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 rebuilding ruins with mending spell
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 05 Feb 2012 :  14:40:25  Show Profile Send Jakuta Khan a Private Message  Reply with Quote  Delete Topic
Hi everybody,

do you guys think the above mentioned wold work - not logically, since it would take a while, but just principally.


thx for your replies

Kentinal
Great Reader

4688 Posts

Posted - 05 Feb 2012 :  15:10:19  Show Profile Send Kentinal a Private Message  Reply with Quote
Mending, tends to appear to be intended for small items.

That said ruins started out as small items, so IMO yes given enough time and also some non magic work indeed a ruins could be repaired with the spell.
<quote>Mending repairs small breaks or tears in objects</quote>

Thus a broken brick could be repaired, putting brick were it belongs would need to be done by hand or greater magic.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Wooly Rupert
Master of Mischief
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USA
36803 Posts

Posted - 06 Feb 2012 :  05:03:31  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I'd assume it can, given many, many castings of the spell. Prolly be easier to use a bunch of walls of stone, though.

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TBeholder
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2427 Posts

Posted - 06 Feb 2012 :  08:16:31  Show Profile Send TBeholder a Private Message  Reply with Quote
Mending brick by brick?
To use Mending one got to have both parts put together as opposed to pulverized around, right?
By the old Spelljamer rules 2 Mends = 1 structural point (=10 HP), with total repairs no more than 1/5 of damage worth. Crude, but would do as a guideline if you don't want to get into details.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 06 Feb 2012 :  09:37:27  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
the question in general is, even if the majrity of the material is not in the area anymore, can it be used to rebuild it bit by biut?

PH says that it can repair minor bla bla, and doe snot state if materials need to be there - winesack hole canbe repaired, but does not say that missing material needs to be there or canbe ripped out and carried off etc.

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Jakuta Khan
Senior Scribe

496 Posts

Posted - 06 Feb 2012 :  09:38:37  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
I would imagine it to be done like a printer prints a sheet of paper, row by row....

i also know that a bard and a lyre of building would do the job much better...
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Rhewtani
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USA
508 Posts

Posted - 06 Feb 2012 :  19:39:42  Show Profile Send Rhewtani a Private Message  Reply with Quote
Yeah, it doesn't say that it replaces missing parts. If it did, it would have to be a conjuration spell, right? So, if you have a two pieces of the same broken brick, you can mend them together. You now have a brick. If you know which brick it's supposed to be next to, you can mend the joint between the mortar and the brick. At some point, though, you're mending support struts on the ground that are too heavy for you to pick up and put in place. Though, I imagine this is exactly how Realmsian archealogists reconstruct ruins.
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Kentinal
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4688 Posts

Posted - 06 Feb 2012 :  19:49:41  Show Profile Send Kentinal a Private Message  Reply with Quote
I did think some more on this topic.

Ruins where never defined to start with.

I did post mending small items seem to be possible, but that low magic would not do it all.

Missing parts of a brick can be manifested, if most of the brick is there.

For harder items, metal for example, broken into 5 pieces require four mending spells.

Depending on the Ruin mending clearly would not work for all items.

As DM I would rule that mending could not repair anything heavier then the caster can lift. No mending of that 30 foot long beam for example. Higher magic is required.

Edit: Changed life to lift, it reads better that war *S*

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon

Edited by - Kentinal on 07 Feb 2012 02:18:34
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Jakk
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Canada
2165 Posts

Posted - 07 Feb 2012 :  01:26:05  Show Profile Send Jakk a Private Message  Reply with Quote
Hmm... maybe there should be a greater mending spell... and perhaps even superior mending...

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Kilvan
Senior Scribe

Canada
894 Posts

Posted - 07 Feb 2012 :  01:31:20  Show Profile Send Kilvan a Private Message  Reply with Quote
quote:
Originally posted by Jakk

Hmm... maybe there should be a greater mending spell... and perhaps even superior mending...



That would be pretty reasonable IMO. It would also make sure that if a single wizard can repair a ruin by himself (even though it'd take a while), at least he would be of high level.

Maybe it could be necessary to know the original shape of the item to repair to properly repair it.
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TBeholder
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2427 Posts

Posted - 07 Feb 2012 :  02:46:28  Show Profile Send TBeholder a Private Message  Reply with Quote

quote:
Originally posted by Rhewtani

Yeah, it doesn't say that it replaces missing parts. If it did, it would have to be a conjuration spell, right?
Also, in 3e 2-level Make Whole doesn't do it while Mending was demoted to cantrip.
quote:
Originally posted by Rhewtani

Though, I imagine this is exactly how Realmsian archealogists reconstruct ruins.

To see the pieces together, there were Patternweave (*Wild*, Tome of Magic.AD&D2) and Envision Whole (Dragon#223).
Of FR spells, 6-level Reconstruction (FRCS.AD&D1, Pages from the Mages, Forgotten Realms Adventures) is the closest to this purpose. Of course, the object only appears to be repaired for the duration.
To get permanent results, it would need an extra Conjuration component to return or recreate missing pieces. Then presumably have same Mending / Make Whole / Repair X Damage (under active Reconstruction it's not that far from a magical construct) cast on top of it until the spell fails, indicating the object is whole.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 07 Feb 2012 :  12:47:03  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
@kilvan:

I like the idea that the actual casting mage must have at least a plan, either in his head or sketched of how the site looked when it was whole.

this brings me also to the point hwereas I see wizards binding earth elementals to build a castle / tower for them.

I always handle it in the way that earth elementals can shape rock or earth like we can shape sand or clay, and then harden it.
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