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sleyvas
Skilled Spell Strategist

USA
11809 Posts

Posted - 19 Jan 2014 :  20:06:37  Show Profile Send sleyvas a Private Message  Reply with Quote  Delete Topic
I was just wanting to document all the known methods of arcane spell failure reduction (besides class abilities like spellsword) to see if there's any I've missed. I figured I'd mention some that are specifically in place for certain class combos as well. If anyone knows of some others, please mention them. I'd also like to discuss WHERE certain of these might be placed in the realms at the end.


SPECIAL ARMORS OF NOTE SPECIFIC TO REALMS

nightscale - 5% ASF total, +2 armor, source underdark
spider silk - 10% ASF total, +3 armor, source Underdark
sharkskin - 10% ASF total, +3 armor, source Races of Faerun

SPECIAL MATERIALS
Mithral (armor or shield)- 10% ASF reduction, source DMG

living metal (armor only) -5% ASF reduction, self healing, source Magic of Faerun

Blended Quartz (armor or shield) - 20% ASF reduction, one time cost addition... VERY heavy.. source Arms and Equipment Guide

Entropium (armor or shield, githzerai made in limbo) - 10% ASF reduction, source Arms and Equipment Guide

glassteel (armor or shield, made by avariels and sun elves)- 10% ASF reduction, source Races of Faerun

Duskwood (only usable in breastplate, homebrew I'd allow heavier shields) - 5% ASF reduction

Elven Leafweave (specific armor types, no shield) -5% ASF reduction, source Arms and Equipment Guide & Races of the Wild... elf crafted

Wildwood (specific armor types, no shield) -5% ASF reduction, self healing, source Races of the Wild... elf crafted

Elven Darkleaf (specific armor types, no shield) -5% ASF reduction, source Arms and Equipment Guide... elf crafted

+1 Armor ONLY NOT SHIELD magical ability: twilight - 10% ASF reduction

Template: Feycraft - 5% ASF reduction, source DMG2
Template: Githcraft (githyanki made in astral) - 5% ASF reduction, source DMG2

Padding Replacement OR Padded armor type: Thistledown -5% ASF reduction, Source Races of the Wild

BEST USES OF THE ABOVE (in ascending order):

feycraft OR githcraft mithral chain shirt with thistledown padding (0% arcane spell failure)

entropium OR mithral OR glassteel chain shirt +X, twilight (0% arcane spell failure)

feycraft OR githcraft mithral OR glassteel breastplate +X, twilight (0% arcane spell failure)

feycraft glassteel breastplate +X, twilight (0% arcane spell failure)

feycraft OR githcraft light shield or buckler (0% arcane spell failure)

entropium OR mithral or glassteel light shield or buckler (0% arcane spell failure)

githcraft mithral heavy shield (0% arcane spell failure)

blended quartz heavy shield (0% arcane spell failure)

githcraft blended quartz full plate +X, twilight (0% arcane spell failure).. note, weighs 100 lbs

githcraft blended quartz Heavy plate (races of stone, not race specific) +X, twilight and thistledown padding (5% arcane spell failure)... note this armor is 200 lbs, so only for really strong characters/monsters who don't fear/are immune to strength reduction spells. Heavy Plate from Underdark updated in races of stone for more spell failure. Recommended with class like spellsword.

githcraft blended quartz tower shield (25% arcane spell failure)...only if you have some really good ASF class-given reductions

BEST DRUIDIC USES OF THE ABOVE (personal note, on the specifically elven made armors, I wouldn't allow feycraft or githcraft. Also, glassteel involves metallurgy and blended quartz contains iron):

thistledown padded armor (0% arcane spell failure)

feycraft OR githcraft nightscale (0% arcane spell failure)

spider silk OR sharkskin armor +X twilight (0% arcane spell failure)

elven leafweave studded leather (10% arcane spell failure, only use if you have some class ability that reduces ASF)

feycraft duskwood breastplate +X twilight, with thistledown padding (0% arcane spell failure)

feycraft light wooden shield (0% arcane spell failure)

duskwood heavy shield (totally homebrew)(10% arcane spell failure)... if you can combine with spellsword or some other ASF reducing class ability could be useful




NOTES FOR THE ABOVE BELOW:

A very common method is using the twilight armor special ability which is a +1 ability and gives -10% ASF. Source: BoED and PH2 under the duskblade section

