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Brimstone
Great Reader

USA
3290 Posts

Posted - 24 Aug 2013 :  04:00:19  Show Profile Send Brimstone a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Can we at least wait to see what's going to happen before we assume the worst?


Nope...

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep
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BlackAce
Senior Scribe

United Kingdom
358 Posts

Posted - 24 Aug 2013 :  04:08:43  Show Profile Send BlackAce a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Can we at least wait to see what's going to happen before we assume the worst?



I recall Rich Baker saying those exact words in 2005.... Then he wrote the Last Mythal Trilogy. So no. :P
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CorellonsDevout
Great Reader

USA
2708 Posts

Posted - 24 Aug 2013 :  04:46:37  Show Profile Send CorellonsDevout a Private Message  Reply with Quote
I enjoyed the Last Mythal Trilogy, personally.

Oh, and thanks JG for the link to the video. I didn't get to attend GenCon, so I didn't know.

Sweet water and light laughter
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Wooly Rupert
Master of Mischief
Moderator

USA
36874 Posts

Posted - 24 Aug 2013 :  05:04:52  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by BlackAce

quote:
Originally posted by Wooly Rupert

Can we at least wait to see what's going to happen before we assume the worst?



I recall Rich Baker saying those exact words in 2005.... Then he wrote the Last Mythal Trilogy. So no. :P



He's no longer at WotC. I'm no fan of his, either, but I'm not going to hold his past actions against an entirely different design team, especially when that team is making a point to work with Ed.

Personally, I liked the Last Mythal, for the most part.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 24 Aug 2013 :  14:09:16  Show Profile Send Markustay a Private Message  Reply with Quote
And yet, strangely, his Blades of the Moonsea trilogy felt more like a 'classic' FR story then any other 4e book I read. I'd recommend it (DESPITE it having certain SJ elements).

He also gave us the Warlock Knights of Vassa, and while kinda derivative of the 'Witch-King of Angmar', it was still a huge step up from, "thats Vassa over there... stuff happened there once... don't look too hard..." attitude we saw in 3e (regarding the Bloodstone Lands).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Lord Bane
Senior Scribe

Germany
479 Posts

Posted - 24 Aug 2013 :  14:28:08  Show Profile Send Lord Bane a Private Message  Reply with Quote
The Warlock Knights would be ok if they had not been doing the "alien entity influence". They fit perfectly if they followed Bane as tyrannical as they are but not going down the primordial creature route.

The driving force in the multiverse is evil, for it forces good to act.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 24 Aug 2013 :  15:07:03  Show Profile Send Markustay a Private Message  Reply with Quote
Well, yeah... thats why I re-flavored them, but the kernal of the idea was good.

I guess everything in 4e had to be tied to the 4e core concepts, which was the main reason for 4eFR's rather poor reception (IMO, of course).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Emma Drake
Learned Scribe

USA
206 Posts

Posted - 24 Aug 2013 :  16:40:02  Show Profile  Visit Emma Drake's Homepage Send Emma Drake a Private Message  Reply with Quote
quote:
Originally posted by Markustay

And yet, strangely, his Blades of the Moonsea trilogy felt more like a 'classic' FR story then any other 4e book I read. I'd recommend it (DESPITE it having certain SJ elements).

He also gave us the Warlock Knights of Vassa, and while kinda derivative of the 'Witch-King of Angmar', it was still a huge step up from, "thats Vassa over there... stuff happened there once... don't look too hard..." attitude we saw in 3e (regarding the Bloodstone Lands).



SJ?

"I am always here, all about you. You are never truly alone. I flow wherever life flows, wherever winds blow and water runs and the sun and moon chase each other, for there is magic in all things."

- Mystra (Ed Greenwood, Silverfall)
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Wooly Rupert
Master of Mischief
Moderator

USA
36874 Posts

Posted - 24 Aug 2013 :  17:26:02  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Emma Drake

quote:
Originally posted by Markustay

And yet, strangely, his Blades of the Moonsea trilogy felt more like a 'classic' FR story then any other 4e book I read. I'd recommend it (DESPITE it having certain SJ elements).

He also gave us the Warlock Knights of Vassa, and while kinda derivative of the 'Witch-King of Angmar', it was still a huge step up from, "thats Vassa over there... stuff happened there once... don't look too hard..." attitude we saw in 3e (regarding the Bloodstone Lands).



SJ?



