, Inventive
General Matick’s Shield, Shield, 1, Inventive
Hamring’s Hypnotism, Hypnotism, 1, Mentalism
Jarm’s Mount, Mount, 1, Inventive
Keonid’s Charm Human, Charm person, 1, Mentalism
Keonid’s Friendship, Friends, 1, Mentalism
Lefeber’s Mark, ?(not Wizard Mark), 1, Inventive
M’dhal’s Dispel Evil, Protection from evil, 1, Mentalism
Nalevac’s Spray, Color spray, 1, Variation
Niquie’s Reflection, Gaze reflection, 1, Variation
Nobrow’s Fire Effect, Affect normal fires, 1, Variation
Primidon’s Burners, Burning hands, 1, Inventive/Variation
Quantoul’s Changer, Change self, 1, Mentalism/Variation
Quantoul’s Climber, Spider climb, 1, Variation
Raliteff’s Strike, Erase, 1, Variation
Shan’s Tallow, Grease, 1, Inventive
Trebbe’s Scry Identify, Identify, 1, Mentalism
Trebbe’s Scry Magic, *, 1, Mentalism
Trebbe’s Scry Undead, Detect undead, 1, Mentalism
Undine’s Hold Portal, Hold portal, 1, Variation
Veridon’s Chiller, Chill touch, 1, Inventive/Variation
Veridon’s Wall, Wall of fog, 1, Inventive
Volhm’s Grasp, Shocking grasp, 1, Inventive/Variation
Xanad’s Glamer, Audible glamer, 1, Inventive/Mentalism
Xanad’s Message, Message, 1, Inventive
Yturn’s Feather Fall, Feather fall, 1, Variation
Yturn’s Long Jump, Jump, 1, Variation
Zahn’s Familiar, Find familiar, 1, Inventive/Mentalism/Variation
Aksa’s Shatter, Shatter, 2, Variation
Carbury’s Improved Force, Improved phantasmal force, 2, Inventive
Carbury’s Mouth, Magic mouth, 2, Inventive
Cragh’s Deafness, Deafness, 2, Mentalism
Enollar’s Aimlessness, Misdirection, 2, Mentalism
Fahren’s Darkness, Darkness 15’ radius, 2, Inventive/Variation
Fahren’s Glitterdust, Glitterdust, 2, Inventive
Hamring’s Enfeeblement, Ray of enfeeblement, 2, Mentalism
Hamring’s Hypnopattern, Hypnotic pattern, 2, Mentalism
Hamring’s Scare, Scare, 2, Mentalism
Jarm’s Irritation, Irritation, 2, Inventive
Jarm’s Spectral Hand, Spectral hand, 2, Inventive
Jarm’s Summon Swarm, Summon swarm, 2, Inventive
Keonid’s Forgetfulness, Forget, 2, Mentalism
Pockall’s Invisibility, Invisibility, 2, Mentalism
Polybeus’s Illumination, Continual light, 2, Inventive
Primidon’s Pyrotechnics, Pyrotechnics, 2, Inventive
Primidon’s Sphere, Flaming sphere, 2, Inventive
Ptack’s Knock, Knock, 2, Variation
Ptack’s Locking, *, 2, Variation
Purnia’s Fools’ Gold, Fools’ gold, 2, Mentalism/Variation
Quantoul’s Alterer, Alter self, 2, Variation
Quantoul’s Strength, Strength, 2, Variation
Shan’s Web, Web, 2, Inventive
Smolyn’s Blindness, Blindness, 2, Mentalism
Smolyn’s Blurring, Blur, 2, Mentalism
Smolyn’s Replica, Mirror image, 2, Inventive/Mentalism
Tolodine’s Stinking Cloud, Stinking cloud, 2, Inventive
Trebbe’s Scry Alignment, Know alignment, 2, Mentalism
Trebbe’s Scry Evil, Detect evil, 2, Mentalism
Trebbe’s Scry Invisibility, Detect invisibility, 2, Mentalism
Undine’s Extra Portal Pocket, Deeppockets, 2, Inventive/Variation
Undine’s Rope, Rope trick, 2, Variation
