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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 02 Jul 2008 : 02:08:26
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quote: Originally posted by Fillow
Congratulations to both of you Brian and James !
Thanks, Fillow. I actually consider myself very lucky to get to do what I do every day. :)
Cheers, Jim Lowder |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 20 Jul 2008 : 17:08:06
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Hi:
I'm proud to announce that Hobby Games: The 100 Best made the ENnie Awards final ballot in the Best Regalia category (products that are not games, but add to the enjoyment of the hobby). In HG100, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Essayists include many Realms stalwarts--Ed Greenwood, R.A. Salvatore, Jeff Grubb, Thomas Reid, Zeb Cook, Steven Schend, and many more.
If you haven't had a chance to check out Hobby Games: The 100 Best, give it a look. (The full list of authors, as well as an editor interview, can be found here: http://www.greenronin.com/store/grr4001.)
You can see the full list of 2008 ENnie nominees here: http://www.ennieawards.com/08/2008noms-1.html
ENnie Awards voting is open to the public. You can cast your ballot from Monday, July 21st, to Sunday, August, 3rd. The voting booth should be available from here: http://www.ennieawards.com/voting.html
Whether you feel HG100 is the best in its category or not, take a few moments to participate. The ENnie volunteers put a lot of effort into the awards each year and high turnout helps validate their hard work.
Cheers, Jim Lowder |
Edited by - JamesLowder on 20 Jul 2008 17:10:11 |
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Jamallo Kreen
Master of Realmslore
USA
1537 Posts |
Posted - 21 Jul 2008 : 02:41:56
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Congratulations!
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I have a mouth, but I am in a library and must not scream.
Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 21 Jul 2008 : 04:39:55
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Congrats. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 28 Jul 2008 : 07:36:22
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Thanks for the congrats. This is the first product I've ever had make the ENnie final ballot, and I'm really pleased it's this particular book. Hobby Games: The 100 Best is special to me for several reasons. It's great to see it get some recognition.
Cheers, Jim |
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freyar
Learned Scribe
Canada
220 Posts |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 18 Aug 2008 : 08:30:23
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quote: Originally posted by freyar
Congratulations on the Silver ENnie win for Hobby Games!
Thanks very much!
Cheers, Jim |
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Brian R. James
Forgotten Realms Game Designer
USA
1098 Posts |
Posted - 18 Aug 2008 : 22:28:24
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Great to meet you again this year Jim, even if it was only for a few minutes on the street corner. Congratulations on all your success this year! |
Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 18 Aug 2008 : 23:22:18
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quote: Originally posted by Brian R. James
Great to meet you again this year Jim, even if it was only for a few minutes on the street corner. Congratulations on all your success this year!
I'm sorry we didn't get a chance to chat longer, Brian! I had so many business meetings that I didn't get a lot of time to meet up with friends, apart from fleeting "hey, how's your show?" encounters on the way to the next publishing get-together. My longtime comrade Steven Schend and I exchanged cell phone messages and waved at each other several times, but only had the chance to talk for a couple minutes in a row when we happened to be heading in the same direction at the end of the show. But that's pretty typical. This was my 20th consecutive Gen Con in the industry (24th or 25th consecutive overall), and I've yet to play a game I wasn't running as a demo.
Cheers, Jim |
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Pierre-Luc
Acolyte
Canada
13 Posts |
Posted - 28 Oct 2008 : 13:37:52
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Hi Mr. Lowder, I read your story "Laughter in the flames" and it was great! I'd like to know when, more precisely, does it take place? Thank you very much. |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 28 Oct 2008 : 16:13:44
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quote: Originally posted by Pierre-Luc
Hi Mr. Lowder, I read your story "Laughter in the flames" and it was great! I'd like to know when, more precisely, does it take place? Thank you very much.
According to the notes I have, "Laughter in the Flames" takes places in DR 1366, two years before Prince of Lies. I don't know if WotC has it listed differently in their official timeline.
Glad you enjoyed it!
Cheers, Jim |
Edited by - JamesLowder on 28 Oct 2008 16:14:17 |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 26 Mar 2010 : 04:13:34
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Hi!
