Author |
Topic |
fourthmensch
Acolyte
USA
32 Posts |
Posted - 18 May 2004 : 10:15:29
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Ed,
Have I mentioned that this thread is fantastic? I know we keep saying it, but bears repeating: a great and hearty thanks to both you and Lady Hooded for all the fantastic stories and information that has been scribed into this scroll.
Onto the question: There is a tantalizing hint in Volo's Guide to the Dalelands that the lowest level of the Tower of the Rising Moon in Highmoon contains ancient secrets and powerful magic. I'm planning on sending my players down there in an upcoming game session, and I was wondering if you could tell me any more about what is down there. |
I want you to go home and ponder the meaning of the word subversive.
Gully Foyle is my name And Terra is my nation Deep space is my dwelling place The stars my destination. |
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Faraer
Great Reader
3308 Posts |
Posted - 18 May 2004 : 13:23:16
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I think I haven't done my 'don't say "fluff"' bit on this thread. Briefly: the term used to describe lore/background/world-and-story content is undescriptive (the material is substantial), ambiguous (understood differently by different people, and used in entirely different senses e.g. the REALMS-L keyword), derogatory (originating in a clearly disparaging context), and insulting to every author who ever wrote anything except RPG stats (and hence absurd and demeaning to everyone who uses the term). To those who use it because 'everyone else is': that's never a good reason to use bad language that makes communication harder and makes idiots out of people who use it. Everyone else is not, yet, but if they do it will normalize the rules-dominance of RPG sourcebooks as surely as anything.
...
True, half Manshoon's 3E writeup is stat block, half the description ('flavor text' in gameist newspeak) relates the Cloak & Dagger events but removes most of the clones, thus cancelling that plot's point. Maybe the battle gorget is what all the luchadores are wearing in Hillsfar. |
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BobROE
Learned Scribe
Canada
106 Posts |
Posted - 18 May 2004 : 14:01:37
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quote: Originally posted by The Hooded One
Proc, a few Watch notes to start on: Watch officers customarily address male citizens as “goodsirs,” except for persons they know to be Waterdhavian nobility (and every veteran Watch officer knows at least the heads and heirs of all Waterdhavian noble families on sight, plus the troublemakers), whom they call “gentlesirs.” Mixed-gender noble groups of people are “gentles.” Non-noble women are “goodwives” unless young, whereupon they become “goodlasses.” Young males are usually called “jacks” or “my jacks” (as in: “What befalls? Hold and deliver truth, my jacks!”) “Hold!” ( = ‘Freeze!’) and “Down arms!” ( = ‘Drop your weapons!’) and “Talk truth!” ( = ‘Answer me!’) are frequent Watch commands. I’ll get into addressing fellow officers and salutes properly later, but here’s just one: a salute made by a Watch officer that indicates respect for someone’s judgement, prowess at arms, or bravery is to draw oneself to attention, look at the person to be honoured, and while doing so, sharply rap the hilt of a sheathed weapon (usually belt dagger) with one closed fist. More anon, as I have time.
Since I'm running the game that Proc is playing in, I thought I'd add to the questions about the watch. How much do they get paid? |
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ericlboyd
Forgotten Realms Designer
USA
2067 Posts |
Posted - 18 May 2004 : 14:58:17
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Fourthmensch asked:
<<< Onto the question: There is a tantalizing hint in Volo's Guide to the Dalelands that the lowest level of the Tower of the Rising Moon in Highmoon contains ancient secrets and powerful magic. I'm planning on sending my players down there in an upcoming game session, and I was wondering if you could tell me any more about what is down there. >>>
I'm not Ed, but I can answer this in part. Some of which you seek can be found here: http://www.wizards.com/default.asp?x=dnd/we/20020529a
--Eric |
-- http://www.ericlboyd.com/dnd/ |
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Gerath Hoan
Learned Scribe
United Kingdom
152 Posts |
Posted - 18 May 2004 : 17:40:30
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My apologies Faraer, my time on the forums is as yet brief, and my use of terminolgy reflects that.
My use of the term "Fluff" was never meant in a negative light; as can be seen from my posts i'm actually in favour of a greater story/background content in my Wizards RPG products.
I'll watch how i use my language in future, so as not to misuse terms or cause offence. |
Knight of the Order of the Keen Eye - Granted by Ed Greenwood, 30th January 2005 |
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Faraer
Great Reader
3308 Posts |
Posted - 18 May 2004 : 18:20:40
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Hey, make up your own mind based on the arguments, some people think the term's OK. I'm not personally offended, I just think it's a nasty potential linguistic drift that's worth trying to stop. Some people do use 'fluff' who like it, while others use it with derogatory intent. (Compare the appropriation of 'dyke' by lesbians.) Apart from anything else, I don't like insular RPG jargon. And it's awkward to explain 'we actually like fluff, we're using it without the negative connotations inherent in the word' every time you use it talking to someone not embedded in that online 'gamer' culture... |
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Gerath Hoan
Learned Scribe
United Kingdom
152 Posts |
Posted - 18 May 2004 : 18:26:38
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To be perfectly honest i hadn't thought about the semantics of the whole thing, i simply assumed i'd be understood. Thanks for pointing the potential amiguities to me.
I will form my own opinion on the matter, but i think its best if i play things cautiously and use the terminology i can expect the most people to understand, so i'm taking on board your points with regards to what i post on this forum.
Apologies again, especially to any reader i may have confused. |
Knight of the Order of the Keen Eye - Granted by Ed Greenwood, 30th January 2005 |
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Faraer
Great Reader
3308 Posts |
Posted - 18 May 2004 : 18:45:45
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And Now, More About Rothéquote: Surface Rothé Bigger than their subterranean cousins, so-called “high” or “surface” rothé have longer legs, and hence are faster runners and more nimble rock climbers (move 12). They have heavier coats and their pelts are always suitable for use as clothing. Large herds of rothé roam near Mt. Ghaethluntar and the glaciers east and north of it (in the Moonsea North), and in the snowy wastes north of the Ice Mountains (in the Sword Coast North). When attacks from gnoll, flind, and orc bands grow too fierce, the rothé herds tend to move out onto the frozen, icy dunes of Anauroch (The Great Desert), drinking water melted with the heat of their muzzles. They eat windblown lichens and iceflowers. Iceflowers are harmless white plants of the arctic areas of Faerûn; they resemble sunflowers growing flat on the ground, with long, waxy dark green creeping arms and leaves. The presence of frozen ponds and sunny ridges cloaked with lichens and ground pines make the verges of Anauroch just north of ruined Ascore particularly hospitable to ranging rothé. In the wide-open dunes, rothé can freely wheel to scatter or charge, and few ground-based foes can stand against them.
