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fish321
Acolyte

USA
34 Posts

Posted - 29 Aug 2015 :  01:15:22  Show Profile Send fish321 a Private Message  Reply with Quote  Delete Topic
http://blog.contv.com/new-dd-trailer-shows-drizzt-and-demons/?utm_source=socialmedia&utm_medium=link&utm_campaign=dnd

Thought some of you might enjoy this and I didn't see it posted anywhere. Forgive me if I'm wrong about either part but personally I got a bit excited :-D

Delwa
Master of Realmslore

USA
1271 Posts

Posted - 29 Aug 2015 :  16:49:54  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
No worries. It is an awesome trailer. We were talking about it a little over in the Rage of Demons / Out of the Abyss thread, if you want to pop over there, it's about page 3.
Adding to that, I like the mad, kinda Arkham / Batman feel I get from this. It reminds me of the kind of madness you might see the Joker or Scarecrow manifest.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 29 Aug 2015 :  17:00:27  Show Profile Send Markustay a Private Message  Reply with Quote
I already posted the link in the thread of the same subject.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  17:08:48  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I already posted the link in the thread of the same subject.

Yes, that was pointed out above.

I'm not sure I actually liked the trailer. There was only one trailer that I liked for a Wizards game, which was the video of Neverwinter with the undead mob advancing on the city. The rest of them just seem underwhelming to me. Maybe I'm just not as into the video games as I used to be. I honestly don't know.

Paladinic Ethos
Saint Joran Nobleheart
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 29 Aug 2015 :  17:17:59  Show Profile Send Markustay a Private Message  Reply with Quote
I liked the trailer, but I didn't like that it seemed to be 'all about Drizzt'.

On the other hand, it does make my summation of his importance to the IP in The Realms movie thread relevant.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Shadowsoul
Senior Scribe

Ireland
705 Posts

Posted - 29 Aug 2015 :  17:21:23  Show Profile Send Shadowsoul a Private Message  Reply with Quote
I'm surprised at how dated the special effects were. Warhammer and DC Online, even Neverwinter MMo had better cinematic graphics.

It really looks low budget.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  17:24:31  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I liked the trailer, but I didn't like that it seemed to be 'all about Drizzt'.

Yeah, I hated that, too. I'm really tired of that character...

Paladinic Ethos
Saint Joran Nobleheart

Edited by - Joran Nobleheart on 29 Aug 2015 17:24:55
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Irennan
Great Reader

Italy
3806 Posts

Posted - 29 Aug 2015 :  17:35:16  Show Profile Send Irennan a Private Message  Reply with Quote
The trailer was nice... I'm just bored of their stories. They're all the same, with some godlike evil suddenly coming out of the woodwork to destroy/conquer the world, and ''heroes'' having to save it for the 1265374732875th time. I wonder how long this will go on, before the devs and/or people get tired of the repetitivity and finally decide to do something else.

Mathematics is the art of giving the same name to different things.
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  17:47:16  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
quote:
Originally posted by Irennan

The trailer was nice... I'm just bored of their stories. They're all the same, with some godlike evil suddenly coming out of the woodwork to destroy/conquer the world, and ''heroes'' having to save it for the 1265374732875th time. I wonder how long this will go on, before the devs and/or people get tired of the repetitivity and finally decide to do something else.

Yes. Exactly.

I actually spoke with Mike Mearls at GenCon for a few minutes, and told him that people were getting sick of the big events going on in every storyline, and he smiled, nodded and told me he understood. I mentioned that modules like The Shattered Circle, The Haunted Halls of Eveningstar were classics that are remembered for a reason, and that they are legends, like White Plume, Tomb of Horrors, and Ravenloft that people speak about years later. The big events that are so commonplace as to be laughable - not so much. He grinned at me, looked at the guy with him who laughed and nodded back at Mike who looked at me and said, "We know. All I can say is wait. Just wait for it." They glanced at each other again and shared another laugh. I'm hoping that's a good sign. Along with what they did, how they acted, etc when I asked if Ravenloft was going to be coming back in 5E.

