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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 27 Feb 2012 :  05:29:44  Show Profile Send The Sage a Private Message  Reply with Quote
Okay, I've been digging through some of my old notes on Rashemen, from my Realms, and I've found two other places.

I know you [Brian] said no lore was necessary, but I'll offer it anyway, since you might find something of use.

First up, is Mystra's Grace, which is situated around the Immil Vale, the location which legend states the Lady of Mysteries blessed with protection from the cold. The small colony of mostly Mystran worshippers exists largely as a point of pilgrimage for those of the faithful to come and experience Mystra's divine blessing upon the land. With those pilgrims had eventually come others looking to profit from such concentrations of religious, adventurous, and exploratory folk. A community, thus, has grown up just outside the Vale.

And second, is Pillagers' Gate, which isn't really anything more than a nickname given to a small collection of temporary buildings and semi-permanent caravans focused mostly on providing resting/rearming interests for treasure seekers looking to profit from whatever secrets can be taken from the Fortress of the Half-Demon. The brigands of the Fortress and the armed profiteers of the caravan city of Pillagers' Gate, clash regularly.

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Edited by - The Sage on 27 Feb 2012 05:31:40
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 27 Feb 2012 :  16:36:46  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Man I'd love to add to this...I just don't know that much about Rashemen.

Hrm...ah what the heck: How about a village called Red Tears? The village is so named for the Hathran spellcasters who wept tears of blood as part of a joint spellcasting effort to repel an infernal enemy out of Narfell.

Perhaps a village called Singing Cliffs or Singing Winds, where the wind winds its way through hills warped by plague energies such that they cause the wind to make howling or humming sounds.

[EDIT] And before I forget: THANK YOU Brian for giving us the opportunity to influence your design. The opportunity is very much appreciated.

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 27 Feb 2012 17:22:23
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Brian R. James
Forgotten Realms Game Designer

USA
1098 Posts

Posted - 27 Feb 2012 :  18:07:33  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
I love the village names folks. Please keep them coming.

Sage, I'm inclined to change Mystra's Grace to Hidden One's Grace to reflect what Rashemaar call her locally.

Regarding Urlingwood, I'm leaning towards saying that the forest itself moves every few years. It disappears into feywild for a short time and appears somewhere else in Rashemen. Explains the map discrepancies and adds a nice bit of flavor.

If you're interested in seeing the map design in progress check out http://yfrog.com/kija9ap This is, of course, just a reference map. Mike Schley will work his magic for the final map.

Brian R. James - Freelance Game Designer

Follow me on Twitter @brianrjames

Edited by - Brian R. James on 27 Feb 2012 18:10:06
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Bakra
Senior Scribe

628 Posts

Posted - 27 Feb 2012 :  19:55:01  Show Profile Send Bakra a Private Message  Reply with Quote
Kuramyat’s Teeth: A small village known for its map making skills and most notable for its jagged city wall which is made from solid ivory.

Ohlo’s Peace: A recently abandoned village. It was said the founder was an outlander mage who made a deal with the local spirits.

I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 27 Feb 2012 :  20:30:04  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Kuramyat’s Teeth: A small village known for its map making skills and most notable for its jagged city wall which is made from solid ivory.
I like this one. Instant visual for group of player characters when the DM reads the description of the place to them.

Look for me and my content at EN World (user name: sanishiver).
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Jakk
Great Reader

Canada
2165 Posts

Posted - 27 Feb 2012 :  23:05:22  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Ohlo’s Peace: A recently abandoned village. It was said the founder was an outlander mage who made a deal with the local spirits.


I'm a fan of this one, being an old-school Realms fan who remembers playing through the SSI Gold Box games, particularly the first one.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 27 Feb 2012 23:05:58
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Lirdolin
Learned Scribe

Germany
198 Posts

Posted - 27 Feb 2012 :  23:23:53  Show Profile  Visit Lirdolin's Homepage Send Lirdolin a Private Message  Reply with Quote
Sungate or Sun's Rest for the village at the foot of the Sunrise Mountains.

Horsedown or Dead Horse Keep for a fortified village overlocking the eastern steppes against the tuigan r(a)iders.

Ravensong (Keep) (near where Liriel cast her windwalker-spell at the end of the novel 'Windwalker' as the Rashemi will probably not call a village Drowsong or Blackelf/Shadowelf Keep)

Fyodors Rest (near the Grave of Fyodor)

Wychnabog

Edited by - Lirdolin on 28 Feb 2012 06:05:19
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doctorbadwolf
Acolyte

USA
31 Posts

Posted - 28 Feb 2012 :  00:30:12  Show Profile Send doctorbadwolf a Private Message  Reply with Quote
Sleyvas: ritual magic can fill those needs, I think.
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Dennis
Great Reader

9933 Posts

Posted - 28 Feb 2012 :  01:13:09  Show Profile Send Dennis a Private Message  Reply with Quote
Eye of Yula. Peak of Sorrows. Bane of Wolves. Shadowtops. Fig of the Moon.

