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Neo2151
Learned Scribe
USA
113 Posts |
Posted - 19 Jun 2014 : 07:34:08
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Were rules for spell mantles ever created for 3.X? If so, where can I find them?
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"Come looking for me, and I will blast you to dust, and then lay waste to all your descendants, ancestors, and the realm you came from, every last tree and stone of it. Why? Well, it's what I usually do."
-Baerendra Riverhand on The Story of Spellfire |
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The Arcanamach
Master of Realmslore
1847 Posts |
Posted - 19 Jun 2014 : 08:19:02
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I know I've seen a 3.x version somewhere, perhaps Champions of Ruin? I'm sure someone will beat me to it but I'll look when I get home. |
I have a dream that one day, all game worlds will exist as one. |
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Neo2151
Learned Scribe
USA
113 Posts |
Posted - 19 Jun 2014 : 08:51:27
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I know there is a spell, Spellmantle, in the PGtF, but I could have sworn there was also a more permanent type (akin to a crafted item). |
"Come looking for me, and I will blast you to dust, and then lay waste to all your descendants, ancestors, and the realm you came from, every last tree and stone of it. Why? Well, it's what I usually do."
-Baerendra Riverhand on The Story of Spellfire |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 19 Jun 2014 : 12:05:34
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The best mantles can be found on my thread.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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The Arcanamach
Master of Realmslore
1847 Posts |
Posted - 19 Jun 2014 : 12:44:39
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The version I remember seeing was an epic spell converted from the 2e Mantle spell (it was 6th level spell in the Magister). I'm looking for it now... |
I have a dream that one day, all game worlds will exist as one. |
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sleyvas
Skilled Spell Strategist
USA
11825 Posts |
Posted - 19 Jun 2014 : 13:28:32
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spell mantles are covered in Lost Empires of Faerun (pg 112). It became a feat that built on the craft contingent spell feat.
In addition, I made several prestige classes for 3.5 that function around contingent magic. If you're interested in spell mantles, you should check out the mantle bearer prestige class. The requirements can be rather stiff, but for someone truly interested in magic that's either persistent or triggered, it combines the best of both worlds. Its versatility makes its strength, as it enables you to trigger contingent effect as immediate actions (so in response to an incoming spell), and it improves your resistance versus magic dispelling effects for your contingencies. Also, if you're into persistent spells, if you combine it with a few tricks that also remove metamagic cost, this can prove exceptionally useful (especially for mystic theurges <for the extra spells from cleric>, incantatrixes, and Halruaan elders) at the "archmage" levels by dropping the cost of a persistent spell from 6 add-on levels to just 3 or 4 if not less (and with a theurge, you can give up turn attempts with a certain feat for the spell levels).
The mantle bearer prestige class is a class for those who have done in-depth studies of magic extending and magic triggering effects. The mantle bearer has learned new ways to manipulate stored spells, such that they become harder to remove, easier to activate, and more flexible in their duration.
Prerequisites: persistent spell feat (PgtF pg 42) , spell mantle feat (LeoF pg 112), knowledge (arcana) 14, spellcraft 14,
lvl BAB For Ref Wil Special Spells per day/spells known 1st +0 +0 +0 +2 mantle resistance +1 level of existing
2nd +1 +0 +0 +3 magical artisan feat +1 level of existing (craft contingent spell)
3rd +1 +1 +1 +3 toggle spell +1 level of existing
4th +2 +1 +1 +4 improved mantle +1 level of existing resistance
5th +2 +1 +1 +4 metamagic reduction +1 level of existing (persistent spell)
6th +3 +2 +2 +5 immediate mantle +1 level of existing
7th +3 +2 +2 +5 improved toggle spell+1 level of existing
Alignment: Any Hit Dice: d4
Skill Points at each additional level: 2 + int modifier
