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Diffan
Great Reader

USA
4441 Posts

Posted - 21 Apr 2021 :  14:39:12  Show Profile Send Diffan a Private Message  Reply with Quote
NEW DEMONS

Below are a few demonic creatures you can add to your 4th Edition games. These creatures are derived and adapted from the video game Diablo, but can certainly be put into any campaign setting (like the Realms) as shock troops for an incoming demonic invasion or some other Planes Below incursion onto the Material Plane. Also, let me put out there that these creature's stats can also be found for 3.0 Edition in the supplement Diablo II: Diablerie.

FALLEN ONE; Level 1 Minion
Small Elemental Beast (Demon); XP 25
Initiative +1; Senses Perception +1
HP 1; a missed attack never damages a minion
AC 15; Fortitude 11, Reflex 12, Will 10
Speed 6
Scimitar or Spear (Standard) * Weapon
Attack: Melee 1 (one creature) or Ranged (spear) 5; +6 vs. AC; Hit: 4 damage
MINOR ACTIONS
Shifty (Minor, at-will)
Effect: the Fallen One shifts 1 square
REACTIONS
Narrow Escape (Encounter, Immediate Interrupt)
Trigger: A close or an area attack hits or misses the Fallen One.
Effect: The Fallen One shifts 3 squares.
Alignment Chaotic Evil; Languages Genzaniku (or Abyssal)
Str 10 (+0); Dex 9 (-1); Wis 8 (-1)
Con 13 (+1); Int 5 (-3); Cha 7 (-2)
Equipment Scimitar or Spear, light shield

FALLEN ONE LORE

Fallen are small of stature and simian in appearance, and possess surprising strength and unnatural agility. The "grunts of the underworld," Fallen occupy the lowest rung of the demonic hierarchy. They are looked down upon by other demons, and when it comes to feeding, they get the "crumbs" of human remains. Maybe some bones..

A character knows the following information with a successful Arcana check.

DC 15: [Name, type and keywords]

DC 20: [Powers]

DC 25: [Resistances and vulnerabilities]

Edited by - Diffan on 21 Apr 2021 14:39:52
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 20 Jun 2021 :  20:37:52  Show Profile Send Delnyn a Private Message  Reply with Quote
Looks like Mel the ex-Zhent Warcaptain is a big hit with the players. He now has a beljuril with a word of recall that will take Mel to the party's hideout. He won't join the party, but he agreed to be a Cormyrean point of contact.
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Diffan
Great Reader

USA
4441 Posts

Posted - 21 Jun 2021 :  05:37:35  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Looks like Mel the ex-Zhent Warcaptain is a big hit with the players. He now has a beljuril with a word of recall that will take Mel to the party's hideout. He won't join the party, but he agreed to be a Cormyrean point of contact.



That's awesome! I'm glad to hear he's getting some use
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Diffan
Great Reader

USA
4441 Posts

Posted - 21 Jun 2021 :  17:37:17  Show Profile Send Diffan a Private Message  Reply with Quote
If there's some characters you'd like to see in terms of level or class, let me know. I'm going to draw up some new ones today. Not sure about Edition tho...
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 04 Jul 2021 :  17:12:27  Show Profile Send Delnyn a Private Message  Reply with Quote
Diffan,

Would you be amenable to designing a NPC bartender? Edition does not matter, nor even class or alignment. The NPC may be ally or antagonist. Competence at job can be anywhere from klutz to maestro.
Feel free to surprise me with your choices.

If there is any restriction, it would be against the 3.xed optimization shenanigans. I am definitely not at all interested in a paragon LeShay Lion Totem Barbarian 1/Dungeoncrasher Fighter 6/Wizard 3/Master Specialist Abjurer 10/Initiate of the Seven Veils 7 as a bartender.

Any feedback would be appreciated,
Delnyn
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 04 Jul 2021 :  17:56:05  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Delnyn


If there is any restriction, it would be against the 3.xed optimization shenanigans. I am definitely not at all interested in a paragon LeShay Lion Totem Barbarian 1/Dungeoncrasher Fighter 6/Wizard 3/Master Specialist Abjurer 10/Initiate of the Seven Veils 7 as a bartender.


