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Imp
Learned Scribe

231 Posts

Posted - 14 Feb 2012 :  14:13:01  Show Profile Send Imp a Private Message  Reply with Quote  Delete Topic
Do you know of any games that young elves play in order to train and learn fighting?
Archery and swordsmanship tournaments are obvious, but maybe there's something more elf-ish, like a race through the forest or an advanced game of Hide'n'Seek.
Both canon and homebrew ideas are welcome.

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Markustay
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USA
15724 Posts

Posted - 14 Feb 2012 :  15:15:49  Show Profile Send Markustay a Private Message  Reply with Quote
Catch the Wisp?

I just made that up... but it sounds like something they would play.

Cast a cantrip to create a small, glowing light, that randomly drifts through an specified area, which darts away when someone comes near.

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Lady Shadowflame
Learned Scribe

115 Posts

Posted - 14 Feb 2012 :  15:52:00  Show Profile Send Lady Shadowflame a Private Message  Reply with Quote
In my own fanon stuff, I assigned the string game Cat's Cradle to young elves and drow.
Making specific patterns with the string around one's fingers would be very good for dexterity, which is kind of the elven major thing.

And I figured it as one of the few games for drow kids, because all you need is a string, not a bunch of toys, and because of the Cat's Cradle variant in which someone puts a hand through, you pull on the pattern, and they are either 'caught' or free. It combines a vague resemblance to spiderweb with something that might help young drow learn about snares/traps/ropes etc, since repetition would help them to look at the pattern and work out exactly which bits will catch someone and which won't.

Similarly, forest-dwelling elves could probably more easily spare lengths of cord to amuse children than they could find the resources for the really elaborate sorts of toys, and the same things might apply for snares, if one wants to catch food that way or be sure of, like... not strangling yourself in a vine or something.

Save a lizard... Ride a drow.

Edited by - Lady Shadowflame on 14 Feb 2012 15:54:27
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Hoondatha
Great Reader

USA
2450 Posts

Posted - 14 Feb 2012 :  18:46:56  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
This is completely my own creation, but I came up with a badminton variant for elves meant to train balance and reflexes. Instead of a court, the game is played on ropes, either in a logical and evenly spaced "spider's web," or something more abstract, with multiple levels. The "birdie" is a ball made out of woven feathers; more advanced games will weight the ball for added difficulty. Racquets are the same as modern badminton racquets

The goal of the game is to keep the birdie in the air. If it falls below the reach of the player(s), then the other player or team gets a point. Games generally go to ten points. Note that this is the players' reach, not the level of the ropes, because I specifically wanted to allow people jumping off the rope, grabbing hold with one hand and hitting the birdie with the other. And then hopefully scrambling back up before their opponent sends the birdie to the other side of the court.

I don't have a name for the game, but I like it a lot and have had it show up in a couple of my campaigns in the background. It's something that very few humans could do, so it emphasizes the elves' not-humanness, and provides a rationale for why they're so good on their feet.

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Fellfire
Master of Realmslore

1965 Posts

Posted - 14 Feb 2012 :  19:39:53  Show Profile Send Fellfire a Private Message  Reply with Quote
I remember the game khaless (trust) played by the drow of House Oblodra where competing drow would enter into a sphere of darkness and silence and levitate over the Clawrift until one or usually both fell to their deaths. This was from one of RAS's early books.

Misanthorpe

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Wooly Rupert
Master of Mischief
Moderator

USA
36906 Posts

Posted - 14 Feb 2012 :  19:52:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

This is completely my own creation, but I came up with a badminton variant for elves meant to train balance and reflexes. Instead of a court, the game is played on ropes, either in a logical and evenly spaced "spider's web," or something more abstract, with multiple levels. The "birdie" is a ball made out of woven feathers; more advanced games will weight the ball for added difficulty. Racquets are the same as modern badminton racquets

The goal of the game is to keep the birdie in the air. If it falls below the reach of the player(s), then the other player or team gets a point. Games generally go to ten points. Note that this is the players' reach, not the level of the ropes, because I specifically wanted to allow people jumping off the rope, grabbing hold with one hand and hitting the birdie with the other. And then hopefully scrambling back up before their opponent sends the birdie to the other side of the court.

I don't have a name for the game, but I like it a lot and have had it show up in a couple of my campaigns in the background. It's something that very few humans could do, so it emphasizes the elves' not-humanness, and provides a rationale for why they're so good on their feet.



That's an interesting idea, thinks I.

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Artemas Entreri
Great Reader

USA
3131 Posts

Posted - 14 Feb 2012 :  20:34:49  Show Profile Send Artemas Entreri a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

This is completely my own creation, but I came up with a badminton variant for elves meant to train balance and reflexes. Instead of a court, the game is played on ropes, either in a logical and evenly spaced "spider's web," or something more abstract, with multiple levels. The "birdie" is a ball made out of woven feathers; more advanced games will weight the ball for added difficulty. Racquets are the same as modern badminton racquets

The goal of the game is to keep the birdie in the air. If it falls below the reach of the player(s), then the other player or team gets a point. Games generally go to ten points. Note that this is the players' reach, not the level of the ropes, because I specifically wanted to allow people jumping off the rope, grabbing hold with one hand and hitting the birdie with the other. And then hopefully scrambling back up before their opponent sends the birdie to the other side of the court.

I don't have a name for the game, but I like it a lot and have had it show up in a couple of my campaigns in the background. It's something that very few humans could do, so it emphasizes the elves' not-humanness, and provides a rationale for why they're so good on their feet.