Spelljammer. Not everyone is the fan I am.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Gyor
Master of Realmslore

1628 Posts

Posted - 25 Aug 2013 :  00:21:58  Show Profile Send Gyor a Private Message  Reply with Quote
I actually liked the weird alien vibe to the Warlock

Knights, thier armour and other items are made from this Primordial being, although I'd have made wearing the armour and using the items have the effect of very slowly and subtly driving the warlock knights mad. So on the outside they have this very orderly tyranical society, but thier very source of power is slowly allowing this mad Chaos to seep in, far too slowly for them to notice until its to late.

Back on topic, I agree with Lowder, the current promise is only good for the length of the current administation.

Still I actually enjoy most RSE, the spellplague not so much, although it did have some cool stuff I liked it was too needlessly destructive, but in General I like Realms shaking events, although I will be happy if they stop killing dieties.

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SirUrza
Master of Realmslore

USA
1283 Posts

Posted - 25 Aug 2013 :  22:49:57  Show Profile Send SirUrza a Private Message  Reply with Quote
I'm hoping that "the Realms shaking event to end all Realms shaking events" means that they, the D&D team and the authors/creative team, have come to the realization that just because the mechanics of the game change, it does NOT mean they have to change the fundamentals of the setting.

That the core stopping spell progression at 9, doesn't mean settings has to acknowledge that mechanical limitation in lore.

That the core changing elves, doesn't mean settings can't still have different kinds of elves.

That the core having special races, doesn't mean settings have to find a way to force feed them into the world.

That the core making a monster race playable (hello drow,) doesn't mean settings have to acknowledge any change (because we know feats and powers can be added through supplements to give those classic traits back to npcs that pc characters "can't" start with. I still hate house symbols being used for levitation!)

"Evil prevails when good men fail to act."
The original and unapologetic Arilyn, Aribeth, Seoni Fanboy.

Edited by - SirUrza on 25 Aug 2013 23:05:36
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JamesLowder
Forgotten Realms Author & Game Designer

USA
310 Posts

Posted - 25 Aug 2013 :  23:37:52  Show Profile  Visit JamesLowder's Homepage Send JamesLowder a Private Message  Reply with Quote
quote:
Originally posted by SirUrza

I'm hoping that "the Realms shaking event to end all Realms shaking events" means that they, the D&D team and the authors/creative team, have come to the realization that just because the mechanics of the game change, it does NOT mean they have to change the fundamentals of the setting.


If they take this approach, the novels and the game material will contradict each other eventually. Some readers are not going to be able to accept that.
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SirUrza
Master of Realmslore

USA
1283 Posts

Posted - 25 Aug 2013 :  23:53:07  Show Profile Send SirUrza a Private Message  Reply with Quote
quote:
Originally posted by JamesLowder

quote:
Originally posted by SirUrza

I'm hoping that "the Realms shaking event to end all Realms shaking events" means that they, the D&D team and the authors/creative team, have come to the realization that just because the mechanics of the game change, it does NOT mean they have to change the fundamentals of the setting.


If they take this approach, the novels and the game material will contradict each other eventually. Some readers are not going to be able to accept that.



We already have that.

Drizzt and Wulfgar fought and defeated a dragon they couldn't possibly defeat today.. because back when they fought it that dragon wasn't as powerful because of the edition.

We have supplements getting information about NPCs wrong... information that's been different for 2-3 years. Like how many eyes Bruenor had... years after he didn't have 1 eye anymore.

We have supplements that contradict or don't support novels that were written at the same time or after because of bad communications between the departments; Evermeet (the novel) and Elves of Myth Drannor (I think the supplement was called;) The Thousand Orcs (the novel) and Silver Marches (the supplement.)

If you're worried about contradiction, it can be explained, either in later novels and through making the supplements not only cover current material but keep the flavor of the worlds alive.

If Drow can levitated, then they should have that OPTION. If Level 1 Drow PC shouldn't be able to levitate, then make sure that option is something that's not easy to get right away.


"Evil prevails when good men fail to act."
The original and unapologetic Arilyn, Aribeth, Seoni Fanboy.
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JamesLowder
Forgotten Realms Author & Game Designer

USA
310 Posts

Posted - 26 Aug 2013 :  00:55:52  Show Profile  Visit JamesLowder's Homepage Send JamesLowder a Private Message  Reply with Quote
Right. Mistakes do creep in, and a lot of the mistakes that people point to as the most glaring occurred when the head of TSR's book division said no one should worry about coordinating the books and the games. For several years they tried that, and the most loyal Realms fans were vocally unhappy about the results.
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The Arcanamach
Master of Realmslore

1879 Posts

Posted - 26 Aug 2013 :  01:48:26  Show Profile Send The Arcanamach a Private Message  Reply with Quote
@Sir: all true.