Paladinic Ethos
Saint Joran Nobleheart
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Eltheron
Senior Scribe

740 Posts

Posted - 29 Aug 2015 :  17:51:58  Show Profile Send Eltheron a Private Message  Reply with Quote
Here's what the trailer said to me: more Drizzt, more Underdark stuff, some demons doing random stuff, and "let's try and be edgy and spooky."

Honestly, the animation IS pretty dated and looked a bit cheap. The original Baldur's Gate 2 had this level of animation. It was great, for the time, but this is decades later.

In contrast, here's what the printed advertisements (Forbes especially) said to me: yeah, there will be demons and stuff, "madness" and "insanity" in their wacky/kooky forms, but rather than scary/terrifying moments it's going to have a huge portion of ridiculously silly jokes, goofy names for villains, and pure schlock moments.

What I missed from BOTH, other than the inclusion of Drizzt, is any indication of a feeling or tone of the Forgotten Realms.


"The very best possible post-fourteenth-century Realms lets down those who love the specific, detailed social, political and magical situation, with its thousands of characters, developed over forty years, and want to learn more about it; and those who'd be open to a new one with equal depth, which there just isn't time to re-produce; and those repelled, some past the point of no return, by the bad-taste-and-plausibility gap of things done to the world when its guardianship was less careful."
--Faraer

Edited by - Eltheron on 29 Aug 2015 17:53:33
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Irennan
Great Reader

Italy
3806 Posts

Posted - 29 Aug 2015 :  17:53:10  Show Profile Send Irennan a Private Message  Reply with Quote
@Joran Maybe. After all, we're getting a FRCS (sort of) out of the blue, and that's a pleasant surprise. I hope that there are more of the in store.

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 29 Aug 2015 17:53:38
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  18:05:06  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
quote:
Originally posted by Irennan

@Joran Maybe. After all, we're getting a FRCS (sort of) out of the blue, and that's a pleasant surprise. I hope that there are more of the in store.

I completely agree.

By the way, I actually heard a few older gamers at GenCon still talking about their characters that, years before, ventured into Castle Ravenloft. I was so incredibly envious...

Paladinic Ethos
Saint Joran Nobleheart
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Delwa
Master of Realmslore

USA
1271 Posts

Posted - 29 Aug 2015 :  19:12:40  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
I'll yeild to y'all on the quality of animation. I have no clue how to judge that. Like most art, I know when I think something is pretty, but I can't tell you why when it comes to balance, composition, etc.
I still liked it, and I am definitely in the "tired of Drizzt" camp. However, I understand that I'm not 100% of the FR fanbase, so I'll leave it at that.
I did enjoy the visuals, just as I still enjoy the BG animations. They give me something to really sink my imagination into and help me describe what I see in my head.
Oh, and Joran, thanks for that tidbit from Mearls. Maybe we'll see a revisit to Evenstar or something soon.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  19:57:07  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
It was my pleasure, Delwa! I'm sorry that I forgot to post that until now, but a lot of things were going on. I'm definitely hoping to see things more along those lines, or even Fighter's Challenge from 2E. It's a great deal more fun for me and my players than "saving the world again this year, with plenty of time still left to do it again" like they are favoring at present...

Paladinic Ethos
Saint Joran Nobleheart
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  20:05:30  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
You know, this just came to me - imagine that the heroes of Tyranny of Dragons are sitting in the Dripping Dagger, regailing their adventures to the taproom, when the table next to them starts talking about their adventures, which are more perilous and grand from their adventures in Elemental Evil. From out of nowhere, the third table there with them speak up about their experiences with Rage of Demons! Then it turns to who ended up being the bigger hero with the most important "I saved the world best from a bigger evil than you!"