Veridon’s Cloud, Fog cloud, 2, Inventive/Variation
Vilate’s Restriction, Bind, 2, Variation
Vilate’s Whispering, Whispering wind, 2, Variation
Yturn’s Levitation, Levitate, 2, Mentalism/Variation
Zahn’s ESP, ESP, 2, Mentalism
Zahn’s Location, Locate object, 2, Mentalism
Aksa’s Object, Item, 3, Variation
Carbury’s Spectral Force, Spectral force, 3, Inventive/Mentalism
Carbury’s Steed, Phantom steed, 3, Inventive
Dace’s Tongue Forms, Tongues, 3, Mentalism/Variation
Enollar’s Delusion, Delude, 3, Mentalism/Variation
Gwynn’s Feign Death, Feign death, 3, Inventive
Gwynn’s Vampirism, Vampiric touch, 3, Inventive
Hersent’s Sigil, Sepia snake sigil, 3, Inventive
Keonid’s Suggestion, Suggestion, 3, Mentalism
Lucke’s 1st Monster Summons, Monster summoning I, 3, Inventive
M’dhal’s Dispel Evil II, Protection from evil/10’ radius, 3, Mentalism
M’dhal’s Missile Shield, Protection from normal missiles, 3, Mentalism
Nalevac’s Deep Sight, Infravision, 3, Variation
Noanar’s Fireball, Fireball, 3, Inventive
Oberon’s Blinking, Blink, 3, Variation
Pockall’s Wide Invisibility, Invisibility 10’ radius, 3, Mentalism
Primidon’s Arrow, Flame arrow, 3, Inventive
Prug’s Hold Human, Hold person, 3, Mentalism
Prug’s Hold the Dead, Hold undead, 3, Mentalism
Ptack’s Nonscryance, Nondetection, 3, Mentalism/Variation
Ptack’s Secret Script, Secret page, 3, Variation
Quantoul’s Fastmorph, Haste, 3, Variation
Quantoul’s Slowmorph, Slow, 3, Mentalism/Variation
Quantoul’s Wraithmorph, Wraithform, 3, Mentalism/Variation
Raliteff’s Illusion Script, Illusionary script, 3, Mentalism
Stoca’s Water Breath, Water breathing, 3, Variation
Stoca’s Wings, Fly, 3, Variation
Tipald’s Runes, Explosive runes, 3, Inventive
Tolodine’s Gust of Wind, Gust of wind, 3, Inventive/Variation
Tolodine’s Wind Wall, Wind wall, 3, Inventive/Variation
Volhm’s Bolt, Lightning bolt, 3, Inventive
Zahn’s Hearing, Clairaudience, 3, Mentalism
Zahn’s Seeing, Clairvoyance, 3, Mentalism
Anglin’s Mirror, Magic mirror, 4, Inventive
Berthot’s Blunder, Fumble, 4, Mentalism
Carbury’s Killer, Phantasmal killer, 4, Inventive/Mentalism
Chevic's Tracer, *, 4, Mentalism
Enollar’s Dispel Curse, Remove curse, 4, Mentalism
Fjord’s Vacancy, Vacancy, 4, Mentalism/Variation
Fourfinger’s Enchanted Weapon, Enchanted weapon, 4, Inventive/Variation
Keonid’s Confusion, Confusion, 4, Mentalism
Keonid’s Emotion, Emotion, 4, Mentalism
Keonid’s Fear, Fear, 4, Mentalism
Lefeber’s 1st Creation, Minor creation, 4, Inventive/Mentalism
Lucke’s 2nd Monster Summons, Monster summoning II, 4, Inventive
Lucke’s Contagion, Contagion, 4, Inventive/Variation
Nalevac’s Rainbow, Rainbow pattern, 4, Mentalism/Variation
Noanar’s Shield, Fire shield, 4, Inventive
Noanar’s Trap, Fire trap, 4, Inventive
Noanar’s Wall, Wall of fire, 4, Inventive/Variation
Nobrow’s Charm, Fire charm, 4, Variation
Oberon’s Extradoor, Dimension door, 4, Mentalism/Variation
