Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 Kobolds in the Realms
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Taliesen
Acolyte

9 Posts

Posted - 12 Sep 2014 :  21:14:17  Show Profile Send Taliesen a Private Message  Reply with Quote  Delete Topic
I'm planning to start a new campaign this weekend, trying out the 5E rules with some friends. Since the new FR setting isn't out yet, and I want to run my own adventures rather than the line that's been released so far, we're going to go with a 2E/3E era setting, using the new rules. I'm gonna start them out in Waterdeep, in the Dock Ward, and for one reason or another this came up while I was planning things.

How would kobolds be viewed in the Realms? I remember ages ago the character Deekin from NWN, who seemed to be fairly well tolerated in a civilized area. How are kobolds canonically viewed, and would it make sense to have some running around the Docks, particularly in the more shady areas?

I'd considered an encounter with a kobold soothsayer in a darkened alleyway (Manysteps Alley, described by Volo and other sourcebooks), if they choose a certain path

Would this be plausible, or should I stick to the main races? I guess this raises the more general question of how monster races in peaceful settings might exist, particularly urban ones, in the Realms.

Kentinal
Great Reader

4692 Posts

Posted - 12 Sep 2014 :  21:26:02  Show Profile Send Kentinal a Private Message  Reply with Quote
Kobolds tend to be worst as vermin then goblins as I recall, though less feared then orcs.
Over the generations have changed a little or much concerning Kobolds. From a dog yelping humanoid they became Dragonkin. *shrugs*

There clearly are societies that will accept kobolds, though orcs and goblins only had in the past accepted as slaves.

Waterdeep might accept them as dock workers. Hey they might even have legal rights there.





"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
Go to Top of Page

Taliesen
Acolyte

9 Posts

Posted - 12 Sep 2014 :  21:31:43  Show Profile Send Taliesen a Private Message  Reply with Quote
It's by no means essential to the plot, I just thought it might be an interesting touch, to get across just how strange and rough life can be in the Docks.
Go to Top of Page

Delwa
Master of Realmslore

USA
1272 Posts

Posted - 12 Sep 2014 :  21:41:39  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
If you're allowing video game content, I believe Deekin became a shop owner in either Neverwinter or Waterdeep.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
Go to Top of Page

Taliesen
Acolyte

9 Posts

Posted - 12 Sep 2014 :  21:47:34  Show Profile Send Taliesen a Private Message  Reply with Quote
quote:
Originally posted by Delwa

If you're allowing video game content, I believe Deekin became a shop owner in either Neverwinter or Waterdeep.



I imagine we'll be using whatever fits and makes for interesting play. But the real question is, is something like that actually plausible in the proper Realms, or is it... creative license?
Go to Top of Page

Arcanus
Senior Scribe

485 Posts

Posted - 12 Sep 2014 :  23:04:29  Show Profile  Visit Arcanus's Homepage Send Arcanus a Private Message  Reply with Quote
quote:
Originally posted by Taliesen

quote:
Originally posted by Delwa

If you're allowing video game content, I believe Deekin became a shop owner in either Neverwinter or Waterdeep.



I imagine we'll be using whatever fits and makes for interesting play. But the real question is, is something like that actually plausible in the proper Realms, or is it... creative license?



It's the realms. ANYTHING is possible :-)
Go to Top of Page

xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 12 Sep 2014 :  23:42:21  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
quote:
Originally posted by Arcanus

It's the realms. ANYTHING is possible


This. I can definitely see kobold "wharf rats" in Dock Ward. The humans would try to take advantage of them, but those who push too far are soon found lying on their faces, covered with small knife holes. Kobolds running along the planks and ropes, scampering up the rigging to repair sails and paint the crow's nests, etc. There should be at least one tavern that's been strongarmed into allowing nonhumans... probably several of them. The food and drink at these places might shift a little... most dock fare is gross by refined standards, but a tavern frequented by kobold dock workers is in a class by itself. A peculiar type of ale, maybe made by gnomes nearby and not overly popular among them but happily sold in bulk to certain merchants who then take it to waterdeep. This ale is cheap because the ingredients can be easily grown in gardens, and it tastes like mud and smells like fresh rabbit droppings, but it's got a potent kick for small-size creatures. And then of course rat stew... lots of rats available for the shootin, just south of Waterdeep. A tavern that serves kobolds might be the only place in Dock Ward that always has tons of meat in every dish they serve, and sells it cheap, but it's obviously best not to ask where it comes from. Maybe a burnt building has been taken over by kobolds, who grabbed some half-rotten boards and banged up their own version of a boarding house, with a leaky roof and holes in the walls and 4 foot ceilings. The property owner who tries to evict them will likely be one of the bodies found laying in the mud.

Hope you have fun with whatever you decide to do.
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 13 Sep 2014 :  01:35:53  Show Profile Send Ayrik a Private Message  Reply with Quote
Kobolds are small, unintimidating, annoying, viewed as vermin, they growl and yelp like those little ankle-biting dogs. I think they were originally (I'm talking circa Gygax's little booklet pre-AD&D days) intended to serve as a sort of nemesis to halflings. PCs and NPCs alike view kobolds with scorn and derision, as pitifully abject little objects of comedy. The 2E PHBR10: Complete Book of Humanoids presented rules for generating kobold PCs, inferior to any other race in basically every measurable capacity, but possessing one uniquely special racial ability: the kobold will typically be utterly ignored in combat while adversaries will tend to focus their attacks against what they view as threatening targets. Says a lot.

The only thing kobolds have going for them is numbers. Alone, they are cowardly and weak and constantly fearful of the "big" races. In groups, they become bold and belligerent and bullying, especially if they have a strong (ie, non-kobold) leader or some magical trophy which makes them feel like they have an advantage. In vast hordes, where they possess overwhelming numbers, they actually become warlike and ferocious - alas, their not-at-all-cunning strategy is invariably some version of the "Kobold Wave" (which produces astounding losses).

