TomCosta
Forgotten Realms Designer
  
USA
992 Posts |
Posted - 01 Feb 2016 : 19:43:12
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Comments welcome. I looked at their 2E and 3E spell selection (and specialty priests as available) and the existing powers presented in the PH.
ALTERNATE DOMAIN: WANDERER IN THE STORM DOMAIN The Wanderer in the Storm domain is the domain of the trailblazers of Marthammor Duin the Watcher over Wanderers, dwarven god of adventurers, explorers, expatriates, travelers, and wanderers, guide and protecting those folk, and lightning.
Wanderer in the Storm Domain Spells Cleric Level Spells 1st longstrider, thunderwave 3rd pass without a trace, warding bond 5th call lightning, haste 7th death ward, freedom of movement 9th destructive wave, passwall
Acolyte of Nature As Nature Domain.
Bonus Proficiency As Nature Domain.
Channel Divinity: Destructive Wrath As Tempest Domain.
Weatherbreaker As Nature Domain’s Dampen Elements.
Divine Strike As Nature Domain’s Divine Strike, but can only deal extra lightning or thunder damage.
Wandering Winds As Tempest Domain’s Stormborn
It could also be used as a template for Shaundakul, as the Windwalker domain, with some spell replacement and other tweaks
Windwalker Domain Spells Cleric Level Spells 1st feather fall, shield 3rd gust of wind, warding bond 5th fly, wind wall 7th death ward, freedom of movement 9th control winds (Elemental Evil Player’s Companion), Rary’s telephathic bond (a.k.a. whispering wind)
Acolyte of Nature As Nature Domain.
Bonus Proficiency At 1st level, you gain proficiency with martial weapons.
Channel Divinity: Guided Strike As War Domain.
Weatherbreaker As Nature Domain’s Dampen Elements
Divine Strike As Nature Domain’s Divine Strike, but can only deal extra cold or lightning damage.
Ride the Winds As Tempest Domain’s Stormborn
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