3catcircus
Acolyte
32 Posts |
Posted - 28 Aug 2016 : 02:51:29
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So - the issue I have with the information in there is that it is a lot less direct than the ones in the first set of adventures in the Melvaunt area.
For example - the first adventure in Hillsfar is to go into a rogue's guild hideout. Why would adventurers seek this place out upon first coming to town? What possible motivation could they have for seeking out the rogues? The tattooed slaves? There is a stronger hook trying to seek out Theodorus's Red Wizard blackmailers and completely bypassing that section of the adventures. Trying to use the hook about Corwyn Jaffe? Yeah, my guys captured him and turned him into the Melvaunt authorities who were none too happy about him selling slaves without collecting taxes on the sale (hey, it's Melvaunt where slavery is legal, but the authorities don't like not getting their cut...)
The possibilities given are tracking down a thief (from where - they've been in Melvaunt and this is Hillsfar, almost 90 miles away across the Moonsea), seeking out stolen goods (from whom?), or seeking an alliance with the guild (for what?)
Other than getting away from Melvaunt to avoid the authorities, there is no real continuity in going from the Northern Moonsea section to the Southern Moonsea section of the adventures. Once in Hillsfar, the progression from rogue's hideout to red wizard garden to arena is straight-forward. Ok - now what? Why would they try to get to Mordak's Tower?
Likwise, the roadside shrine quest - who cares? It's close to Yulash and completely separated from any of the other quests, so there is no good reason for the PCs to even bother going there.
Moving on to the eastern and western moonsea sections, we get back to having some clear hooks to move the party along. There just isn't a lot of options to work with for the Hillsfar section.
As to the group - we've got a Paladin, Wizard, Rogue, and Ranger - all are good-aligned natural lycanthropes serving the Fangshields. I've managed to incorporate Return to the Keep on the Borderlands (Tarlech is trying to create perfectly-preserved undead because the Cult of the Dragon wants to figure out how to offer a better incentive to the dragons in the region) and Sons of Gruumsh (it'll turn out that even though Bremen Leiyraghon will still be the bad guy, he'll be acting on behalf of Delphaeryn Leiyraghon who was trying to get the blood of Iyrauroth (draconic orcs) to take over region). They just tried sneaking into Xul-Jarak and had to bravely run away this last session.
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