Pockall’s Invisibility Plus, Improved invisibility, 4, Mentalism
Pockall’s Monster Hex, Charm monster, 4, Mentalism
Proctiv’s Dig, Dig, 4, Inventive/Variation
Quantoul’s Manymorph, Massmorph, 4, Variation
Quantoul’s Othermorph, Polymorph other, 4, Variation
Quantoul’s Selfmorph, Polymorph self, 4, Variation
Shadow’s Monster, Shadow monsters, 4, Inventive/Mentalism
Stoca’s Feign, Enervation, 4, Inventive/Variation
Stoca’s Flora Grow, Plant growth, 4, Inventive/Variation
Toscudlo’s HaIlucinatory Terrain, Hallucinatory terrain, 4, Mentalism
Toscudlo’s Illusionary Wall, Illusionary wall, 4, Mentalism
Trebbe’s Eye, Wizard eye, 4, Mentalism/Variation
Trebbe’s Minor Invulnerability, Minor globe of invulnerability, 4, Mentalism
Trebbe’s Scry Scrying, Detect scrying, 4, Mentalism
Veridon’s Ice Wall, Wall of ice, 4, Inventive/Variation
Veridon’s Solidifier, Solid fog, 4, Inventive/Variation
Veridon’s Storm, Ice storm, 4, Inventive/Variation
Xanad’s Shout, Shout, 4, Inventive
Zwei’s 1st Extension, Extension I, 4, Variation
Aksa’s Contrivance, Fabricate, 5, Inventive/Variation
Aksa’s Passage, Passwall, 5, Variation
Berthot’s Disorder, Chaos, 5, Mentalism
Chever’s Contact Other Plane, Contact other plane, 5, Mentalism
Efteran’s Dream, Dream, 5, Inventive/Mentalism
Enollar’s Sending, Sending, 5, Inventive/Mentalism
Fjord’s Air Water, Airy Water, 5, Variation
Fjord’s Animation, Animate dead, 5, Inventive/Variation
Fjord’s Distortion, Distance distortion, 5, Variation
Hamring’s Feeblemind, Feeblemind, 5, Mentalism
Jarm’s Magic Jar, Magic jar, 5, Inventive/Mentalism
Lefeber’s 2nd Creation, Major creation, 5, Inventive/Mentalism
Lucke’s 3rd Monster Summons, Monster summoning III, 5, Inventive
Mavin’s Iron Wall, Wall of iron, 5, Inventive
Mavin’s Stonewall, Wall of stone, 5, Inventive
Oberon’s Dismiss, Dismissal, 5, Mentalism/Variation
Oberon’s Telekinesis, Telekinesis, 5, Variation
Oberon’s Teleportation, Teleport, 5, Variation
Proctiv’s Rock-Mud Transmution, Transmute rock to mud, 5, Variation
Proctiv’s Shape Stone, Stone shape, 5, Variation
Prug’s Dominate, Domination, 5, Mentalism
Prug’s Hold Being, Hold monster, 5, Mentalism
Shadow’s Demimonster, Demishadow monster, 5, Inventive/Mentalism
Shadow’s Door, Shadow door, 5, Inventive/Mentalism
Shadow’s Magic, Shadow magic, 5, Inventive/Mentalism
Shadow’s Summons, Summon shadow, 5, Inventive/Mentalism
Shan’s Forcewall, Wall of Force, 5, Inventive
Smolyn’s Fraud, False vision, 5, Mentalism/Variation
Stoca’s Fauna Grow, Animal growth, 5, Inventive/Variation
Tipald’s Conjuration, Conjure elemental, 5, Inventive
Tolodine’s Cloudkill, Cloudkill, 5, Inventive
Toscudlo’s Advanced Illusion, Advanced illusion, 5, Mentalism
Undine’s Avoidance, Avoidance, 5, Mentalism/Variation
Veridon’s Cone, Cone of cold, 5, Inventive
Zwei’s 2nd Extension, Extension II, 5, Variation
Aksa’s Disintegrate, Disintegrate, 6, Variation