Every beginning has an end.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 28 Feb 2012 :  01:14:05  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Brian R. James

Sage, I'm inclined to change Mystra's Grace to Hidden One's Grace to reflect what Rashemaar call her locally.
That works for me. I'd originally called the locale Lady's Grace, to reflect the Lady of Mysteries aspect and the special properties of the Vale. But I don't ever recall seeing a reference to the Lady of Mysteries being used by Rashemaar.
quote:
Regarding Urlingwood, I'm leaning towards saying that the forest itself moves every few years. It disappears into feywild for a short time and appears somewhere else in Rashemen. Explains the map discrepancies and adds a nice bit of flavor.
Cool. My idea could still work here. It's not so much that the Sembian mapmakers are in error. It's that every time they draft their maps, the Urlingwood might be in one position, only to move elsewhere during the period between the drafting of one map to the next.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 28 Feb 2012 :  01:22:36  Show Profile Send The Sage a Private Message  Reply with Quote
Snow Tiger's Rest could be one of the unnamed locales near the Icerim Mountains. It's a community grown up around a Snow Tiger berserker lodge.

Imsha-Tamlith is a small shrine-community and point of pilgrimage for Witches seeking advice from the spirits of the two Witches said to be tied to the presence of the Red Tree in the Immil Vale.

Tirulagsdt is the name of a small fishing village looking to profit and expand on the trout and crayfish being caught in the Lake Tirulag.

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-- Candlekeep Forum Code of Conduct

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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 29 Feb 2012 :  21:13:15  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Brian R. James

I love the village names folks. Please keep them coming.

Sage, I'm inclined to change Mystra's Grace to Hidden One's Grace to reflect what Rashemaar call her locally.

Regarding Urlingwood, I'm leaning towards saying that the forest itself moves every few years. It disappears into feywild for a short time and appears somewhere else in Rashemen. Explains the map discrepancies and adds a nice bit of flavor.

If you're interested in seeing the map design in progress check out http://yfrog.com/kija9ap This is, of course, just a reference map. Mike Schley will work his magic for the final map.



That's a very good idea. I like it better than my own. I don't know if this would work or not, but I'm just throwing it out there... could there maybe need to be some ritual to "draw" the urlingwood back? Just something to think about.. maybe it sparks something, maybe it doesn't.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Jakk
Great Reader

Canada
2165 Posts

Posted - 29 Feb 2012 :  23:16:03  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by Brian R. James

I love the village names folks. Please keep them coming.

Sage, I'm inclined to change Mystra's Grace to Hidden One's Grace to reflect what Rashemaar call her locally.

Regarding Urlingwood, I'm leaning towards saying that the forest itself moves every few years. It disappears into feywild for a short time and appears somewhere else in Rashemen. Explains the map discrepancies and adds a nice bit of flavor.

If you're interested in seeing the map design in progress check out http://yfrog.com/kija9ap This is, of course, just a reference map. Mike Schley will work his magic for the final map.



That's a very good idea. I like it better than my own. I don't know if this would work or not, but I'm just throwing it out there... could there maybe need to be some ritual to "draw" the urlingwood back? Just something to think about.. maybe it sparks something, maybe it doesn't.


That's very interesting, Sleyvas... definitely a lot of potential for adventure hooks there; someone important gets caught in the Urlingwood's shift, and the PCs have to discover the ritual to call the forest back to rescue the important person (whoever it is)... or something along those lines; perhaps an object of importance (powerful magical item, symbol of rulership, etc.)...

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 01 Mar 2012 :  00:32:03  Show Profile Send The Sage a Private Message  Reply with Quote
This is Brian...

Do you still have time to accept new village names? Because I found another old notebook last night that has some homebrew Rashemen lore that's also bound to have a few locales I've named/detailed, and that you could probably find some use for on your map.

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Brian R. James
Forgotten Realms Game Designer

USA
1098 Posts

Posted - 01 Mar 2012 :  02:44:25  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
Yes indeed. Village names and anything else anyone would like to share. A second unexpected project bumped the Rashemen deadline out a few weeks, so there is still time.