Ghost Rothé These giant rothé are named for their white coats, their nocturnal gallops, and their ability to use jump and silence 15' radius once each per day as 2nd level casters; they can use both these powers in a single round. Many wayfarers in the North have been startled by a silent white rothé suddenly leaping over their campfire and galloping off into the night. Ghost rothé dwell only on the surface—but can be found in caverns opening onto the surface, and in meltwater tunnels beneath glaciers when the weather is fierce. They inhabit cold lands, such as tundra, alpine meadows, and ice deserts, and are a favorite food of remorhaz and polar bears.
Quick, what's the source? |
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Gerath Hoan
Learned Scribe
United Kingdom
152 Posts |
Posted - 18 May 2004 : 19:03:42
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I don't know if you're addressing me there or not, Faraer, but the source of that text is the FRCS, in the section adding new creatures to the game.
EDIT: Oops, my mistake. Much of the opening paragraphs would seem to be lifted from the 3e FRCS (or the FRCS lifts from them) but the rest of the info is new to me. |
Knight of the Order of the Keen Eye - Granted by Ed Greenwood, 30th January 2005 |
Edited by - Gerath Hoan on 18 May 2004 19:11:33 |
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Gerath Hoan
Learned Scribe
United Kingdom
152 Posts |
Posted - 18 May 2004 : 20:58:29
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Hi Ed,
Here's a new question for you, one that was sparked from discussion elsewhere on these boards.
With regards to Myrmeen Lhal - was she always a Ranger of Tymora in your Realms campaign? The reason we've been wondering about this is because in the 3rd Edition campaign setting she's listed as such, directly contradicting an earlier statement in the book that all Rangers MUST follow a nature deity. How do you see this problem? Is Myrmeen an exception in the Realms, or are there small numbers of other Rangers worshipping non-nature deities?
Also, for SirusBlack's sake, could you clarify for us what happened to Myrmeen's daughter? |
Knight of the Order of the Keen Eye - Granted by Ed Greenwood, 30th January 2005 |
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Faraer
Great Reader
3308 Posts |
Posted - 19 May 2004 : 00:52:58
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Not to you only; and that's the original text before being edited down for the FRCS... |
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SiriusBlack
Great Reader
USA
5517 Posts |
Posted - 19 May 2004 : 03:26:43
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quote: Originally posted by Gerath Hoan Also, for SirusBlack's sake, could you clarify for us what happened to Myrmeen's daughter?
And just to clarify further, SB means Krystin, the "daughter" that Myrmeen appears to adopt for all intents and purposes at the conclusion of The Nights Parade. I've never seen her mentioned in any other recent novel/sourcebook although one would expect to find her near Myrmeen's side given the above novel's conclusion. |
Edited by - SiriusBlack on 19 May 2004 03:27:52 |
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The Hooded One
Lady Herald of Realmslore
5056 Posts |
Posted - 19 May 2004 : 04:22:59
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Hello, scribes. Ed’s snowed under with Waterdeep and with wrestling with a new computer system just installed at the library (“My brain hurts!” he e-told me!), and snatched just time enough for this tidbit of Realmslore, re. how much the Watch get paid:
I’m sure Wizards folks will correct and update this for the 3.5 rules, but I’ve always applied this: 25 gp upon joining, plus free uniform, pair of boots, training, and (one) weapon. If dismissed without completing training, all must be returned except 12 gp. Thereafter: free room and board at assigned Watch barracks (bunk, small beer, simple fare, bath access, weapon-oil; need not be accepted, or can be taken up only on a casual “feel like it tonight” basis), plus 1 gp per day (active duty or not), plus 4 sp per patrol (normally only 1 patrol per day per Watch person, the day normally being divided into three slightly-overlapping shifts/patrols). Officers receive the same 1 gp rate, but 5 sp, 7 sp, or 1 gp per patrol, depending on rank. Free replacement uniform, boots, and additional weapon per year, others must be paid for out of salary (additional weapons and gear are often issued ‘for free’ out of armory lockups for patrol use, but must be returned or replaced). Watch found guilty of crimes or misbehaviour are often fined by the Watch as well as punished under law. Distinguished service often earns handsome retirement bonuses from the Lords (sometimes even outlying land or in-city buildings!).
So saith Ed. Useful, this. Mr. Schend? Mr. Boyd? Mr. Baker? How does this pay scale ‘square’ with current D&D rules? THO
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Dargoth
Great Reader
Australia
4607 Posts |
Posted - 19 May 2004 : 05:06:47
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Hooded one
From the Stonghold Builders guide page 42
The following professions get these amounts per month in wages
Guards get 6gp Cavalry get 12 gp Miltary officer 18gp Soldier 6gp
It costs the follwoing amount to arm men
Archer 88gp includes leathermail and arrows
Archer Horsemen 216gp includes light warhorse armour and weapons
Cavalry light 315 gp includes liht warhorse and armour for horse and rider and weapons
Heavy Cavalry 1292gp includes heavy warhorse, armour for horse and rider plus weapons
Light Infantry 72gp includes armour and weapons
Heavy infantry 222gp includes armour and weapons
Guard 167gp includes armour and weapons
Officer 237gp includes brestplate, large steal shield, longsword and dagger
Skirmisher 86gp oncludes armour, melee weapon and bow |
“I am the King of Rome, and above grammar”
Emperor Sigismund
"Its good to be the King!"
