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 What's your favorite plane of existenz?
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Kno
Senior Scribe

452 Posts

Posted - 02 Aug 2011 :  08:00:08  Show Profile Send Kno a Private Message  Reply with Quote  Delete Topic
In the Great Wheeel? The World Tree, Magic and so on.

Where would you want for that plane to breach in Faerun? How it would affect that place?

z455t

Chosen of Asmodeus
Master of Realmslore

1221 Posts

Posted - 02 Aug 2011 :  10:30:39  Show Profile  Visit Chosen of Asmodeus's Homepage Send Chosen of Asmodeus a Private Message  Reply with Quote
Baator. And wherever would be most convienent for a quick, decisive invasion. The sooner we get to building New Malsheem over the ruins of Waterdeep, the better.

"Then I saw there was a way to Hell even from the gates of Heaven"
- John Bunyan, Pilgrim's Progress

Fatum Iustum Stultorum. Righteous is the destiny of fools.

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Kno
Senior Scribe

452 Posts

Posted - 02 Aug 2011 :  13:12:13  Show Profile Send Kno a Private Message  Reply with Quote
Wouldn't the devils try to enslave the city before destroying it? They're aren't tanar'ri. I think they would negotiate with other powers to gain a permanent foothold on the planet.

z455t
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Chosen of Asmodeus
Master of Realmslore

1221 Posts

Posted - 03 Aug 2011 :  00:36:06  Show Profile  Visit Chosen of Asmodeus's Homepage Send Chosen of Asmodeus a Private Message  Reply with Quote
Well, yea, the city would be occupied for a time. But after the area of influence had expanded and our foothold secure, we'd demolish it and build over the foundations. Have you seen Waterdhavian architecture? Completely unsuitable for the capitol of Hell on Toril.

"Then I saw there was a way to Hell even from the gates of Heaven"
- John Bunyan, Pilgrim's Progress

Fatum Iustum Stultorum. Righteous is the destiny of fools.

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Bladewind
Master of Realmslore

Netherlands
1280 Posts

Posted - 03 Aug 2011 :  01:40:13  Show Profile Send Bladewind a Private Message  Reply with Quote
Too few spikey towers and bloodgutters, too many wooden shacks packed upon eachother I guess.

From the great wheel I have a fondness for the Limbo. Especially the highly morphic part of it is a real treat for an off the walls, totally original adventure to DM. The added bonus are the cool githzerai and the ephemeral slaadi that prefer to habit the place. As a player I'd like to visit the planes of Archeron, Arcadia and Mechanus.

From the Great Tree cosmology I like to visit the Gates of the Moon, Dweomerhart and Brightwater as a player once. As a DM I quite like the Barrens of Doom and Despair, the Deep Caverns and Clangor, mostly because of the dieties that reside there or the endless dungeons and battlefields that can be used.

From Magic, I like Phyrexia the most. Truly a scary plane that has such a evocative and entropic ecosystem (I'm a sucker for dark and gothic-steampunk settings). I'd be a nightmarish FR campaign that features an invasion from this realm. The native Thranns are humans that have been saved from destruction by their plane by replacing their mortality by artifice would be basicly unstoppable. The armies swarming from Phyrexia would consist of huge draconic-engines, steel infused demons, mechanicaly enhanced undead, black and sooty colossi and artifice enhanced cultists. Their commanders would be thrann and demon necromancers of frightening ability.

My campaign sketches

Druidic Groves

Creature Feature: Giant Spiders
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Quale
Master of Realmslore

1757 Posts

Posted - 03 Aug 2011 :  11:26:30  Show Profile Send Quale a Private Message  Reply with Quote
The Ethereal, the plane of possibilities. I have a city between Estagund and the Utter East where items are made of proto-matter, they sometimes collapse and are as useful as the Netherese quasimagical items. There are also demiplane manifest zones that shift according to a calendar.

In the Great Tree, Brightwater and Dweomerheart are the most interesting. From Golarion, the city-plane of Axis, tough there's not much about them.
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Dennis
Great Reader

9933 Posts

Posted - 03 Aug 2011 :  11:33:06  Show Profile Send Dennis a Private Message  Reply with Quote

The newly rejoined Alara. Their artificers, who are masters of the properties of the mysterious metal, etherium, rival even the arcanists of Netheril.

Every beginning has an end.
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GRYPHON
Senior Scribe

USA
527 Posts

Posted - 03 Aug 2011 :  15:32:40  Show Profile Send GRYPHON a Private Message  Reply with Quote
Beastlands...
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