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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 01 Aug 2012 :  00:04:58  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
What a marvelous thread, Erik!

First of all, I have to say I agree with most of what Venger wrote in his fine essay. I don't have much to add to that, so I'll echo his words.

And, like so many posters have pointed out, the deific soap opera should finally stop. I'm fine with gods and goddesses being mysterious, whimsical and beyond the ken (and abilities) of mortals; however, enough is enough. I've already lost count of how many of them have been replaced, killed or retconned into "quasi-deities" in just over 100 years. Having said that, I'd like to see a few of them returning to the fold, because I think they made the pantheon richer. Above all, I'd want to see Mystra, Bhaal, Myrkul, Moander (probably my favorite FR deity of all time) and Mask making comebacks. And Xvim... although I love Bane, I think Xvim's ascension and the whole Darkhope crusade was a great storyline, and he and his clergy have featured. I was quite disappointed that so many great ideas (The Manshoon clones, Xvim's ascension, Invasion of Amn, etc.) from the late AD&D era were either ignored or retconned by WoTC. Instead they killed Azoun and resurrected Netheril, neither of which were good ideas, IMO.

I know the purpose of the "Next Realms" is to include material for all the eras, but I still hope some things introduced in 4E -- such as spellscars, earthmotes, exarchs, Abeir and the Empire of Netheril -- would be erased or retconned. At least if the default starting point in D&DN is supposed to take place after the last 4E novel. How this could be done without describing it all as a bad dream... I don't know.

What I'd like to see is focus on the Western Heartlands, Moonsea, Cormyr and the Dalelands. I'm still amazed that WotC didn't publish a Cormyr or Dalelands sourcebook during the 3E era. Why? AFAIK most DMs run their campaigns in those areas, at least the ones I know in RL.

For me the ideal first adventures would be "Return to the Haunted Halls" and "Return to the Ruins of Adventure" (or however they would be named). And to be honest, full-fledged campaign adventures consisting of 100+ pages would actually make me cry tears of joy.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Tarlyn
Learned Scribe

USA
315 Posts

Posted - 01 Aug 2012 :  03:04:20  Show Profile Send Tarlyn a Private Message  Reply with Quote
I would like to see mechanics in the churches and cults supplement to make divine characters reflect their choice of patron with cool options. I found that when I was filling out the playtest survey on spells, clerics do not have many icon spells IMO. Clerics are more defined by their choice of deity and I would like to see ways to more distinctly say I am a follower of Mask not Lathander etc.

As far as regions, I would really like a Waterdeep style treatment for Myth Drannor.

Tarlyn Embersun
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 01 Aug 2012 :  06:54:16  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
I think the core dnd next products and crunch products for earlier editions (if that's what you're playing) will be sufficient for the crunch side. What I want to see is a setting that can be used with any game system, because to me, the realms can and should transcend rules about rolling dice. I want everything to line up, regardless of era, and the way you do that is with lore, not mechanics.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 01 Aug 2012 :  16:56:34  Show Profile Send Markustay a Private Message  Reply with Quote
Sorry for the length of this, but I have gone forward with this train of though and moved it to a new thread. Please take the time to read through it, because I think the idea could help on many levels. Thank you for your patience and time --- Mark

I think they shouldn't 'throw the baby out with the bath-water' (something I've said numerous times before). Not every concept from 4e was terrible. In fact, most of the ideas behind 4e were pretty good, it was just the implementation that was lackluster.

Which brings me to my point - the 'core' concept. I think they've botched this the past two editions. In 3e they called Greyhawk core, and then never did anything with it. In 4e, the went to the other end of the spectrum - tons of 'core' adventures with no world to set them in. They have to stop being so extreme and find some middle-ground.

So lets look at one of the things I feel 4e did right - the idea of adventures set in cotermonious planes. They mostly did this with the Shadowfel and Feywild (two things they should definitely keep), but they could stretch it to take in other locales (although with those two planes, you should be able to cover nearly every circumstance). I guess the Far Realms should be thrown in there as well - its not my cup of tea, but I know other folks like that vibe (maybe not FR players, but other D&D players).

The benefit of that is that they can produce adventures set in any world - and not just official ones - and still have all the fluff be canon across all worlds. I think this is where 3e went really wrong - they tried to ditch the interconnectivity of the D&D worlds. In 4e, they went for a 'universal module' approach to the adventures. That was something 4e did very well, and was a vast improvement upon 3e's take (it harkened back to 2e).