Just a funny little scene to picture is all. ;-)

Paladinic Ethos
Saint Joran Nobleheart

Edited by - Joran Nobleheart on 29 Aug 2015 20:06:07
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Delwa
Master of Realmslore

USA
1271 Posts

Posted - 29 Aug 2015 :  20:21:23  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
quote:
Originally posted by Joran Nobleheart

You know, this just came to me - imagine that the heroes of Tyranny of Dragons are sitting in the Dripping Dagger, regailing their adventures to the taproom, when the table next to them starts talking about their adventures, which are more perilous and grand from their adventures in Elemental Evil. From out of nowhere, the third table there with them speak up about their experiences with Rage of Demons! Then it turns to who ended up being the bigger hero with the most important "I saved the world best from a bigger evil than you!"

Just a funny little scene to picture is all. ;-)


Could lead to a fun bar fight.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
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Irennan
Great Reader

Italy
3806 Posts

Posted - 29 Aug 2015 :  20:24:57  Show Profile Send Irennan a Private Message  Reply with Quote
Another thing that comes to mind is that Faerun, and especially the Sword Coast, where ALL the world ending threats seem to gather, must be a really depressing place to live in. On the bright side, there you can go from ''apprentice who can barely use magic to ignite a fire'' to ''terrific archmage'' in the span of like 6 months (seeing that a threat is defeated and a new one rises every other in-world year...)

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 29 Aug 2015 20:28:22
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  21:31:11  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
I agree with you both! Also, I'm wondering just how much the three adventures will be mentioned in the Sword Coast Adventurer's Guide. Any ideas gentlemen, or is there any information available that mentions them being spoken of in the book?

Paladinic Ethos
Saint Joran Nobleheart
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Irennan
Great Reader

Italy
3806 Posts

Posted - 29 Aug 2015 :  21:38:44  Show Profile Send Irennan a Private Message  Reply with Quote
I don't really that they will receive substantial mention. After all, they are supposed to end with the BBEG's defeat and everything returning to ''normality''. Maybe if the book will include a ''current clack'' section...

Mathematics is the art of giving the same name to different things.
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 29 Aug 2015 :  21:47:11  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
That's a good point. I didn't think about that, honestly. And yes, I hope it contains "current clack" also. Always interesting to see what's going on in the world...

Paladinic Ethos
Saint Joran Nobleheart
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 30 Aug 2015 :  04:00:58  Show Profile Send Dark Wizard a Private Message  Reply with Quote
D&D needs a open world style action adventure game with RPG elemnents using Drizzt as the main character, something in the scale of Assassin's Creed, Shadows of Mordor, or the latest Witcher. He fits the motif and is probably the property's best chance of breaking out to the mainstream.

Its probably somewhat unfair comparing the trailer to some of the best intro trailers for Triple A games in recent memory. Those games probably had an extra zero or two in their budgets compared to Sword Coast Legends and were aimed at an entirely different scale of market, even the Neverwinter MMO. This isn't even the trailer for Sword Coast Legends, this is primarily for a pen & paper product.

The Rage of Demons trailer still manages to look better than many comparable trailers and gave some of the big dogs a run for their money. It has been about a decade since the last truly memorable D&D video game. It takes a hit to re-establish the world in people's minds. This isn't meant for that, but is another building block to hopefully support the video game products Wizards has in their pipeline. At this point, the only way for the tabletop RPG side to be safe is to have a strong non-tabletop portion, be it video games, movies, or the like. Similar to how comicbooks became a secondary supporting media to their massive box office offshoots.
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George Krashos
Master of Realmslore

Australia
6666 Posts

Posted - 30 Aug 2015 :  04:06:08  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Joran Nobleheart

quote:
Originally posted by Irennan

The trailer was nice... I'm just bored of their stories. They're all the same, with some godlike evil suddenly coming out of the woodwork to destroy/conquer the world, and ''heroes'' having to save it for the 1265374732875th time. I wonder how long this will go on, before the devs and/or people get tired of the repetitivity and finally decide to do something else.

