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Nicolai Withander
Master of Realmslore
Denmark
1093 Posts |
Posted - 09 Jun 2013 : 18:05:19
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Hello...
After playing quite a bit of Diablo 3, I came up with an idea for a spell. The spell is a copy or a rewrite of a spell from D3, though under a different name and with a different effect... sort of.
I want to say, that the game we play is epic and it is what some of you would call "broken" or too power gamed, but we like it and have a lot of fun the few time a yeah we meet.
Anyways I hope you guys will comment, criticize and give some constructive feedback, so this spell can either be thrown out or become really cool
Here it is:
Melcar’s Astral Storm Conjuration [Summoning] Level: Sor/Wis 9 Components: V, S, M, F Casting Time: One round Range: Medium (100 ft. + 10 ft./level) Area: 10ft radius Duration: Instantaneous Saving Throw: Special (Object) Spell Resistance: No (Object)
When this spell is cast, silver blue spheres of astral matter is summoned onto the material plane as asteroids originating from somewhere high above. As the spheres reach their destination they explode in a silver blue flash as the astral matter collapses into nothing.
This powerful conjuration wrenches at the very fabric of the astral plane and brings it into existence on the material plane to devastating effect. This spell creates one asteroid- like spheres of astral matter, per 10th caster level, which is directed at the target area. The perpendicular interference of the two planes colliding creates a number of effects:
• Firstly the force at which the astral matter pulled onto the material plane is so great that it results in the spheres exploding in a burst of pure energy, effectively annihilating the astral mater in a 10 ft. radius blast per sphere. Any creature or object caught in the blast radius takes 1d6 points of bludgeoning damage per caster level (no save).
• Secondly any affected object or creature of huge or smaller size, risks being teleported onto the astral plane as the astral matter collapses in on itself. A successful reflex save negates this.
Material component: A planar fork, keyed for the astral plane
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TBeholder
Great Reader
2421 Posts |
Posted - 09 Jun 2013 : 18:55:51
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Wait... spheres of... what? Is it fro Diablo? |
People never wonder How the world goes round -Helloween And even I make no pretense Of having more than common sense -R.W.Wood It's not good, Eric. It's a gazebo. -Ed Whitchurch |
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Nicolai Withander
Master of Realmslore
Denmark
1093 Posts |
Posted - 09 Jun 2013 : 20:20:33
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quote: Originally posted by TBeholder
Wait... spheres of... what? Is it fro Diablo?
He he... The idea is from the spell or wizard ability called "Meteor" with the rune of "Star Pack".
I’m thinking a little physics into it... like when matter and anti-mater meet, they explode in pure energy.
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Kentinal
Great Reader
4687 Posts |
Posted - 09 Jun 2013 : 21:25:56
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The spell does not scan well for me.
I would think saving throw would apply to damage as well, the effect starts at a distance.
Also not sure it should be listed as object as it clearly can effect creatures. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Nicolai Withander
Master of Realmslore
Denmark
1093 Posts |
Posted - 09 Jun 2013 : 21:46:22
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quote: Originally posted by Kentinal
The spell does not scan well for me.
I would think saving throw would apply to damage as well, the effect starts at a distance.
Also not sure it should be listed as object as it clearly can effect creatures.
So perhaps a reflex saving throw to half the damage and negate the teleport effect?... ok seems fair.
But if it affect both creatures and objects how do I list that? |
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Kentinal
Great Reader
4687 Posts |
Posted - 10 Jun 2013 : 00:15:48
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quote: Objects
A spell with this kind of area affects objects within an area you select (as Creatures, but affecting objects instead).
My reading would remove word object in your descriptor, the spell effects both creatures and objects. Instead make saving throe Reflex, Few objects have a save *G* |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Xar Zarath
Senior Scribe
Malaysia
552 Posts |
Posted - 10 Jun 2013 : 05:57:35
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Maybe a dice roll to determine if anything got pulled (eg astral creature) from the astral onto the material plane?
Maybe you can also have the spell to be attuned to different kinds of planes with different planar forks? Like planar fork=Baator, causes hellish planar spheres to appear?
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Everything ends where it begins. Period.
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Nicolai Withander
Master of Realmslore
Denmark
1093 Posts |
Posted - 10 Jun 2013 : 23:05:11
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I like the idea of a risk of actually summoning something that gets pulled with the small piece of astral matter and I have made the following changes:
Melcar’s Astral Storm Conjuration (Summoning) Level: Sor/Wis 9 Components: V, S, M, F Casting Time: One round Range: Long (400 ft. + 40 ft./level) Area: One 10ft radius burst of energy per 10 caster levels Duration: Instantaneous Saving Throw: See text Spell Resistance: No
When this spell is cast, silver blue spheres of astral matter is summoned onto the material plane as asteroids originating from somewhere high above. As the spheres reach their destination they explode in a silver blue flash as the astral matter collapses into nothing.
This powerful conjuration wrenches at the very fabric of the astral plane and brings it into existence on the material plane to devastating effect. This spell creates one asteroid- like spheres of astral matter, per 10th caster level, which is directed at the target area. The perpendicular interference of the two planes colliding creates a number of effects:
• Firstly the force at which the astral matter is pulled onto the material plane is so great that it results in the spheres exploding in a burst of pure energy, effectively annihilating the astral mater in a 10 ft. radius blast per sphere. Any creature or object caught in the blast radius takes 1d6 points of bludgeoning damage per caster level. A successful reflex saving throw halves this damage.
• Secondly any affected object or creature of huge or smaller size, who failed their initial reflex saving throw have a 10% risk of being teleported onto the astral plane as the astral matter collapses in on itself.
• Lastly when the planar matter self-annihilate, a 1% chance exist of something coming through onto the material plane as the caster pulls a small part of the astral plane of the spell Gate. If this happens roll from the table below.
NB. If a different planar fork is used, this spell would pull matter from the plane the fork was tuned to.
Material Component: A Sapphire of good quality Focus: A planar fork, keyed to the astral plane
One thing I am very unsure of is the sub-school. Should it be Creation or Summoning? Or any of the other conjuration sub schools? Any thoughts on this guys?
And thanks again for all your feedback! |
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