I think the Realms should be divorced from the rules. Not 100% - more like what was done in the Volo's Guides (which supported the rules, but in such a way you barely noticed it was there). I also think the rules need to support a world, or at the very least, a universe. That's going to be the tricky part - every other system has a setting its wrapped around. D&D had that once - in fact, it had two core setting for two different iterations of the rules (GH, and Known World/Mystara for OD&D). A set of rules needs that connection, otherwise its just bland text.

So there's the rub - FR doesn't need rules, but the rules needs FR... or some world. However, supporting two different setting doesn't work out so well (financially), so what to do?

I propose my "FR as a meta-setting" concept, once again. Or rather, have Planescape (merged with SJ) be the 'world' of D&D. Its already taken a step in that direction with the Shadowfel and Feywild adventures - why not take it all the way? Then FR becomes a sub-setting of the 'core' setting (or vice-versa - it really doesn't matter how you look at it). Ergo, FR gets connected to core, but ISN'T core, which pleases both the die-hard FR fans and the anti-FR people at the same time. That way, core material applies to FR (think 'Keep on the Shadowfel'), but doesn't affect FR as a stand-alone product. What happens in core - the D&D universe itself - should apply to all worlds, even HB ones. Thats how you wrap the rules around a setting without wrapping them around a world. The cosmology becomes the core setting.

Its been working that way for awhile, just not in the manner I'm describing. I'm just taking what already exists and putting a different spin on it. If you look at 2e, and consider that PS/RL/SJ were really all one setting, then you can picture what I mean. D&D IS the setting - we should run with that. FR becomes a piece of the pie - one folks can focus on or completely ignore - and everyone's happy (except for people who can't be happy as long as people who think differently then them are happy... I know a few of those).

Oh... and put the 4e material surrounding the 'non-world' concept, like Nentir Vale, its own dimensional pocket as well. I think that might prove to be a great solution (because then everyone can use it). Michael Moorcock's books have the concept of the 'Mittlemarch' - the 'realm between the worlds'. Ed and C.S. Lewis had similar ideas. If Nentir Vale and other core places are put in this in-between plane, then the lore becomes canon across the board, which everyone can use, or ignore. Take the Feywild/Shadowfel module concept to the next level, and its pure win.

I think it might be possible for WotC to give us 'crackers for our soup', without us being forced to use them. People like different amounts of crackers - some none at all. Not using them doesn't invalidate the crackers - they are still laying there off to the side if you want to pick them up later. Make D&D like soup.

All IMHO, of course.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 02 Aug 2012 18:41:09
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 03 Aug 2012 :  17:41:22  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
Question for the week: If you could have ONE god back, who would it be and why?

Maybe it's a god who vanished into 4e FR, or maybe it's a god we haven't heard from in a while. Also, what form should this god take, if it's not a straight-up resurrection?

For example, Myrkul may have perished at the end of the Time of Troubles, but he lived on in the Crown of Horns, sowing his dark influence in the minds of many wearers. While not revived as a god per-se, he still exists and is working his will in his own way--perhaps he is content, or perhaps he merely bides his time to become a god once more?

Note: It goes without saying that a lot of us want MANY gods back. You won't lose any Realmslore cred by not saying so. What I want to know here is which god you MOST want back, and why.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Wooly Rupert
Master of Mischief
Moderator

USA
36892 Posts

Posted - 03 Aug 2012 :  17:58:32  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Mystra, because she should have never been removed.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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I am the Giant Space Hamster of Ill Omen!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 03 Aug 2012 :  18:12:02  Show Profile Send Markustay a Private Message  Reply with Quote
Ibrandul

Just 'cause no-one else will pick him.

On the serious side, Myrkul. Yes, I know 'Mr.Skeleton Face' is the most tropey of death-deities, but he is still so much better then that snore-fest Kelemvor. The god of 'death-by-boredom'.

At the very least, bring back Jergal to replace Kelemvor. Kelemvor sucks great big giant eggs.

Random Shade in the afterlife: "How did Kelemvor get to be god of death?"
Random Shade in the afterlife #2: "If you listen to him for more then two minutes, you want to kill yourself."

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 03 Aug 2012 :  19:32:30  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
@Wooly: I am firmly of the opinion that Mystra never WAS removed, and has merely been otherwise occupied. I have never considered Mystra's "demise" as anything but a temporary absence that gives rise to all kinds of great story potential. Regardless, Ed's on the case.

@Mark: I know you're being funny, but it sounds like you're not taking my question seriously. "Kelemvor sucks big eggs" is not a particularly strong argument for his removal.

