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farinal
Learned Scribe
 
Turkey
270 Posts |
Posted - 13 Aug 2014 : 03:05:04
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I got a group of deep gnomes, without a real home, wandering in UD. Any adventure ideas from published ones or just cool hooks?
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 13 Aug 2014 : 03:35:19
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Have you played the original Icewind Dale computer game? There was a significant portion of the later game which involved deep gnomes, and a few adventure ideas could be gleaned from that. [You can probably find walk-throughs and level descriptions online for those particular stages of the game.]
"Hin Nobody Knows" in DRAGON #269 offers some possibilities for deep gnome-based adventures, too.
You could probably use Neverwinter Nights: Hordes of the Underdark as a possible source as well, for ideas, as it includes a group of svirfneblin living in a community called Drearing's Deep. |
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Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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The Arcanamach
Master of Realmslore
   
1882 Posts |
Posted - 13 Aug 2014 : 12:13:25
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The Night Below boxed adventure. It was a 'generic' adventure but has a HUGE Realmsian feel to it.
I find the UD one of the easiest places to have adventures in. There is constant competition for resources so the threats are steady. You could make them really 'rough it' for awhile just trying to find food and water. There will be communities of critters spread throughout the UD as well, some to be avoided some that would be havens.
The UD is a great place for liches to live in private to continue their research as well.
They could be captured and turned into slaves by drow or illithids. The adventure, of course, is to escape with their hides intact. |
I have a dream that one day, all game worlds will exist as one. |
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Cards77
Senior Scribe
  
USA
747 Posts |
Posted - 13 Aug 2014 : 20:05:44
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quote: Originally posted by farinal
I got a group of deep gnomes, without a real home, wandering in UD. Any adventure ideas from published ones or just cool hooks?
What year are you playing in? Depending on if Blindenstone has been sacked by the drow or not, either way there are a hundred ways to go with that storyline.
Defending the city, scouting for defense of the city, scavenging what's left of the city, finding a place for a new settlement, ETC ETC |
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BEAST
Master of Realmslore
   
USA
1714 Posts |
Posted - 13 Aug 2014 : 20:51:19
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svirfneblin (singular), svirfnebli (plural).
Fellow CK scribe Kris the Grey's gaming group played out a campaign and wrote an account of a group of adventurers who attempted to stop the sacking of Blingdenstone in 1371 DR. It mixed canon events and a good-hearted desire to change history, with deep gnomes galore. Ask him for a copy!
I like the idea of continuing from there, with the gnomes essentially undergoing their own Deep Gnome Diaspora (or "scattering"). Most of the svirfnebli died or were enslaved by the drow (some possibly doing both--dying and being enslaved, as zombie gnomes). But a few hundred managed to escape in a few different groups, and to resettle in various surface settlements.
It might be fun to play a force that tried to defend the town of Blingdenstone, but failed, only to have the drow and their demons chasing them through the Underdark, virtually knowing that there was no possible way to win. It should give your DM opportunity to throw every possible problem your party's way, with impunity.
A couple years back, WOTC released the official game module Reclaiming Blingdenstone, which featured the gnomes' triumphant return to the ruined town, in anticipation of 4E.
Matron Yvonnel Baenre and Jarlaxle had an interesting conversation in the novel Siege of Darkness in which she basically said that the drow liked having the gnomes live so close by. The drow could use the svirfnebli as a scapegoat for various things and launch raids on them, and probably even wipe them out if the drow tried, but Baenre did not want to try. The gnomes made too convenient a neighbor/enemy. Thus, the drow enmity for the gnomes was, ironically, actually something of a farce.
Heck, Jarlaxle regularly held cordial meetings with the gnomes' chief spy, Councilor Firble, in the novel Exile.
So maybe you could come up with something based on that? Maybe juxtapose the official animosity between the races/communities against the reality of the political situation. Delve into the difficult situation that both settlements' leaders face when they lose warriors in the ongoing, on-again/off-again conflicts, all the while knowing that it really never had to be that way. They may find themselves in battle from time to time, but they're not really at war--and apparently, never were. |
"'You don't know my history,' he said dryly." --Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)
<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works"> |
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farinal
Learned Scribe
 
Turkey
270 Posts |
Posted - 15 Aug 2014 : 06:15:24
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Thanks for the replies everyone! We are playing at Underdales, near Deep Wastes. The group will probably try to claim a cavern as a home. |
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Eilserus
Master of Realmslore
   
USA
1446 Posts |
Posted - 15 Aug 2014 : 23:28:49
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You could probably adapt the Vault of Larin Karr for use. Dungeon Magazine #70 has The Kingdom of Ghouls too.
http://rpgcharacters.wordpress.com/
That link above has a ton of maps for use. |
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