It's been a while. Just thought I'd mention a couple of projects that are newly released that might be of interest to Realms readers. A month or so back, Elder Signs Press released The Best of All Flesh, which collects stories from the three Books of Flesh zombie anthologies. Included in the book is Ed Greenwood's "One Last, Little Revenge." The story is, I think, one of Ed's best; it received an honorable mention in the Year's Best Fantasy and Horror when it was first released.
And Family Games: The 100 Best is hitting shelves this week. It includes a large number of Realms-familiar authors, writing about the best board games, card games, RPGs, and minis games for more casual players (though many are of interest to hobby gamers, too). Ed has an essay in there, as do Jeff Grubb, Steven Schend, Elaine Cunningham, Monte Cook, Thomas Reid, and many other writers and designers whose names you'll recognize. There's a full list of games and authors on the Green Ronin web site. The book is a companion volume to Hobby Games: The 100 Best.
Finally, I have a werewolf anthology coming out in May. It's titled Curse of the Full Moon. It's mostly reprints. One of the authors, Barb Hendee, had a story in Realms of Infamy, and you might recognize the names of some of the other contributors: Le Guin, Gaiman, Ellison, Martin, Moorcock, de Lint, Lansdale, Beagle, Wolfe...
Cheers, Jim Lowder |
Edited by - JamesLowder on 26 Mar 2010 04:19:53 |
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skychrome
Senior Scribe
713 Posts |
Posted - 26 Mar 2010 : 18:48:34
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James, thanks for the update! And let me take advantage of your recent post to tell you that I very much enjoyed Prince of Lies. Awesome book! |
"You make an intriguing offer, one that is very tempting. It would seem that I have little alternative than to answer thusly: DISINTEGRATE!" Vaarsuvius, Order of the Stick 625 |
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Elfinblade
Senior Scribe
Norway
377 Posts |
Posted - 27 Mar 2010 : 11:55:33
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Greetings. Like my fellow scribe skychrome, i too would like to take this opportunity to shower praise upon thee Mr.Lowder for your works in FR. Unfortunately i havent gotten around to check out your work in other projects, but rest assured, i will in time do just that.
-Stig- |
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Kyrene
Senior Scribe
South Africa
757 Posts |
Posted - 20 Jun 2010 : 17:35:12
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James,
In my copy of The World of Sungeons & Dragons: Volume 2, pages 6, 7 and 8 of Elminster at the Magefair are transposed. Was that a common error as the books came from the printers, or do I have a rarer copy? |
Lost for words? Find them in the Glossary of Phrases, Sayings & Words of the Realms
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 21 Jun 2010 : 17:25:02
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quote: Originally posted by Kyrene In my copy of The World of Sungeons & Dragons: Volume 2, pages 6, 7 and 8 of Elminster at the Magefair are transposed. Was that a common error as the books came from the printers, or do I have a rarer copy?
I've heard that some of the trades have pages in "Magefair" that are transposed. I don't know how many copies are like this, but I would guess it's a fairly common problem.
Jim |
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Azuth
Senior Scribe
USA
404 Posts |
Posted - 17 Mar 2011 : 03:47:55
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Jim,
Any upcoming FR products about which you can share any details? Maybe you and Scott are planning additional tomes in the Avatar series?
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Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
Edited by - Azuth on 03 Apr 2011 03:42:28 |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 17 Mar 2011 : 07:06:39
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quote: Originally posted by Azuth
Jim,
Any upcoming FR products about which you can share any details? Maybe you and [b]Scott[/i] are planning additional tomes in the Avatar series?
I'm afraid not, Azuth. I haven't worked on the Realms in quite a while and with the move to fourth edition, it's unlikely that WotC would add new volumes to the Avatar sequence.
