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Copper Elven Vampire
Master of Realmslore
   
1078 Posts |
Posted - 10 Aug 2011 : 17:21:22
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What would you say is the better class to take for a Rogue? Thanks.
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Diffan
Great Reader
    
USA
4457 Posts |
Posted - 10 Aug 2011 : 17:58:55
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Swashbuckler, hands down. That is, if we're talking about v3.5. With the Swashbuckler, you get skills that work well with the Rogue, d10 HP, good BAB, and some interesting class features like free Weapon Finesse, Graceful, and Insightful Strike. In additoni, you have the feat Daring Outlaw (Complete Scoundrel) that allows you to stack your Graceful class feature and Sneak Attack features if you go mostly rogue or swashbuckler. There is also the Alternate Class Feature (Shield of Blades, i believe) from PH2 for those who dual-wield weapons. |
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Hoondatha
Great Reader
    
USA
2449 Posts |
Posted - 10 Aug 2011 : 20:36:20
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Agreed. And if you're a gnome, you can then go into Blade Bravo, pick up some giant fighting feats, and be virtually untouchable. All kinds of fun. I'm actually playing one of those right now (though we're still at level 5, so I haven't gotten to the good stuff yet). |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Diffan
Great Reader
    
USA
4457 Posts |
Posted - 11 Aug 2011 : 04:43:20
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quote: Originally posted by Hoondatha
Agreed. And if you're a gnome, you can then go into Blade Bravo, pick up some giant fighting feats, and be virtually untouchable. All kinds of fun. I'm actually playing one of those right now (though we're still at level 5, so I haven't gotten to the good stuff yet).
Nice, hadn't thought of that. I have a cross-over (v3.5 to PF) of a Swashbuckler/ Rogue/ Swordsage. Here's the char. sheet though mind that he's now fully converted to Pathfinder, so the skills are off as are a few other things. Attacks, Damage, and many feats are still the same, so it's not too far from what he'd be in v3.5
ZAKARUS XP 9,600 Male human rogue 6/ swashbuckler 3/ swordsage 1 N Medium humanoid (human) Init +7; Senses Perception +14 (+17 vs. traps) =========================================================================== DEFENSE =========================================================================== AC 27, touch 19, flat-footed 19 (+5 armor, +6 Dex, +2 shield, +2 Cha, +1 deflection, +1 natural); Dodge, +2 to AC vs. traps hp 96 (6d8+6 plus 3d10+3 plus 1d8+1) Fort +7, Ref +17 (+19 vs. traps), Will +8 (+10 vs. fear) Resist evasion =========================================================================== OFFENSE =========================================================================== Speed 30 ft. Melee +1 assassinating shortsword of least life drinking +15/+10 (1d6+9/19-20) or Melee +1 assassinating shortsword of least life drinking +13/+8 (1d6+9/19-20) and +1 shortsword of least life drinking +13/+8 (1d6+8/19-20) with Improved Two-Weapon Fighting or Melee mwk dagger +15/+10 (1d4+8/19-20) Ranged +1 shocking elvencraft composite longbow (Str +1) +14/+9 (1d8+2/x3, plus 1d6 electricity) Atk Options bleeding attack, disruptive attack, sneak attack +5d6 Spell-Like Abilities (CL 6th) 3/day—no light Skill Tricks nimble stand, shrouded dance Maneuvers and Stances Known (IL 5th) Stance—step of the wind (1st) Strike—fan the flames (3rd), soaring raptor strike‡ (3rd), wolf fang strike‡ (1st) Boost—burning blade (1st) Counter—mind over body‡ (2nd) Other—shadow jaunt‡ (2nd) Disciplines—Desert Wind, Diamond Mind, Shadow Hand, Tiger Claw ‡ Readied maneuver =========================================================================== STATISTICS =========================================================================== Str 10, Dex 22, Con 12, Int 14, Wis 14, Cha 14 Base Atk +7; CMB +7; CMD 23 Feats Combat Reflexes, Daring Outlaw, Dodge, Improved Two-Weapon Fighting, Mobility, Superior Finesse, Two-Weapon Fighting, Weapon Finesse Skills Acrobatics +16, Bluff +12, Climb +8, Craft (poison) +10, Diplomacy +7, Disable Device +18 (+21 against traps), Disguise +8, Escape Artist +11, Intimidate +6, Knowledge (dungeoneering) +8, Knowledge (local) +8, Perform (dance) +11, Profession (apothecary) +6, Sense Motive +10, Slight of Hand +10, Stealth +22, Swim +4, Use Magic Device +13 Languages Common, Elven SQ bravado, bravery +2, insightful strike (+2), trapfinding, trap sense +3, rogue talent (bleeding attack, combat trick, minor magic) Combat Gear potion of rage, (2) oil of magic weapon +1, 1 potion of tree shape, wand of produce flame (CL 4th; 25 charges), 1 oil of shillelagh, oil of bless weapon, wand of knock (29 charges), eternal wand (ebon eyes) 2/day, 4 acid flasks Possessions +1 mithral chain shirt, shield ring, sihedron medallion, stalker's mask, +1 shortsword [least crystal of life drinking] with oil chamber, +1 assassinating shortsword [least crystal of life drinking], ring of protection +1, amulet of natural armor +1, gauntlets of ogre power, +1 shocking elvencraft composite longbow with 25 arrows, masterwork thieves tools, masterwork surgeon's tools, masterwork dagger, standard adventuring kit, grappling hook, 7,066 gp, 682 sp, 230 cp.
Sources Used: Pathfinder_OGC, Complete Scoundrel, Book of Vile Darkness, Complete Warrior, Web Enhancement: Cityscape, urban tools part 3, Tome of Battle: Book of Nine Swords |
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Artemas Entreri
Great Reader
    
USA
3131 Posts |
Posted - 29 Aug 2011 : 15:58:10
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both are tons of fun |
Some people have a way with words, and other people...oh, uh, not have way. -Steve Martin
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Fellfire
Master of Realmslore
   
1965 Posts |
Posted - 08 Feb 2015 : 14:25:05
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I know that Swashbucklers were in Complete Warrior, but if memory serves, wasn't there an variant (3-3.5) published elsewhere? |
Misanthorpe
Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.
"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises
Green Dragonscale Dice Bag by Crystalsidyll - check it out
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