Yes. Exactly.

I actually spoke with Mike Mearls at GenCon for a few minutes, and told him that people were getting sick of the big events going on in every storyline, and he smiled, nodded and told me he understood. I mentioned that modules like The Shattered Circle, The Haunted Halls of Eveningstar were classics that are remembered for a reason, and that they are legends, like White Plume, Tomb of Horrors, and Ravenloft that people speak about years later. The big events that are so commonplace as to be laughable - not so much. He grinned at me, looked at the guy with him who laughed and nodded back at Mike who looked at me and said, "We know. All I can say is wait. Just wait for it." They glanced at each other again and shared another laugh. I'm hoping that's a good sign. Along with what they did, how they acted, etc when I asked if Ravenloft was going to be coming back in 5E.



What's the difference between "save the universe" adventures with a bit of FR lore tacked on, and smaller in scope "save the farmer's daughter" adventures with a bit of FR lore tacked on?

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Irennan
Great Reader

Italy
3806 Posts

Posted - 30 Aug 2015 :  14:20:12  Show Profile Send Irennan a Private Message  Reply with Quote
I'll try to answer your question.

1)What bothers me isn't just that the current adventures are of the ''save the world'' kind, it's the repetitivity. You get to save the world once, then twice, then thrice and so on. It gets boring. Mixing different kind of stories would introduce variety, appeal to a larger public, keep things fresh. ''Save the farmer's child'' is not the only alternative to ''save the world''. Right off the top of my mind, there can be political intrigue stories, exploration stories, plots revolving around people (or returned deities and their followers) rebuilding after all the cataclysms, and so on. You can even mix the various elements in a single story, without making it all about the n-th cliché villain that has come to ruin everyone's day for the lulz.

2)It's also a matter of content usability. It's hard to introduce a storyline that is about saving the world in a game, without making it about the new menace. Because when such a threat appears, not doing one's own best to stop it would be rather foolish. Different kind of plots are more easily and readily useful.

3)An adventure about saving the world can only end in one way, canonically speaking. That means that those stories won't advance the setting, won't add anything, and everything will return to the status quo after their end. If it were otherwise, the planet would become a wreck. Other kind of sotries can be used to actually introduce new lore, new plot hooks, to enrich the setting.

4)World-ending threats are all of sudden popping out every other in-world year (or every year), and all of them happen to want to wreck the Sword Coast. Honestly, this is ridiculous, it's extra cheesy and makes saving the world become an ordinary chore, rather than something dramatic. It removes the appeal of a serious menace: to the inhabitants of Faerun, hearing that someone wants to destroy the world must be like what hearing that it is going to rain is to us. Uber powerful beings also lose their charm: ''oh, what cosmic entity will try to burn us to ashes this year? Wanna bet?''

5)Villains should be less cliché. Give them actual purposes, not just gathering power and conquering the world for the sake of it, or -even worse- destroying everything, because man, that surely is a very smart thing to do. Many D&D villains just aren't compelling, they are walking tropes. I understand that this can't be if they use demons and the likes, so they should also use other kind of villains as well, while world-ending stories usually come with the first kind.

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 30 Aug 2015 14:25:02
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Gary Dallison
Great Reader

United Kingdom
6361 Posts

Posted - 30 Aug 2015 :  14:37:19  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I wonder was George's statement more a comment on the lack of lore we are receiving period, rather than which mediocre storyline is attached.

When what you want is lore, and what you receive is a single sentence of "lore" with a "save the world from XXX" adventure attached, what does it matter if they change the adventure to "solve the nobleman's murder", or "rescue a group of slaves from slavers", or "stop a group of monsters from wrecking a nearby settlement".

Doesn't matter what adventure they publish, I'm still not buying it, but apparently they don't want my money anymore.

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Irennan
Great Reader

Italy
3806 Posts

Posted - 30 Aug 2015 :  14:42:28  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

I wonder was George's statement more a comment on the lack of lore we are receiving period, rather than which mediocre storyline is attached.