Mel Brooks |
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fourthmensch
Acolyte
USA
32 Posts |
Posted - 19 May 2004 : 08:42:55
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quote: Originally posted by ericlboyd: I'm not Ed, but I can answer this in part. Some of which you seek can be found here: http://www.wizards.com/default.asp?x=dnd/we/20020529a
--Eric
Thanks for the reference, Eric. I've been using the Leaves of Learning for some time now (Father Danali's a favorite of mine ), but didn't think to check that article. I'm assuming that you're referring to the lost passage between the Tower and the Leaves, as well as the rumor that Rhauntides' spell lore is hidden in the Tower dungeons. That gives me some interesting ideas... could I, perhaps, pick your brain for more specifics?
And, of course, if you would care to chime in, Ed, you'd be most welcome, and I'd be most thankful. |
I want you to go home and ponder the meaning of the word subversive.
Gully Foyle is my name And Terra is my nation Deep space is my dwelling place The stars my destination. |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 19 May 2004 : 08:57:01
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quote: Originally posted by Faraer
I think I haven't done my 'don't say "fluff"' bit on this thread. Briefly: the term used to describe lore/background/world-and-story content is undescriptive (the material is substantial), ambiguous (understood differently by different people, and used in entirely different senses e.g. the REALMS-L keyword), derogatory (originating in a clearly disparaging context), and insulting to every author who ever wrote anything except RPG stats (and hence absurd and demeaning to everyone who uses the term). To those who use it because 'everyone else is': that's never a good reason to use bad language that makes communication harder and makes idiots out of people who use it. Everyone else is not, yet, but if they do it will normalize the rules-dominance of RPG sourcebooks as surely as anything.
Well, if you come up with a substitute, I'll at least consider it. Of course, as an (unpublished) author who writes more than RPG stats, I have to say that I don't find it offensive.
But then, I learned the term here in Candlekeep, so that might make a teeny bit of difference. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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Faraer
Great Reader
3308 Posts |
Posted - 19 May 2004 : 14:39:45
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Well, all the several we used before, (Realms)lore chief among them.
Hey (Realmsian 'Ho'?), my copy of Elminster's Daughter arrived. |
Edited by - Faraer on 19 May 2004 15:33:01 |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 19 May 2004 : 20:31:32
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I hate to burden the great Ed with another query, especially when I still have one pending, but Steven Schend and I have run across a blip (possibly) in FR lore (it is possible Mr. Schend has already contacted you, but I chose to try this route).
(See this thread http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=2453)
In Mr. Schend's Lands of Intrigue the archmage Perendra Raslemtar (whose picture was features as the iconic archmage of the FRCS) is mentioned as Zaranda's Court Vizera. It is also mentioned that she and Zelphar Thann are engaged in an quiet affair.
Mr. Schend hoped they would have gotten married and be expecting a baby.
But in one of your early Elminster Speaks articles for the Wizards website (Perendra's Little Secret: http://www.wizards.com/dnd/article.asp?x=fr/fx20020109es) Elminster mentions her as a dead friend sorely missed.
Could you unravel this? Are they the same Perendra? Did Perendra get ressurrected, but this kept a secret? Or is she really dead?
Thanks.
EDIT: This has now been somewhat resolved, as it seems Mr. Schend has been able to talk to you, but I am still confused as to Elminster's wording in the article - saying how he "misses" Perendra - if she has been ressurrected. |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
Edited by - Sarelle on 21 May 2004 15:03:00 |
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Kuje
Great Reader
USA
7915 Posts |
Posted - 19 May 2004 : 21:20:31
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Here's a question for Ed that always seems to come up every so often.
Can elves worship (if a divine caster) or venerate (if not a divine caster but just a normal religious person) the human deities? Or can humans do the same with the Seldarine or the demihunan or the monstrous pantheons? Vice versa with the other demihumans, or humanoids, or goblinkin, etc.
So basically I guess I'm just wondering how closed off are the other pantheons to those who are not a member of those racial pantheons. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Gerath Hoan
Learned Scribe
United Kingdom
152 Posts |
Posted - 19 May 2004 : 22:23:59
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Hi Ed,
I'm not actually asking a new question here, just highlighting the question i made in an earlier post to make it clearer.
I read "A Glimpse of Manshoon" which was kindly posted on these forums... but as far as i could tell the information dated back to the old days of Manshoon's dominion of Zhentil Keep (circa the previous edition of the FRCS)... i was wondering if you could provide us with a brief update to some of that information (for the Manshoon still allied to the Zhentarim)... perhaps regarding current magical equipment, appearence and the nature as to his real agreement with Fzoul that returned him to fold of the Black Network? I found the mystery surrounding that to be very intriguing.
And what do you think of the current crop of illustrations of Manshoon? Which illustration (old or new) do you feel captures your vision of him the best? Do you see him as wearing the face enclosing battle gorget? |
Knight of the Order of the Keen Eye - Granted by Ed Greenwood, 30th January 2005 |
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The Hooded One
Lady Herald of Realmslore
5056 Posts |
Posted - 20 May 2004 : 15:53:16
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Hello, all. Ed’s whirlwind busy today (and was yesterday, too) with publicity-trip matters, family stuff, and pumping out more novel chapters, but he did hurl one very quick reply my way, to pass on to you all:
kuje31, pantheons aren’t closed off at all. Any mortal of any race can worship any deity (of course, portfolio interests, alignment, and upbringing makes some matchups of faith and person highly unlikely, and most of the unusual ones will be the result of an individual searching for the “right” calling, or ascribing an important life event’s outcome to the influence or direct action of a particular deity). That extends to divine casters, too … though it should be noted that some priesthoods won’t welcome unusual races.
So saith Ed. Must rush myself, now. Will return tomorrow, hopefully with more Ed replies. THO
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Myst
Acolyte
34 Posts |
Posted - 20 May 2004 : 16:07:22
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Hey I really hate to ask But I'm New so I'm entitled to newbie questions Who is THO I get that he/she is the Hooded One and that she/he is the one who delivers the word of Ed but who is she/he?? Humor the newb<<<<plz??? |
"The Cure to Ignorance is Knowledge"
-Aristotle- |
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Kuje
Great Reader
USA
7915 Posts |
Posted - 20 May 2004 : 16:14:50
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quote: Originally posted by Myst
Hey I really hate to ask But I'm New so I'm entitled to newbie questions Who is THO I get that he/she is the Hooded One and that she/he is the one who delivers the word of Ed but who is she/he?? Humor the newb<<<<plz???