I talk a little about what I've been working on recently, as well as a bit about my time at TSR, in an interview for episode 18 of the game-focused podcast, The Little Metal Dog Show. It can be found on iTunes or as an MP3 here: http://littlemetaldog.com/2011/03/15/episode-18-is-out/
All best, Jim Lowder |
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Hawkins
Great Reader
USA
2131 Posts |
Posted - 17 Mar 2011 : 16:12:35
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That is sad because I think one volume covering Shar's manipulation of Cyric to kill Midnight/Mytra would help end some of the confusion surrounding that whole sequence; and would make a good end to that series. |
Errant d20 Designer - My Blog (last updated January 06, 2016)
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"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Azuth
Senior Scribe
USA
404 Posts |
Posted - 03 Apr 2011 : 03:58:14
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I'll echo the sadness of HawkinstheDM in the lack of a sequel. I found Price of Lies to be a great addition to what I had assumed to be a completed trilogy. I get rather grumpy when Wizards chases away my favorite authors, as seems to be the case more frequently. Based on many comments I have heard, it would seem that Wizards is not a company that focuses on historical fiction in the same was as, say, CBS/Paramount/Pocket Books does with Star Trek, where new novels are published on shows (lines) that are no longer actively being produced on television or for the cinema. Would you agree with that general assessment, Jim? There are many great threads in the Realms in past editions that are excellent candidates for new novels, but for which it seems Wizards' policies won't allow authors to touch.
On a separate note: could you comment on how you fleshed out Midnight's transformation to divinity in your mind's eye before committing it to parchment? I hadn't given her (or Cyric, really) much thought after the Avatar Trilogy and never contemplated the differences between Mystra and Midnight until your book was published. I'm not certain how much, if any, involvement you had with the creation of Midnight in the original trilogy, but I really liked how you handled her...conflict...between her mortal desires and her divine duties. If I'm not being too greedy in asking, I'll ask you to expound on Kelemvor as well, although you didn't have a many pages to discuss his divinity in your novel.
Thanks, in advance, for any time you spend replying: all the best.
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Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 03 Apr 2011 : 07:04:13
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quote: Originally posted by Azuth
Based on many comments I have heard, it would seem that Wizards is not a company that focuses on historical fiction in the same was as, say, CBS/Paramount/Pocket Books does with Star Trek, where new novels are published on shows (lines) that are no longer actively being produced on television or for the cinema. Would you agree with that general assessment, Jim? There are many great threads in the Realms in past editions that are excellent candidates for new novels, but for which it seems Wizards' policies won't allow authors to touch.
From what I've heard, WotC has not been considering novels set in any era but the one linked to 4E. That could change, of course, and I hope it does. The fewer the restrictions, the more likely a shared world book line is to generate interesting, creative work. It's not impossible for there to be superior Realms books with the 4E-era restriction in place; it just makes it harder for the writers to do something interesting and unexpected.
quote: Originally posted by Azuth
On a separate note: could you comment on how you fleshed out Midnight's transformation to divinity in your mind's eye before committing it to parchment? I hadn't given her (or Cyric, really) much thought after the Avatar Trilogy and never contemplated the differences between Mystra and Midnight until your book was published. I'm not certain how much, if any, involvement you had with the creation of Midnight in the original trilogy, but I really liked how you handled her...conflict...between her mortal desires and her divine duties. If I'm not being too greedy in asking, I'll ask you to expound on Kelemvor as well, although you didn't have a many pages to discuss his divinity in your novel.
I was the editor for the original three Avatar novels and the project coordinator for all the Avatar-related RPGs and comics, so I was very much involved in the development of the characters. When I was assigned to the trilogy, the characters had names and classes (Adon is a cleric, etc, etc), and it had been established that two would become gods at the end of the trilogy. All the other details about the characters were completely open. (There was, however, a laundry list of plot elements and setting details that needed to be included in the novels, to help explain the transition from the 1E Realms to the 2E Realms.) Scott Ciencin and I scrambled to create character backstories, which were needed for the Hall of Heroes supplement, even as the first novel was being plotted. And I coordinated things with all three authors involved in the novels throughout the process (and re-plotted and wrote parts of Tantras after the original author left the book).
As the series was wrapping up, Scott, Troy Denning, and I had several conversations about what the characters would be like post-Waterdeep. The main difference between Midnight and Cyric is the one you already noted--Midnight would find it difficult to completely abandon her humanity, while Cyric would embrace his, well, mortal inhumanity. In some ways, Cyric was a god in his own mind well before he got the actual power, but was never capable of dealing with the power.
I saw Kelemvor as being the most stable in his eventual role as god, the one most able to move past his human issues, where Midnight and Cyric both had trouble doing so. But, as you say, I didn't really get many pages to develop that in Prince. Kelemvor ascending was not part of the plan from the original Avatar project; I added that twist for Prince, along with the Godsbane-Mask subplot.