I should think not! Initiate of the Seven Veils is a horrible class for a bartender; you need Arcane Mixologist from The Complete Book of Overkill for a good bartender!


Candlekeep Forums Moderator

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Diffan
Great Reader

USA
4441 Posts

Posted - 04 Jul 2021 :  18:18:14  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Diffan,

Would you be amenable to designing a NPC bartender? Edition does not matter, nor even class or alignment. The NPC may be ally or antagonist. Competence at job can be anywhere from klutz to maestro.
Feel free to surprise me with your choices.

If there is any restriction, it would be against the 3.xed optimization shenanigans. I am definitely not at all interested in a paragon LeShay Lion Totem Barbarian 1/Dungeoncrasher Fighter 6/Wizard 3/Master Specialist Abjurer 10/Initiate of the Seven Veils 7 as a bartender.

Any feedback would be appreciated,
Delnyn



I think I can.....brew up something.
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 04 Jul 2021 :  18:43:17  Show Profile Send Delnyn a Private Message  Reply with Quote
The Complete Book of Overkill has proven useful for exposing probable abuses of game rules, especially 3.x edition. I don't expect this bartender to outduel The Purple-Eyed Cuisinart. As far as asking for a NPC, I found it useful and fun to try to incorporate another person's homebrew characters into my campaigns. It forces me to work my creativity muscles.
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 04 Jul 2021 :  18:48:18  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by Diffan


I think I can.....brew up something.



Well played, sir.
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Diffan
Great Reader

USA
4441 Posts

Posted - 04 Jul 2021 :  19:26:15  Show Profile Send Diffan a Private Message  Reply with Quote
3.5 Edition D&D

RUDJEK ATEF; CR 3
hp
24 (6 HD)
human expert 6
Male Turami human expert 6
N Medium humanoid
Init -1; Senses Listen +7 Spot +3
Languages Chondathan, Common, Damaran, Untheric
AC 10, flat-footed 10, touch 9
(+1 leather apron, -1 Dex)
Fort +2, Ref +1, Will +6
Speed 20-ft. (4 squares); base 20 feet due to bad case of gout.
Melee dagger +5 (1d4+1/19-20x2)
Ranged light crossbow +3 (1d8/19-20x2)
Base Atk +4; Grp +5
Combat gear wand of deeper slumber (11 charges), potion of fire breathing
Abilities Str 13, Dex 9, Con 10, Int 12, Wis 12, Cha 15
Feats Alertness, Negotiator, Skill Focus (Craft [brewing]), Toughness
Skills Appraise +7, Bluff +6, Craft (Brewing) +11, Diplomacy +12, Gather Information +8, Heal +7, Profession (Barkeep) +9, Sense Motive +11, Use Magic Device +10
Possessions combat gear plus dagger, light crossbow (with 5 bolts), leather apron.

4th Edition D&D

RUDJEK ATEF; Level 3 NPC
Medium natural humanoid (Turami human) XP 100
Initiative +0; Senses Perception +3
HP 31; Bloodied 15
AC 11; Fortitude 13, Reflex 11, Will 15
Speed 4
(M)Dagger (standard, at-will) * Weapon
+6 vs. AC; 1d4+2 damage.

(R)Crossbow (standard, at-will) * Weapon)
Ranged 15/30; +5 vs. AC; 1d10 damage.
Minor Actions
Charmer (standard, encounter) *
Rudjek activates an aura 5 that lasts until the end of the encounter. Any creature caught in the aura takes a -5 penalty to their attack rolls.
Alignment Unaligned; Languages Chondathan, Common, Damaran, Untheric
Skills Bluff +7, Diplomacy +10, Streetwise +8
Str 13 (+2), Dex 9 (+0), Wis 12 (+2)
Con 10 (+1), Int 12 (+2), Cha 15 (+3)
Equipment leather apron, dagger, crossbow with 5 bolts.

Rudjek, hailing from the land of Unther, made his way all across the southern areas of Faerun collecting trinkets and drink recipes so that one day he could open up his own bar. Eventually the traveling got to the better of him and he developed a bad case of gout as he was touring the few breweries of Suzail in Cormyr. Not wanting to live out the rest of his days under the banner of the flying Purple Dragon, he took one more trip to the north. Across the Sea of Fallen Stars and up through the Dragon Reach to the murky waters of the deep Moonsea.

