Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 RPG News & Releases
 Legends & Lore: Save or Die!
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Hawkins
Great Reader

USA
2131 Posts

Posted - 05 Mar 2012 :  17:23:42  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote  Delete Topic
This week's article, by Mike Mearls.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)

Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 05 Mar 2012 :  17:53:01  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
I've used save or die mechanics in prior games. Haven't introduced them into my latest game.

The concept is tricky for me as a DM: on the one hand I really don't like killing a character that is well developed by the player who made it, roleplayed well by that player and is a good, functioning member of the adventuring party.

On the other hand I think there's room in the game for instant death. I don't think it should be around every corner of the dungeon, but when you get to certain points of the adventure there ought to be that chance.

I think Save or Die effects are best when the player knows it's coming and there's tension at the gaming table. When your character dies by a Save or Die effect, it should be at an important point in the adventure. That way it's a bummer but it's not like you feel you were cheated or forced to experience a meaningless death at a low point in the adventure.

And if you survive a Save or Die effect, that's a palpable relief that not only you, but the other players at the table, all feel.

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 05 Mar 2012 19:41:29
Go to Top of Page

crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 05 Mar 2012 :  19:32:04  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
I like save or die, but I use it very very sparingly as a DM. The 'fear of death' for an adventurer is important in the game as the players start to really care about their characters, so if there is a save or die monster or NPC about then they have to stop and think about their actions and whether they really need to be having this fight at this specific time. It also forces them to choose other tactics than simply run in and hope for the best as they batter the bad guy!

I for one would like to see the mechanic (in some form) in D&D next.

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 05 Mar 2012 :  20:05:22  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
I think to "support all styles of play" they will need to include some variation of SoD in 5e ("D&D Next" is too gimicky, part of the reason I have my reservations about them having learned their lesson with 4e).

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)

Edited by - Hawkins on 05 Mar 2012 20:09:15
Go to Top of Page

cguthrie
Acolyte

5 Posts

Posted - 19 Mar 2012 :  06:07:54  Show Profile Send cguthrie a Private Message  Reply with Quote
I couldn't agree any better. I mean, when there is the thought of death, which quite frankly has been something that people have held back with time and again. And though games do not really have anything close to death at its disposal, the thought of something ending will almost certainly be of the same effect. i guess that would be something to hold make them care more about their stuff in game.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000