If anyone had ever offered Adon divinity, Troy, Scott, and I concluded that he would have run screaming from the room. He was self-aware enough to know that such a fate was not for him.
I don't recall if I've mentioned this before, but the original proposal for the follow-up to the first Avatar Trilogy was a second trilogy titled Godswar. The plan was: Scott, Troy, and I would each write a book, each focused on the individual character(s) we'd come to consider "ours." But Scott and Troy moved on to other projects, so the idea of doing three books, with a structure a lot like Empires (three very different perspectives on a central plotline) became one book. The change didn't impact what I wanted to write much at all, since I was always supposed to be the one to do the Cyric book. The title didn't even have to change from the one I first proposed.
As far as writing the Avatar characters in Prince, it was an easy and somewhat seamless transition from the trilogy, since I'd been involved in their development from the very early stages. Plus, there were not external dictates about what had to happen in the novel; I could propose the story I wanted to tell and then it was up to me to convince the people in books and games that it would work.
Hope that answers your question. If not, let me know and I'll give it another try.
All best, Jim Lowder |
Edited by - JamesLowder on 03 Apr 2011 07:09:43 |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 03 Apr 2011 : 14:56:08
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quote: Originally posted by JamesLowder
Scott Ciencin and I scrambled to create character backstories, which were needed for the Hall of Heroes supplement, even as the first novel was being plotted.
This brings up a question for me... Hall of Heroes had listed, as a major character, a guy named Doin Sanehiro. I've never seen anything else about this guy, and I've long wondered about his inclusion in that tome. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Azuth
Senior Scribe
USA
404 Posts |
Posted - 03 Apr 2011 : 18:31:12
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quote: Originally posted by JamesLowder
From what I've heard, WotC has not been considering novels set in any era but the one linked to 4E. That could change, of course, and I hope it does. The fewer the restrictions, the more likely a shared world book line is to generate interesting, creative work. It's not impossible for there to be superior Realms books with the 4E-era restriction in place; it just makes it harder for the writers to do something interesting and unexpected.
Agreed. Admittedly, I've always been rather surprised at the lack of significant time-travel spells in D&D. That being said, I can imagine the foundations of a really great story where the protagonist has to tell his/her younger self to do something different that is dire to the future of the Realms, but cannot change any other points in history.
quote: I was the editor for the original three Avatar novels and the project coordinator for all the Avatar-related RPGs and comics, so I was very much involved in the development of the characters. When I was assigned to the trilogy, the characters had names and classes (Adon is a cleric, etc, etc), and it had been established that two would become gods at the end of the trilogy. All the other details about the characters were completely open. (There was, however, a laundry list of plot elements and setting details that needed to be included in the novels, to help explain the transition from the 1E Realms to the 2E Realms.) Scott Ciencin and I scrambled to create character backstories, which were needed for the Hall of Heroes supplement, even as the first novel was being plotted. And I coordinated things with all three authors involved in the novels throughout the process (and re-plotted and wrote parts of Tantras after the original author left the book).
As the series was wrapping up, Scott, Troy Denning, and I had several conversations about what the characters would be like post-Waterdeep. The main difference between Midnight and Cyric is the one you already noted--Midnight would find it difficult to completely abandon her humanity, while Cyric would embrace his, well, mortal inhumanity. In some ways, Cyric was a god in his own mind well before he got the actual power, but was never capable of dealing with the power.
I saw Kelemvor as being the most stable in his eventual role as god, the one most able to move past his human issues, where Midnight and Cyric both had trouble doing so. But, as you say, I didn't really get many pages to develop that in Prince. Kelemvor ascending was not part of the plan from the original Avatar project; I added that twist for Prince, along with the Godsbane-Mask subplot.
If anyone had ever offered Adon divinity, Troy, Scott, and I concluded that he would have run screaming from the room. He was self-aware enough to know that such a fate was not for him.
I don't recall if I've mentioned this before, but the original proposal for the follow-up to the first Avatar Trilogy was a second trilogy titled Godswar. The plan was: Scott, Troy, and I would each write a book, each focused on the individual character(s) we'd come to consider "ours." But Scott and Troy moved on to other projects, so the idea of doing three books, with a structure a lot like Empires (three very different perspectives on a central plotline) became one book. The change didn't impact what I wanted to write much at all, since I was always supposed to be the one to do the Cyric book. The title didn't even have to change from the one I first proposed.
