Kentinal
Great Reader
    
4694 Posts |
Posted - 01 Jul 2014 : 19:29:53
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Profit from trade varies very much, the need of goods, the bargaining abilities. Also no true economy for D&D.
As to ships and caravans the answer is it varies for much the same reason, the trader needs to cover costs.
It has been reported the caravans can be in range of three to seven wagons with maybe four guards as out riders. Depending the trade route and level of danger the number of guards could be increased or two or more caravans agree to travel to together with pledge of mutual defense against dangers.
As to ships it depends on type of ship, a sailed craft might have a crew as small as ten sailors a galley tends to need at least 100 rowers, though even something small could be built that requires less crew. At a certain point making small the watercraft would no longer be considered a ship, instead a boat. A sail boat only needs a crew of one, a row boat only needs a crew of one.
As to specific question about Waterdeep to Luskan there can be no real answer, I repeat D&D does not back up economy in any believable way.
At beast all I can offer would be pay scales for guards, depending on Edition and Teamsters and Sailors. Clearly one of higher class level would expect higher pay, there again they can earn it better if trade attacked by bandits or pirates. Sailor pay of course much the same guideline applies. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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