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shades of eternity
Learned Scribe
288 Posts |
Posted - 13 Dec 2016 : 17:11:57
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Trying to confirm references.
I remember it being the sandbox in 4e frcs.
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check out my post-post apocalyptic world at www.drevrpg.com |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 13 Dec 2016 : 18:17:32
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Since Loudwater has been around for 1e/2e/3e/4e, one could assume its around in 5e (especially since their goal - geography-wise - was to 'reset' everything back to the 1e/2e layout). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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KanzenAU
Senior Scribe
Australia
763 Posts |
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moonbeast
Senior Scribe
USA
522 Posts |
Posted - 14 Dec 2016 : 05:08:37
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It's not a sandbox place if they talk about it in any detail.
IMHO….. "sandbox" means that they set apart some region in the game world, and then WOTC says like "This region of the Realms we will leave alone so you DMs can create and put whatever towns and cities and cultures you want to, without interfering too much with established canon."
As it stands now….. much of Faerun is too cluttered. Too busy. Too over-populated. Too noisy. Too rich in history (much of it conflicting histories, because of the discrepancies introduced between Editions). This "overly-detailed" environment might be a great thing….. for those DMs that hate creating custom content on their own. |
Edited by - moonbeast on 14 Dec 2016 05:10:00 |
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moonbeast
Senior Scribe
USA
522 Posts |
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KanzenAU
Senior Scribe
Australia
763 Posts |
Posted - 14 Dec 2016 : 06:39:02
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You can also find it on the more recent map that came with Storm King's Thunder, available for free through the Extra Life charity that many D&D folks donated to! Scroll down to the $30,000 reward. http://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=27339
The town gets a half-page of description in Storm King's Thunder. I'd say it's still a great place for a sandbox, as the nearby towns of Orlbar, Zelbross, and Llorkh are currently in ruins, and it's the last bastion of civilization before hitting the true wildlands around the Graypeaks. Check out my own work in progress map for other locations in the area: http://fav.me/darkyxp
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Regional maps for Waterdeep, Triboar, Ardeep Forest, and Cormyr on DM's Guild, plus a campaign sized map for the North |
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moonbeast
Senior Scribe
USA
522 Posts |
Posted - 14 Dec 2016 : 08:53:39
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Kanzen, that looks like Mike Schley's map of the Realms that he sells on his website…. just updated. It's good that Loudwater is finally included there.
I still do like his "purchased" version on his website….. it's the highest resolution possible. 10,200 x 6,600 pixels. I guess that's good for DMs who want high-rez poster sized maps that cover an entire wall of their gaming room. ;) |
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KanzenAU
Senior Scribe
Australia
763 Posts |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 14 Dec 2016 : 19:15:26
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Its actually still missing quite a bit. Its accurate up to the last update I did on my own 'map of the North' (the last thing I added was Parnast).
I suppose I'll have to update mine again, just to force him to update his. LOL
I don't like where Womford is - it only appeared on one map, and its really supposed to be 'Wormford' (as per Ed's description), and I shifted it a bit east, to keep it away from the Bargewright Inn, and put it on Ganstar's Creek instead (which I worked-out with Eric Boyd). Its still a game setting, after all, and we don't need two settlements on top of each other.
Otherwise, its very pretty. I very nice update of the '3e style' with the older, 1e/2e terrain. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 14 Dec 2016 19:17:57 |
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KanzenAU
Senior Scribe
Australia
763 Posts |
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KanzenAU
Senior Scribe
Australia
763 Posts |
Posted - 15 Dec 2016 : 00:37:56
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quote: Originally posted by Markustay
I don't like where Womford is - it only appeared on one map, and its really supposed to be 'Wormford' (as per Ed's description), and I shifted it a bit east, to keep it away from the Bargewright Inn, and put it on Ganstar's Creek instead (which I worked-out with Eric Boyd). Its still a game setting, after all, and we don't need two settlements on top of each other.
They kind of address the name controversy in the current edition, by explaining that it used to be called "Wyrm Ford", which was corrupted through local speech to Womford. |
Regional maps for Waterdeep, Triboar, Ardeep Forest, and Cormyr on DM's Guild, plus a campaign sized map for the North |
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