As far as writing the Avatar characters in Prince, it was an easy and somewhat seamless transition from the trilogy, since I'd been involved in their development from the very early stages. Plus, there were not external dictates about what had to happen in the novel; I could propose the story I wanted to tell and then it was up to me to convince the people in books and games that it would work.
Hope that answers your question. If not, let me know and I'll give it another try.
All best, Jim Lowder
You most assuredly answered my question, Jim! But, as any good author does, you've spurred a couple of others that I'm hoping you might answer.
First, when you discuss what was predetermined for the original trilogy, was it predestined that Bane, Bhaal, Myrkul, and Mystra had to go? With two characters assuming divinity in an already-crowded pantheon, it would seem that they'd have to replace an extant deity. If you could illuminate on how the deities who would die were selected, that'd fill in a decades-old question I've had.
Second, to my knowledge, yours is the only book (with Troy's sequel included) that was illustrated. Did you have any input into that decision and/or get to review the pictures prior to publishing? While I'm generally easily able to picture characters in my own mind's eye, I found it a nice touch to the novels. It would be nice if they included this in more novels; I'm curious as to why they haven't.
Third, and in this I'm just asking a general question of you, not necessarily a Realmslore-binding answer is required: With the death of Midnight/Mystra in 4E, to name just one god, what would happen to her worshippers both awaiting salvation on the Fugue Plain and already in Nirvana? This is particularly of interest to me because the latter is where Adon would be found, as I understand it. They're neither faithless nor false. I suppose the same could be asked of "The Dead Three's" worshippers when transitioning to 2E, although you covered that somewhat with respect to Myrkul. But Bane and Bhaal didn't rule in the City of the Dead so their worshippers weren't just sitting around awaiting a new deity. The sourcebooks spoke clearly as to what existing, living, characters could do, but as a DM and reader, I'm curious about those already existing in their spiritual planes of heaven.
Fourth, and finally, you mention Kelemvor's relative ease in transcending his mortality. The major thing to which I object in Troy's final book is the breaking of Kelemvor and Midnight's love with Kelemovor saying "Nobody should love death." I agree with the sentiment, but there are ample instances of other deities being involved with one another (Lathander, Sune, Chauntea, and Gond all come to mind) so it seems a weak plot point. I'm not asking you to trash Troy or his work, but rather I'm interested how you might have handled Kelemvor's final transition into his divinity. If this is too personal a question, I'll respect that.
Again, my thanks for what you can answer, and I'll add a huge "thank you" for your amazing work as editor on the original trilogy. I'm sure I knew that fact somewhere in the back of my head, but bringing it to the fore again reasserts my thanks for good editors. I hope you'll pardon a twinge of jealousy in your ability to tell any story you wanted and then "selling" it rather than the reverse. A lucky man you are, indeed.
Cheers,
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Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 03 Apr 2011 : 18:39:04
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quote: Originally posted by Wooly Rupert
quote: Originally posted by JamesLowder
Scott Ciencin and I scrambled to create character backstories, which were needed for the Hall of Heroes supplement, even as the first novel was being plotted.
This brings up a question for me... Hall of Heroes had listed, as a major character, a guy named Doin Sanehiro. I've never seen anything else about this guy, and I've long wondered about his inclusion in that tome.
There was, at one time, a book in the works with Doin Sanehiro as a character, but the proposal never went anywhere. I recall the proposal being Zeb Cook's but I'm not certain of that.
Cheers, Jim |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 03 Apr 2011 : 20:08:31
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quote: Originally posted by Azuth
First, when you discuss what was predetermined for the original trilogy, was it predestined that Bane, Bhaal, Myrkul, and Mystra had to go? With two characters assuming divinity in an already-crowded pantheon, it would seem that they'd have to replace an extant deity. If you could illuminate on how the deities who would die were selected, that'd fill in a decades-old question I've had.
Jeff Grubb was the contact point for that process, though he collected input from a lot of different people who were working on the Realms at the time. He was in near-daily contact with Ed. Karen Boomgarden, the Realms product group leader, was important in the process, too, but Jeff was very much the Realms "game guy" at the time. When I started the Avatar project, Jeff gave me the list of changes that needed to be incorporated: these gods die, these character classes no longer exist, we now call demons this, here's what we're going to do to get Elminster off the stage. The list changed as 2E was being developed, too, which caused some real headaches for the authors.