@Mr.Lowder: You're right mistakes do creep in. On top of that some authors outright ignore the mechanics in favor of good writing (Salvatore is known for this, Drizzt was a 'rules mech breaker' from his conception...just read his write up in FR7 for proof). I'm not complaining about that btw...I favor a good novel over rules adherence, heck that holds true for my gaming as well.

The thing is, I believe I can speak for the majority of the fan base on this one...most of us find the inconsistencies more acceptable than radically (and forcefully) altering the flavor of the setting. So WotC may get some complaints, but not nearly as much as they received over the last few years. Just my two coppers worth.

Cheers.

I have a dream that one day, all game worlds will exist as one.
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JamesLowder
Forgotten Realms Author & Game Designer

USA
310 Posts

Posted - 26 Aug 2013 :  03:00:45  Show Profile  Visit JamesLowder's Homepage Send JamesLowder a Private Message  Reply with Quote
quote:
Originally posted by The Arcanamach

The thing is, I believe I can speak for the majority of the fan base on this one...most of us find the inconsistencies more acceptable than radically (and forcefully) altering the flavor of the setting. So WotC may get some complaints, but not nearly as much as they received over the last few years. Just my two coppers worth.


The changes made to the Realms in the past few years, the ones everyone seemed to object to, could just have easily been made without the connection to the 4E mechanics.

The most workable guides for the fiction's relation to the game rules seemed to be that you do not need to write to show support for the game rules, but that you should not go out of your way to break them, either.
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Aytros
Acolyte

USA
35 Posts

Posted - 26 Aug 2013 :  13:40:25  Show Profile Send Aytros a Private Message  Reply with Quote
quote:
Originally posted by SirUrza

I'm hoping that "the Realms shaking event to end all Realms shaking events" means that they, the D&D team and the authors/creative team, have come to the realization that just because the mechanics of the game change, it does NOT mean they have to change the fundamentals of the setting.




Dno't ask me where I heard this, hell, I could be imagining that they said this at and am just being hopeful...but I believe that I read in some of the Sundering coverage that they stated that the Realms would not be changed merely because an edition change has altered the mechanics.

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Aytros
Acolyte

USA
35 Posts

Posted - 26 Aug 2013 :  13:46:15  Show Profile Send Aytros a Private Message  Reply with Quote
quote:
Originally posted by The Arcanamach
[brI favor a good novel over rules adherence, heck that holds true for my gaming as well.




I think this is the best advice yet for current editions of the Realms, as well as any possible future changes. I do this in my own FR games...take what content, plot lines, and mechanics that you like and incoporate it into your game and leave the rest

I mean one of the main strengths of D&D in general is that even the creators stress that the official content and books are only starting points. The emphasize altering those rules to suit your game and above all keep the play experience fun.
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The Red Walker
Great Reader

USA
3567 Posts

Posted - 26 Aug 2013 :  13:50:42  Show Profile Send The Red Walker a Private Message  Reply with Quote
quote:
Originally posted by Aytros

quote:
Originally posted by The Arcanamach
[brI favor a good novel over rules adherence, heck that holds true for my gaming as well.




I think this is the best advice yet for current editions of the Realms, as well as any possible future changes. I do this in my own FR games...take what content, plot lines, and mechanics that you like and incoporate it into your game and leave the rest

I mean one of the main strengths of D&D in general is that even the creators stress that the official content and books are only starting points. The emphasize altering those rules to suit your game and above all keep the play experience fun.




I think I'm in the minority, but I have long wanted the novel line to be divorced from the setting. That way the realms stays closer to what everyone likes, and you can adopt any changes from the novels that fit your campaign, but you also do not have to use anything from the novels.

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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The Arcanamach
Master of Realmslore

1879 Posts

Posted - 26 Aug 2013 :  14:30:10  Show Profile Send The Arcanamach a Private Message  Reply with Quote
That's a matter of preference anyway RW. I largely ignore what occurs in the novels insofar as canon is concerned (unless I just want to incorporate a novel series). So, for me, the novels are basically 'divorced' from the setting. But many people like to adhere to canon which means they use the novels as new/current lore. Hopefully, from now on, new novels will be more localized and less invasive to the setting (no seriously dramatic changes or deaths of favored characters, for instance). Of course, as was pointed out already, that only lasts until the next regime takes over the setting.