Brian R. James - Freelance Game Designer

Follow me on Twitter @brianrjames
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doctorbadwolf
Acolyte

USA
31 Posts

Posted - 01 Mar 2012 :  05:12:37  Show Profile Send doctorbadwolf a Private Message  Reply with Quote
Had an idea that I think feels right for Rashemen.

Living swords, with the souls of Rashemeni(?brain fart, is that right?) heroes inside them.

So, basically, Lichdom Thay tried to invade Rashemen at some point by raising Rashemen's dead heroes, but through the efforts of the Hathran the ritual was subverted, allowing the heroic dead to return briefly under their own will. Obviously, said heroic dead proceed to kick some Thayan butt, but when it's done, the Thayan ritual is revealed to have had a secondary effect.

Not all of the dead can return to the afterlife. Being all heroic, they agree to live on as weapons of power. As swords (someone else can think of a cool name for the swords, and other weapons, I suppose), they can communicate with their wielder, and to some extent choose who will wield them next. Sometimes it's even a non Rashemeni.

The swords could either be normal weapons, but with flavour based persona's based on Rashemeni heroes, or be unique weapons that are brutal against undead and other affronts to nature (aberrations, spellchanged, etc.)
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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 01 Mar 2012 :  20:32:34  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Brian R. James

Yes indeed. Village names and anything else anyone would like to share. A second unexpected project bumped the Rashemen deadline out a few weeks, so there is still time.



The Citadel of the Iron Magi - ancient citadel that served to train Raumathari Battlemages. Since fallen into disrepair, but its library was created using Imaskari lore for extradimensional spaces, and thus has been hidden for centuries. Rumors of powerful constructs protecting the library.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 01 Mar 2012 :  20:36:12  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by doctorbadwolf

Had an idea that I think feels right for Rashemen.

Living swords, with the souls of Rashemeni(?brain fart, is that right?) heroes inside them.

So, basically, Lichdom Thay tried to invade Rashemen at some point by raising Rashemen's dead heroes, but through the efforts of the Hathran the ritual was subverted, allowing the heroic dead to return briefly under their own will. Obviously, said heroic dead proceed to kick some Thayan butt, but when it's done, the Thayan ritual is revealed to have had a secondary effect.

Not all of the dead can return to the afterlife. Being all heroic, they agree to live on as weapons of power. As swords (someone else can think of a cool name for the swords, and other weapons, I suppose), they can communicate with their wielder, and to some extent choose who will wield them next. Sometimes it's even a non Rashemeni.

The swords could either be normal weapons, but with flavour based persona's based on Rashemeni heroes, or be unique weapons that are brutal against undead and other affronts to nature (aberrations, spellchanged, etc.)



The Telthor Blades would make a good name (or something similar). I've always like the idea of an intelligent animated shield too containing the soul of a weapons master who likes to train young warriors to defend themselves.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Bakra
Senior Scribe

628 Posts

Posted - 02 Mar 2012 :  15:22:42  Show Profile Send Bakra a Private Message  Reply with Quote
Ruperts Run:

This trail from Wood’s Edge to the second unnamed village in the hills is named after a mad caravan runner. He believed in ‘traveling at break neck speed’. His wagons wouldn’t stop for anyone or anything in the middle of the trail. He came to his end while transporting a few kegs of magical smokepowder. This also lead to the only known watering hole on the path known has Rupert’s Pond.

I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 02 Mar 2012 :  18:11:34  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Ruperts Run:

This trail from Wood’s Edge to the second unnamed village in the hills is named after a mad caravan runner. He believed in ‘traveling at break neck speed’. His wagons wouldn’t stop for anyone or anything in the middle of the trail. He came to his end while transporting a few kegs of magical smokepowder. This also lead to the only known watering hole on the path known has Rupert’s Pond.



I'm Wooly Rupert, and I heartily endorse this message.

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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 02 Mar 2012 :  20:30:28  Show Profile Send sleyvas a Private Message  Reply with Quote
Just another thought, and it would need a little research, but I don't have my GHotR available right now (prepping to move in a month, so its boxed). Where were the LeShay that interacted with Imaskar located? Just thinking the Urling Wood might maybe have ties to them (that particular group of LeShay, and maybe their spirits are somehow leeched by the witches.... adding a little nefariousness to the witches. I state this because the Raumathari weren't especially known to be "nature lovers" like the witches are often portrayed as. So, it comes down to where did all these fey secrets of the witches come from?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Dennis
Great Reader

9933 Posts

Posted - 02 Mar 2012 :  23:51:48  Show Profile Send Dennis a Private Message  Reply with Quote
Tears of Shadows:

A small area in Rashemen where the mortal world overlaps with the Shadowfell in a regular basis, specifically once in every hour. Anyone from Rashemen that comes near it is drawn and transported to the Shadowfell, and anybody/anything from the said plane of existence that comes close to it is pulled and thrown into the mortal world. The brighter the moons are, the lesser is the pull. The hathrans placed a series of wards around it to prevent 'innocent' Rashemi from blundering into it, and to contain any creatures from Shadowfell that the rift in reality might bleed with.