When I put together the proposal for Prince of Lies, it was the opposite. I created the document that spelled out the plot and the characters and what the world-related impact would be, then took it to the head of the book division and to Jeff and Karen. Author-driven, not company-driven.
quote: Originally posted by Azuth
Second, to my knowledge, yours is the only book (with Troy's sequel included) that was illustrated. Did you have any input into that decision and/or get to review the pictures prior to publishing? While I'm generally easily able to picture characters in my own mind's eye, I found it a nice touch to the novels. It would be nice if they included this in more novels; I'm curious as to why they haven't.
I proposed the illustrations--and the chapter-head symbols and the retro-lead-in summary blurbs for the chapters. I received approval for all of the proposals. Ned Dameron is a terrific artist. I created the art order for him and was involved in the art approval process. I did the same with Brom on the cover and with Dave Sutherland on the map.
Spot illustrations or at least frontispieces were, a century ago, somewhat common in novels, but over the years they've come to be seen as something done primarily in young adult titles. The illos for Prince could have really backfired, since it was one of the least YA books TSR had on the schedule at the time, but Ned knew what he was doing. He'd been working on illos for King's Dark Tower series, after all. I think the illos help give Prince the classic feel I was hoping for, instead of branding it YA. That's not an easy tightrope to walk, though, so publishers tend to leave spot illos to their YA releases.
quote: Originally posted by Azuth
Third, and in this I'm just asking a general question of you, not necessarily a Realmslore-binding answer is required: With the death of Midnight/Mystra in 4E, to name just one god, what would happen to her worshippers both awaiting salvation on the Fugue Plain and already in Nirvana?
That's a question the current developers would have to answer. They've changed several things about the cosmology, so I'm not certain how it works in 4E.
quote: Originally posted by Azuth
I'm not asking you to trash Troy or his work, but rather I'm interested how you might have handled Kelemvor's final transition into his divinity. If this is too personal a question, I'll respect that.
It's not so much that it's personal, but rather that I tend not to answer those questions out of respect for the other authors. If I say "well, I would have done this," it's undercutting Troy. The official version is what Troy wrote, at least as long as TSR/WotC says it is.
quote: Originally posted by Azuth
I hope you'll pardon a twinge of jealousy in your ability to tell any story you wanted and then "selling" it rather than the reverse. A lucky man you are, indeed.
With a lot of shared-world books, the author can, at least secretly, blame the editors or the owners of the world for places where the book falls short. That's not the case with Prince of Lies. Jeff and Karen in games and Mary Kirchoff in books approved my proposal with very few changes, and the few changes were negotiated, not dictated. My editor, Rob King, didn't tinker with the text and worked with me on the few revisions that were requested. I was allowed to create the art proposals and to work closely with the artists on the original cover, illos, and map.
The only thing that I did not get entirely my way was a request I made late in the process for an additional 16 or 32 pages to fill, since I wanted to add more material as I was wrapping up. Even there, the company had already bumped the book size for me--to 352 from the standard 320--so it would be more accurate to say I did not get a second set of additional pages I requested.
So if there are issues with the book, or things that worked out, they are entirely on my shoulders. And I am very happy about that. It doesn't happen that often with shared-world projects.
What happened after Prince is much more typical. There were staff changes in the game division, and the new people didn't like some of the things I'd previously gotten approved, so, for example, the Ruins of Zhentil Keep box reversed certain plot points from Prince not long after the book was released. And I had no involvement whatsoever in Crucible, though the book was billed as a direct sequel to Prince and it had a profound effect upon what I might have done with several characters I'd created.
Those are the perils of writing in a shared world, though, and a big part of why I do so only rarely.
Cheers, Jim |
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Azuth
Senior Scribe
USA
404 Posts |
Posted - 03 Apr 2011 : 20:23:47
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Thanks much for the reply, Jim! At the time of the transition to 2E, I was playing a Priest of Bane, and given how I'd developed the character, there was just no way he'd have converted to Cyric. I've always wondered what became of him when he died in the game, which was a good three years after 2E came out. (I still laugh that a 17th level priest managed to roll a "1" on a save versus paralysis on a ghast, and also rolled a 1 on a turning attempt. My "aura of fear" didn't save me, either.) |
Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 03 Apr 2011 : 22:32:56
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quote: Originally posted by Azuth
Thanks much for the reply, Jim! At the time of the transition to 2E, I was playing a Priest of Bane, and given how I'd developed the character, there was just no way he'd have converted to Cyric.