I have a dream that one day, all game worlds will exist as one.
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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 27 Aug 2013 :  01:33:11  Show Profile Send Old Man Harpell a Private Message  Reply with Quote
quote:
Originally posted by JamesLowder

The changes made to the Realms in the past few years, the ones everyone seemed to object to, could just have easily been made without the connection to the 4E mechanics.

The most workable guides for the fiction's relation to the game rules seemed to be that you do not need to write to show support for the game rules, but that you should not go out of your way to break them, either.



To be fair, that was the case here. I can't speak for other sites (WotC boards, ENworld, etc), but even though I arrived a year late to the debates here (2009), the prevailing current of 4th Edition Realms versus 4th Edition D&D was that they were two entirely distinct entities, to be judged strictly on their own merits (or lack thereof), and that seemed to remain the case right up until the new edition was announced.

4th Edition D&D, to me was...eh, okay. Didn't sing, didn't dance, but there were nothing about it that couldn't be ignored, and there were things about it that actually improved upon 3.5/PF (namely, ditching that endless multiclassing poppycock, which I utterly despise). I ultimately decided that it wasn't my cup of tea, but I arrived at that conclusion wholly divorced from the 4th Edition Realms issue, in much the same manner as I decided World of Warcraft didn't really much improve upon Everquest.

As a guess, I would bet that most Realms aficionados would accept the incoming 'Sundered Realms' without a new edition of the game, and be perfectly happy. WotC is introducing the new game for reasons of its own, but introducing the new incarnation of the Realms (which they know didn't go over so well last time) just gives them the opportunity.

- OMH
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coach
Senior Scribe

USA
479 Posts

Posted - 15 Sep 2013 :  20:00:18  Show Profile Send coach a Private Message  Reply with Quote
WotC publicist: "We are ending all RSE's!!!! To celebrate this we announce THE SUNDERING!!!!"

WotC intern: *whispers* "Umm ... isn't the Sundering an RSE?"

WotC publicist: *gnashing teeth* "oh $#!+, we did it again. Oops. Oh well, you think they'll notice? I mean we did ANNOUNCE that we were ending them and we even pulled off the Spellplague and a 100-year time-jump and it only ran off two thirds of our customers and established our main competitor Pathfinder overnight. We survived that - we can survive this!"


Bloodstone Lands Sage
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JamesLowder
Forgotten Realms Author & Game Designer

USA
310 Posts

Posted - 15 Sep 2013 :  20:06:24  Show Profile  Visit JamesLowder's Homepage Send JamesLowder a Private Message  Reply with Quote
quote:
Originally posted by Old Man Harpell
To be fair, that was the case here. I can't speak for other sites (WotC boards, ENworld, etc), but even though I arrived a year late to the debates here (2009), the prevailing current of 4th Edition Realms versus 4th Edition D&D was that they were two entirely distinct entities, to be judged strictly on their own merits (or lack thereof), and that seemed to remain the case right up until the new edition was announced.


The Realms novels released during 4E were supposed to at least generally align with 4E game rules. That was one of the reasons for the 100-year jump.
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Firestorm
Senior Scribe

Canada
826 Posts

Posted - 16 Sep 2013 :  01:32:01  Show Profile Send Firestorm a Private Message  Reply with Quote
quote:
Originally posted by JamesLowder

Right. Mistakes do creep in, and a lot of the mistakes that people point to as the most glaring occurred when the head of TSR's book division said no one should worry about coordinating the books and the games. For several years they tried that, and the most loyal Realms fans were vocally unhappy about the results.


Amen brother!

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Firestorm
Senior Scribe

Canada
826 Posts

Posted - 16 Sep 2013 :  01:49:24  Show Profile Send Firestorm a Private Message  Reply with Quote
quote:
Originally posted by The Arcanamach

@Sir: all true.

@Mr.Lowder: You're right mistakes do creep in. On top of that some authors outright ignore the mechanics in favor of good writing (Salvatore is known for this, Drizzt was a 'rules mech breaker' from his conception...just read his write up in FR7 for proof). I'm not complaining about that btw...I favor a good novel over rules adherence, heck that holds true for my gaming as well.

The thing is, I believe I can speak for the majority of the fan base on this one...most of us find the inconsistencies more acceptable than radically (and forcefully) altering the flavor of the setting. So WotC may get some complaints, but not nearly as much as they received over the last few years. Just my two coppers worth.

Cheers.