She's one Ed's players whose character is a member of the Knights of Myth Drannor. No, she won't tell you which one and if you do figure it out she still won't say yea or nay. :)
Also thanks Ed and the Hooded One for answering all of our bombardment of questions. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Myst
Acolyte
34 Posts |
Posted - 20 May 2004 : 16:53:34
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Thx Kuje |
"The Cure to Ignorance is Knowledge"
-Aristotle- |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
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Karth
Seeker
USA
81 Posts |
Posted - 20 May 2004 : 19:35:52
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I still think her tag should read:
The Hooded One A Right Glim Spurnarmor, Leaving All The Lads Rivvim...
But hey, I freely admit to being a tad screwloose, myself. ;)
-Karth |
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Proc
Acolyte
Canada
32 Posts |
Posted - 21 May 2004 : 03:50:16
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This is just a general comment thrown in...
I went to Ed's book signing/reading for Elminster's Daughter here in Toronto a few hours ago, and I had a great time. He did a reading from Elminster's Daughter, complete with different voices for the different characters and some actions. (I think the image of him gyrating his hips will stay with me a while...)As Homer Simpson once said: "Great teeth, good smell, class act all around."
Anyway, most importantly, I was able to thank him in person for the time he takes to answer questions here on Candlekeep.
Interestingly enough, one of the people at the reading asked him (after Ed had gone on to describe his reading, writing and working habits) if he ever slept... |
"May the forces of evil become confused on the way to your house." - George Carlin |
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SiriusBlack
Great Reader
USA
5517 Posts |
Posted - 21 May 2004 : 04:42:36
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quote: Originally posted by Proc Anyway, most importantly, I was able to thank him in person for the time he takes to answer questions here on Candlekeep.
Good job and thank you for sharing your story about the book signing.
quote:
Interestingly enough, one of the people at the reading asked him (after Ed had gone on to describe his reading, writing and working habits) if he ever slept...
And what was his answer? |
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Kuje
Great Reader
USA
7915 Posts |
Posted - 21 May 2004 : 06:30:34
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quote: Originally posted by Proc
This is just a general comment thrown in...
I went to Ed's book signing/reading for Elminster's Daughter here in Toronto a few hours ago, and I had a great time. He did a reading from Elminster's Daughter, complete with different voices for the different characters and some actions. (I think the image of him gyrating his hips will stay with me a while...)As Homer Simpson once said: "Great teeth, good smell, class act all around."
Anyway, most importantly, I was able to thank him in person for the time he takes to answer questions here on Candlekeep.
Interestingly enough, one of the people at the reading asked him (after Ed had gone on to describe his reading, writing and working habits) if he ever slept...
Just made it home from there myself. Gods a 6+ hr drive is way to much to do in one day. BUT THANK YOU ED for the wonderful hour and 45 mins or so. It was a blast finally meeting you. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Dargoth
Great Reader
Australia
4607 Posts |
Posted - 21 May 2004 : 07:20:21
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Ive got a Question/Favour for Ed
A while ago one of the posters on the WOTC board created a compiled list (I believe it BobRoe) which had temples for all the gods and whcih towns and cities there in, it was basicly an expanded version of the list in the back of Powers and Pantheons.
I was wondering if you could add any churches that where missing from the list that you knew of?
Below is the list
Temples
Akadi
First Shrine of the Queen of Air (Ruins of Blaskaktar)
Auril
Icedawn’s House (South of Neshkel) The House of Auril’s Breath (Glister) The Towers of Fury (Calimport) The Winter Palace (Luskan)
Azuth
House of the High Hand (Berdusk) The Dukar’s Hand (Myth Nantar) The First Chosen’s Hall (Almraiven) The Hand of Azuth (Yhep) The House of the Burning Hands (Innarlith) The House of the High One (Saerloon) The House of the High One Ascendent (Mountains near Lhair) The Sorcerer’s Hand (Calimport) The Spell-Lord’s House (Calimport) The Tower of Mysteries (Mulmaster)
Bane
The Black Lord’s Alter (Mulmaster) House of the Black Lord (Amruthar) Black Lords cloak (Mourktar)
Beshaba
Spires Against the Stars (North of Saradush) The Deep House of Doom (Suldolphor) The Tycharradah (Calimport)
Chauntea