Skills: The following skills are considered class skills for a Mantle Bearer: concentration, craft, decipher script, knowledge(all skills, taken individually), Profession, Spellcraft mantle resistance – with regards to dispel magic and similar magic removing effects, any contingent spells created with craft contingent spell have their DC increased by 2 as if the spell were cast at 2 spellcaster levels higher (up to the mantle bearer's maximum caster level) magical artisan feat (craft contingent spell)- The mantle bearer learns to craft contingent spells for less cost. The character gains the magical artisan feat (PgtF pg 41) as pertains to the craft contingent spell item creation feat for free toggle spell – The mantle bearer gains access to a new ability that can be applied to personal, fixed range, or touch range spells that are cast upon himself. The spell must be one that is dismissable. Spells of instantaneous duration cannot be affected by this ability, nor can spells whose effects are discharged. The spell to be affected must be of a level 3 levels below the maximum level spell that the mantle bearer can cast (maximum 5th lvl). This ability can be applied a certain number of times per day equal to half the class level of the mantle bearer (i.e. a 5th lvl mantle bearer can do so twice per day) and must be applied as the spell is cast. After metamagically modifying a spell with toggle spell, the mantle bearer is able to dismiss the spell before its duration is up, but instead of it dissipating he adds it to the mantle of contingent spells upon his person. However, the toggled spell has no contingent condition under which it will automatically activate, and the duration that has already been used is now lost. The mantle bearer can reactivate the spell later as a standard action to continue to use its duration, and may dismiss it multiple times throughout the day until its full duration is utilized. Note that antimagic field and similar magic dissipating effects cannot be combined with toggle spell. The toggled spell counts against the maximum number of contingent spells that a character can have via the craft contingent spell feat. If a toggled spell is not fully utilized within 24 hours of being initially cast, the spell dissipates harmlessly. Improved mantle resistance – with regards to dispel magic and similar magic removing effects, any contingent spells created with craft contingent spell have their DC increased by 5 as if the spell were cast at 5 spellcaster levels higher (up to the mantle bearer's maximum caster level) metamagic reduction (persistent spell) – when using the persistent spell metamagic feat, the number of spell levels that the spell must be raised is reduced by 1. Note, this does work with other methods of reducing metamagic cost (for instance, the adroit casting of Halruaan elders, improved metamagic by incantatrix, or various other feats or class abilities) immediate mantle – normally with the spell mantle feat, a character can activate a contingent spell as a standard action. Immediate mantle allows the mantle bearer to activate contingent spells created with the craft contingent spell feat as immediate actions. improved toggle spell – same as the earlier toggle spell, except that the character can activate the toggled spell after the initial casting as an immediate action and the maximum spell lvl that can be affected is 6th lvl. Note that antimagic field and similar magic dissipating effects cannot be combined with toggle spell.
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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sleyvas
Skilled Spell Strategist
USA
11825 Posts |
Posted - 19 Jun 2014 : 13:37:05
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Also, along a similar vein, the mystical disperser prestige class (this is more of a one-trick pony class though, but formidable). Its all about magic dispelling and protecting oneself from such.
http://forum.candlekeep.com/topic.asp?TOPIC_ID=5529
and the more versatile arcane transformist, which dovetails well with the mantle bearer. This class really gains its strength at the very end, when the person gains the ability to manipulate their own and other people's contingencies. However, even just a 2 level dip enables a person to read a person's contingent effects, then take a person's contingent effects and effectively turn them off. Doing so would of course require time spent studying the person, so its not just "pop in" and blam remove everyone's defenses... but for the subtle and patient caster (which anyone dealing with contingent effects should be), it can entirely change a duel.
http://forum.candlekeep.com/topic.asp?TOPIC_ID=5527 |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Neo2151
Learned Scribe
USA
113 Posts |
Posted - 19 Jun 2014 : 14:21:49
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I knew I wasn't crazy! Hah. Now I just wish I still had my Forgotten Empires. :( Oh well
Those are some pretty interesting things, btw. Thanks much for sharing. :) |
"Come looking for me, and I will blast you to dust, and then lay waste to all your descendants, ancestors, and the realm you came from, every last tree and stone of it. Why? Well, it's what I usually do."
-Baerendra Riverhand on The Story of Spellfire |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 20 Jun 2014 : 01:10:10
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Or, like I said, you can check out my thread where I presented a new epic spell seed "Mantle".
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
Edited by - George Krashos on 20 Jun 2014 01:11:17 |
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Razz
Senior Scribe
USA
749 Posts |
Posted - 24 Jun 2014 : 03:18:50
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I think you need to link that LOL |
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