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 Manual of the Planes 3.5 and FR 3.5
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Garignak
Acolyte

USA
24 Posts

Posted - 06 Mar 2014 :  14:21:42  Show Profile Send Garignak a Private Message  Reply with Quote  Delete Topic
I was reading through the Manual of the Planes and FRCS and noticed some planes differ while others are the same with the same NPCs. Such as Baator having Asmodeus the archdevil in both books. However some planes do not exist in the FR cosmology tree that appear in the MotP. Would say the Abyss and Baator be the same from the two books since MotP speaks about the Blood War as well. I realize MotP is a "core" book being that its the default Greyhawk book but is it really? It's the only book for 3.5 that gives a more detailed description of the planes, there is no "planes" book that I know of for realms.

LordofBones
Master of Realmslore

1536 Posts

Posted - 06 Mar 2014 :  15:57:06  Show Profile Send LordofBones a Private Message  Reply with Quote
I just use the 2e planes.

However, the Abyss and Baator are the same. The Fugue Plane is basically the Gray Waste, the BoDaD are a hybrid of Gehenna and Acheron, and so on.
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hashimashadoo
Master of Realmslore

United Kingdom
1152 Posts

Posted - 06 Mar 2014 :  16:08:26  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
The Abyss and Baator are the same in both cosmologies, yes, though Tiamat has abandoned Avernus in the FR cosmology (though I did read an adventure where she'd left an avatar behind there). The World Tree cosmology is not quite as simple as renaming the planes of the Great Wheel cosmology, but you'll definitely find strong similarities and sometimes the same landmarks.

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Garignak
Acolyte

USA
24 Posts

Posted - 06 Mar 2014 :  19:48:32  Show Profile Send Garignak a Private Message  Reply with Quote
Oh ok, so I could go with what's in Manual of the Planes for FR?
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ksu_bond
Learned Scribe

New Zealand
214 Posts

Posted - 06 Mar 2014 :  21:10:47  Show Profile Send ksu_bond a Private Message  Reply with Quote
Honestly it is purely your preference at this point...like Lord of Bones I use the 2e Planescape orginazation of the planes, with a few tweaks here and there as new planar lore has been released (included the MoP)...so it's really what works for you and your campaign...
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Garignak
Acolyte

USA
24 Posts

Posted - 06 Mar 2014 :  22:44:49  Show Profile Send Garignak a Private Message  Reply with Quote
For instance Warrior's Rest (FR) is not in the MotP, what would be the equivalent or a proper conversion from the book?
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ksu_bond
Learned Scribe

New Zealand
214 Posts

Posted - 07 Mar 2014 :  00:22:15  Show Profile Send ksu_bond a Private Message  Reply with Quote
Warrior's Rest was previously called Knight's Rest, if I recall correctly, and was found in the Everchanging Chaos of Limbo. It would also make sense to have Warrior's/Knight's Rest have access to Ysgard as there is a battle field where the warriors fight and die every day only to be "reborn" each morning to do it all over again.
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Shemmy
Senior Scribe

USA
492 Posts

Posted - 07 Mar 2014 :  04:43:41  Show Profile  Visit Shemmy's Homepage Send Shemmy a Private Message  Reply with Quote
I just use the planes of the Great Wheel if I'm using FR. They make the most sense to me, and by a wide margin they've got the longest and most detailed association with FR, and you can avoid the continuity problems of two random cosmology changes in two editions that we had in 3e and 4e.

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sfdragon
Great Reader

2285 Posts

Posted - 07 Mar 2014 :  05:29:09  Show Profile Send sfdragon a Private Message  Reply with Quote
the thing with the 3.x manual of planes that irks me the most, it shares with the 4e manual of planes.
they are all written for the core setting, 3.x was greyhawk, 4e was nentir vale.

both would have been better if, neither version was setting attached, as in leave the deities out and use the what angel/archon/deva/whatnot lives in what not plane........



just use the great wheel.

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Edited by - sfdragon on 07 Mar 2014 05:29:35
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Wooly Rupert
Master of Mischief
Moderator

USA
36803 Posts

Posted - 07 Mar 2014 :  05:34:58  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Shemmy

I just use the planes of the Great Wheel if I'm using FR. They make the most sense to me, and by a wide margin they've got the longest and most detailed association with FR, and you can avoid the continuity problems of two random cosmology changes in two editions that we had in 3e and 4e.



I agree with Shemmy. There is a lot more lore on the Great Wheel, and the majority of the planar references in Realmslore are based on the Great Wheel. And the Great Wheel was around long before the newer flavors of cosmology.

I personally think the Great Wheel is a more elegant and easily expanded cosmology than most of the others I've seen, whether for the Realms or for other game settings. That said, if I was running a campaign, there is a lot of niftiness I'd lift from Golarion's cosmology to port over to the Realms.

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TBeholder
Great Reader

2427 Posts

Posted - 07 Mar 2014 :  11:16:19  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Garignak

I was reading through the Manual of the Planes and FRCS and noticed some planes differ while others are the same with the same NPCs. Such as Baator having Asmodeus the archdevil in both books. However some planes do not exist in the FR cosmology tree that appear in the MotP.
The classical way: the Clueless from Realmspace tend to have their own opinions, biased toward importance of locally venerated pantheons. As usual.

quote:
Originally posted by sfdragon

the thing with the 3.x manual of planes that irks me the most, it shares with the 4e manual of planes.
they are all written for the core setting, 3.x was greyhawk
HawkGrey.
Anyway, it's good as a toolkit, but not as a replacement for Planescape materials.
quote:
just use the great wheel.
Yup.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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