Aurensahldah (Calimport) Chauntea’s Cradle (Crimmor) Goldenfields (North-East of Waterdeep) Harvest House (Central Amn) Harvest House (Daggerford) Harvest House (Near Esmeltaran) Julkoun’s Old Mill (Julkoun) Lastholme (Hillsfar) The Abbey of the Golden Sheaf (Mistledale) The Bounty of the Goddess (Archenbridge) The Bounty of the Goddess (Voonlar) The Glade of Life (High Forest) The Golden Bowl of the Goddess (Iriaebar) The Harvest Alter (Arabel) The Harvest Table (Ashabenford) The High Harvest Home (Elturel) The House of Bountiful Harvest (Raven’s Bluff) The House of Plenty (Shadowdale) The Lady’s Sheaves (Saelmur) The Lastholme (Hillsfar) The Scattered Seeds (Tegal’s Mark) The Temple of the Harvest Moon (Velarsburg) The Green Lady’s Keep (Velprintalar) House of Bhalla (Immilmar)
Cyric
Darkhold (Darkhold) Fist of the Future (Hill’s Edge) Mountain of Skulls (north of Athkatla) The Black Lord’s Alter (Mulmaster) The Dark God Reformed (Voonlar) The Dark Redoubt (South of Trollford) The Dark Sun (Llorkh) The Minarets Muzhadahr (Calimport) The Twin Towers of the Eternal Eclipse (Small Teeth Mountains) Twilight Hall (Zhentil Keep)
Deneir
Candlekeep (Candlekeep) The Masters Libary (Earthfast Mountain) Soaring Spirit (Snowflake Mountains) The Gallery Majesta (Calimport) The Hallowed House of Higher Achievement (Selgaunt) The House of the Tablets (Yhaunn) The Inner Chamber (Berdusk) The Scholar’s Priory (Calimport) The Silent Room (Suzail) Twilight Hall (Berdusk)
Eldath
Duskwood Dell (Amn, east of Eshpurta) Elah’zad (Anauroch) Silent Hall (Iriaebor) The Emerald Grove (Myth Nantar) The Glade of Life (High Forest)
Gond
Candlekeep (Candlekeep) High Holy Crafthouse of Inspiration (Illul in Lantan) The Bright Anvil (Yeshpek) The Consecrate (Suldolphor) The High House of the Wonderful Wheel (Ordulin) The High House of Wonder (Baldur’s Gate) The House of Cogs and Hammers (Tulmon) The House of Gond (Essembra) The House of Hands (Elversult) The House of Inspired Hand (Waterdeep) The House of Skilled Hands (Tantras) The House of the Wheel (Westgate) The House of the Wonderbringer (Tilverton) The House of Wonders (Urmlaspyr) The Purple Portals (Melvaunt) The Turning Wheel (Raven’s Bluff)
Grumbar
Helm
Alter of Shields (Tilverton) Guardian Hall (Saelmur) Helm’s Hold (Southwest of Neverwinter) Helm’s Shieldhall (Elturel) House of the Guardian (Hluthvar) Minarets Guardant (Calimport) Sentinel Rock (Espar) The Citadel of Protection (Raven’s Bluff) The Gauntlet Gaurdant (Calimport) The Guardian’s Post (Yhep) The Hall of Vigilance (Sundabar) The Home of the Stalwarts (Valen) The House Invincible (Silverymoon) The Keep of Vigilance (Everlund) The Noble Hand (Tsurlagol) The Ready House of the Right Strong Hand (Berdusk) The Shieldhall (Elturel) The Temple of the Vigilant Guard (Iljak) The Watchful Shield (Baldur’s Gate) Tower of the Eye (Procampur)
Ibrandul
Dark Gateway (Waterdeep) Deep Temple of the Dark Hope (Beneath Waterdeep) The Protector’s House (Memnon)
Ilmater
Barakmordin (West of Saradush) Cloister of St. Ramedar (North-East of Zazesspur) Convent of St. Raynda (Tethyr) Hall of the Arch (Suldolphor) House of St Liwan’s Blessings (Calimshan) House of the Bound Hands (Calimport) House of the Broken God (Keltar) Monastery of St Fanal (Alimir Mountains, Calimshan) Monastery of the Yellow Rose (Earthspur Mountains) Seminary of St Ihrvyn (Calimshan) Shrine of the Suffering (Baldur’s Gate) St Taril’s (or St. Kealn’s) Monastery (Calimshan) St Wityn’s Hospice (Alimir Mountains, Calimshan) St. Dobla’s Abbey (Marching Mountains, Calimshan) St. Faelar’s Cloisters (Marching Mountains, Calimshan) St. Noradnar’s Hermitage (Calim Desert, Calimshan) St. Saril’s Priory (Calimshan) Temple of Bound Hands (Saelmur) The Bloody Sash (Yeshpek) The Friary of St Amahl (Calim Desert, Calimshan) The Hospice of St. Mariam (Forest of Mir, Calimshan) The House of Ilmater (Westgate) The House of Tears (Zazesspur) The House of the Broken God (Keltar) The House of the Suffering God (Asbravn) The Monastery of St. Aban (Forest of Mir, Calimshan) The Palace of Justice, Duty, and Sufferance (Nagarr) The Rack of Glory (Yhaunn) The School of St. Rucir (Marching Mountains, Calimshan) The Shine of St. Asref (Calimport) The Towers of Willful Suffering (Eshpurta)
Istishia
Castle of the Dancing Dolphin (Trackless Sea) Palace of the Cresting Winds (Calimport) The Amphitheater of Tasryn (Almraiven)
Iyachtu Xvim
Heart of the Hand (Under the ruins of Zhentil Keep) House of Iyachtu Xvim (Bexantur) The Vihaddah Semohl (Calimport)
Kelemvor
Skullspire (Tulmon) The Darkness Passing (Calimport) The Sahalarka (Calimport) Tower of Skulls (Ormath)
Kossuth
Flaming Brazier (Bezantur) The Imperious Flame (Calimport) The Temple of Fireyes (Schamedar)
Lathander
House of the Holy Dawn (Calimport) Lathander’s Light (Dagger Falls) Lathander’s Open Hand (Hap) Moonglow Tower (Daggerford) Morningdawn Hall (Shadowdale) Morningmist Hall (Marsember) Morningstar Haven (Westgate) Morningstone House (Asbravn) Rhyester’s Matins (Silverymoon) Roseportal House (Berdusk) Shrine of Rising Sun (Saelmur) The Dawn Belltowers (Calimport) The Dawn Tower (Ordulin) The Dawnspire (Myth Drannor) The Dome of Rose (Athkatla) The Glory of the Morning (Archenbridge) The Halls of the Morning Light (Raven’s Bluff) The Healing House of Lathander (Scornubel) The Hospice of Deadsnows (Mount Sabras in the Nether Mountain) The House of Morning (Feather Falls) The House of the Holy Light (Voonlar) The House of the Morning (Eveningstar) The Morning Halls (Tantras) The Morning Watchtower (Deadsnows) The Rose Alter (Tilverton) The Rose Portal (Baldur’s Gate) The Rose-Crowned Tower (Suldolphor) The Shrine to Dawn (Nagarr) The Song of the Morning (Beregost) The Spires of the Morning (Waterdeep) The Temple of the Morninglord (Ankhapur) The Tower of the Morn (Elversult) The Tower of the Morning (Telpir)