With no love for the Zhents, he still found himself pulled to the dark amber ales brewed in the areas around Thar. He finally opened up his bar, the Mooring Lady, in the town of Melvaunt. Branded initially as a dock workers watering hole, his unique spices and brewing technique soon had him moving up through the town’s better neighborhoods to where it sits a few streets north of the Slave Markets.

Rudjek isn’t a fighter by any means. Why so few instances occur in his bar is because he does an admirable job of listening to the patrons that come into his place and seems genuine enough that any trouble that occurs, most offenders want to take it “outside” rather than mess up ‘the Lady’ as the locals call it. More often that not, Rudjek is able to calm most people down before any physical altercations arise. Still, there is the rare occasion that deals go bad or a lovers quarrel gets too heated and Rudjek protects his place with a light crossbow under the bar when needed. He also carries on him a lucky knife that he had since he was a young adult.


***There's an odd thing going on with the BOLD that I can't seem to fix??

Mod edit: Found it, though it took several minutes. There was an incorrect bit of coding in the line "Base Atk +4; Grp +5"

Edited by - Wooly Rupert on 05 Jul 2021 01:44:04
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 04 Jul 2021 :  19:57:20  Show Profile Send Delnyn a Private Message  Reply with Quote
Diffan,
Both versions work very well. The gout sounds like a good plot hook in the making. Let's see if he can procure some elverquisst or Rashemen fire wine.

As far as the bold issue you mentioned at the bottom of the message, could you copy/paste the text in some text editor and check in the editor for non-matching tags?
My two copper pieces.

EDIT: I also noticed the Turami ethnicity and not Mulan. Questions for me to ponder: Was his family treated as second-class citizens while in Unther for being non-Mulan? I also suspect the priests of Gilgeam didn't make life in Unther very cheery. Very sensible to leave Unther for the wider world.

Edited by - Delnyn on 04 Jul 2021 20:04:51
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Diffan
Great Reader

USA
4441 Posts

Posted - 05 Jul 2021 :  13:17:27  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by WoolyRupert

Mod edit: Found it, though it took several minutes. There was an incorrect bit of coding in the line "Base Atk +4; Grp +5"



Thank you sir!
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Diffan
Great Reader

USA
4441 Posts

Posted - 05 Jul 2021 :  13:24:37  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Diffan,
Both versions work very well. The gout sounds like a good plot hook in the making. Let's see if he can procure some elverquisst or Rashemen fire wine.


Sure, that would be cool.

quote:
Originally posted by Delnyn

EDIT: I also noticed the Turami ethnicity and not Mulan. Questions for me to ponder: Was his family treated as second-class citizens while in Unther for being non-Mulan? I also suspect the priests of Gilgeam didn't make life in Unther very cheery. Very sensible to leave Unther for the wider world.



Precisely, he left as soon as he was able and also why he never went back.
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Zeromaru X
Great Reader

Colombia
2476 Posts

Posted - 05 Jul 2021 :  16:48:07  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I guess that the 4e stats are for his grandson? Because Unther is no more in 4e, you know...

Instead of seeking change, you prefer a void, merciless abyss of a world...
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Diffan
Great Reader

USA
4441 Posts

Posted - 05 Jul 2021 :  17:27:02  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

I guess that the 4e stats are for his grandson? Because Unther is no more in 4e, you know...



A simple change of his family being from Unther works. Or that his family was in Unther and he somehow remained in the area that Return Abeir dropped into (Tymanthyr?)
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 05 Jul 2021 :  22:23:56  Show Profile Send Delnyn a Private Message  Reply with Quote
The timeframe was also something I deliberately left open as part of my request. I would not tie edition rules to timelines. If a DM wants to run 5E rules in a campaign set before the Fall of Karsus, go for it. Just be mindful about the pantheons.

Edited by - Delnyn on 05 Jul 2021 22:26:50
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Diffan
Great Reader

USA
4441 Posts

Posted - 24 Jul 2021 :  19:11:22  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

The timeframe was also something I deliberately left open as part of my request. I would not tie edition rules to timelines. If a DM wants to run 5E rules in a campaign set before the Fall of Karsus, go for it. Just be mindful about the pantheons.