Kobolds vs gnomes have strong racial antipathies towards each other, much as do dwarves vs orcs. Lone kobolds living in Waterdeep might be targeted by gnomish hostility (ranging from unreasonable arbitrary bylaw-violation fines to late-night vigilante burnings). Groups of kobolds living in Waterdeep might attract similar attention from groups of gnomes. Good opportunities to hook PCs into adventure, especially if you play on your players' anti-kobold expectations (and, let's be blunt with words here - their anti-kobold racism). Remember that kobolds are notoriously stupid, even dumber than orcs and goblins, but individual kobolds might possess remarkable intelligence and abilities.

[/Ayrik]

Edited by - Ayrik on 13 Sep 2014 01:40:57
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
11993 Posts

Posted - 13 Sep 2014 :  01:51:20  Show Profile Send sleyvas a Private Message  Reply with Quote
Yeah, I agree with Ayrik, I don't see kobolds being accepted in most areas, UNLESS they can be abused by the society. So, in societies where no self-respecting gnome community will take up residence, kobolds might prosper for their ability to manipulate small objects. Like gnomes, they do have a keen mind for traps, which might be manipulated to working in and repairing sewers in places like Calimshan (and the Calishites would probably consider themselves "elite" for accepting kobolds within their society). In places like Thay, I see them being accepted, but only as slave labor... who when they die can be used to feed their other humanoids... they probably let them breed and periodically send in troops to gather the adult population (and thus, the kobolds of Thay are probably less intelligent than kobolds of other areas of the realms who have adults to learn from). Young kobolds might be imported into areas infested with rats and other vermin to control the population.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Cards77
Senior Scribe

USA
747 Posts

Posted - 13 Sep 2014 :  02:34:33  Show Profile Send Cards77 a Private Message  Reply with Quote
quote:
Originally posted by Taliesen

I'm planning to start a new campaign this weekend, trying out the 5E rules with some friends. Since the new FR setting isn't out yet, and I want to run my own adventures rather than the line that's been released so far, we're going to go with a 2E/3E era setting, using the new rules. I'm gonna start them out in Waterdeep, in the Dock Ward, and for one reason or another this came up while I was planning things.

How would kobolds be viewed in the Realms? I remember ages ago the character Deekin from NWN, who seemed to be fairly well tolerated in a civilized area. How are kobolds canonically viewed, and would it make sense to have some running around the Docks, particularly in the more shady areas?

I'd considered an encounter with a kobold soothsayer in a darkened alleyway (Manysteps Alley, described by Volo and other sourcebooks), if they choose a certain path

Would this be plausible, or should I stick to the main races? I guess this raises the more general question of how monster races in peaceful settings might exist, particularly urban ones, in the Realms.



You might consider working in Mongrelmen. I could see them being totally viable in the Dock Ward. Opens up quite a few more possibilities than a kobold IMO. Could also be a playable race.
Go to Top of Page

The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 13 Sep 2014 :  04:24:50  Show Profile Send The Sage a Private Message  Reply with Quote
I seem to recall a little bit of info on how kobolds are/were active in the Realms [well, under, actually] in Drizzt Do'Urden's Guide to the Underdark.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 13 Sep 2014 :  04:45:39  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
In 3.5e, kobolds have the same average intelligence as humans. The arguments against having kobolds in Dock Ward are somewhat valid, except that this is Dock Ward we're talking about. There is no organized law enforcement. Anything that can survive here can thrive here. And kobolds can "dig in" (literally into the ground under the docks and behind buildings when necessary) and survive. Their likely-shorter lifespan means quick proliferation.

I'm not saying kobolds should be in Waterdeep. Just that they could.
Go to Top of Page

Roseweave
Learned Scribe

Ireland
212 Posts

Posted - 13 Sep 2014 :  05:34:11  Show Profile  Visit Roseweave's Homepage Send Roseweave a Private Message  Reply with Quote
In one of my fics, one of the characters is Dragonborn/Halfing and gets tetchy when you mistake her for a Kobold. There's a lot of weird kids in it.
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
11993 Posts

Posted - 13 Sep 2014 :  14:03:26  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Roseweave

In one of my fics, one of the characters is Dragonborn/Halfing and gets tetchy when you mistake her for a Kobold. There's a lot of weird kids in it.



The poor Halfling woman giving birth to that.....

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 13 Sep 2014 :  21:45:06  Show Profile Send Ayrik a Private Message  Reply with Quote
Kobolds and mongrelmen seem to fit similar underniches in human cities. Maybe throw in a meazel and perhaps a were-rat, form a small street gang, eh? Dock Ward almost invites some kind of semi-aquatic humanoid associations, too.

An idea would be for the disgusting little kobold to have a big buddy to toady up to, perhaps even a very big buddy like an half-ogre? The kobold could provide the "brains" in this symbiotic pairing. I'm almost imagining a hard-bargaining kobold loan-shark, lol.

Alternately, he could just be, say, a 7th level thief/beggar/scavenger sort with uncanny knowledge of the Dock Ward and an astonishing ability to hide from the world.

[/Ayrik]
Go to Top of Page

Roseweave
Learned Scribe

Ireland
212 Posts

Posted - 14 Sep 2014 :  03:58:16  Show Profile  Visit Roseweave's Homepage Send Roseweave a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by Roseweave

In one of my fics, one of the characters is Dragonborn/Halfing and gets tetchy when you mistake her for a Kobold. There's a lot of weird kids in it.



The poor Halfling woman giving birth to that.....



She's a harlot so she's had all sorts of things up there.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000