When what you want is lore, and what you receive is a single sentence of "lore" with a "save the world from XXX" adventure attached, what does it matter if they change the adventure to "solve the nobleman's murder", or "rescue a group of slaves from slavers", or "stop a group of monsters from wrecking a nearby settlement".

Doesn't matter what adventure they publish, I'm still not buying it, but apparently they don't want my money anymore.




Oh, nevermind then. I misunderstood. I agree that when it comes to lore, there isn't really much (even if I heard that their elemental evil adventures included a settlement writeup). However, if I liked a story, its NPCs and found that it could be useful to my game, I would probably build it regardless. With ''save the world'' stories, that's never going to happen (unless they include abundant FR lore).

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 30 Aug 2015 14:43:10
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Gary Dallison
Great Reader

United Kingdom
6361 Posts

Posted - 30 Aug 2015 :  14:58:39  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Your point is just as valid, and I was only guessing at George's meaning. I have two reasons not to buy the product. One the lack of lore, two the repetitive stories that feel like they have been procedurally generated (i.e. put your hand in a bag and pick out the enemy that is trying to destroy the world this year).

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 30 Aug 2015 :  16:05:20  Show Profile Send Markustay a Private Message  Reply with Quote
First off, the guys left over there really aren't 'FR experts', and probably don't know enough to write highly-detailed adventures. Would you want someone who's not all that familiar with the setting writing more lore? Be careful what you wish for.

quote:
Originally posted by George Krashos

What's the difference between "save the universe" adventures with a bit of FR lore tacked on, and smaller in scope "save the farmer's daughter" adventures with a bit of FR lore tacked on?

From my point of view...

"Save the world" scenario - takes place all over Faerûn, or even just all over The North. We get two pages of lore covering that entire region.

"Save the farmer's daughter" scenario - takes place somewhere small, like in a single village, or maybe Loudwater Vale. We get two pages of lore.

See the difference? If we are getting the same amount of lore in a product (or series), then I would rather that lore be about a smaller geographic location. After awhile, all those 'small bits' will add up to a VERY detailed world, like Ed did in the Volo's Guides.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 30 Aug 2015 16:07:59
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Irennan
Great Reader

Italy
3806 Posts

Posted - 30 Aug 2015 :  16:12:59  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by Markustay

First off, the guys left over there really aren't 'FR experts', and probably don't know enough to write highly-detailed adventures. Would you want someone who's not all that familiar with the setting writing more lore? Be careful what you wish for.




Already happening. Not to diminish the ''Sword Coast Adventurer's Guide'' (I have hopes for it), but the book that can basically be considered the 5e FRCS doesn't even have Ed among its authors. He has only done unofficial consulting for it. At least Brian Cortijo had a hand in it.

Mathematics is the art of giving the same name to different things.
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Caladan Brood
Senior Scribe

Norway
410 Posts

Posted - 30 Aug 2015 :  20:50:00  Show Profile  Visit Caladan Brood's Homepage Send Caladan Brood a Private Message  Reply with Quote
Finally got to see the trailer. It was weird. Drizzt looked weird. The demons..I don't know what I'm supposed to think or feel.
The catchphrase "Dare to Descend" *is* catchy though.
And I agree with "Let's Save the World...Again".. it makes the Realms feel more like a Marvel kind of world than a faux medieval fantasy.
To each his own, I'm going to buy the stuff (already pre-ordered Sword Coast Legends), hoping that my support will result in more Realms stuff.
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Dargoth
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Australia
4607 Posts

Posted - 31 Aug 2015 :  00:38:37  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
I think some of you might be missing the point

Why are all the 5th ed modules save the world events?

Because they take the characters from levels 1 to 15 and by level 15 you'd be ready to face badass opponenets.

To answer Georges question whats the difference between rescueing the farmers daughter and saving the world?

