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Mogu-sama
Acolyte
USA
9 Posts |
Posted - 18 Jun 2014 : 22:21:07
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Playing in Skullport, using the 2e sourcebook for most of the information. But some players are wondering about acquiring property in Skullport.
Is this a challenge for them to do? What would be appropriate for purchases? How easy could they forcefully take over a place?
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TBeholder
Great Reader
    
2511 Posts |
Posted - 18 Jun 2014 : 22:31:45
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quote: Originally posted by Mogu-sama
some players are wondering about acquiring property in Skullport.
Why not a nice fortified mansion on Avernus? Would be about as safe. 
quote: Is this a challenge for them to do?
May be. Delivering the money certainly should be. Or just moving around once everyone knows they're that rich. 
quote: What would be appropriate for purchases?
Almost anything at random. Typically, living and shop buildings of less than best quality, probably.
quote: How easy could they forcefully take over a place?
Not an option. The skulls won't like it. |
People never wonder How the world goes round -Helloween And even I make no pretense Of having more than common sense -R.W.Wood It's not good, Eric. It's a gazebo. -Ed Whitchurch |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 19 Jun 2014 : 01:20:43
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| Taking over a place depends entirely on what that "place" is. Trying to evict the priestesses of Lloth would take a major campaign, and would likely get nipped by the Skulls. Kicking someone out of a shack in Lower Port would just take a strong leg, and no one would care. Remember, the place is completely lawless, and as long as you don't make a scene, anything goes. And even if you do make a scene, sometimes the Skulls just don't seem to care, and don't put it down. |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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TBeholder
Great Reader
    
2511 Posts |
Posted - 19 Jun 2014 : 02:30:53
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Well, yeah. A lone goblin's shack isn't a big deal... but who needs it much as a property, rather than momentary control (ambush site, etc)? So, if the owners are those who can hold onto something and the risk of attracting the Skulls is proportional to the length of a conflict, generally the sum of "not worth the risk" and "not worth the bother" will exceed the value of any given property. IMHO.  |
People never wonder How the world goes round -Helloween And even I make no pretense Of having more than common sense -R.W.Wood It's not good, Eric. It's a gazebo. -Ed Whitchurch |
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Wooly Rupert
Master of Mischief

    
USA
36968 Posts |
Posted - 19 Jun 2014 : 05:26:36
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Well, first you find your local Century15 real estate broker... They're easy to find; they're the folks with the gold tabards over their chain mail.  |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 19 Jun 2014 : 12:33:47
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Century13, Wooly. We're not playing 4e here...  |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Delwa
Master of Realmslore
   
USA
1272 Posts |
Posted - 19 Jun 2014 : 13:54:35
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quote: Originally posted by Hoondatha
Century13, Wooly. We're not playing 4e here... 
And be sure to ask about foreclosures, I hear you can get some nice property for a steal. |
- Delwa Aunglor I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!
"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus |
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Cards77
Senior Scribe
  
USA
751 Posts |
Posted - 22 Jun 2014 : 14:40:28
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| I think if you can take a place by strenth that doesn't threaten the status quo (IE skulls) you can take whatever you can. |
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