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Storyteller Hero
Learned Scribe
USA
329 Posts |
Posted - 08 Feb 2017 : 14:01:55
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Presenting the Artificer (5e) (REVISED)
***[Product has been moved to new page - see Author’s Note at the bottom]
PWYW (meaning you can donate however you wish to support the designer or download freely)
Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality.
This product contains the following:
• The Artificer class, a full class design from levels 1 to 20.
• Archetypes include:
The Battleforge Smith: A skilled craftsman that dons a powerful suit of rune-enhanced armor with customized capabilities.
The Eldritch Alchemist: A seeker of alchemical secrets with expertise in transmutative arts.
The Magic Gunslinger: A firearm specialist trained to take down foes with magic bullets.
The Runic Golemancer: An aspiring inventor accompanied by a powerful golem companion.
• 27 new feats, some of which are specially designed for the artificer.
• A section on Rune Golems, a new type of companion pet that is a feature of the Runic Golemancer.
• 74 new magic spells, several of which are specially designed for the artificer.
• A section on Artificer Gadgets - adaptable device parts that can transform into tools for the artificer.
• An Equipment section containing subsections of firearms, various magical and nonmagical potions, runic inscriptions, and alchemical items.
If you'd like to see a list of products by this author, click on the Author name to the right of the product page.
AUTHOR'S NOTE (2/7/2017): The old product page became bugged, and I felt that with the latest update changing so much, I might as well try a fresh start. I've also uploaded the old files, marked "old" for anyone who wants to compare the differences. The update log is at the end of the book.
http://www.dmsguild.com/product/204687/THE-ARTIFICER-5e-Revised
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My Blog: https://www.facebook.com/Johnnys-Tabletop-RPG-Design-Blog-1697026710539149/?ref=aymt_homepage_panel
My DMG Shop: http://www.dmsguild.com/browse.php?x=0&y=0&author=Johnny%20Tek
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Edited by - Storyteller Hero on 14 Dec 2017 09:36:01
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Diffan
Great Reader
USA
4438 Posts |
Posted - 08 Feb 2017 : 14:58:28
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Didn't WotC already come out with a complete 20th level Artificer class a few weeks ago? |
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sleyvas
Skilled Spell Strategist
USA
11827 Posts |
Posted - 09 Feb 2017 : 01:46:42
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quote: Originally posted by Diffan
Didn't WotC already come out with a complete 20th level Artificer class a few weeks ago?
Did they? Please provide a link... and the question becomes which of the two is better. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Zeromaru X
Great Reader
Colombia
2476 Posts |
Posted - 09 Feb 2017 : 02:51:25
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It was in a Unearthed Arcana article, so isn't kinda official yet. AFAIK, Eberron creators don't feel this to be an artificer yet, so there is room for improvements.
Here you go: http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf
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Instead of seeking change, you prefer a void, merciless abyss of a world... |
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sleyvas
Skilled Spell Strategist
USA
11827 Posts |
Posted - 10 Feb 2017 : 01:11:35
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quote: Originally posted by Zeromaru X
It was in a Unearthed Arcana article, so isn't kinda official yet. AFAIK, Eberron creators don't feel this to be an artificer yet, so there is room for improvements.
Here you go: http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf
Hmmm, yeah, it is a start, but not what I'd picture. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Storyteller Hero
Learned Scribe
USA
329 Posts |
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Storyteller Hero
Learned Scribe
USA
329 Posts |
Posted - 14 Dec 2017 : 22:53:00
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I recently updated the Artificer to v1.3 - here are the update notes.
UPDATE NOTES v1.3
Section 1 - Class Information: Under the Gadget Builder Feature - updated so that Gadget Parts can be returned to the Bag as part of the same bonus action used to dismantle a Gadget.
MAGIC GUNSLINGER Changed last sentence in Markman’s Hospitality entry [Magic Gunslinger class] to say “added effect”, to clarify that it is the feature’s added effect that is being described.
RUNIC GOLEMANCER Reworked the Body Modification feature, now at 3rd level, to improve gameplay dynamic as well as fit with the rebalancing of Rune Golems and Body Mods. Core Type, Body Type, and Add-Ons can be changed more freely, with Add-Ons arranged by level to maintain balance.
Section 2 - Feats: Added Artifact Examiner feat. Added Golem Combat Training feat. Added Golem Soldier feat. Added Martial Hurling feat. Revised Vocational Advancement (Runic Golemancer) and Vocational Versatility (Runic Golemancer) to account for the changes made to Rune Golems and the Body Modification feature.
Section 3 - Rune Golems: Rebalanced and reworked the Rune Golem section, including the following changes: Intelligence, Wisdom, and Charisma scores are now base 10, and unaffected by Body Type. The artificer must now take the Golem Soldier feat to grant the rune golem a second melee attack per Attack action. Body Types reworked. Core Type variety increased with the addition of Light and Shadow Cores, and the type of spirit in fluff is more generalized - magical affinity is now based on the material used for the Core. Renamed Add-Ons to Body Mods. Body Mods rebalanced and reworked, including the addition of new Body Mods.
Section 4 - Magic Spells: Added spell entries from Xanathar’s Guide to Everything to Artificer Spell List Added to color box note: “Gadget Parts are not destroyed in the spells’ casting unless specifically described as being so.” Remove scaling from non-damaging cantrips. Revised Extended Arm cantrip to reach to 15 feet (up from 10 feet). Revised Floor Collector cantrip to a 10-foot radius (up from 5-foot radius). Revised Phantom Eye cantrip so that you can move the eye up to 20 feet away form you (up from 10 feet). Revised Homing Missile cantrip with d6 damage dice instead of d8. Revised Sculpting cantrip to affect up to 200 lb. of materials (up from 50 lb.). Revised text of explosive admixture cantrip - changed “potion” to “flask or vial filled with liquid”. Revised Gadget Beast (5th level) to cost 5 Gadget Points instead of 8. Added Gadget Hookshot and Gadget Power Tool to 1st level spells. Added Gadget Spy Drone to 2nd level spells. Added Gadget Arms and Gadget Spinnerets to 3rd level spells. Added Gadget Portal to 4th level spells.
Section 5 - Artificer Gadgets: Added Periscope to suggested Gadgets.
Section 6 - Equipment: Replaced Alchemical Acid and Alchemical Fire with Explosive Cocktail and Oozebane Solvent in Alchemical Items. Revised the text of Alchemical Glue. |
My Blog: https://www.facebook.com/Johnnys-Tabletop-RPG-Design-Blog-1697026710539149/?ref=aymt_homepage_panel
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Edited by - Storyteller Hero on 14 Dec 2017 22:54:01 |
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