I wonder what would happen if Myrkul did come back, but Kelemvor *didn't leave.* What would happen if you had two active gods of the dead at once? I could see this very cool "war in the netherworld" sort of thing going on, or perhaps they would ally and then you'd have multiple judges your soul would have to face. Hmm.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Irennan
Great Reader

Italy
3811 Posts

Posted - 03 Aug 2012 :  19:36:25  Show Profile Send Irennan a Private Message  Reply with Quote
Eilistraee.
I realize she is of little ''importance'' if compared to Mystra, but the way she passionately and fiercely fights for the drow (and, ultimately, any creature) to be free to express and fulfill themselves, to choose to live a life worthy to be called so -instead of being forced into one who frustrates and consumes them- really touches me.

Furthermore the way they got rid of her just miffs me, because it doesn't fit her goal and personality. But I guess this part is true for many deities...

EDIT: About her hypothetical new form, I'd like her as an archfey who, even not having the power and influence of a real deity, can still inspire and lead (maybe even fight alongside) the drow to their freedom.

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 03 Aug 2012 19:47:46
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 03 Aug 2012 :  19:37:51  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Mystra is the one I want back the most. For better or worse, Mystra is THE iconic realms deity. Not having Mystra in the Realms is like declaring the Realms should be like every other D&D setting, which is exactly not the case.

Look for me and my content at EN World (user name: sanishiver).
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Arcanus
Senior Scribe

485 Posts

Posted - 03 Aug 2012 :  19:50:07  Show Profile  Visit Arcanus's Homepage Send Arcanus a Private Message  Reply with Quote
Mystra of course


The realms needs her imo.
Like I said in Eriks thread, it just doesn't work without her.
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 03 Aug 2012 :  20:02:07  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
I agree on the concept of having Mystra around as a deity, and that being an iconic thing about the Realms. The "demise" of Mystra basically touched off a huge event and colored an entire edition of the setting. I think she needs to be there, but shouldn't be as proactive (or necessarily as powerful) as before. A goddess of magic on a level playing field with the other deities is more interesting to me than a "goddess" who's really an overpower.

Though I will also suggest that filling the void Mystra left with someone else might work. For instance, elevating the Simbul to become the new Mystra (possibly with Elminster as Azuth) would work for me. Thoughts?

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"

Edited by - Erik Scott de Bie on 03 Aug 2012 20:03:15
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Arcanus
Senior Scribe

485 Posts

Posted - 03 Aug 2012 :  20:22:43  Show Profile  Visit Arcanus's Homepage Send Arcanus a Private Message  Reply with Quote
quote:
Originally posted by Erik Scott de Bie

I agree on the concept of having Mystra around as a deity, and that being an iconic thing about the Realms. The "demise" of Mystra basically touched off a huge event and colored an entire edition of the setting. I think she needs to be there, but shouldn't be as proactive (or necessarily as powerful) as before. A goddess of magic on a level playing field with the other deities is more interesting to me than a "goddess" who's really an overpower.

Though I will also suggest that filling the void Mystra left with someone else might work. For instance, elevating the Simbul to become the new Mystra (possibly with Elminster as Azuth) would work for me. Thoughts?

Cheers



I have already thought of others taking mystra's place, ie the simbul or el. I'm not sure ed would be allowed to promote elminster to the title though, he's far too popular from a sales point of view. Making el into the god of magic would basically kill off his real realms usefulness.
Besides, ed has to much fun writing about him getting into mischief.
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Portella
Learned Scribe

United Kingdom
247 Posts

Posted - 03 Aug 2012 :  20:52:41  Show Profile  Visit Portella's Homepage Send Portella a Private Message  Reply with Quote
El wod never become a god unless he had too. IMO

Purple you say?!


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Arcanus
Senior Scribe

485 Posts

Posted - 03 Aug 2012 :  21:29:37  Show Profile  Visit Arcanus's Homepage Send Arcanus a Private Message  Reply with Quote
Ao virtually offered it to him before, el's response was along the lines of "bah! would ye ruin my usefulness altogether?" lol.
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sfdragon
Great Reader

2285 Posts

Posted - 03 Aug 2012 :  21:39:16  Show Profile Send sfdragon a Private Message  Reply with Quote
Iasked in the ED scroll that since the Symbul was being fed all these magic item residue since was a part both mystra and the weave, if she was going to be the next mystra. Or something on that note.

My answer was ultimately NDA, so one can just add it up and see that its a maybe...