The feycraft template can only be applied to light and medium armor UNLESS the armor is made of mithral. The feycraft template can only be applied to wooden shields (not mithral). Feycraft adds 500 gp to the cost of an item. Bonus -5% ASF. Source, DMG2

The githcraft template can be applied to any armor type or any shield type. Githcraft adds 500 gp to the cost of an item. The main problem to this is the item must be crafted by the githyanki, so it would definitely be some kind of story goal to get a suit crafted... or discover the armor. Githcraft adds 500 gp to the cost of an item. Bonus -5% ASF. Source, DMG2

Next, there's the Thistledown Suit that is a one-time add-on from Races of the Wild for 250 gp. It is noted as being craftable by halflings as well as elves. Its a replacement for the padding normally used in armor.

Thistledown Suit: Long used in the creation of lightweight padded armor by elven crafters, the silken fabric known as thistledown (see Special Armor Materials, below) has recently been used in other armors as well by inventive halfling armorsmiths.
Any armor that normally incorporates an underlying layer of quilted fabric (including chain shirts, as well as any medium or heavy armor normally made of metal) can substitute a thistledown suit for the normal layer of fabric. This alteration increases the armor’s armor check penalty by 1 (because of the added bulk) but reduces its arcane spell failure chance by 5% (because the quilted thistledown makes the armor less restrictive for somatic gestures). A thistledown suit requires a DC 15 Craft (tailoring) check to create and costs 250 gp. It adds no weight to a suit of armor.

living metal special material from Magic of Faerun reduces arcane spell failure by 5%, but the main thing about this armor is that its self healing (if someone were to specifically try to destroy your armor).

Blended Quartz: This rare, naturally occurring blend of iron and quartz is cumbersome and difficult to work. Armor and shields made from blended quartz weigh twice as much as normal and incur the normal armor check penalty. The DC of relevant Craft checks involving blended quartz increases by 5. But blended quartz is a surprisingly good conduit of magical energy. Spell failure chances for blended quartz armor and shields are reduced by 20%. Weapons made from blended quartz weigh twice as much as normal but gain no additional benefits. Blended quartz has a hardness of 8 and 15 hit
points per inch of thickness.
Item Market Price Modifier
Light armor +2,000 gp
Medium armor +5,000 gp
Heavy armor +10,000 gp
Shield +2,000 gp/lb.

Entropium: Githzerai armorsmiths in the Ever-Changing Chaos of Limbo have found a way to alloy ordinary iron with some of the shifting chaos-stuff of their native plane. The resulting metal, called entropium, is heavier than iron but can be used to make effective armor. A suit of entropium armor actually shifts as its wearer moves, allowing incredible flexibility at the cost of increased weight. Light entropium armor is considered medium and weighs 2 pounds more than normal, medium armor is heavy and weighs 5 pounds more than normal, and heavy armor is simply more so, weighing 10 pounds more than normal. Shields also weigh 2 pounds more than their steel counterparts. The armor check penalty of the armor increases by 2 for Strength-related skills (Climb and Jump) and decreases by 2 for Dexterity-related skills (Balance, Escape Artist, Hide, Move Silently, Pick Pockets, and Tumble). The arcane spell failure chance
decreases by 10% (to a minimum of 5%), and the maximum Dexterity bonus increases by +2. Naturally, entropium improves only armors made primarily of metal, including chain shirts, all medium armors
except hide, all heavy armors, and steel shields.
Entropium has a hardness of 15 and 40 hit points per inch of thickness.
Item Market Price Modifier
Light armor +750 gp
Medium armor +2,000 gp
Heavy armor +8,000 gp
Shield +750 gp

