Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Town Resources
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Saxmilian
Learned Scribe

USA
157 Posts

Posted - 11 Oct 2011 :  02:18:23  Show Profile  Visit Saxmilian's Homepage Send Saxmilian a Private Message  Reply with Quote  Delete Topic
Is it listed anywhere how quickly a town regenerates its gold limits? The village we're in has a 200 gold limit, I was thinking perhaps a month? or was that yearly? Makes hanging around those quaint farming towns annoying for waizard wanting to pen scrolls.

Kentinal
Great Reader

4703 Posts

Posted - 11 Oct 2011 :  12:13:55  Show Profile Send Kentinal a Private Message  Reply with Quote
I do not believe it is listed any where how quickly a Town or City replaces resources. in fact the resources or available gold should not change that much. if you want to sell that +5 sword in a town, you can only sell it for the maximum amount available. The town then send it to a city and get more for it then paid the adventuring party. The Town available resource remains the same per those rules.

The gold resources are how much coin a community (members of it) can provide. It is a guideline for how much an PC party might be able to sell items for, until the Town no longer willing to give strangers more. The actual wealth in land, animals, weapens, crafts are far greater then the guidelines offered.

In some ways, one could argue that a mostly farming Town rebuilds coin after sale of harvests, however purchase of valuable item at any time and resold could be days or maybe a few weeks.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
Go to Top of Page

Ayrik
Great Reader

Canada
8053 Posts

Posted - 11 Oct 2011 :  12:47:27  Show Profile Send Ayrik a Private Message  Reply with Quote
I'm guessing that a good way to handle this is to refresh the town's gold whenever the other resources (party experience and gold) get refreshed; ie, roughly once per adventure, or at least once per play session during larger adventures. The basic pattern seems to be: Heroes get quest, Heroes buy necessary gear, Heroes do quest (often by killing something big), Heroes haul loot back to town (and/or collect bounty), Heroes sell their junk and spend much gold buying upgrades, then Heroes wait around for next quest. If the heroes break this sequence (and visit town too often) then they will probably find that merchants have the same (lack of) cash and goods in stock as they did before, not enough town-time has passed for a refresh. Just keeps it simple.

I suppose special conditions might dictate that particular items are somehow immediately sold away forever, or mysteriously procured from elsewhere, or simply held for an indefinite period, as necessary for the town (merchants) to accomodate the needs of their local heroes or to progress a plot/adventure. Such things are probably best isolated from the regular "town gold" guidelines and hardly present any real long-term impact (or potential for abuse) anyways.

Agreed, if you want to add more detail and realism then you might consider the people and their occupations in town, and in neighbouring towns, along with seasonal variances (like crop harvesting), tracking of merchants and travellers (and other heroes) who move gold and goods around, economic impacts of wars and depredation, etc etc. But the entire purpose of these "town gold" rules seems to be an intent to provide a quick-and-dirty approximation to help keep the focus of the game on constant gameplay rather than on constant maintenance of accounting ledgers.

[/Ayrik]

Edited by - Ayrik on 11 Oct 2011 12:52:52
Go to Top of Page

Rhewtani
Senior Scribe

USA
508 Posts

Posted - 11 Oct 2011 :  15:21:46  Show Profile Send Rhewtani a Private Message  Reply with Quote
It shouldn't take too long, these NPCs (or as I like to think of them - criminals) buy our hard earned magic items at 50% and turn around, spray them down with windex, and then resell them at 100% again. It really is just as much a sham as the rates they charge for finished goods based on material costs and this secret means of gaining experience they have that they won't let us in on.
Go to Top of Page

Kentinal
Great Reader

4703 Posts

Posted - 11 Oct 2011 :  15:49:45  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Rhewtani

It shouldn't take too long, these NPCs (or as I like to think of them - criminals) buy our hard earned magic items at 50% and turn around, spray them down with windex, and then resell them at 100% again. It really is just as much a sham as the rates they charge for finished goods based on material costs and this secret means of gaining experience they have that they won't let us in on.



*LOL*

The real answer though is D&D core rules really does not do economics. Farmers should be far richer and merchants and traders poorer. A bushel of wheat sold at farm costs the same amount in the city, even if the goods need to be transported 100 or more miles.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
Go to Top of Page

Marc
Senior Scribe

662 Posts

Posted - 11 Oct 2011 :  17:01:45  Show Profile Send Marc a Private Message  Reply with Quote
Depends where this village is, for example in my Kingmaker campaign they have a small town and cause it's a frontier region I calculate the caravan time distance to the nearest major settlements (Coastal Cities in the south, Restov, Zobeck in the east and north) times four.

.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000