Around the time of the 2E transition and Prince, there would have been all kinds of jockeying between the gods for those sorts of abandoned or lost souls. Some gods would welcome new followers, others would not. At the time of Prince, Cyric would have insisted that everyone bow down to him and renounce their former faith, so a character like the one you describe would have had every reason to turn away from Cyric. That's when the celestial bureaucracies and interrelationships would come into play.
I touched upon that sort of thing a little at the end of Ring of Winter, where a mage character is killed in Chult and ends up a ghost as the gods from the two pantheons try to sort out who has jurisdiction over his soul in the afterlife.
Cheers, Jim |
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Azuth
Senior Scribe
USA
404 Posts |
Posted - 04 Apr 2011 : 00:40:46
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Well, ask and ye shall receive. Rich Baker answered this question on WoTC boards, although it's worth noting I had to use a search engine to find it. quote: " I would expect that the souls inhabiting Dweomerheart returned to the Fugue Plane, where Kelemvor then re-assigned them... or just made room for them. The Fugue Plane isn't all that bad of a place anymore." —Rich Baker, 6.25.2008.
Oh, and thank you for the update on the 2E character, Jim! Given my characters glee in hunting down converts from Bane to Cyric, he would never find a place in Cyric's realm. No matter where he went, I believe that Bane's return would have caused the Black Lord to petition for his soul, wherever he was housed. He may have just spent a long time on the Fugue Plane...there are worse places to be.
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Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
Edited by - Azuth on 04 Apr 2011 00:59:49 |
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Azuth
Senior Scribe
USA
404 Posts |
Posted - 03 May 2011 : 02:56:02
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Yet another random question for you, Jim. Having just reread Ring of Winter I can't help but note that they style of writing seems very different from Prince of Lies. Aside from the fact that we become better authors as we have more practice writing, is there any insight you can share or illuminate upon the writing of Ring regarding your creative decisions? I have felt that the book was begging for a sequel, given the power the ring possesses, but I also know that wanting to write and being granted the luxury of writing a sequel are two different things.
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Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
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JamesLowder
Forgotten Realms Author & Game Designer
USA
310 Posts |
Posted - 03 May 2011 : 03:39:06
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quote: Originally posted by Azuth
Yet another random question for you, Jim. Having just reread Ring of Winter I can't help but note that they style of writing seems very different from Prince of Lies. Aside from the fact that we become better authors as we have more practice writing, is there any insight you can share or illuminate upon the writing of Ring regarding your creative decisions? I have felt that the book was begging for a sequel, given the power the ring possesses, but I also know that wanting to write and being granted the luxury of writing a sequel are two different things.
Ring was inspired more by classic adventure yarns, such as The Lost World, than, say, Moorcock's or Clark Ashton Smith's horror-fantasy tales, which certainly influenced Prince. It was a stretch for me to write Ring, in many ways. It's more upbeat than a lot of the stories I've done. There are bits that I'm still pleased with: the Stalwarts Club, the scene where Artus loses the journal, the wombats, a lot of the Mezro mythology and supporting cast. Of everything I've written, it's my wife's favorite. (I included the wombats specifically for her.) Ed Greenwood has told me several times that it's his favorite of all the Realms stuff I did, too.
As far as my development as a writer, I managed to put together more sophisticated, less linear plotting in the second half of Ring than I'd accomplished in my earlier books. As I was writing the first draft, I became much more conscious of working with reader expectations to create tension. (That would eventually lead to things like Gwydion's fate at the hands of the giant at the start of Prince.) And the characters in Prince "talked to me" more clearly and consistently than they had in earlier work.
I saw the book as a stand-alone, but with potential for a sequel. I proposed a prequel and a sequel to Ring some years back. The head of the book division out at WotC requested the pitch; they were going through a phase when they were considering turning some of the stand-alone books into trilogies. Artus is, as I have mentioned before, one of the few characters for which I'd consider writing again in the Realms. |
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