Glassteel: Made by the avariels and sun elves in an alchemical process requiring extensive knowledge of both metallurgy and glassblowing, glassteel combines strength beyond iron with the transparency of glass. Mostly used as a building material in fantastic
castles, glassteel can also be fashioned into weapons and armor. Glassteel is stronger and lighter than iron—but it’s fantastically
expensive.
Just as does adamantine, glassteel grants a nonmagical enhancement
bonus to weapons and armor made with it. And like mithral, glassteel armor counts as one category lighter (although light armor is still light), spell failure chance is decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are decreased by 3. Nonweapon and nonarmor items made of glassteel weigh half what they otherwise would.
Glassteel weapons and armor are hard to spot at a distance (–4 penalty on Spot checks), but just because armor is transparent
doesn’t mean that the person underneath the armor is likewise
concealed. In combat, glassteel’s transparency is mostly a decorative
curiosity rather than a tactical advantage.
Glassteel has a hardness of 20 and 40 hit points per inch of
thickness. Weapons and armor fashioned from glassteel are
treated as masterwork items with regard to creation times, but
the masterwork quality does not affect the enhancement bonus
of weapons nor the armor check penalty of armor.
Glassteel Enhancement Market Price
Item Bonus Modifier
Light armor +1 +9,000 gp
Medium armor +2 +16,000 gp
Heavy armor +3 +25,000 gp
Shield +1 +4,000 gp
Weapon
(1d4 or 1d6 damage) +1 +1,500 gp/lb.
Weapon
(1d8, 1d10, or 1d12 damage) +2 +2,500 gp/lb.
Other items — +1,000 gp/lb.

FOR DRUIDS BELOW

There's noted to be at least 2 different special "replacing metal" types of wooden armors in the realms for druid/mages or druid/sorcerers (and it works for druid/"warriors" as well).

The most commonly known is a duskwood breastplate, as it doesn't need an elf to make it. It supposedly can only be crafted as a breastplate, but personally, I'd allow a heavier duskwood shield as well to make use of its lighter weight. Its source is Magic of Faerun, and essentially its +2000 gp and its ASF is 20% instead of 25%. I'd personally allow a duskwood tower shield with a 35% ASF or a duskwood heavy shield with a 10% ASF for a similar cost increase, but NOT a light shield with 0% ASF (the reason being the bigger shields are much more material so the weight difference is significant).

Wildwood: The rare saelas tree (saelas is an Elven word that translates as “wildwood” in Common) produces wood with a peculiar set of qualities. Not only is it extraordinarily flexible for days after harvesting, but items crafted of wildwood regrow after being damaged. At the hands of an armorsmith also skilled in woodworking, wildwood can be crafted into lightweight armor nearly as strong as steel. It is prized by druids, who can wear it without sacrificing their class abilities.
Wildwood armor provides 1 less point of armor bonus than ordinary armor of the same sort. However, the armor’s maximum Dex bonus increases by 1, its armor check penalty is reduced by 1 (minimum 0), and its arcane spell failure chance is reduced by 5%. In addition, the wearer of a suit of wildwood armor can ignore its armor check penalty on Hide checks made in areas of undergrowth or heavy undergrowth.
Armor made from wildwood weighs three-quarters as much as the same item made from metal. Armor not primarily made of metal is not meaningfully affected by being partially made from wildwood. As long as it is exposed to sunlight for at least 1 hour per day, a suit of wildwood armor naturally “heals” 1 point of damage every 24 hours. If it is left to soak in at least one gallon of water while exposed to sunlight for 8 hours, it heals 5 points of damage.
Armor made from wildwood is always of masterwork quality (the masterwork cost is included in the armor’s given cost). Wildwood armor costs double what ordinary masterwork armor of the same sort costs, but it takes no longer to make than masterwork armor of that sort. For each Craft (armorsmithing) check required to create a suit of wildwood armor, a Craft(woodworking) check against the same DC is also required (though the same character need not make both checks).
Wildwood has 10 hit points per inch of thickness and hardness 6.

There's also leafweave armor, which is essentially leaves alchemically treated to become "leather-like". The arcane spell failure chance for leafweave armor is reduced by 5% compared to ordinary armor of the same sort, due to its increased flexibility. The armor’s maximum Dexterity bonus is increased by +1, and its armor check penalty (if any) is lessened by 2. Leafweave versions of padded, leather, studded leather, and hide armor exist; leafweave studded leather typically incorporates darkwood studs to make it druid-friendly.