Every beginning has an end.

Edited by - Dennis on 02 Mar 2012 23:53:30
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 03 Mar 2012 :  01:27:04  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Ruperts Run:

This trail from Wood’s Edge to the second unnamed village in the hills is named after a mad caravan runner. He believed in ‘traveling at break neck speed’. His wagons wouldn’t stop for anyone or anything in the middle of the trail. He came to his end while transporting a few kegs of magical smokepowder. This also lead to the only known watering hole on the path known has Rupert’s Pond.

I like the fact that you've worked my own suggestion of Wood's Edge into your own working, Bakra.

We've got our own Candlekeep-brewed lore, right here.

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Brian R. James
Forgotten Realms Game Designer

USA
1098 Posts

Posted - 03 Mar 2012 :  05:42:07  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
Is anyone aware of any lore describing a national flag, symbol, heraldic device for the nation of Rashemen?

Brian R. James - Freelance Game Designer

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Dennis
Great Reader

9933 Posts

Posted - 03 Mar 2012 :  06:02:21  Show Profile Send Dennis a Private Message  Reply with Quote

Symbol: A mask inside a triangle. The mask represents the true rulers of the land, the witches. And the triangle, their Three (patron deities).

Every beginning has an end.
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Brian R. James
Forgotten Realms Game Designer

USA
1098 Posts

Posted - 03 Mar 2012 :  07:51:24  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
quote:
Originally posted by Dennis

Symbol: A mask inside a triangle. The mask represents the true rulers of the land, the witches. And the triangle, their Three (patron deities).

Is that a suggestion, or a reference from a sourcebook Dennis? I'm having no luck finding this reference.

Brian R. James - Freelance Game Designer

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doctorbadwolf
Acolyte

USA
31 Posts

Posted - 03 Mar 2012 :  08:04:20  Show Profile Send doctorbadwolf a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by doctorbadwolf

Had an idea that I think feels right for Rashemen.

Living swords, with the souls of Rashemeni(?brain fart, is that right?) heroes inside them.

So, basically, Lichdom Thay tried to invade Rashemen at some point by raising Rashemen's dead heroes, but through the efforts of the Hathran the ritual was subverted, allowing the heroic dead to return briefly under their own will. Obviously, said heroic dead proceed to kick some Thayan butt, but when it's done, the Thayan ritual is revealed to have had a secondary effect.

Not all of the dead can return to the afterlife. Being all heroic, they agree to live on as weapons of power. As swords (someone else can think of a cool name for the swords, and other weapons, I suppose), they can communicate with their wielder, and to some extent choose who will wield them next. Sometimes it's even a non Rashemeni.

The swords could either be normal weapons, but with flavour based persona's based on Rashemeni heroes, or be unique weapons that are brutal against undead and other affronts to nature (aberrations, spellchanged, etc.)



The Telthor Blades would make a good name (or something similar). I've always like the idea of an intelligent animated shield too containing the soul of a weapons master who likes to train young warriors to defend themselves.



Ooo. Shields, too! I guess that process would make them Telthor, too. I hadn't thought of that, for some reason.

I'd love a bow with the soul of a heroic ranger in it. Or a sword with Fyodor inside.

Also, would the Telthor be primal spirits? Because when I read about primal spirits the first time, I immediately thought of the Telthor.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 03 Mar 2012 :  09:55:18  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Brian R. James

quote:
Originally posted by Dennis

Symbol: A mask inside a triangle. The mask represents the true rulers of the land, the witches. And the triangle, their Three (patron deities).

Is that a suggestion, or a reference from a sourcebook Dennis? I'm having no luck finding this reference.

I don't think it's canon, as I set myself the task of searching for most of the heraldic devices for eastern Realms political locations about eight months ago, and came up with very little, officially, for Rashemen's symbol/flag.

I will note, however, that this searching did not include the most recent Realms novels to feature Rashemen in any particular degree, as I've yet to read them. So if the reference Dennis mentioned above has come from one of those sources, then I'm inclined to assume that it is indeed canon.

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-- Candlekeep Forum Code of Conduct

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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 03 Mar 2012 :  15:10:22  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by doctorbadwolf

quote:
Originally posted by sleyvas

quote:
Originally posted by doctorbadwolf

Had an idea that I think feels right for Rashemen.