Aksa’s Glassteel, Glassee, 6, Variation
Carbury’s Stalker, Invisible stalker, 6, Inventive
Dethed’s Spell, Death spell, 6, Inventive
Enollar’s Mislead, Mislead, 6, Mentalism
Fourfinger’s Lower Water, Lower water, 6, Variation
Fourfinger’s Part Water, Part water, 6, Variation
Fourfinger’s Weather Control, Control weather, 6, Mentalism/Variation
Hamring’s Mass Hypnosis, Mass suggestion, 6, Mentalism
Jarm’s Saga, Legend lore, 6, Mentalism
Keonid’s Geas, Geas, 6, Mentalism
Kutson’s Programmed Illusion, Programmed illusion, 6, Mentalism
Lefeber’s Contingence, Contingency, 6, Inventive
Lucke’s 4th Monster Summons, Monster summoning IV, 6, Inventive
Lucke’s Animal Conjuration, Conjure animal, 6, Inventive
M’dhal’s Mantle, Guards and wards, 6, Inventive/Mentalism/Variation
Mavin’s Stone-Flesh Transmution, Stone to flesh, 6, Inventive/Variation
Proctiv’s Earthmove, Move earth, 6, Variation
Proctiv’s Water-Dust Transmution, Transmute water to dust, 6, Variation
Prug’s Repulse, Repulsion, 6, Mentalism
Sadebreth’s Reincarnation, Reincarnation, 6, Inventive/Variation
Shadow’s Demimagic, Demishadow magic, 6, Inventive/Mentalism
Shadow’s Shades, Shades, 6, Inventive/Mentalism
Smolyn’s Eyebite, Eyebite, 6, Mentalism
Smolyn’s Seer, True Seeing, 6, Mentalism
Smolyn’s Veil, Veil, 6, Mentalism
Tolodine’s Death Fog, Death fog, 6, Inventive/Variation
Toscudlo’s Permanent Illusion, Permanent illusion, 6, Mentalism
Toscudlo’s Project Image, Project image, 6, Mentalism/Variation
Trebbe’s Antimagic, Antimagic shell, 6, Mentalism
Trebbe’s Invulnerability, Globe of invulnerability, 6, Mentalism
Valdick’s Snare, Ensnarement, 6, Inventive
Volhm’s Chaining, Chain lightning, 6, Inventive
Zahn’s Mirage, Mirage arcana, 6, Mentalism/Variation
Zwei’s 3rd Extension, Extension III, 6, Variation
Anglin’s Spray, Prismatic spray, 7, Inventive
Chever’s Simulacrum, Simulacrum, 7, Mentalism
Chronomancer’s Gravity Reversal, Reverse gravity, 7, Inventive/Variation
Dethed’s Death Finger, Finger of death, 7, Inventive/Variation
Enollar’s Isolation, Sequester, 7, Inventive/Mentalism
Lucke’s 5th Monster Summons, Monster summoning V, 7, Inventive
Noanar’s Delayed Fireball, Delayed blast fireball, 7, Inventive
Oberon’s Banish, Banishment, 7, Mentalism/Variation
Oberon’s Flawless Teleport, Teleport without error, 7, Variation
Prug’s Plant Control, Charm plant, 7, Mentalism
Quantoul’s Flat Body, Duo-dimension, 7, Variation
Quantoul’s Statue, Statue, 7, Variation
Sadebreth’s Undead Control, Control undead, 7, Mentalism/Variation
Shadow’s Walk, Shadow walk, 7, Mentalism/Variation
Toscudlo’s Bulk Invisibility, Mass invisibility, 7, Mentalism
Trebbe’s Turning, Spell turning, 7, Mentalism/Variation
Undine’s Door, Phase door, 7, Variation
Valdick’s Forcecage, Forcecage, 7, Inventive
Xanad’s Stun, Power word/stun, 7, Inventive/Mentalism
Yang’s Dissipation, Vanish, 7, Mentalism/Variation
Zahn’s Vision, Vision, 7, Mentalism