Darkleaf, Elven: Similar to elven leafweave armor (see below), elven darkleaf armor is made of carefully cured and beautifully carved pieces of darkwood (see Chapter 8 of the DUNGEON MASTER’s Guide)... <note in the realms this darkwood is Zalantar>, supplemented by alchemically treated leaves. Making armor out of darkleaf reduces its spell failure chance by 5% because the armor is so flexible. The maximum Dexterity bonus of darkleaf armor is increased by +1, and armor check penalties are reduced by 2. Most darkleaf armors are one category lighter than normal for purposes of movement and other limitations (for example, whether a barbarian can use his fast movement ability). If made of elven darkleaf, heavy armor is treated as medium, medium armor is treated as light, but light armor is still
treated as light. Only armors generally made of metal can be constructed from elven darkleaf. Creating elven darkleaf armor requires a successful Alchemy check (DC 25) in addition to the normal Craft (armorsmithing) checks required to make armor.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

sleyvas
Skilled Spell Strategist

USA
11809 Posts

Posted - 19 Jan 2014 :  23:13:30  Show Profile Send sleyvas a Private Message  Reply with Quote
Oh forgot


blended quartz chain shirt (0% arcane spell failure).. weighs 50 lbs, so doubting you're staying "lightly armored"... I just don't recommend this with the other options available
feycraft blended quartz breastplate (0% arcane spell failure).. weighs 60 lbs
blended quartz breastplate and thistledown padding suit (0% arcane spell failure).. weighs 60 lbs
blended quartz full plate +X, twilight and thistledown padding suit (0% arcane spell failure).. note, weighs 100 lbs

this one's homebrew, but Duskwood heavy shield +x twilight (the duskwood giving -5% ASF) (0% arcane spell failure)..
OR a feycraft Duskwood heavy shield (5% arcane spell failure).. and you instead use a level or 3 in spellsword

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
11809 Posts

Posted - 20 Jan 2014 :  00:15:27  Show Profile Send sleyvas a Private Message  Reply with Quote
So, onto the reason why I started this thread, where might you find these special armors in the realms?
thistledown padded armor & padded suit - races of the wild indicates that this kind of armor and armor padding has spread beyond being just elven crafted. Specifically, it states that this kind of padding has seen halflings taking up the making of it for sale. I'd think this would be a relatively easy commodity to buy anywhere that there is a mostly elven population OR a specifically large halfling population. They probably would also ship to the larger communities, but probably increasing the price enormously as a result. I would bet that this kind of armor predominates in the southern half of Faerun, where the
nightscale - this being armor made from snake skins that is specially alchemically treated, I'm thinking this might be commonly found where yuan-ti and/or nagas are more readily found. This armor is of particular interest to druid/mages, but it would also be a good low level entry armor for theurges of this sort. Therefore, I'm thinking the Vilhon Reach area, with its druids of the Emerald Enclave and the nearby elven Communities in Gulthmere Forest and the Chondalwood would probably make many suits of feycraft nightscale armor (even though this is normally considered an underdark armor type).
spider silk - Obviously, this would be a drow export in the underdark, as its made from drider or aranea silk (not common giant spider silk). Given the drow male's tendency to become eldritch knights, I would think finding suits of this with twilight on it would be fairly common until they can get their hands on better armors. Finding ones with the "drowcraft" abililty on them would also be fairly common for minor pieces (say a spider silk +1 twilight drowcraft suit). However, the aranea in the spider swamp near Calimshan and Tethyr may trade with both countries regularly. Druids in these regions may specifically trade with these aranea, seeing this as wonderful armor.
sharkskin - this armor is specifically noted as being made by evil aquatic elves, though I can see sahuagin also making such armor from fallen sharks. This armor would be favored by sea druids, and thus it might be found all along the inner sea and along the sword coast, though it might have to be specifically commissioned.

SPECIAL MATERIALS
Mithral - obviously, Mithril Hall is probably one of the largest producers of Mithral in the North. That being said, do we have any really NOTED areas for producing Mithral? Given the player demand for it, if there's only a few places producing it, then its price should skyrocket.

living metal - This metal is formed in areas particularly blessed by Chauntea / The Earthmother. Therefore, I'm thinking there may be a decent amount of Goldenfields that actually produces this living metal (possibly they ship it up to Mirabar to be smelted?). I'm also thinking that the Moonshaes may produce the largest deposits of it. This might be a particularly important export

Blended Quartz (armor or shield) - This is a very magically oriented stone that can only be crafted by the greatest of crafters. Its would also quite possibly be one of the most valuable sets of armor for any gish type of caster. The acquiring of this stone would be VERY important to the Githyanki, who are also one of the few races who can see the use of this stone to its fullest potential. I see the highest concentrations of this appearing in areas where this is a lot of magic, and thus the sunrise mountains near Thay as well as the Thaymount might produce decent amounts of the material (and this may be why there were so many Raumathari battlemages). Also, particularly mineral rich areas such as the Galena mountains in the bloodstone lands and the great rift in the shaar may produce decent numbers of deposits. This material would be held back almost exclusively for heavier armors (breastplates or suits of full plate) or for heavy shields. It may also be that some of the cultures (particularly Thay) that produce enough of this material also specifically keep a decent relationship with the githyanki just to get them to craft this into heavy armors. Other cultures may mainly produce breastplates with it while maintaining a good relationship with fey or elven cultures can can either feycraft the armor or provide thistledown padding to make the armor more usable.