Lliira
A House of Joy (Asbravn) Aurensahldah (Calimport) Palace of Holy Festivals (Selgaunt) Starrevel House (Berdusk) The Cascade of Coins (Innarlith) The Cry of Joy (Hill’s Edge) The Hall of Seccess (Procampur) The Halls of Laughter (Melvaunt) The High Hallowed Festival Hall (Yhaunn) The House of Happiness (Hillsfar) The Sounds of Joy (Waymoot) The Theater of Joy (Crimmor)
Loviatar
Black Spires of the Maiden (Vale of Wailing Women, Amn) Painbliss Hall (Westgate) The Fall of Stars (Harrowdale Town) The High House of Hurting (Mulmaster) The House of Nine Blessings (Calimport) The House of the Lash (Harrowdale Town) The House of the Scarlet Hooks (Calaunt) The Palace of Sweet Pain (Zhentil Keep) The Resting Place of the Whip (Melvaunt) The Tower of Seven Woes (Skullport)
Malar
Claw Hollow (Moonwood) Deep Hunting Grounds (Undermountian, beneath Waterdeep) The Divine Den (Bezentil) The Lodge of the Great Hunt (Zhentil Keep) The Towers of Fury (Calimport) The Wyvernstones of Hullack (Cormyr)
Mask
Telamuzhidah (Calimport) The House of Spires and Shadows (Westgate) The House of the Master’s Shadow (Telfamm) The Rogue Redeemed (Proskur) House of the Master’s Shadow (Uthmere)
Mielikki
Deep Glade (Tall Trees) Evergreen Hall (Everlund) Falls of the Tumbling Stars (West of Lake Sember) Mielikki’s Glade (Silverymoon) Rangers’ Refuge (Brost) The Glade of Life (High Forest) The Green Door (Essembra) The Halls of the Unicorn (Elventree) The Lady’s Grove (Sundabar) The Lady’s Hands (Waterdeep) The Unicorn Run (Mornbryn’s Shield)
Milil
Arbalest’s House (Athkatla) Candlekeep (Candlekeep) Descantor (Myth Nantar) Evensong Tower (Berdusk) Temple of Good Cheer (Waterdeep) The Halls of Inspiration (Silverymoon) The Happy House of Splendor and Song (Tantras) The House of Song (Selgaunt) The Scholar’s Priory (Calimport) The Theater of Joy (Crimmor)
Mystra
House of Mysteries (East of Elventree) Sevesheltor (Myth Nantar) The Halls of Mystery (Raven’s Bluff) The House of Mysteries (Nagarr) The House of Mystra (Harrowdale Town) The House of Wonder (Waterdeep) The Tower of Balance (Silverymoon) The Tower of Mysteries (Saerloon) Witches’ Hall (Immilmar)
Oghma
Candlekeep (Candlekeep) Domes of Reason (Procampur) House on Many Tomes (west of Songhal) Leaves of Learning (Highmoon) Nualorminoalh (Calimport) Pursuers of Pure Knowledge (Mintar) Scrivener’s Harbor (Myth Nantar) The Font of Knowledge (Waterdeep) The Halls of Inspiration (Silverymoon) The House of Knowledge (Neverwinter) The House of the Singing Harp (Harrowdale Town) The Leaves of Learning (Highmoon) The Library of Curna (Curna Mountains) The Library of the Binder (Saelmur) The Sanctum of the Scroll (Selgaunt) The Scholar’s Priory (Calimport) The Seat of Lore (Berdusk) The Stone Unturned (Iltkazar) The Unrolling Scroll (Baldur’s Gate) Tower of Thought (Selgaunt)
Selune
Lighthouse of the Moon (Calimport) Moonhall (Athakatla) Moonmaiden’s Hall (Murann) Moonrise House (Greatgaunt) Moonshadow Hall (Yhaunn) The High Alter of the Moon (Iriaebar) The House of Moonlight (Tantras) The House of the Lady (Immersea) The House of the Moon (Thentia) The House of the Moon (Waterdeep) The Moonflame (Raven’s Bluff) The Moonsilver House (Calaunt) The Moonwater (Ylraphon) The Protector’s House (Memnon) The Rising Moon (Tsurlagol) The Temple of Silver Stars (Silverymoon) The Temple of the Half-moon (Elmwood) The House of the Four Moons (Velprintalar)
Shar
The Cult of the Shadow (Tsurlagol) The Dark Embrace (Small Teeth Mountains) The Darkhouse (Saerloon) The Hall of Shadows (Shade) The Temple of Old Night (Calimport)
Shaundakul
Lanthalas’s Requiem (West of the Stonebolt Trail) The Protector’s House (Memnon) The Wind-Rider’s Way (Calimport)
Silvanus
God’s Grove (Wheloon) Green Alter (Tilverton) House of Silvanus (Ilighon) Lyon’s Oak (South of the River Icehilt) Oakengrove Abbey (Mistledale) Oakfather’s Glen (Brost) Old Oak Dell (Forest of Tethir) Scared Grove of Silvanus (Grunwald) The Forestfather’s Grove (Hill’s Edge) The Golden Grove (Memnon) The Oak House (Quaervarr) The Shrines of Nature (Waterdeep) The Silverglen (Silvermoon)
Sune
Dawndancer House (Silverymoon) Firehair Hall (Riatavin) Firehair’s House (Selgaunt) Flame Stone (West of Drawn Swords) House of Firehair (Daerlun) The Consecrate (Suldolphor) The House of Firehair (Daerlun) The House of Revels (Ordulin) The Temple of Beauty (Waterdeep) The Theater of Joy (Crimmor)
Talona
House of Night’s Embrace (Tashluta) Plague Rats (Rat Hills, Waterdeep) Plague-Mother’s Children (Chondath) Ruins of Castle Trinity (Snowflake Mountains) The Place of Waiting Death (Westgate)
Talos