Too true. I don't think it's difficult to run any time-period with the Realms with any set of rules, let alone Editions. Tons of people use Pathfinder 1e or 2e or 13th Age or Castle and Crusades or Insert non-D&D system to run the Realms, so why would it matter if you use 4E in your 1367 DR game or 2e for your 1479 DR game or 3.5 for your 1220 DR game.
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Diffan
Great Reader

USA
4441 Posts

Posted - 09 Aug 2021 :  00:40:03  Show Profile Send Diffan a Private Message  Reply with Quote
Another 4E NPC (or foe?) for your games:

CALDYN AU'VYRDŰIN; Level 8 Soldier [NPC]
Medium Fey Humanoid (udadrow); XP 350
Initiative +6; Senses Perception +9
HP 77; Bloodied 38
AC 25; Fortitude 23, Reflex 21, Will 22
Speed 5
TRAITS
Combat Challenge
Whenever Caldyn makes an attack roll, hit or miss, he marks the target. A marked target takes a -2 to attacks rolls against any attack that doesn't include Caldyn. This lasts until the end of Caldyn's next turn.

Opportunistic Weaponmaster
Caldyn gains a +8 to his Longsword attacks when making an Opportunity Attack. If struck, the target stops moving. Once per encounter, Caldyn can deal an additional 2d8 damage with an Opportunity Attack.
STANDARD ACTIONS
Longsword (Weapon) * At-Will
Attack: Melee 1 (one creature); +15 vs. AC;
Hit: 1d8 + 6 damage.

Cleave (Weapon) * At-Will
Attack Melee 1 (one creature); +15 vs AC
Hit: 1d8 + 6 damage, and one creature Adjacent to the target takes 4 damage. If no other creature is Adjacent, the target then takes 5 ongoing damage (save ends).

Come and Get It (Weapon) * Encounter
Attack: Close burst 3 (each enemy in burst); +15 vs Will
Hit: Caldyn pulls each enemy up to 2 squares closer to him, only if they end their turn adjacent to Caldyn. Then, each adjacent enemy to Caldyn takes 1d8 + 2 damage, and is marked until the end of his next turn.
MINOR ACTIONS
Cloud of Darkness (Zone)* Encounter
Effect: Close Burst 1; The burst creates a zone that lasts until the end of Caldyn’s next turn. The cloud blocks line of sight for all creatures except Caldyn. While entirely within the cloud, any creature other than Caldyb is blinded.

Rain of Steel (Stance, Weapon) * Daily
Effect: Caldyn assumes the Rain of Steel stance. Until the end of battle, any enemy that starts its turn adjacent to Caldyn takes 1d8 + 2 damage, so long as Caldyn can make Opportunity Attacks.
IMMEDIATE REACTIONS
Impending Strike (Weapon) * At-Will (1/round)
Trigger: A marked enemy attempts to shift or make an attack that doesn't target Caldyn.
Effect: Caldyn makes a Longsword attack.
Alignment Unaligned; Languages Common, Drow Sign, Elven
Str 18 (+8); Dex 15 (+6); Wis 20 (+9)
Con 11 (+4); Int 10 (+4); Cha 8 (+3)
Equipment +2 Longsword of Great Opportunity, Agile Drakescale +2, Pincer Shield (heavy shield).


History
Caldyn, like his leader of Bregan D'aerthe Jarlaxle, found little pleasure in the world below. As a minor noble of a rather lowly house in Menzoberranzan, his life would most likely have ended quick and painful in the constant schemes of his siblings. Through sheer luck and some exploitation of opportunities that had presented themselves, Caldyn slew a members of his raiding party as they were about to disrupt some questionable actions of some fellow drow. He's not sure why he did it, other than the people they were about to raid seemed far more organized and militant, and there was a lack of priestess among them.

After his betrayal, Caldyn called out and addressed the crew as an act of good intentions. This almost had him killed, but the leader saw the determination of this drow and decided to test him instead. The leader, a drow by the name of Sol'aufein, was a lieutenant of the Bregan D'aerthe operation this far east of the Sword Coast. Sol'aufein took Caldyn under his wing and guided him to become a strong member of the company this side of the Greypeak Mountains.