The answer is scope

Rescueing the Farmers daughter might take a level 1 party to level 3

WOTC have decided to make self contained camapigns for 5ed (and persoanally Im not going to argue with that because otherwise we would be getting short 48-96 page modules products for a narrow field of levels)

and lets be honest the realms has had plenty of save the world modules, novels and and products over the last 25 years, hell First edition had a series of modules to stop Orcus from taking over Vaasa and Damera and ended with the Characters traveling to the abyss to kill orcus and then to the Nine hells to kill Tiamat

The 3 time of Troubles modules (The where stats for bane, Bhaal and Mykrul)

The rage of Dragons novels (A series of novels where the characters stopped Dragonkind from rampaging across Faerun)

Bauldurs gate 1 and 2 (Computer games that revolved around stopping an evil god from returning)

If your asking WOTC to make more "Mundane" (Read low levels modueles) then what your really asking for is shorter products and a return to the 1st edition style campaign where you bounced from Product to product until you finish the campaign at level 20


“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

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Irennan
Great Reader

Italy
3806 Posts

Posted - 31 Aug 2015 :  01:09:58  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by Dargoth

I think some of you might be missing the point

Why are all the 5th ed modules save the world events?

Because they take the characters from levels 1 to 15 and by level 15 you'd be ready to face badass opponenets.

To answer Georges question whats the difference between rescueing the farmers daughter and saving the world?

The answer is scope

Rescueing the Farmers daughter might take a level 1 party to level 3

WOTC have decided to make self contained camapigns for 5ed (and persoanally Im not going to argue with that because otherwise we would be getting short 48-96 page modules products for a narrow field of levels)




What about variety? That's the main point I tried to make. The Realms offer a huge variety of stories to be told, why must they all be about stopping BBEGs#12634667252 from conquering/destroying everything. What about trying to mix various kinds of stories/quests in those self-contained campaigns that you are talking about? Just to keep things fresh and to avoid repetitivity (and to make books more usable).

Also, I don't get why level 15 implies dealing with world destruction or whatever. If a group of characters reach high levels, they aren't automatically supposed to stop gods from destroying the worlds. As I said, that isn't the only kind of story that you can tell.

quote:
and lets be honest the realms has had plenty of save the world modules, novels and and products over the last 25 years, hell First edition had a series of modules to stop Orcus from taking over Vaasa and Damera and ended with the Characters traveling to the abyss to kill orcus and then to the Nine hells to kill Tiamat

The 3 time of Troubles modules (The where stats for bane, Bhaal and Mykrul)

The rage of Dragons novels (A series of novels where the characters stopped Dragonkind from rampaging across Faerun)

Bauldurs gate 1 and 2 (Computer games that revolved around stopping an evil god from returning)

If your asking WOTC to make more "Mundane" (Read low levels modueles) then what your really asking for is shorter products and a return to the 1st edition style campaign where you bounced from Product to product until you finish the campaign at level 20



If something was ''wrong'', so to speak, in the past, it doesn't mean that it has to continue. Besides, looking at what you listed, we have had what, 3-4 storylines over years of publishing and decades of in-world years (on a side note, the Baldur's Gate games didn't deal with world ending stuff. Heck Bhaal has just returned in the Sundering, and the world is still there).

Now we have this ''a world ending threat per year'' (or 2-3 storylines about saving the world per RW year) thing, which is rather ridiculous, if you look at it from an in-world perspective (especially if they all focus on the Sword Coast). It also leads to even more cheese, because every world ending threat is inevitably defeated by some band of random adventurers. It really breaks immersion, when you look at the setting.

Finally, modules are supposed to support people's games. They could be used as a campaign, but there are many players and DMs who don't like to run over a binary set by WotC's story. Also, some groups want to make their own stuff, and then take something from modules to enrich their game, if they wish. WotC received a lot of feedback about this and they have recognized that people *want* different kind of stories, so this is a rather shared sentiment over their customer base.

Mathematics is the art of giving the same name to different things.
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