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 Accuracy spell and rays
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 05 Jan 2014 :  23:16:00  Show Profile Send Jakuta Khan a Private Message  Reply with Quote  Delete Topic
Hi,

spell states any ranged or thrown wep doubles the range for Duration.

is this also true for rays?
I am asking for rays usually follow rules - i.e. feats also are applicable for rays. - of ranged weapons

thank you for your replies.

i am basically looking for valid ways to increase the range of rays.

xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 06 Jan 2014 :  00:03:13  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Other than the Enlarge Spell feat for 3e or the Far Reaching spells in 2e, I don't recall anything official that extends rays.

As a DM I wouldn't read "any ranged or thrown weapon" to include rays... but I would gladly add a feat or let a player research a spell or item to accomplish it. That's just me, though.
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Jeremy Grenemyer
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USA
2717 Posts

Posted - 06 Jan 2014 :  03:19:25  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
The Accuracy spell description says, "Target: One thrown weapon/level, all of which much be in contact with one another at the time of casting; or a single projectile weapon."

I would rule that this spell does not effect Ray spells. I would also encourage my players, if they asked a question like you (Jakuta) did, to research a spell that effects the range of other spells.

I think some Prestige Classes grant abilities to casters that double the range of their spells. Can't recall any off the top of my head though. Maybe the War Wizard PrC?

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The Arcanamach
Master of Realmslore

1885 Posts

Posted - 06 Jan 2014 :  04:30:51  Show Profile Send The Arcanamach a Private Message  Reply with Quote
In one of the original crunch books (the paperback version of Complete Arcane I believe) it was stated that certain fighter feats can be applied to rays (weapon finesse and weapon specialization if memory serves and I think 1 or 2 others). Those may have been dropped with 3.5 rules though as I don't recall those rules being printed in the updated CA.

I have a dream that one day, all game worlds will exist as one.
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Wooly Rupert
Master of Mischief
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USA
36963 Posts

Posted - 06 Jan 2014 :  04:58:05  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Jeremy Grenemyer

The Accuracy spell description says, "Target: One thrown weapon/level, all of which much be in contact with one another at the time of casting; or a single projectile weapon."

I would rule that this spell does not effect Ray spells. I would also encourage my players, if they asked a question like you (Jakuta) did, to research a spell that effects the range of other spells.


Even without that spell description, I'd rule against it affecting rays. There isn't much, outside of metamagic, that will extend the range of a spell.

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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 06 Jan 2014 :  06:11:31  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Arcanamach shoots and scores.

Tome & Blood has a section on Weaponlike Spells. Page 37 says "Any spell that requires an attack roll and deals damage can be treated much as a weapon." Page 38 mentions Weapon Finesse: "You can designate touch spells as light weapons so as to add your Dexterity modifier to your melee attack rolls with such spells." Chapter 5, starting on page 79, adds that "Such spells can have critical hits, can be used in sneak attacks, and allow rangers to use their favored enemy bonuses."

So, at least in 3e, there was some basis for saying that spells which operate on a ranged-touch attack can be treated as weapons... at least in some ways. I still wouldn't read that to include that spells which increase the range of a thrown weapon also increase the range of a ray. I don't even like giving critical hits to a ray, unless we're also using called shots and letting players attack specific body locations... then a crit could make some sense.

I think the best way to extend the range on a ray spell in 3e/3.5e would be to research a higher level spell or use the heighten spell feat. Or have a prestige class that focuses on ray spells, and give them a class ability that enables longer-range rays... kinda like the master alchemist can make potions using higher-level spells.

Edited by - xaeyruudh on 06 Jan 2014 06:17:17
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TBeholder
Great Reader

2510 Posts

Posted - 09 Jan 2014 :  14:24:21  Show Profile Send TBeholder a Private Message  Reply with Quote
Why would it affect spell range? It assists in aiming.
Range categories, why not - though maybe only for devices (wands, etc).

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And even I make no pretense Of having more than common sense -R.W.Wood
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