TACTICS
Caldyn is a shrewd warrior, and often puts himself into the thick of battle as often as possible. His mentality is that if he draws enemies to himself, he keeps his brothers safe. He often starts off by drawing people in by Taunting and aggravating them to a boiling point that they surge in (via Come and Get it). He then unleashes Cloud of Darkness to envelope and disorient them. If they flee, the more he seizes their panic and drops them to the ground.

In addition to his normal suite of abilities, he is a noble drow and can levitate to about 20 ft every 5 minutes. If he has the position and advantage of his opponent, he'll often wait levitate until they're under him before dropping down in a surprise round.

Edited by - Diffan on 09 Aug 2021 00:42:20
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 24 Oct 2021 :  23:20:51  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by Diffan


On the 18th of Hammer, in the year of Risen Elfkin (1375 by the Dalerecokoning calendar) Hope awoke in the bleak of night in a snow covered battlefield somewhere in the Dalelands. Not a far walk to Shadowdale proper, the woman slowly pulled herself to her feet and began the humbling walk of one cursed, such as she was.
...

Uknown to Players and Hoper herself. She is really the Hellbred incarnation of the fallen Castellan of Zhentil Keep, Scyllua Darkhope herself. After her loss at the battle of Shadowdale and subsequent death from adventurers who started the rebellion, her souls was bound for Banehold on the Barrens of Doom and Despair - as she was corrupted by a Pit Fiend in service to the Tyrannical god. But Tyr other plans. Knowing that deep deep down Scyllua was such a tortured person who had lived a very difficult life, she was not fully and completely corrupt. He tried to pull her from an afterlife of tyranny at the god of the Black Hand.



Plot hook for DM: Lashan (Scyllua's father?) rose as a nycaloth around this time and is conveniently in the Dales. Hope will consider stopping a major fiend as part of her redemption, but she will definitely need serious help. That is where the PC's come in.
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Diffan
Great Reader

USA
4441 Posts

Posted - 25 Oct 2021 :  17:59:44  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

quote:
Originally posted by Diffan


On the 18th of Hammer, in the year of Risen Elfkin (1375 by the Dalerecokoning calendar) Hope awoke in the bleak of night in a snow covered battlefield somewhere in the Dalelands. Not a far walk to Shadowdale proper, the woman slowly pulled herself to her feet and began the humbling walk of one cursed, such as she was.
...

Uknown to Players and Hoper herself. She is really the Hellbred incarnation of the fallen Castellan of Zhentil Keep, Scyllua Darkhope herself. After her loss at the battle of Shadowdale and subsequent death from adventurers who started the rebellion, her souls was bound for Banehold on the Barrens of Doom and Despair - as she was corrupted by a Pit Fiend in service to the Tyrannical god. But Tyr other plans. Knowing that deep deep down Scyllua was such a tortured person who had lived a very difficult life, she was not fully and completely corrupt. He tried to pull her from an afterlife of tyranny at the god of the Black Hand.



Plot hook for DM: Lashan (Scyllua's father?) rose as a nycaloth around this time and is conveniently in the Dales. Hope will consider stopping a major fiend as part of her redemption, but she will definitely need serious help. That is where the PC's come in.



Oh I like that. I didn't read much about her childhood other than she lived in Zhent Keep (I believe?). She was a very interesting character and I didn't feel her time was over, hence the Hellbred concept.
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Diffan
Great Reader

USA
4441 Posts

Posted - 31 Dec 2021 :  12:34:27  Show Profile Send Diffan a Private Message  Reply with Quote
BRYSE SMITHSON
Medium humanoid (human), neutral good
Armor Class 16 (scale mail)
Hit Points 28 (3d10 + 6)
Speed 30 ft.

  Str      Dex      Con     Int      Wis      Cha
10 (+0)  16 (+3)  14 (+2)  8 (-1)  12 (+1)  14 (+2)

Saving Throws Str +2, Con +4
Senses passive Perception 13
Langauges Common, Lantaneese
Skills Acrobatics +5, Athletics +2, Intimidation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Survival +3
Feats Sharpshooter
Challenge 2 (450 XP); Proficency Bonus +2
Gunfighter Form. Bryse has chosen Sniper as his gun-fightingform. He has a sniper rifle that allows him to target a creature within 120 feet.