Living swords, with the souls of Rashemeni(?brain fart, is that right?) heroes inside them.

So, basically, Lichdom Thay tried to invade Rashemen at some point by raising Rashemen's dead heroes, but through the efforts of the Hathran the ritual was subverted, allowing the heroic dead to return briefly under their own will. Obviously, said heroic dead proceed to kick some Thayan butt, but when it's done, the Thayan ritual is revealed to have had a secondary effect.

Not all of the dead can return to the afterlife. Being all heroic, they agree to live on as weapons of power. As swords (someone else can think of a cool name for the swords, and other weapons, I suppose), they can communicate with their wielder, and to some extent choose who will wield them next. Sometimes it's even a non Rashemeni.

The swords could either be normal weapons, but with flavour based persona's based on Rashemeni heroes, or be unique weapons that are brutal against undead and other affronts to nature (aberrations, spellchanged, etc.)



The Telthor Blades would make a good name (or something similar). I've always like the idea of an intelligent animated shield too containing the soul of a weapons master who likes to train young warriors to defend themselves.



Ooo. Shields, too! I guess that process would make them Telthor, too. I hadn't thought of that, for some reason.

I'd love a bow with the soul of a heroic ranger in it. Or a sword with Fyodor inside.

Also, would the Telthor be primal spirits? Because when I read about primal spirits the first time, I immediately thought of the Telthor.



Telthors are spirit animals or people native to Rashemen, particularly those who died defending the land. Incorporeal and ghostly, they are still formidable opponents. Also, especial to note is that they are not undead. They are fey. So, is there something in Rashemen that so ties the souls of the dead to the "land" that negative energy does not infuse the spirit, but rather energy from the feywild / faerie?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

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Posted - 03 Mar 2012 :  15:35:15  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by doctorbadwolf

quote:
Originally posted by sleyvas

quote:
Originally posted by doctorbadwolf

Had an idea that I think feels right for Rashemen.

Living swords, with the souls of Rashemeni(?brain fart, is that right?) heroes inside them.

So, basically, Lichdom Thay tried to invade Rashemen at some point by raising Rashemen's dead heroes, but through the efforts of the Hathran the ritual was subverted, allowing the heroic dead to return briefly under their own will. Obviously, said heroic dead proceed to kick some Thayan butt, but when it's done, the Thayan ritual is revealed to have had a secondary effect.

Not all of the dead can return to the afterlife. Being all heroic, they agree to live on as weapons of power. As swords (someone else can think of a cool name for the swords, and other weapons, I suppose), they can communicate with their wielder, and to some extent choose who will wield them next. Sometimes it's even a non Rashemeni.

The swords could either be normal weapons, but with flavour based persona's based on Rashemeni heroes, or be unique weapons that are brutal against undead and other affronts to nature (aberrations, spellchanged, etc.)



The Telthor Blades would make a good name (or something similar). I've always like the idea of an intelligent animated shield too containing the soul of a weapons master who likes to train young warriors to defend themselves.



Ooo. Shields, too! I guess that process would make them Telthor, too. I hadn't thought of that, for some reason.

I'd love a bow with the soul of a heroic ranger in it. Or a sword with Fyodor inside.

Also, would the Telthor be primal spirits? Because when I read about primal spirits the first time, I immediately thought of the Telthor.



Telthors are spirit animals or people native to Rashemen, particularly those who died defending the land. Incorporeal and ghostly, they are still formidable opponents. Also, especial to note is that they are not undead. They are fey. So, is there something in Rashemen that so ties the souls of the dead to the "land" that negative energy does not infuse the spirit, but rather energy from the feywild / faerie?



Also, the above just made me think about some old theories. Are the witches actually serving up the "spirits" of their people to fey beings? Is that how said beings maintain their immortality? When they test all young children, do they also secretly (and possibly unknowingly) perform a ritual that ties their spirit to the land and the land is tied to the feywild / faerie?

Of course, another option to view it as is that there are only 3 gods in Rashemen. Two are nature deities (one agricultural the other the more wild side of nature) and the other is the magic goddess. So, were the spirits of dead Rashemi somehow being absorbed by "the land" and the land is filled with "ley lines" tied to the weave and the feywild. Are the spirits being absorbed and not going onto a regular afterlife as a result (i.e. are they not going to the place where the dead wait to be picked up by their deity)? What are the feelings for resurrection type magics in Rashemen?

Might be getting a little too heavy into theology for an update article though, but thought it might be worth trying to explain why their place magic works and how it might be tied to the telthors of the land.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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