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 Placing "rappan Athuk" in the realms
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 18 Feb 2012 :  10:30:53  Show Profile Send Jakuta Khan a Private Message  Reply with Quote  Delete Topic
Hello everybody,

I am currently considering to drop RA in the realms, to run a campaign with it.
Yes, as you thought, with greenskins ;)

I had the following places in mind:

1. The skull gorge
2. The gorge of the fallen Idol
3. Southern erlkazar, near the cloven mountains and south of the "ghost cities" there
4. In the orsraun Mountains

any other hints are welcome, and comments on the suggested locations as well.

It is evident, that it needs to be away from civilized lands, since the ihabitants could probably destroy a small kingdom.....

Looking forward to this discussion where to place it, and why.

Best
Jakuta Khan

crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 18 Feb 2012 :  10:33:36  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
Vaasa is an obvious choice, perhaps RA can be under the ruins of Zhengyi's Castle Perilous?

Just a quick thought

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 18 Feb 2012 :  19:14:27  Show Profile Send Eilserus a Private Message  Reply with Quote
you could put it under Yulash. The mountain that city is built upon is riddled with caves, tunnels, and complexes that are ancient.
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Jakk
Great Reader

Canada
2165 Posts

Posted - 19 Feb 2012 :  03:53:38  Show Profile Send Jakk a Private Message  Reply with Quote
It could also work as any of the notable named dungeons in the North, nearly all of which have yet to be detailed in any serious manner.

Edit: However, we may be seeing Ed's dungeons finally make it into print with the new edition... but I won't hold my breath.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 19 Feb 2012 03:56:25
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 19 Feb 2012 :  04:18:36  Show Profile Send Eilserus a Private Message  Reply with Quote
Are there dungeons of Ed's that haven't been put into a product yet? Or do you mean seeing more detailed version of what we know? I'd definitely like to know the names of any of Ed's creations that haven't made it to print!
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Jakk
Great Reader

Canada
2165 Posts

Posted - 20 Feb 2012 :  03:27:27  Show Profile Send Jakk a Private Message  Reply with Quote
As far as I'm aware, Undermountain (the original boxed set) and the Haunted Halls are the only dungeons of Ed's to make it into print as Ed designed them, and those products cover only parts of the whole dungeon in both cases. Other scribes might have more detailed information than I possess, and I'm sure that a search of the "Ask Ed" archives will turn up some more answers as well.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 20 Feb 2012 03:28:09
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 20 Feb 2012 :  10:13:54  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
quote:
Originally posted by Jakk

As far as I'm aware, Undermountain (the original boxed set) and the


Actually the Undermountain you see in the original box set is not purely Ed's creation TSR added maps and corridors.

Cheers

Damian


Ed's words from the Forgotten Realms Mailing List:

My original Undermountain consists of 9 main levels, with 12 fully-developed sub-levels, and a few 'sidebars' (areas reached by teleport gates that could be anywhere underground).

When TSR decided to publish Undermountain, with Steve Schend as editor, we had both time and financial constraints---and it was decided to only publish my uppermost level [well, sort of: that collapsing stair actually leads up into the interior of Mount Waterdeep, and The Citadel of the Black Hand, a trap-upon-trap fortress once used by The Black Hand assassins as an HQ, but later forcibly cleaned out and taken over by the City Guard, and used as THEIR HQ and armory]. Existing maps that TSR had lying around, such as Mike Carr's map and a lot of very geometrical, long passages/large rooms maps done by Dave Sutherland for his Empire of the Petal Throne campaign [if you're not a longtime gamer, EPT was a FRP by Professor M.A. R. Barker, published by TSR in its early days, and by other publishers, later], were 'picked up' and cut-n-pasted together, to add on to my original map, 'growing' Undermountain without using any more of my lower-level stuff. So I have a lot more detail, but it doesn't match the maps you got in the product (Steve and I continued to detail little bits of Skullport and the drow temple complex in DRAGON, of course). Here's how I approach Undermountain: starter areas (around the Yawning Portal shaft) detailed down to the last copper piece and bit of rotting string. Thereafter: key rooms detailed fully, and 'power groups' (=drow patrols, orc foraging bands, doppleganger trios, and other prowling monsters) active on a level are fully detailed, and moved around the maps with buttons, my jotting down their current activities (why are they there? How do they get in and out? Who else have they met with, and what do they know about the dungeon?) as we go. They react to PC incursions, and thus Undermountain 'lives.'

In other words, Undermountain came first (1975-ish as a mapped game setting), and other things that developed separately were grafted on...

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 20 Feb 2012 :  14:35:58  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
thanks for all the suggestions, but for example under yulash is quite difficult, just by the amount and level of the creatures dwelling there, as well as a full goblin city....

it mustbe somewhere secluded, vaasa being a good choice, under zhenghyis castle, maybe.
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