I am all for this so long as Bob keeps making up his own enemies to fight instead of established NPC's who we all know would wave their hand and melt the Companions with little effort. :)

Bob does a great job at introducing his own villains and doing his thing in his books, and I enjoy reading them.

The unfortunate downside is many of his fans are not true "realms" fans and only read his books and a few others, and thus due to the writing style, think they are invincible. It leads to endless droves of them coming into a lot of threads and insisting Drizzt/Kane could beat Szass Tam, etc because all they know is Homelands(which is an amazing book), but the writing leads them to believe Fighters are superior to wizards, and that Wizards are all mere Lightning bolt/Fireball inept bumblers. or that all Alustriel could do is fly a chariot of fire through trees while doing administrative cooperation work.

quote:
Originally posted by JamesLowder

quote:
Originally posted by Old Man Harpell
To be fair, that was the case here. I can't speak for other sites (WotC boards, ENworld, etc), but even though I arrived a year late to the debates here (2009), the prevailing current of 4th Edition Realms versus 4th Edition D&D was that they were two entirely distinct entities, to be judged strictly on their own merits (or lack thereof), and that seemed to remain the case right up until the new edition was announced.


The Realms novels released during 4E were supposed to at least generally align with 4E game rules. That was one of the reasons for the 100-year jump.


The forced time jump really turned me off and eliminated a lot of options. If someone wants to write smaller stories in older times that do not alter current canon, I say let them.

The "tabletop world of warcraft" feel of 4e also turned me off. I played it just to give it a chance, but hated it. So did most of my friends.
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Lilianviaten
Senior Scribe

489 Posts

Posted - 16 Sep 2013 :  03:58:14  Show Profile Send Lilianviaten a Private Message  Reply with Quote
Firestorm, I do think that Salvatore's characters being "munchkins" is usually overstated, BUT you're right about many of Salvatore's fans. I recall there being a significant degree of shock (and even outrage) about Grandmaster Kane coming in and pimp slapping Artemis Entreri. Or the fact that Jarlaxle couldn't simply walk into the Vaasa and unseat Gareth Dragonsbane. I think that's representative of the RAS fans you're talking about. Some only read his books, and they are unaware that some other FR characters could eat Drizzt and Co. for lunch.

However, I have never thought Salvatore's characters are overpowered. Jarlaxle gets accused of this the most, but it only seems that way to people who don't read carefully. True to his nature as a rogue, he's sneaky and clever enough to always land on his feet, but he's never been portrayed as an invincible warrior. He teleported away from a pit fiend in Gauntlgrym. He blasted some goo at the red dragon in Servant of the Shard, then ran away. He ran from the dracolich in Promise of the Witch King. He ran from Rai-Guy and Kimmuriel when they tried to overthrow him. He survives crazy stuff, but he's hardly a munchkin.

Drizzt, while extremely skilled, has narrowly escaped many situations due solely to luck or timely assistance. RAS never has Drizzt waltz through everybody, and in fact Drizzt fails quite often. Despite his best efforts, Drizzt couldn't prevent the fall of Luskan, the foundation of the Kingdom of Many Arrows, the death of Cadderly, etc. Although Mithral Hall survived the drow invasion, Drizzt wasn't the decisive factor there either. And whenever Drizzt runs into other drow, he always gets captured easily. If people find his melodramatic musings to be annoying, I understand, but Drizzt is not a munchkin.
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JamesLowder
Forgotten Realms Author & Game Designer

USA
310 Posts

Posted - 16 Sep 2013 :  04:13:31  Show Profile  Visit JamesLowder's Homepage Send JamesLowder a Private Message  Reply with Quote
quote:
Originally posted by Firestorm
The unfortunate downside is many of his fans are not true "realms" fans and only read his books and a few others


It's important to remember that Bob's books are part of the Realms, so any fans of those novels are Realms fans. True Realms fans. They outnumber the readers of the rest of the Realms books, but quite a lot. In fact, I feel safe in saying that, starting in the late 1990s, the great support for Bob's novels made it possible for a lot of other Realms novels to be published.

On the other hand, you are correct in noting that readers who only follow one author or one aspect of the world often have a distorted view of the whole. The initial intent of the "Realms of" anthologies was to showcase the full spectrum of writers and characters in the setting. The anthologies got pretty far away from that after a few books, becoming one more way to emphasize and market the latest RSE.

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CorellonsDevout
Great Reader

USA
2708 Posts

Posted - 16 Sep 2013 :  04:36:47  Show Profile Send CorellonsDevout a Private Message  Reply with Quote
I love RAS' books, but I do have to say that they don't give as much info on the Realms as some of the other novels do. To be a "true Realms fan", I think you have to read more than just one author in the setting.

