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 Elemental plane of fire?
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xedrick
Seeker

82 Posts

Posted - 26 Jul 2012 :  05:43:57  Show Profile Send xedrick a Private Message  Reply with Quote  Delete Topic
So, I think that this weekend my characters might end up having to travel to the Elemental Plane of Fire. Not a huge deal, their wizard is high enough level to protect them.
They will be hot on the trail of, ironically, a Djinni who is in posession of a bottle which contains an old teammate who may or may not still be alive.
Basically, they're going to (probably) teleport into the Westgate Mage's Guild while it's under seige by the vengeful djinni and his army. They'll battle a bit here on the Prime Material, and then have to leap through a rift to battle the djinni on his home plane.

What I'm having trouble imagining is where, on the Elemental Plane of Fire, would a Djinni base his [small] invasion? I wouldn't go so far as to think that he would directly open a rift within the City of Brass, but this is really the only feature of the plane that I can wrap my mind around. Anyone have any suggestions for a planar locale which I could [fairly] easily revamp?

xedrick
Seeker

82 Posts

Posted - 26 Jul 2012 :  05:47:12  Show Profile Send xedrick a Private Message  Reply with Quote
In case it helps to know, the djinn's purpose is revenge on a wizard who captured him within a bottle, though the wizard in question has been removed from the guild, thanks to our beloved characters. I figure he'd just raise a little hell, maybe capture a few people.
Course, they'd all be incinerated within a round or two once he took them home so I guess it'd just be a massacre.
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Hoondatha
Great Reader

USA
2449 Posts

Posted - 26 Jul 2012 :  14:10:49  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Djinn don't go to the plane of fire, except under extraordinary circumstances, because it's the home of their arch enemies, the efreet. The djinn's home plane is the Plane of Air, which is presumably where this djinni would be retreating to.

Do you have any Planescape materials? If was written for Second Edition, but still contains the absolute best descriptive material ever published about the Planes. Also you might want to check out the Al'Qadim book Secrets of the Lamp, which deals specifically with the five genie races. It has an included adventure that takes players to the Plane of Fire (City of Brass, specifically), and so it deals with the environmental aspects of such a trip.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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xedrick
Seeker

82 Posts

Posted - 27 Jul 2012 :  01:58:25  Show Profile Send xedrick a Private Message  Reply with Quote
I've lost my mind, it's an efreeti, not a djinni. Sorry about that.
Thanks for the references, though, I'll have a look!

Edited by - xedrick on 27 Jul 2012 01:59:13
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Kilvan
Senior Scribe

Canada
894 Posts

Posted - 27 Jul 2012 :  02:34:43  Show Profile Send Kilvan a Private Message  Reply with Quote
I see you are still with that efreeti/lamp story ark, nice! As for your query, the City of Brass is the only locale I am familiar with on the Plane of Fire, but that should suit your needs IMO.
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 27 Jul 2012 :  02:51:49  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Since the Efreet live in the elemental plane of fire, you could do this:

Find any "giant" lair map...or even cave stronghold with numerous chambers. Simply say that the map is of a cavernous complex on the plane of fire. Replace any water with molten stone (this causes radiant heat, so keep that in mind)...and even the halls are going to be hot as hell...literally! There is air in the elemental plane of air, so you could have "pockets" inside the complex where the Efreeti keep prisoners so that they can breathe and not bake alive as well...just use magic as an explanation (the party will gladly use such areas for a base or rest...although if it is known they are there, the Efreet would obviously attack!).

The "entrance" would actually be the exit into the elemental plane of fire...and you could simply pick a room which is the "rift-room" into the lands of Toril.

From there, you just need to stock your fiery dungeon and there ya go: dungeon crawl on the Plane of Fire.

EDIT:

A quick Google Search can find you any map you would like, but I would suggest finding a legit (as in legal) copy of the Halls of the Fire Giant King, but instead of Fire Giants simply stock the place with Efreet!

http://www.wizards.com/dnd/article.aspx?x=dnd/4dmxp/20120322

Try that one...it has the first level of the Fire Giant King on it.

Or this:

http://www.wizards.com/dnd/Article.aspx?x=dnd/dun/giants4

If you have a full copy of the adventure (the original) you will even have the writings which will tell you which areas are what.

The Old Grey Box and AD&D for me!

Edited by - Dalor Darden on 27 Jul 2012 04:03:49
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xedrick
Seeker

82 Posts

Posted - 27 Jul 2012 :  02:52:29  Show Profile Send xedrick a Private Message  Reply with Quote
Yes, Kilvan, we're still going with that story, many thanks to the scribes here for your council! The bottle-bound character actually 'died' to a Cesspit Ooze in the sewers of Westgate (player made a new character) two sessions before I had planned to release him. The rest of the group arrived at the Mage's Guild while Dolan was away on business. They decided not to wait for his return, and turned in Mr. Dolan Greycastle to his superiors. Several days passed, after which they were asked to testify in Dolan's trial for blackmarket item trade. After the trial, they were asked to escort a guild apprentice to 'Wizard's Run' in Cormyr while awaiting word on whether or not Boddynock is even still alive within the bottle. They've explored Wizard's Run and are leaning towards claiming the keep as their own, once they come back and clear out the basement levels, that is... This weekend they're going to teleport back to Westgate in the middle of Al-Huzzak's attempt at revenge on Dolan, chase the Efreeti back to his home plane, (hopefully) kill it, and (maybe) regain a lost party member.

