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Irennan
Great Reader
    
Italy
3811 Posts |
Posted - 25 Oct 2015 : 16:26:41
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I tried looking up gods names in the Sword Coast Legends wiki, trying to see who gets referenced items. http://swordcoastlegends.wiki.fextralife.com
The wiki is basically empty, though, and many of the items that you listed are missing. However there are various referenced items. Eilistraee, Lolth and Lathander get cloaks dedicated to them, for example.
What kind of info do the deities entries list? Can you find in-game books that talk about cities, characters and so on (like in Baldur's Gate or Neverwinter Nights)?
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Mathematics is the art of giving the same name to different things. |
Edited by - Irennan on 25 Oct 2015 16:33:36 |
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Veritas
Learned Scribe
 
209 Posts |
Posted - 26 Oct 2015 : 05:25:36
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quote: Originally posted by Irennan
I tried looking up gods names in the Sword Coast Legends wiki, trying to see who gets referenced items. http://swordcoastlegends.wiki.fextralife.com
The wiki is basically empty, though, and many of the items that you listed are missing. However there are various referenced items. Eilistraee, Lolth and Lathander get cloaks dedicated to them, for example.
What kind of info do the deities entries list? Can you find in-game books that talk about cities, characters and so on (like in Baldur's Gate or Neverwinter Nights)?
Deity entry is very basic, with usually nothing more than a few short sentences spelling out what the deity is a deity of.
This game does not have books the way BG and NWN had books (that were crammed with lore vignettes). The books in this game are largely quest flavor, in that they may be journals relevant to a quest or are skill increase items. Even they have generally no more than a short paragraph or two of exposition. There is a puzzle in the game involving books but they (in my view) are generally uninteresting excerpts from a history of a knight's life (to retrieve a couple of his items that were hidden away).
This game isn't a trove of lore (even recycled lore). Items like Zzar, Elminster's Choice, god statues, Cormyrian and Netherese coins, etc are peppered throughout as mostly useless items to give the game something to recognizably tie it to the Realms. There are no detailed histories like BG or in NWN. The closest you will get is the fairly comprehensive liquor selection available by the bartenders, each of which has a sufficient description to identify what it is and where it is consumed.
The main campaign dispenses with lore to focus on the crisis at hand. With respect to that, there is scarcely any uncovering of history other than about the founding of the guild your character is a default member of.
Edit: There is an item that references in its description that the type of items are sold by Aurora's Whole Realms. I find that exciting. AWR is up there with my Costco membership :D |
Edited by - Veritas on 27 Oct 2015 14:54:59 |
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Irennan
Great Reader
    
Italy
3811 Posts |
Posted - 27 Oct 2015 : 21:33:17
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Thanks for the info. It's a shame that they didn't use the opportunity to enrich the game with some hidden lore nuggets, I really loved those book that you could find around in the NWN and BG games. They also made more curious about the FR as a world, even if I didn't actually get into it until a few years after I played the games. |
Mathematics is the art of giving the same name to different things. |
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Dargoth
Great Reader
    
Australia
4607 Posts |
Posted - 06 Nov 2015 : 20:29:53
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Everybodys favorite race will be playable on the 40th of November and Tieflings will be playable when the Rage of Demons expansion comes out
Halloween Update: "The Pumpkin Patch": October 30th
New "Liars' Night" themed area and placeables in the spirit of Halloween Cemetery DM location with over 35 new placeable objects and new player gear Screen nudge with mouse (toggled option) Players will now be able to move the camera by nudging the edges of the screen. The WASD keys and the middle mouse button will still work the way they currently do. Auto-heal at Adventurer's Camp When entering the adventurer's camp, the party will heal any damage previously taken. DM collect quests will display "x of x found" on the HUD Hotkey added to re-center camera on player Doubled the max length for DM quest conversation text Added the option to lock your cursor to the window Bug fixes
Community Pack 1: Week of November 9th
Companion-Specific Skill Trees Unlocked for Players Existing unique companion skill trees will become available to players Nature Set New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs. Ability Respec Characters wishing to forget their prior training will be able to do so. All character points will be refunded, allowing players to change builds or reselect their characters' abilities. Player Stash Players will be able to store additional items within their own personal stash. Skill Rolls Players will be able to use ability rolls that take their character's bonuses into account. For instance, characters will be able to specifically make a "Strength" roll and have their Strength modifier automatically added to the roll. Increased Number of Available Monster Abilities Custom creatures will have additional monster abilities available to them. Bug fixes and additional community feedback items as time allows
Community Pack 2: Week of November 30th
Address concerns with ninja looting in multi-player games New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities) DM-placeable visual effects (fire, smoke, etc.) Revisions and improvements to the rules for death, party wipe, and stabilize, including new options for players that want more challenge Village area and village-related placeable objects for DMs to use in their modules Ability to give ambient text to NPCs on select Ability for DMs to change the randomized interiors of every tile Lock/unlock locations on all quest states (give/update/complete) Bug fixes and additional community feedback items as time allows
Community Pack 3: December
Official introduction of mod support, including Tile based level editor Branching dialog editor Adjustable game systems, ex: round timer, loot tables, etc. Community facing development of these features to begin immediately Option to disable monster level scaling in DM campaigns Bug fixes and additional community feedback items as time allows
Rage of Demons: Coming Soon
Return to the Underdark in this all-new adventure taking place as part of D&D's "Rage of Demons" storyline, featuring the legendary outcast drow Drizzt Do'Urden and some of the deadliest enemies ever to terrify Faerűn. New Rage of Demons tile sets and placeable objects New playable race: Tieflings New creatures available for DMs New Playable class based on community input Allow player-created characters as companions in story mode Enable players to control their characters' movement with the WASD keys Bug fixes and additional community feedback items as time allows |
“I am the King of Rome, and above grammar”
Emperor Sigismund
"Its good to be the King!"
Mel Brooks |
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Wooly Rupert
Master of Mischief

    
USA
36891 Posts |
Posted - 06 Nov 2015 : 20:56:59
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quote: Originally posted by Dargoth
Everybodys favorite race will be playable on the 40th of November
Thirty days hath September, April, June, and November... Hmm, something's not right here...  |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
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Dargoth
Great Reader
    
Australia
4607 Posts |
Posted - 06 Nov 2015 : 21:20:45
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Dargoth
Everybodys favorite race will be playable on the 40th of November
Thirty days hath September, April, June, and November... Hmm, something's not right here... 
DMs progative
Its my Campaign and November will have as many days as I want it to have ! :-p |
“I am the King of Rome, and above grammar”
Emperor Sigismund
"Its good to be the King!"
Mel Brooks |
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Wooly Rupert
Master of Mischief

    
USA
36891 Posts |
Posted - 07 Nov 2015 : 05:11:24
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quote: Originally posted by Dargoth
quote: Originally posted by Wooly Rupert
quote: Originally posted by Dargoth
Everybodys favorite race will be playable on the 40th of November
Thirty days hath September, April, June, and November... Hmm, something's not right here... 
DMs progative
Its my Campaign and November will have as many days as I want it to have ! :-p

I accept this response, sir!  |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
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