Great game! Plus, if some of the male participants slip on the ropes then you will be able to fill any empty slots in the Elven Soprano Choir

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 14 Feb 2012 :  22:33:48  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Thanks. And yeah, I definitely think the elves would have invented a "sports codpiece" as self-defense, if for no other reason.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 14 Feb 2012 :  22:50:38  Show Profile Send Ayrik a Private Message  Reply with Quote
quote:
Lady Shadowflame

In my own fanon stuff, I assigned the string game Cat's Cradle to young elves and drow.
Making specific patterns with the string around one's fingers would be very good for dexterity, which is kind of the elven major thing.

And I figured it as one of the few games for drow kids, because all you need is a string, not a bunch of toys, and because of the Cat's Cradle variant in which someone puts a hand through, you pull on the pattern, and they are either 'caught' or free. It combines a vague resemblance to spiderweb with something that might help young drow learn about snares/traps/ropes etc, since repetition would help them to look at the pattern and work out exactly which bits will catch someone and which won't.

Drow adolescents could also practice using these handy lengths of string/rope to bind prisoners or as improvised garrotes.

[/Ayrik]
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Artemas Entreri
Great Reader

USA
3131 Posts

Posted - 14 Feb 2012 :  23:34:53  Show Profile Send Artemas Entreri a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

Thanks. And yeah, I definitely think the elves would have invented a "sports codpiece" as self-defense, if for no other reason.



I would hope so.

Some people have a way with words, and other people...oh, uh, not have way. -Steve Martin

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 14 Feb 2012 :  23:43:33  Show Profile Send Markustay a Private Message  Reply with Quote
Elves wear cups.

Dwarves wear mugs.

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Lady Shadowflame
Learned Scribe

115 Posts

Posted - 15 Feb 2012 :  00:10:44  Show Profile Send Lady Shadowflame a Private Message  Reply with Quote
quote:
Originally posted by Ayrik
Drow adolescents could also practice using these handy lengths of string/rope to bind prisoners or as improvised garrotes.


That's true, though my first thought was when they're much too young to reach the necks of most things, they could use the game to accustom their hands to the tiny intricate movements they'll need for Drow Sign.

Save a lizard... Ride a drow.
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 15 Feb 2012 :  01:23:34  Show Profile Send The Sage a Private Message  Reply with Quote
I'd also ask this question of either Ed Greenwood, Elaine Cunningham, or Steven Schend.

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Bladewind
Master of Realmslore

Netherlands
1280 Posts

Posted - 15 Feb 2012 :  01:43:12  Show Profile Send Bladewind a Private Message  Reply with Quote
Guessing games that involve a certain random choice element would possibly be popular amongst elven kids. Boasts of accomplishing some sort of physical feat can be very contageous, some could set whole scores of elven kids chasing a squirrel. Because of the observation skills of elves are above average hide and seek games require extra creativity or magic to pull off, and card games such as a Talis decks would give older elven children some ways to pass time.

I guess well travelled elves would bring in games from all the different races to teach their child and friends. Lanceboard is all the rage in Evermeet now, crystal playpieces required!

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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 15 Feb 2012 :  15:36:04  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
I talk about an ancient elven game called Coroniir (roughly "crowns") in Eye of Justice. A strategy game inspired by the tactica of the Crown Wars, it's similar to (and sort of the root) of the human game lanceboard or castles, though a bit more complex and with some interesting variant rules. And more elegant, as is everything the elves do.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 15 Feb 2012 :  15:45:21  Show Profile Send The Sage a Private Message  Reply with Quote
I like the sound of Coroniir, Erik.

Can you share how/if the fall of the drow is represented in the game?

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Wolfhound75
Learned Scribe

USA
217 Posts

Posted - 15 Feb 2012 :  17:03:49  Show Profile Send Wolfhound75 a Private Message  Reply with Quote
I'd think an Elven version of the game Go would have found it's way into being. Given their penchant for strategy, Go requires more advanced thinking than even Chess and many chessmasters of the real world have abandoned the game in preference of Go. It would even be simple to produce from common materiels in the woodlands requiring nothing more than a board which could be made from wood, animal hide, or any other number of items and a handfull of stones in two colors. The critical thinking trained by this game would be useful to any number of PC/NPC-classes and could be, IMO, considered a model of elven wartime strategy focusing more on controlling the maximum area than the more attrition-based strategy of Chess. In addition, the playing of the game creates visually striking patterns on the board which I think would appeal to elven asthetics.

For more on the basics of this game see What is Go? on the American Go Association website.


Good Hunting!

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 16 Feb 2012 :  21:00:28  Show Profile Send Markustay a Private Message  Reply with Quote
A card game called leaves?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 17 Feb 2012 :  00:47:49  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Markustay

A card game called leaves?

And it was designed by a wild-elf called Leaf-man -- whose ultra-cool catch-phrase is the unexpected uttering of "Leaf me alone."

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Thauranil
Master of Realmslore

India
1591 Posts

Posted - 17 Feb 2012 :  11:30:22  Show Profile Send Thauranil a Private Message  Reply with Quote
In Bladesinger the young elves play a game called Hunt the Drow, which mostly seems to consist of them tormenting the half elevn protagonist in some way i.e. chasing him, throwing stone etc. But perhaps it is an actual game played by younger elves, a mixture of tag and hide and seek ,used to help them become more alert about their surroundings.
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Hoondatha
Great Reader

USA
2450 Posts

Posted - 17 Feb 2012 :  23:22:06  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
When we used to go visit my cousins deep in the Wisconsin woods, we used to play flashlight tag. Like hide and seek, only with a flashlight, in pitch black forest. One person counted while everyone else found the best hiding place they could. You then either tried to get back to "home," or hide well enough for someone else to get "tagged" by the flashlight beam and for a new round to begin.

I could see elves (and for that matter gnomes and infravision-using halflings) doing something similar. The fact that everyone has infravision makes things more interesting, but hiding at night from heat vision would be a totally different kind of experience to hiding in the day from normal sight.

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