Entropium - this stuff ONLY comes from Limbo, and only when crafted by the Githzerai, so getting your hands on some would be rare. Its probably little known in the realms.

glassteel (armor or shield, made by avariels and sun elves)- I see glassteel armor as the elven attempt to manufacture blended quartz, probably because they lacked the mithral resources to meet the demands of their sun and avariel elf warrior mages. Of course, they haven't quite achieved the same results, but they have produced something amazing similar... and without the exceptionally heavy weight of blended quartz. The haughty elves therefore probably proclaim this as "better" than the blended quartz prized by githyanki, human, and dwarven cultures.... and in some ways it is. It is probably also zealously hoarded by the elves and thus hard to acquire. It is probably more commonly found in Evereska, the greycloak hills, and Cormanthor than any other elven communities (though Cormanthor more than likely must trade for the requisite materials that are probably more common to the other communities).

Duskwood - While glassteel is undoubtedly a sun and avariel elf creation, I see Duskwood breastplates and Duskwood heavy shields (noting, its my own personal view that Duskwood heavy shields should be available) as being the moon and green elf creation made for the same purpose. Duskwood is a fairly common material, and creation of this armor wouldn't require large amounts of metallurgical skill, nor deal with a lot of fire. They could produce their own thistledown padding and they could place twilight enchantments upon it, and they could easily draw upon fey to help them feycraft the armor. While not as pretty or as powerful, it would be much more readily available. In fact, the elves that create it may also sell off their old suits to nearby communities whenever they decide they'd like something with different enchantments upon it. I see this as a particularly common type of armor for the elves of the Yuirwood and Rawlinswood in the Unapproachable East, as well as Cormanthor, the High Forest and other green elven communities in the north. In addition, knowledge of crafting such Duskwood armor has left the elven communities and is “fairly” common knowledge amongst the human cultures as well.

Elven Leafweave - I can see these armor types being common amongst the feral elves of the Forest of Amtar (the Trunadar or “Star People”) and the Misty Vale (in the southern Shaar) and the Chondalwood, as well as the Yuirwood and Rawlinswood. I see the leafweave armor of more common use for warrior mages or the more unusual druid mages, and the darkleaf armor more common to the probably more common druids and druid/warrior combinations that predominate these cultures. In addition, the leafweave armor may also be favored by Crintri warrior/mages of Dambrath who lack the access to mithral, glassteel, and blended quartz and who want something more substantial than the readily available spider silk armor that they can trade with the drow city of T'lindhet. With their elven heritage, these Crintri are able to produce this armor themselves, though they may have to scour nearby forests for their materials.
Elven Darkleaf - Since the Darkleaf armor would use Zalantar wood, and Zalantar wood is found almost exclusively in the lands of southern Faerun (the Shaar, Halruaa, Dambrath, Chult, etc...), then I see this armor as almost exclusively a tradition amongst the elves of southern faerun. Specifically, I can see these armor types being common amongst the feral elves of the Forest of Amtar (the Trunadar or “Star People”) and the Misty Vale (in the southern Shaar) and the Chondalwood. The elves of the Yuirwood and Rawlinswood (and other northern forests) have turned to more readily available duskwood.