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 03 Aug 2012 :  22:48:46  Show Profile Send Markustay a Private Message  Reply with Quote
If you are asking me seriously, then I can give you NO answer. My favorite 'deity' is the 1e FR pantheon. I would love to see that fully restored, 100%. All the changes made to the gods 2e/3e/4e I despise, and will never use any of it. I cannot choose one (but I can tell you Mystra would actually be pretty far down the list if I was forced to put them in-order - at least, the Midnight version).

So maybe Mystryl over Mystra. Eilistraee's a must. I don't want to say she is first, though. So many great ones are gone.

quote:
Originally posted by Erik Scott de Bie

@Mark: I know you're being funny, but it sounds like you're not taking my question seriously. "Kelemvor sucks big eggs" is not a particularly strong argument for his removal.
I relaized after I posted that I actually answered a completely different question (who would we like to see gone?), but it is rather important to me. I HATE Cyric, and yet, I'd rather see Cyric kill Kelemvor and take his portfolio in 5e. Thats how uninteresting I think Kelemvor is.

quote:
Originally posted by Erik Scott de Bie
I wonder what would happen if Myrkul did come back, but Kelemvor *didn't leave.* What would happen if you had two active gods of the dead at once? I could see this very cool "war in the netherworld" sort of thing going on, or perhaps they would ally and then you'd have multiple judges your soul would have to face.
Well, one could be the god of death, and the other the 'god of the dead'.

Still, I'd rather it be Myrkul and Cyric - I want Kelemvor out of the equation. Out of all the three 'pretenders' that came out of the ToT, he is by far the worst.

Tyr is another that should stay dead. Not that I didn't like him - he was just a RW derivation and a bit too redundant with several others.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 03 Aug 2012 22:49:27
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 03 Aug 2012 :  23:04:36  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
quote:
Originally posted by Portella

El wod never become a god unless he had too. IMO

Agree with you there.

If the Simbul ascended to godhood...I don't know if I'd like to see Elminster become the Lord of Spells.

To start, he'd have to change his name, right?

On the one hand I could see Elminster being a trickster deity of magic, teaching through hard lessons that quell assumptions by arrogant mages. On the other...I don't know...just seems weird to have Elminster be a god.

Look for me and my content at EN World (user name: sanishiver).
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Arcanus
Senior Scribe

485 Posts

Posted - 03 Aug 2012 :  23:13:46  Show Profile  Visit Arcanus's Homepage Send Arcanus a Private Message  Reply with Quote
I am torn between having a neutral death god or an evil one. An evil one opens up more possibilities for plots, but i also have a belief that a death god should be neutral and unbiased.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 03 Aug 2012 :  23:24:24  Show Profile Send Markustay a Private Message  Reply with Quote
So have two, as Erik proposed. Heck, I think the Chinese have like a dozen.

You have the death-itself god (you know, the dude with the scythe), the 'god of the dead' (which, come to think of it, usually is a pretty boring guy) who watches over the souls of the dead in the afterlife (and makes sure they are all in their proper places), and even a third - a 'judge of the dead' - Jergal would be good in that spot. We'd need someone completely neutral and unbiased to judge souls, and his 'inhuman' status works perfectly for that.

The jobs themselves aren't really evil (although the deity could be). They are all part of the 'laws of nature' - they would each have an important part of the greater task that keeps the universe chugging along.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Arcanus
Senior Scribe

485 Posts

Posted - 04 Aug 2012 :  00:04:25  Show Profile  Visit Arcanus's Homepage Send Arcanus a Private Message  Reply with Quote
Interesting. Could I have a particularly evil and nasty death god of mime artists?
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 04 Aug 2012 :  01:09:42  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
Pretty sure one of those exists somewhere.

All this talk of gods really makes me think that lots of deities should return. Maybe not obvious--maybe not "here's who's back and this is how!" But more of a "many gods have returned, and are relevant in all sorts of ways great and small" sort of way. WotC shouldn't tell us "such-and-such god IS DEAD," but rather provide us a core of deities that take on primary importance, surrounded by a swirling sea of lesser/minor gods, some of whom might be gods we know and love.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Irennan
Great Reader

Italy
3811 Posts

Posted - 04 Aug 2012 :  01:18:31  Show Profile Send Irennan a Private Message  Reply with Quote
^I understand that deities are a mystery, but what's the point of being so vague? If that's to give the illusion that many deities are back, it won't cut it since people who play d&d can easily use any god they wish in their campaign. If they used the lack of info ''trick'', it would be the same as saying ''X IS DEAD'', because the support would be null anyway and interesting stories would remain brutally interrupted. Also, too much vagueness is annoying.