Aksa’s Morphing, Polymorph any object, 8, Variation
Anglin’s Wall, Prismatic wall, 8, Inventive
Berthot’s Screen, Screen, 8, Mentalism
Dethed’s Clone, Clone, 8, Inventive/Variation
Dethed’s Trap, Trap the soul, 8, Inventive
Hersent’s Symbol, Symbol, 8, Inventive
Keonid’s Charm Plus, Mass charm, 8, Mentalism
Kutson’s Antipathy/Sympathy, Antipathy/Sympathy, 8, Mentalism
Kutson’s Mind Blank, Mind blank, 8, Mentalism/Variation
Lucke’s 6th Monster Summons, Monster summoning VI, 8, Inventive
Primidon’s Cloud, Incendiary cloud, 8, Inventive/Variation
Proctiv’s Steely Glass, Glassteel, 8, Inventive/Variation
Toscudlo’s Dominate, Demand, 8, Inventive/Mentalism
Valdick’s Enigma, Maze, 8, Inventive
Valdick’s Submerse, Sink, 8, Inventive/Variation
Xanad’s Blindness, Power word/blind, 8, Inventive
Yang’s Truss, Binding, 8, Inventive/Mentalism
Anglin’s Sphere, Prismatic sphere, 9, Inventive
Chronomancer’s Stasis, Temporal stasis, 9, Variation
Chronomancer’s Time Stop, Time stop, 9, Variation
Lucke’s 7th Monster Summons, Monster summoning VII, 9, Inventive
Mavin’s Meteors, Meteor swarm, 9, Inventive
Oberon’s Succor, Succor, 9, Mentalism/Variation
Ptack’s Brittleness, Crystalbrittle, 9, Variation
Smolyn’s Foreseer, Foresight, 9, Mentalism
Stoca’s Change Shape, Shape change, 9, Variation
Trebbe’s Weird, Weird, 9, Mentalism
Valdick’s Astral Form, Astral spell, 9, Inventive
Valdick’s Gate, Gate, 9, Inventive
Volhm’s Drain, Energy drain, 9, Inventive/Variation
Xanad’s Killer, Power word/kill, 9, Inventive
Yang’s Imprison, Imprisonment, 9, Mentalism
Lefeber’s Weave Mythal, *, 10, Inventive/Mentalism
Mavin’s Create Volcano, *, 10, Inventive
Mavin’s Earthfast, *, 10, Inventive/Variation
Proctiv’s Move Mountain, *, 10, Variation
Tolodine’s Killing Wind, *, 10, Inventive
Valdick’s Spheresail, *, 10, Inventive
Mavin’s Worldweave, *, 11, Inventive
Proctiv’s Breach/Seal Crystal Sphere, *, 11, Variation
Karsus’s Avatar, *, 12, Mentalism
quote: Also to note, I am looking for named F.R. spells mentioned in Dragon and Dungeon magazines, Ed Greenwood communiques & F.R. published novels.
For the Dragon spells, look in Dragondex. Other than this, there are various collections.
I use a spreadsheet incorporating index from The Net Wizard's Handbook, stats from old downloads (Cult of the Dragon, etc), and several other lists that were floating by in net (dragondex list, what was on several geocities pages, etc including Planescape spells and old Gazetteer spell lists, though quite possibly incomplete). Data is a bit uneven in quality and completeness, but there's a lot - some with notes, some without. PM me your mailbox if you want a copy.
There were a lot of spells mentioned, but never given in stats - e.g. (from Elminster In Myth Drannor) Gargajaws and Blood Dragon were in Dragon Annual 1997, but Spellshear, Jhalavan's Fond Return, Mruster's Twist or Call Bones - nowhere AFAIK. |