The idea of taking it to the city of brass is very intriguing for me. But wouldn't a rift opened within the city walls cause an absolute flood of efreeti into the prime material plane? I'm not looking for that, more like a horde of small/med/large fire elementals, a few paraelemental swarms, and the efreeti himself.
I've been thinking of using a locales from either manual of the planes or the planar handbook, the one that has the planar touchstone sites. There's one that is a floating island with a lava flow on the elemental plane of fire, and I was considering having the battle take place there. That way I can introduce touchstones and give my party the idea and incentive to do a little more planar travel in the future, which I am all for, and as a group who seems to love exploration over most anything, I think they will be too.
Another problem with the City of Brass is that I've got trouble differentiating it in my head from any other city, aside from that it's made of brass and surrounded by fire. I really don't want to FINALLY bring in planar travel, and have little to nothing to stand on by way of fantastic descriptions and locales. I don't know if I'm making sense here, but I want this experience to really stand out vs things that theyve already been through.
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xedrick
Seeker

82 Posts

Posted - 27 Jul 2012 :  02:59:33  Show Profile Send xedrick a Private Message  Reply with Quote
That's a good idea, too, Dalor, thank you for your input. I had considered simply remaking a cave complex and adding the 'fire descriptor,' if you will, to the entire place. My main issue with this, as I stated earlier, is that I don't want to run a cookie cutter type of adventure in such a fantastic locale. I do like this idea better than actually going into the city of brass though, just because it rules out all the potential of running into more efreeti and such. However, maybe the City of Brass is VISIBLE from the mouth of the cavern complex. That would give a little flavor to the area and also start to introduce some of the 'heavy-hitter' locales without blatantly dropping my party into them.

As a side note, I just noticed your signature text, and your son sounds lie an absolute natural! I think I might just include some fire-descriptor minotaurs in the Efreeti Lair in his honor!
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Rhewtani
Senior Scribe

USA
508 Posts

Posted - 27 Jul 2012 :  14:42:51  Show Profile Send Rhewtani a Private Message  Reply with Quote
Not much of a full idea here, but there's definitely things to throw in regarding the different colors of flames. I would also have as an epilogue to the story that several efreet did escape into and rampage through Westgate. The PCs don't need to know that until they get back, though.
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Quale
Master of Realmslore

1757 Posts

Posted - 27 Jul 2012 :  23:06:05  Show Profile Send Quale a Private Message  Reply with Quote
In the end of Eternal Boundary (Planescape adventure) there's an abandoned efreet citadel, occupied by the Illuminated, but you could use the description, that's the only similar place on the plane of Fire that I remember, the rest are mostly divine realms.
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xedrick
Seeker

82 Posts

Posted - 28 Jul 2012 :  00:06:57  Show Profile Send xedrick a Private Message  Reply with Quote
Thanks for the references, guys, I will definately look into Eternal Boundary and Half of the Fire Giant King. Also, the idea of colored flames in and of itself gives a lot of ways to set the scene rather than just describing everything as "on fire".
And I had a look through the planescape inner planes book, and man, was that informative. I really miss the creative writing style of the old AD&D books. (please, no edition wars, that's not the point.)

I think I'll be stocking it with minotaurs with the fire element template from Planar Handbook. Throw in a few elementals and elementite swarms as minions and have the efreeti as the 'boss'.
They aren't high enough level to take on a full den of Efreet...heh heh heh...



Edited by - xedrick on 28 Jul 2012 00:09:38
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xedrick
Seeker

82 Posts

Posted - 10 Aug 2012 :  20:18:25  Show Profile Send xedrick a Private Message  Reply with Quote
So I decided to go with Halls of the Fire Giant King. My characters entered into the second level of the keep through the planar rift and were left with the decision of up or down.
I re-vamped the lower level to be a sort of mine where Al-Huzzak has a large tribe of Azers held captive under the watch of a very large number of fire-element minotaurs and hellhounds. I kept the Red Dragon in the mines, chained to a wall as one of the Efteeri's pets in the process of being broken. I added a few more 'pets' to the top end of the complex, where my players are headed this weekend.
While exploring the second level of the keep, they came across several groups of imprisoned Azers in cells. After speaking to the Azers, the group decided to head to the mines and free the others to help defeat the Efreeti.
This week my players will lead a group of 12-16 Azers (in addition to their cohorts, so it will be quite a group) in an effort to wrest control of the complex from The Great Al-Huzzak. They're also hoping to reclaim their lost companion from the Efreeti, in the form of a malfunctioning Efreeti Bottle.

Forgot to mention that one of my players' characters (a LG Dwarf) sacrificed his shield arm on an altar to Kossuth to grant his party safe passage on the plane. Kind of important, lol. Planning to retire this character for a few months and bring him back into the game with a golem arm, provided that he survives the remainder of the adventure.

Edited by - xedrick on 10 Aug 2012 20:22:27
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 10 Aug 2012 :  22:18:50  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Sounds like a blast! Have fun with it...and if you REALLY wanna throw your party a curve: throw a Fire-Template Troll at them! Only way to drop that badboy is with acid!

The Old Grey Box and AD&D for me!
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xedrick
Seeker

82 Posts

Posted - 11 Aug 2012 :  02:46:58  Show Profile Send xedrick a Private Message  Reply with Quote
I've been considering that...as of now, Ive got a pyrohydra and fire element manticore tucked away in the top level of the keep. Since they've got the new allies, though, there's room for improvement on my end...

Thanks for the suggestion :)
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