As it has been said countless times (and as it is obvious), the Realms are yours to use and yada yada... The reason I -personally- absolutely want some deities back (I've already named them before) is that it opens up possibilities of development to their and their followers' stories which I wish to enjoy again (and because WotC chose to remove many of them from canon in a really weak way).

Also, I'm wondering if people at WotC really read/care about what it is said here...

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 04 Aug 2012 01:28:38
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 04 Aug 2012 :  03:17:47  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Erik Scott de Bie

@Wooly: I am firmly of the opinion that Mystra never WAS removed, and has merely been otherwise occupied. I have never considered Mystra's "demise" as anything but a temporary absence that gives rise to all kinds of great story potential. Regardless, Ed's on the case.
Indeed. I love Ed's working of how Mystra has come to the fore once again.

One of the most evocative scenes, that I can immediately recall, remains the opening chapters of Ed's Bury Elminster Deep. So much of how we should now view Mystra's relationship with both the Weave and the Realms, was hinted at in that short stretch of text, that I'm still tinkering with my own theories about just *where* Mystra was between the collapse of the Weave, and her *return* in Elminster Must Die.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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George Krashos
Master of Realmslore

Australia
6680 Posts

Posted - 04 Aug 2012 :  03:45:00  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Ibrandul

Just 'cause no-one else will pick him.




I picked him up just the other day. More on that in a couple of weeks.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Wooly Rupert
Master of Mischief
Moderator

USA
36892 Posts

Posted - 04 Aug 2012 :  04:33:25  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Ibrandul's death has never bothered me... Much like Murdane, we found out about his existence at the same time we found out it had been discontinued. It's kinda hard to get attached to something that was never there...

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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sfdragon
Great Reader

2285 Posts

Posted - 04 Aug 2012 :  04:36:02  Show Profile Send sfdragon a Private Message  Reply with Quote
just on a side note


any crpg FR game or otherwise video game has to be as close to core as possible, so not listing all the deities or saying that they are dead and combining them is a bad idea....


so you cant have Mystra, Helm, MAsk, Sehainine, Yondala in a crpg game that uses 4.e rules.


what I'm saying may be lost somewhere there.....

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 Aug 2012 :  06:24:36  Show Profile Send Markustay a Private Message  Reply with Quote
Just because some mortals say a deity is dead doesn't make it true. And if its gods doing the 'saying', then its most definitely not true (gods lie most of all).

And even if it is true, 'death' is always a temporary status for an immortal being (which even goes for mortals, since they can come back via PS after death).

In D&D, death isn't an ending, its just an inconvenience. A minor one at that.

Ergo, it doesn't matter what 4e said, because that was only true (or may have been true) at the moment the 4e books were released. Five minutes later, an entirely different set of rules may have applied. If you asked, "is the goddess of magic (Mystra/Mystryl) alive", you'd have to specify what year, and even what month in what year, and in the case of Karsus's folly, what exact minute during that particular day.

Besides, I think her sister was just doing her a favor (and covering for her for her boss) - Mystra was long overdue for a a vacation. She's been in Aruba this whole time. This whole thing reminds me of a scene in Restaurant at the End of the Universe - there was one guy in there that was "spending the year dead... for tax purposes".

And it could be as simple as her feigning her own death, and traveling a century ahead in time. The rest of the world went to hell, but to her only a moment may have passed (and considering she has time in her portfolio, fully plausible).

Philosophical Question: If a deity does move forward one century in time, doesn't that mean the deity was dead for that century? If it didn't exist at all during that hundred years, technically that is 'death', right? Non-existence should = death.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 04 Aug 2012 06:25:04
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 04 Aug 2012 :  06:43:03  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Ibrandul's death has never bothered me... Much like Murdane, we found out about his existence at the same time we found out it had been discontinued. It's kinda hard to get attached to something that was never there...

Any mention of Ibrandul always helps to remind me of that amusing little tidbit about him from his original reference in the ibrandlin looseleaf MC handout of Ruins of Undermountain:-

"Ibrandul, whom the PCs have probably never heard of, ... "

Hehe.

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Edited by - The Sage on 04 Aug 2012 06:44:43
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 Aug 2012 :  06:44:49  Show Profile Send Markustay a Private Message  Reply with Quote
And yet, he got his own cool monster. Not bad for a no-show.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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