Firearm Upgrades. Bryse has chosen a minor firearm upgrade (Smoke Screen), which can be use a number of time equal to his proficiency bonus before requiring a short or long rest to recover it. He also chose a major firearm upgrade (Barrage), which can be used once before requiring a short or long rest to recover.

Second Wind (Recharges on a Short or Long Rest). As a bonus action, Bryse can regain 1d10+3 hit points.

Actions
Sniper Rifle. Ranged Weapon Attack: +7 to hit, range 120-feet., one target. Hit: 8 (1d10 + 3) piercing damage. Bryse ignores half-cover and three-quarters cover with ranged attacks.

Dual-Wielder Bryse can make a shortsword attack as a bonus action that deals 1d6 piercing damage, when he uses his Attack action to make a shortsword attack.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Firearm Upgrades
Bryse can alter his sniper rifle to apply different upgrades to his weapon.

Smoke Screen As an action, Bryse can fire his weapon to emit a cloud of ash and smoke. This cloud forms a 10-foot cube centered on a point of his choice within 120 feet. This area is considered heavily obscured and lasts for 10 minutes.

Barrage. As an action, Bryse can fire a barrage of bullets. Each creature in a 15-foot cone originating from Bryse must make a Dexterity saving throw (DC 12) or take 3d10+3 piercing damage on a failure or half as much damage on a successful one.


History

Bryse hails from the island-nation of Lantan. His father is a successful Artificer, however Bryse wanted nothing to do with creating inventions or working a lot with magic. In part, it was because he barely could grasp the concepts that it contained and was never very school savvy. He was athletically gifted and that lent him to be quite successful in the Lantaneese military. He worked his way up through the ranks to become a sergeant within the Rifleman unit.

One fateful day he had taken his troops to the northern most part of Lantan to investigate the possibility of Nelanther pirates using some alcoves along the beach as a hideout. This turned out to be correct, however they had seen him and his men moving towards their camp for some time and laid an amush. In total, most of his men were killed along with a good portion of the pirates. They fled, leaving a wounded and dazed Bryse on the beach-head, filled with dread and loss. As night fall a strange mist seemed to spread around the sergeant and in the morning, he was gone.

Bryse awoke from what he felt was like a long and fitful sleep, only to find himself in a dense forest and not the sandy beach he had fallen down onto. Before he could really explore, he happened across several other people in what he could only describe as a similar predicament - taken from their homes and placed here. Finding common ground, they foraged ahead to a small town in the wilderness - a place they came to learn was called Barovia.


Tactics

Bryse is a soldier and quite a good scout with a militaristic mindset. Before any engagement, he wants as much intelligence and information he can obtain prior to making decisions. In this part, he will often taken it upon himself to learn of his enemies tactics, position, troop strength, etc.

In combat, he choose higher ground to get better angles when using his rifle. He picks targets that appear to be the strongest or the most dangerous. When he gets Advantage, he uses Sharpshooter to take a -5 to attack rolls for a +10 to damage. When forced into melee, he'll exchange his rifle for his trusty shortswords (named Clang and Fang). But he doesn't like to engage in melee often, using his actions to put distance between himself and his target. If things turn badly and he needs a quick escape, he will use his Smoke Screen to create cover and disorient his foes.


Notes: Bryse is my main character in our Ravenloft Campaign, though I think he won't survive long. He uses the Variant Human option from the Player's Handbook and had the following starting stats before racial modification: Str 10, Dex 15, Con 14, Int 8, Wis 12, Cha 13. Variant humans allow for a bonus feat, which he took Sharpshooter feat.

For his Archtype, it's called the Renegade from the supplement: Dark Tides of Bilgewater: Legends of Runeterra.
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 06 Feb 2022 :  20:41:41  Show Profile Send Delnyn a Private Message  Reply with Quote
Greetings Diffan,
Here is a little bit of follow-up commentary for Mel.

The (3.5ed rules for context) campaign is very "sandboxy" so to speak. The party is putting its active involvement in the Sythillisian War on the back burner to build a base of allies. The party has earned Mel's gratitude and trust because they renovated his hovel with a few fabricate, stone shape spells and much elbow grease. Mel also now possesses a bountiful spoon, decanter of endless water and a fortifying bedroll.