Lightning’s Tower (Calimport) Stormhaven House (Urmlaspyr) The Gulf of Storms (North-East of Eshpurta) The House of Winds (Westgate) The Plaza of Divine Truth (Calimport) The Towers of Fury (Calimport)
Tempus
Battle Chapel (Highcastle) Battlehall (Zhentil Keep) Gloryhall (Halfhap) Hall of Warriors (Luskan) High House of Swords and Banners (Ormpetarr) Spear Rock (Wyvernhunt) Swordpoint Shrine (Essembra) Swordspoint Hall (Berdusk) The Abbey of the Sword (Battledale) The Arms House (Calimport) The Beacon of Battle (Calimport) The Hand that Swings the Sword (Elturel) The High Hall of Swords (Mulmaster) The House of Glory (Tantras) The House of Heroes (Waterdeep) The House of Swords (Glister) The House of the Helm (Voonlar) The House of War (Raven’s Bluff) The Old Sharp Sword (Hill’s Edge) The Shine of Crossed Swords (Scardale) The Shrine of Swords (Archenbridge) The Table of the Sword (Daggerford) The Towers of the Vengeful Hand (Eshpurta) The Vault of Swords (Hillsfar)
Torm
Citadel of the Rampant Eagle (Eagle Peak) Halls of Justice (Neverwinter) House of Duty (Halfhap) House of the Hand (Procampur) Temple of Torm’s Coming (Tantras) The Hall of Everlasting Justice (Sundabar) The House of the Hand (Procampur) The Palace of Justice, Duty, and Sufferance (Nagarr) The Shrine of Duty (Saelmur)
Tymora
Fairfortune Hall (Daggerford) Fortune Hall (Silverymoon) Fortuneboon Hall (Westgate) Lady Luck’s Lending House (Athkatla) Lodge of Luck (Halfhap) Luck House (Ordulin) The Coinstacks (Keczulla) The Gates of Good Fortune (Mulmaster) The Hall of Luck (Glister) The Hall of Luck (Raven’s Bluff) The Hall of Luck (Urmlaspyr) The Halls of Fortune (Calimport) The Hand of Chance (Tilverton) The Happy Halls of Fortuitous Happenstance (Yartar) The House of Hope (Tantras) The House of the Lady (Shadowdale) The Lady of Good Fortune (Harrowdale Town) The Lady’s Hall (Baldur’s Gate) The Lady’s Happy Hall (Procampur) The Lady’s House (Arabel) The Ladysluck Tower (Yhaunn) The Lap of Luck (Scardale) The Sheltering Hand (Waymoot) The Tower of Luck (Waterdeep) The Towers of Good Fortune (Suzail) Tymora’s Holy Hall of Good Fortune and Casino (Zhentil Keep)
Tyr
Abbey of the Blinding Truth [1372] (Westgate) Hand of Justice (Grunwald) House of Tyr’s Hand (Milvarune) Pantheist Temple of Tyr (Rock of Bral, Tears of Selune) The Abbey of the Just Hammer (Tasseldale) The Fortress Faithful (South-West of Zazesspur) The Hall of Everlasting Justice (Sundabar) The Hall of High Justice (Saelmur) The Hall of Justice (Neverwinter) The Halls of Justice (Waterdeep) The Kiss of the Lady (Hill’s Edge) The Measure House (Calimport) The Mos que of Tyr (East of Daggerford) The Palace of Justice, Duty, and Sufferance (Nagarr) The Silver Hall (Raven’s Bluff) The Waiting (Phlan) Hall of Brilliant Justice (Uthmere) Hall of the Avenging Hammer (Telflamm)
Umberlee
Cove of the Queen (Mintarn) Darkwave Hall (Urmlaspyr) Hall of Black Waves (Ruathym) House on the Cliff (Marsember) Seacaves of the Roaring (Teshburl) Shipsgrave Tower (Velen) Stormhaven House (Orlumbor) Temple of Red Sails (Luskan) The Battering Wave (Tsurlagol) The Consecrate (Suldolphor) The Groto of the Queen (Lathtarl’s Lantern) The Jagged Rocks (Zhentil Keep) The Towers of Fury (Calimport) The Trident Towers (Almraiven) The Water-Queen’s House (Baldur’s Gate) Whitecap Hall (Westgate)
Waukeen
Goldhall of the Sacraments (Urmlaspyr) Goldspires (Athhatla) Highwater Hall (Highwater) House of Fair Trade (Nesme) Khanduq of the Coinmother (Calimport) The Cascade of Coins (Innarlith) The Coinchapel (Calimport) The Hall of Diamonds (Yhaunn) The Hall of Success (Procampur) The House Built of Gold (Mulmaster) The House of Coins (Elversult) The Lodge of Coins (Riatavin) The Tower of Gold (Iriaebor) The Tower of Riches (Ordulin) The Wall of Coins (Suldolphor) Temple of the Lady of Coins (Phent)
Sheela Peryroyl
The Ladyhouse (Corm Orp)
Garl Glittergold
The Gilded Nugget (Songfarla, Sunrise Mountains) The Temple of Wisdom (The Friendly Arm)
Shiallia
The Glade of Life (High Forest) The Golden Oak (Silverymoon) The Grotto (Everlund)
Lurue
Knights of the Unicorn (Baldur’s Gate) Phontyr’s Unicorn (Elturel) Place of the Unicorn (Northeast of Leilon) The Glade of Life (High Forest)
Corellon Larethian
Corellon’s Glen (Deepingdale) Corellon’s Grove (Northern Evermeet) Starmeadow (Everlund)
Dumathoin
Alter of the Last Stand (Dagger Falls) The Gilded Hall of Glittering Gems (Mines of Mirabar) The Hall of Omlars (Iltkazar)
Valkur
Dolphin’s Leap (Valen) Sailor’s Last Request [Shrine] (Waterdeep) The Protector’s House (Memnon) The Schooner of the Seas (Based in Athkatla) The Storm Horn (Murann) The Temple of Endless Waves and Wind (Sea of Fallen Stars) The Wavelord’s House (Telmene)
Deep Sashelas
Marultirthyr (Myth Nantar) The Dome of the Dancing Dolphin (Thunderfoam, under the Trackless Sea)
Persana
The Clarion Call (Myth Nantar)
Segojan Earthcaller
The Den of the Great Badger (Hardbuckler) The Ruby in the Rough (Blingdenstone)
Callarduran Smoothhands
The Steadfast Stone (Blingdenstone) The Vault of the Star Ruby (Callarduran, beneath the Sea of Fallen Stars)
Baervan Wildwanderer
Oaksong Tower (Forgotten Forest) The Trillimac Stockade (Blingdenstone)
Leduguer
Overlake Hold (Gracklstugh) The Craftchimney (Underspires)