Sweet water and light laughter
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Firestorm
Senior Scribe

Canada
826 Posts

Posted - 16 Sep 2013 :  15:28:06  Show Profile Send Firestorm a Private Message  Reply with Quote
quote:
Originally posted by Lilianviaten

Firestorm, I do think that Salvatore's characters being "munchkins" is usually overstated, BUT you're right about many of Salvatore's fans. I recall there being a significant degree of shock (and even outrage) about Grandmaster Kane coming in and pimp slapping Artemis Entreri. Or the fact that Jarlaxle couldn't simply walk into the Vaasa and unseat Gareth Dragonsbane. I think that's representative of the RAS fans you're talking about. Some only read his books, and they are unaware that some other FR characters could eat Drizzt and Co. for lunch.

However, I have never thought Salvatore's characters are overpowered. Jarlaxle gets accused of this the most, but it only seems that way to people who don't read carefully. True to his nature as a rogue, he's sneaky and clever enough to always land on his feet, but he's never been portrayed as an invincible warrior. He teleported away from a pit fiend in Gauntlgrym. He blasted some goo at the red dragon in Servant of the Shard, then ran away. He ran from the dracolich in Promise of the Witch King. He ran from Rai-Guy and Kimmuriel when they tried to overthrow him. He survives crazy stuff, but he's hardly a munchkin.

Drizzt, while extremely skilled, has narrowly escaped many situations due solely to luck or timely assistance. RAS never has Drizzt waltz through everybody, and in fact Drizzt fails quite often. Despite his best efforts, Drizzt couldn't prevent the fall of Luskan, the foundation of the Kingdom of Many Arrows, the death of Cadderly, etc. Although Mithral Hall survived the drow invasion, Drizzt wasn't the decisive factor there either. And whenever Drizzt runs into other drow, he always gets captured easily. If people find his melodramatic musings to be annoying, I understand, but Drizzt is not a munchkin.


That's pretty much what I was getting at. I think he does a phenomenal job at writing his own style and creating his own villains. Some of the fans however, think that is all there is to the realms. Not his fault. But it gets annoying when they think of the major villains and Elminster as "just another wizard. No match for a magic resistant Drow warrior or Grandmaster Monk" and come into dozens of thread vehemently arguing the fact.

Personally, I wish his wizards were more than mere evocation machines. But that is his choice.

quote:
Originally posted by JamesLowder

quote:
Originally posted by Firestorm
The unfortunate downside is many of his fans are not true "realms" fans and only read his books and a few others


It's important to remember that Bob's books are part of the Realms, so any fans of those novels are Realms fans. True Realms fans. They outnumber the readers of the rest of the Realms books, but quite a lot. In fact, I feel safe in saying that, starting in the late 1990s, the great support for Bob's novels made it possible for a lot of other Realms novels to be published.

On the other hand, you are correct in noting that readers who only follow one author or one aspect of the world often have a distorted view of the whole. The initial intent of the "Realms of" anthologies was to showcase the full spectrum of writers and characters in the setting. The anthologies got pretty far away from that after a few books, becoming one more way to emphasize and market the latest RSE.




The second part of your post I agree with.
The following quote is the way I think.


quote:
Originally posted by CorellonsDevout

I love RAS' books, but I do have to say that they don't give as much info on the Realms as some of the other novels do. To be a "true Realms fan", I think you have to read more than just one author in the setting.




Anyways, back to the topic at hand. I really hope realm shaking events are localized "country shaking events" like Azoun dying instead of ridiculous things like killing the goddess of magic a 4th time to revamp the rules, etc

But like others said, it will be different as each group in charge has their take.

If they ever force another time jump, ill likely be out for good. Authors should be able to write in whatever time they want if their stories are localized and not "realm affecting"

Edited by - Firestorm on 16 Sep 2013 15:31:20
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Seravin
Master of Realmslore

Canada
1297 Posts

Posted - 16 Sep 2013 :  18:56:25  Show Profile Send Seravin a Private Message  Reply with Quote
The Tuigan horde invasion is how you do a RSE. Two very good and one 'okay' novel, the events happen, involve some key players, are dealt with, discussed afterwards in future novels; and we the fans move on with the Realms very much just as we remembered it but with the lore embellished/enriched by the RSE rather than destroyed by it.

Just my opinion.

Edited by - Seravin on 16 Sep 2013 18:57:42
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