Mel wants to stay where he is and will not accompany the party on its adventures. The players fully understand Mel is not a Luke Skywalker style hero to bail them out of sticky situations. He is an outstanding martial trainer, however, and those PC's with levels in the fighter class will benefit from his tutelage. This is especially true for single classed fighters as favored class. We started the characters and the campaign before Bo9S existed, so Mel is among other things my workaround to make 3.5ed fighters more competitive.

The 12th level Tethyrian male fighter has retrained under Mel up to 3rd level, voluntarily postponing advancement to 13th level. Each level costs 1000 XP times the new fighter class level. With retraining, the fighter is basically getting PF1e features (bravery, armor trainig and weapon training) and allowed to switch around fighter bonus feats at each retrained level.

The players have long since known I don't strictly play by 3.x rules about NPC's using PC rules. That includes Mel. This following curriculum proposed by Mel gave the players a bit of a hint how I portray him. Before advancing to the next trained fighter level, a favored class fighter (favored class being prerequisite) may opt to spend an extra 1000 XP to gain either an extra hit point, an extra skill point (four skill points at 1st class level) or +1 defense to two combat maneuvers. The fighter may spend 2000 or 3000 XP to get two options or all three options.

I got a chuckle from the fighter's player when he said, "So Mel most likely has all three options at every single level." Everybody already knows Mel has advanced armor and weapon training options, and not just the ones you suggested.
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Diffan
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Posted - 07 Feb 2022 :  20:49:43  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Greetings Diffan,
Here is a little bit of follow-up commentary for Mel.

The (3.5ed rules for context) campaign is very "sandboxy" so to speak. The party is putting its active involvement in the Sythillisian War on the back burner to build a base of allies. The party has earned Mel's gratitude and trust because they renovated his hovel with a few fabricate, stone shape spells and much elbow grease. Mel also now possesses a bountiful spoon, decanter of endless water and a fortifying bedroll.

Mel wants to stay where he is and will not accompany the party on its adventures. The players fully understand Mel is not a Luke Skywalker style hero to bail them out of sticky situations. He is an outstanding martial trainer, however, and those PC's with levels in the fighter class will benefit from his tutelage. This is especially true for single classed fighters as favored class. We started the characters and the campaign before Bo9S existed, so Mel is among other things my workaround to make 3.5ed fighters more competitive.

The 12th level Tethyrian male fighter has retrained under Mel up to 3rd level, voluntarily postponing advancement to 13th level. Each level costs 1000 XP times the new fighter class level. With retraining, the fighter is basically getting PF1e features (bravery, armor trainig and weapon training) and allowed to switch around fighter bonus feats at each retrained level.

The players have long since known I don't strictly play by 3.x rules about NPC's using PC rules. That includes Mel. This following curriculum proposed by Mel gave the players a bit of a hint how I portray him. Before advancing to the next trained fighter level, a favored class fighter (favored class being prerequisite) may opt to spend an extra 1000 XP to gain either an extra hit point, an extra skill point (four skill points at 1st class level) or +1 defense to two combat maneuvers. The fighter may spend 2000 or 3000 XP to get two options or all three options.

I got a chuckle from the fighter's player when he said, "So Mel most likely has all three options at every single level." Everybody already knows Mel has advanced armor and weapon training options, and not just the ones you suggested.



That's really awesome! Even though hes not big on adventuring, he could absolutely be used in a tutor role helping a younger generation. Also, hes not one to spurn companionship, so hes just as Is likely as another person to seek out romantic relationships (or not be against the idea if it presents itself). Being an exiled hermit does get lonely
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Diffan
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USA
4441 Posts

Posted - 23 Apr 2022 :  18:29:38  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Greetings Diffan,
Here is a little bit of follow-up commentary for Mel.

The (3.5ed rules for context) campaign is very "sandboxy" so to speak. The party is putting its active involvement in the Sythillisian War on the back burner to build a base of allies. The party has earned Mel's gratitude and trust because they renovated his hovel with a few fabricate, stone shape spells and much elbow grease. Mel also now possesses a bountiful spoon, decanter of endless water and a fortifying bedroll.