Wildwood – Wildwood (Saelas in elven) is an extremely rare type of armor, mostly because the Saelas trees are rare. While it DOES reduce arcane spell failure, its lack of resilience compared to steel armors of the same type generally makes it no better than say studded leafweave armor (using zalantar studs) or a duskwood breastplate... though its self repairing nature does appeal to some. Its most common use is to make heavy, self repairing armors for use by druids with a more warrior bent, and most wildwood trees currently growing have been nurtured by nearby druids for this purpose.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
11809 Posts

Posted - 20 Jan 2014 :  01:51:41  Show Profile Send sleyvas a Private Message  Reply with Quote
On the nature of Thistledown and how its made in Faerun (totally homebrew):

While the nature of Thistledown fabric is a much guarded trade secret, it is whispered that in Faerun the stringy but strong wood and feathery leaves of the giant shadowtop trees are essential to the crafting of this elven favored material. These giant trees are often used by humans as firewood, or more commonly, its fibers are twisted into bits of cloth in order to make exceptionally strong and lightweight rope. Elves however mount the tops of the enormously tall trees in the autumn before their leaves fall. They harvest the feathery leaves whenever they begin to turn copper colored, as well as any twigs or stems or even whole branches that show any tendency towards dying. The leaves are boiled in a vat which separates the remaining pigments out (giving them a copper colored dye) and leaving behind a mash of dove-gray fibrous bits. The twigs, stems, and branches are then stone ground until they break down into small but strong fibrous bits. These leaf materials are then blended in in small amounts of silk to make a very lightweight but somewhat thick padding similar to felt. Meanwhile, the strong fibrous bits made from the twigs, stems, and branches are interwoven with hemp to make strong threads that are sewn throughout this padding to give it uniformity and strength. While thistledown material tends to be a bit more bulky than similar materials made of silk, this bulk stretches better and is substantially lighter than the padding that would normally be pressed into padded armors and thus padded armor made from thistledown improves both the arcane spell failure percentage and the maximum dex bonus. However, thistledown suits replacing the normal padded armor in another suit of armor tend to have this bulky nature under the existing armor tends to reduce the athletic nature of the armor in swift movements (thus an increase of the armor check penalty in general). However, thistledown suits general allowing more freedom in movement if not attempting to stress the cloth (thus the reduction in arcane spell failure) as the added bulk is allowed to "stretch thin where needed".

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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TBeholder
Great Reader

2421 Posts

Posted - 05 Feb 2014 :  15:12:36  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

feycraft OR githcraft mithral OR glassteel breastplate +X, twilight (0% arcane spell failure)
feycraft glassteel breastplate +X, twilight (0% arcane spell failure)

Glassteel + githcraft + celestial craft? I'm afraid this could work only for Josh's character.
quote:
Therefore, I'm thinking the Vilhon Reach area, with its druids of the Emerald Enclave and the nearby elven Communities in Gulthmere Forest and the Chondalwood would probably make many suits of feycraft nightscale armor (even though this is normally considered an underdark armor type).
No objections about the snakeskin part being equivalent, but do they have armor-crafting fairy druids in Emerald Enclave?
quote:
spider silk - Obviously, this would be a drow export in the underdark, as its made from drider or aranea silk (not common giant spider silk).
Or perhaps other giant spider species, there's a choice... But export to whom in the Underdark - other than other drow who don't have good spider farms? Surface humans, maybe - it's not like a surface elf who found one would wear this anyway.
quote:
Given the drow male's tendency to become eldritch knights, I would think finding suits of this with twilight on it [...] (say a spider silk +1 twilight drowcraft suit)
I'm afraid this returns us to the issue of githcraft illithidcraft bladed tentacled shields...
quote:
glassteel (armor or shield, made by avariels and sun elves)- I see glassteel armor as the elven attempt to manufacture blended quartz
It's a fairly common, even Netherese rediscovered it. It's just that not a lot of folk go out of their way to get skills needed to make armor from glass, except Avariel and Aarakocra - as fliers, they have a problem with weight of carried equipment, so it's either glassteel or leather.
Aarakocra mostly descended into savagery on Toril, so known glassteel crafters are Avariel (who have a glassteel fortress) and Nimbral (they also make glassteel armor, for their own air cavalry).
Not sure what it have to do with Sun elves, though. Other than tendency to show off and have a lot of magic to throw behind it.

"Cormanthyr: Empire of the Elves" and "Return of the Archwizards" had windows of theurglass - stuff that among other effects can be made to fade out of the way on command, which would land somewhere close to "twilight" armor... if it was an actual magicked-up material rather than a spell effect.
quote:
(i.e., breaking a wall with theurglass windows disrupts the magic if the window frame loses any of its complete four sides); this, however, is not a foolproof method. Ruins still exist where birds fly accidentally into still-extant theurglass that hangs in mid-air, the wall it graced long fallen.
- Cormanthyr: Empire of the Elves


People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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