Diirinka
The Hall of Sacred Spells (Gracklstugh)
Vhaeraun
The Hall of Midnight Bloodshed (Dallnothax, Forest of Mir) The Onyx Labyrinth (Iskasshyoll, Forert of Mir) The Tower of the Masked Mage (Sshamath) The Vault of Cloaked Midnight (Beneath Mount Sarenegard)
Lolth
Guallidurth (Beneath the Deserts if Calimshan) The Web of the Spider Queen (Sshamath)
Moradin
The Ancient Forge (Ilthazar) The Foundry of Stout Souls (Deep Realms) The Hall of Moradin’s Forge (Citadel Adbar)
Barronar Truesilver
The Abbry of Earthhearth (Firecaverns of the Deep Realm) The Ancient Forge (Ilthazar)
Gorm Gulthyn
The Bronze Mask (Iltkazar) The Great Shieldhall of Eternal Vigilance (Great Rift)
Dugmaren Brightmantle
The Athenaeum of Philosophy (Silverymoon) The Hall of Runestones (Iltkazar)
Deep Duerra
The Spear of Conquest (Underspires)
Eilistraee
The Mouth of Song (North of Quaervarr) The Promenade of the Dark Maiden (Undermountain) The Shadowtop Glade (Harrowdale)
Ghaunadaur
Kiaransalee
The Acropolis of Thanatos (Beneath the Galana Mountains and plains of Vaasa)
Selvetarm
The Apostolaeum of the Spider (Spider Swamp)
Abbathor
Abbai Abbathor (Teziir) The House of Gold (Turnback Mountain)
Clangeddin Silverbeard
The Battlecavern of Unquenched Valor (Earthfast Mountains)
Haela Brightaxe
The Hall of Grand Hunts (Forlorn Hills) The Sword Grotto (Tor of Swords, North-Northwest of the Hill of Lost Souls)
Marthammor Duin
The Hospice of Deadsnows (Mount Sabras in the Nether Mountain) The Vault of the Lost Wayfarer (Berun’s Hill)
Sharindlar
The Vale of Dancing Water (Sumber Hills)
Thard Harr
The Emerald Crater (Volcano in Chult)
Vergadain
The Trademoot of Golden Fortune (Earthheart on the Great Rift)
Aerdrie Faenya
The Aerie of Snow Eagles (Mount Sundabar in Sossal)
Angharradh
The Hall of Trifold Harmony (Taltempla, Evermeet)
Erevan Ilesere
Quicksilver’s Lair (High Peaks)
Fenmarel Mestarine
Hanali Celanil
The Fountainheart of Shimmering Gold (Bellcrest in the Vale of Evereska)
Labelas Enoreth
Rillifane Rallathil
Moontouch Oak (Tangled Trees Region of Cormanthor) House of the Leaflord (Relkath’s Foot)
Sehanine Moonbow
Twin Spires of Mystery (Myth Dyraalis, Forest of Mir)
Shevarash
The Vault of Unquenched Vengeance (Elven Court Region of Cormanthor)
Solonor Thelandira
Moonrise Hollow (Moonrise Hill) The Hall of the High Hunt (Moondark Hill in Evereska Vale)
Baravar Cloakshadow
The Vault of Seven Mysteries (The Hill of Tombs in Impiltur) Twin Spires of Mystery (Myth Dyraalis, Forest of Mir)
Flandal Steelskin
Gaerdal Ironhand
The Shield of the Rathguant Hills (Rathguant Hill)
Urdlen
Arvoreen
Citadel of the Banner Raised Anew (Amn)
Brandobaris
Cyrrollalee
The Grapevine’s Root (Vineshade Tethyr)
Urogalan
The Cliffborrow Cloister (Urogalan’s Bluff)
Yondalla
Abbey of the Bountiful Horn (Ammathluir, western Luiren)
Finder Wyvernspur
The Singing Cave (The Lost Vale)
Garagos
Godswalk Keep (Barony of Great Oak, Border Kingdoms) The House of Steel (Westgate) The Vale of the Reaver (Yondath)
Gargauth
Sign of the Silver Harp Inn (West of Bridge of Fallen Men) The Dark Pit of Maleficence (Ruins of Pelevaren)
Gwaeron Windstorm
Gwaeron’s Slumber (West of Triboar)
Hoar
The Amphitheater of the First Thunder (Mourktar) The Hidden Hand of Fate (Archendale) The Thunderous Hand of Vengeance (Akanax)
Jergal
Godswalk Keep (Barony of Great Oak, Border Kingdoms) The Crypt of Imminent Death (Bezantur) The Sahalarka (Calimport)
Nobanion
Machran Spire (Gurnth) Nobanion’s Great Pride (Shining Plains) The Pride of Nobanion (Nathlekh)
Red Knight
The Citadel of Strategic Militancy (North-East of Baldur’s Gate) The House of Strategy (Ankhapur)
Savras
The Hall of Pools and Mirrors (Candlekeep) The House of the All-Seeing Orb (Tashluta)
Sharess
Festhall of Eternal Delight (Calimport) The House of the Purple Cloak (Suldolphor) The Prowling Purr (Innarlith)
Siamorphe
The Chapel and Chalice of the Divine Right (Waterdeep)
Ulutiu
The Glacier of Ulutiu (Great Glacier)
Uthgar
Velsharoon
Order of One Thousand Nightmares (Fields of the Dead) The Crypt of the Arisen Army (Skull Gorge)
Eshowdow
The Great Shadow’s Mansion (The Valley of Lost Honor)
Sseth
Shrine of Cowled Serpents (Forest of Wyrms) The Cathedral of Emerald Scales (Hlondeth) The Pit of Vipers (Black Jungles)
Ubtao
The Maze of Life (Mezro)
Anhur
Guardians of Skuld (Skuld) The Blood Fortress (Sultim)
Geb
The Golden Forge (Ship of the Gods)
Hathor
Horus-Re
The Solarium (Skuld)
Isis
Guardians of Skuld (Skuld) The Mystic Cornucopia (The Great Vale) The Spring of Eternal Hope (Shussel) The Temple of Bountiful Joy (Skuld)
Nephthys
The Vault of Golden Commerce (Nethorild)
Osiris
Guardians of Skuld (Skuld) The Crypt of Shadows (Jhalhoren) The Gateway to the Afterworld (Mishtan)
Sebek
River’s Maw (Sekras)
Set
The Cavern of the Jackal (Sampransez)
Thoth
Arcanum of Magic (Gheldeneth)
Tiamat
The Alter of Scales (Catacombs of Ruined Unthalass) The Wings of the Queen Reborn (Ruins of Castle Perilous)
Any help would be much appreciated!
Thanks in advance
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Emperor Sigismund
"Its good to be the King!"
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