Mel wants to stay where he is and will not accompany the party on its adventures. The players fully understand Mel is not a Luke Skywalker style hero to bail them out of sticky situations. He is an outstanding martial trainer, however, and those PC's with levels in the fighter class will benefit from his tutelage. This is especially true for single classed fighters as favored class. We started the characters and the campaign before Bo9S existed, so Mel is among other things my workaround to make 3.5ed fighters more competitive.

The 12th level Tethyrian male fighter has retrained under Mel up to 3rd level, voluntarily postponing advancement to 13th level. Each level costs 1000 XP times the new fighter class level. With retraining, the fighter is basically getting PF1e features (bravery, armor trainig and weapon training) and allowed to switch around fighter bonus feats at each retrained level.

The players have long since known I don't strictly play by 3.x rules about NPC's using PC rules. That includes Mel. This following curriculum proposed by Mel gave the players a bit of a hint how I portray him. Before advancing to the next trained fighter level, a favored class fighter (favored class being prerequisite) may opt to spend an extra 1000 XP to gain either an extra hit point, an extra skill point (four skill points at 1st class level) or +1 defense to two combat maneuvers. The fighter may spend 2000 or 3000 XP to get two options or all three options.

I got a chuckle from the fighter's player when he said, "So Mel most likely has all three options at every single level." Everybody already knows Mel has advanced armor and weapon training options, and not just the ones you suggested.



Re-reading this gives me a very strong Skyrim concept of retrainng/learning at the cost of XP (or in Skyrim, Gold). I like that you're letting them retrain stuff.
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Ashe Ravenheart
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USA
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Posted - 23 Apr 2022 :  18:57:38  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
Pathfinder 2E's retraining aspect does not cost XP, only downtime activity.

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

Alphabetized Index of Realms NPCs
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Ashe Ravenheart
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USA
3243 Posts

Posted - 23 Apr 2022 :  19:08:28  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
Pathfinder 2E's retraining aspect does not cost XP, only downtime activity.

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

Alphabetized Index of Realms NPCs
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 24 Apr 2022 :  02:07:33  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by Ashe Ravenheart

Pathfinder 2E's retraining aspect does not cost XP, only downtime activity.



I will be very willing to consider Pathfinder 2E conventions such as ancestry into my campaign. The big hindrance is my lack of knowledge and working experience with Pathfinder 2E. After my well, epic, foul-up with the Epic Spellcasting feat, I have been somewhat shy about adding another game's mechanics into my campaign unless 1. there is a compelling need to introduce the mechanic, 2. the players and I understand the mechanic and 3. the mechanic can be introduced with minimal disruption to the campaign.


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Diffan
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USA
4441 Posts

Posted - 24 Apr 2022 :  11:57:10  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Ashe Ravenheart

Pathfinder 2E's retraining aspect does not cost XP, only downtime activity.



That's pretty cool. And see, I think that's whats kind of frustrating with Pathfinder 2E. Because it seems like they put a lot of effort into the system and some of the ideas and stuff seem REALLY cool. Retraining during down time is definitely one of them. Just wish they would've pulled the trigger on some other issues that keep me from playing the system.
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Delnyn
Senior Scribe

USA
958 Posts

Posted - 12 Nov 2022 :  21:38:12  Show Profile Send Delnyn a Private Message  Reply with Quote
Diffan,
Is Battlemaster of the North Brightflame based on Arabel or elsewhere in Cormyr? The campaign I run is rather sandbox in manner and the party is more interested in northern Cormyr at the moment.

EDIT: Changed "Vormyr" to "Cormyr" thanks to the vigilance of our most esteemed hamster.

EDIT 2: Corrected another "Vormyr" to "Cormyr". I will have to mind my typing fingers since V and C are adjacent keys. Another round of thanks is due to The Hamster Supreme.

"King Ozoun VI" is an NPC I need to create...perhaps a greater doppleganger with 5 levels of Zhentarim Spy prestige class.

Edited by - Delnyn on 13 Nov 2022 22:49:22
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 13 Nov 2022 :  02:47:43  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Diffan,
Is Battlemaster of the North Brightflame based on Arabel or elsewhere in Vormyr? The campaign I run is rather sandbox in manner and the party is more interested in northern Vormyr at the moment.




Vormyr, the well-known kingdom where Ozoun VI is king.

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Edited by - Wooly Rupert on 13 Nov 2022 02:47:57
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