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Dennis
Great Reader
9933 Posts |
Posted - 09 Nov 2010 : 11:36:40
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Poll Question:
I love the Haunted Lands trilogy. Everything in it is sans flaws – from characters, to conflict, to plot. But being a fan of the Red Wizards and Thay, I can't help but want to bring the old Thay back. I know Szass Tam, after centuries of careful and patient scheming, deserves where he is now. But at the cost of destroying or 'corrupting' the realm? I'm not so sure he should remain where he is. I learned (from some who read Gauntlgrym) that after his disastrous failure in Unholy, he's building another set of the Dread Rings. Which could be sign enough that he's to remain sole ruler of Thay. Though I still hope for some significant changes to happen...
What do you think? Do you like the present Thay? Do you want to bring the zulkirs back? Or do you want to have a 'newer' Thay?
Brief Descriptions of the Choices:
Thay 1.0 – Bring the zulkirs back ---those who possibly survived the War (Nevron, Lauzoril, and Lallara) and some of their predecessors (from the first Zulkirate and onwards) who vanished without trace.
Thay 2.0 – I love the current Thay. Szass Tam deserves his throne. It doesn't matter that the land is blighted. It is a simple manifestation that its overlord is an undead.
Thay 2.5 – Let Szass Tam rule. But the blighted state of the land should be at a minimum. His undead servants should still be strategically deployed in various cities but should mostly occupy the underground, and he must have more 'live' minions.
Thay 3.0 – It's time for a new Zulkirate. Let the Red Wizards of ALL schools of magic rise and form a new set of Zulkirs to rule their realm.
Note on 'Thay 2.5': I know it kinda sounds absurd for a Lord of the Undead to have more 'live' servants than undead ones. But remember that to be Thay's ruler is not his true goal, nor is to fill it with undead denizens. His servants are just tools; so it doesn't matter if they're live or not. It's easier for him to have undead lackeys, I know, but it's not impossible for him to have far too many 'live' servants either, who are more mobile and more intelligent, (the last bit is debatable, though, for he's got a few exceptionally intelligent undead servitors, Xingax being a good example).
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Every beginning has an end. |
Edited by - Dennis on 09 Nov 2010 11:45:22
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 09 Nov 2010 : 12:47:04
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I enjoyed how it was with the Zulkirs, but a land full of Undead ruled by a Lich is great. I voted 2.0 but could have almost as easily voted 1.0 Maybe split the land in two and have both.... |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Dennis
Great Reader
9933 Posts |
Posted - 09 Nov 2010 : 12:52:05
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Hmmm, splitting the land in two...that's something worth considering... |
Every beginning has an end. |
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Tren of Twilight Tower
Seeker
51 Posts |
Posted - 09 Nov 2010 : 13:38:31
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Choices under one and/or three "work for me". Let undead rule some other realm. Voted one. Thay under foot of "traditional" Red Wizard caste.
Tren |
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Acolyte Thirteen
Seeker
93 Posts |
Posted - 09 Nov 2010 : 14:20:08
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Dennis, at the end of "Haunted Lands" (I've not yet read it, but spoilers don't spoil anything for me...) What is the ratio of Unliving to Living beings in Thay?
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Dennis
Great Reader
9933 Posts |
Posted - 09 Nov 2010 : 14:40:01
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I HIGHLY RECOMMEND that you read it. Anyway, to your question, Richard didn't mention any estimation on how many live beings survived. But there are quite A LOT that died, and MORE undead remained. Also, most of the land was so blighted that only fools would dare stay. My own estimate of the population would be 70% undead, 30% live. |
Every beginning has an end. |
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GRYPHON
Senior Scribe
USA
527 Posts |
Posted - 09 Nov 2010 : 15:51:36
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Thay 1.0... |
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Ruul
Seeker
USA
64 Posts |
Posted - 09 Nov 2010 : 18:15:50
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2.0 forever! |
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Arianthus Deszault
Acolyte
15 Posts |
Posted - 09 Nov 2010 : 18:31:34
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2.0, I was getting a little tired of the Red Wizards always trying to "invade" Aglarond and Rasheman. I think it was a good move to change up Thay. |
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Dennis
Great Reader
9933 Posts |
Posted - 09 Nov 2010 : 18:37:45
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quote: Originally posted by Arianthus Deszault
2.0, I was getting a little tired of the Red Wizards always trying to "invade" Aglarond and Rasheman.
On this I partially concur. I'm tired of them trying. But I don't want them to give up either. I want them to succeed. Knowing Szass Tam's ultimate goal, I doubt it could ever happen. It's easier to erect the Dread Rings in virtually unprotected realms than Aglarond or Rashemen. |
Every beginning has an end. |
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Alystra Illianniis
Great Reader
USA
3750 Posts |
Posted - 09 Nov 2010 : 19:25:10
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Meh, I voted to bring it back as it was, but personally, I couldn't care less. Never had much interest in the Red Wizards, anyway. I prefer the doings up and down the Sword Coast, and in the North. I stay away from Thay for the most part- as any SANE person would, lol! |
The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
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Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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Dennis
Great Reader
9933 Posts |
Posted - 09 Nov 2010 : 19:33:41
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quote: Originally posted by Alystra Illianniis
I stay away from Thay for the most part- as any SANE person would, lol!
Then I must be really INSANE! |
Every beginning has an end. |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 09 Nov 2010 : 19:35:38
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This is completely bizarre that you started this thread today. I was going to start my own and this was just one of the issues I was going to cover.
I chose 1.0, but its not entirely accurate.
Late last night I was figuring out a lot of what I want to do in my 4e FR campaign. Turns out, a lot of things are much better game-wise for me in the new edition (and NO, that doesn't mean i like that they nuked the realms, it just means I can look beyond that and see the positives).
I was reading Corsair again last night, and I suppose thats what got me going down this track now. I LIKE that Zhentil Keep is a ruin again (they should have never rebuilt it the first time, but thats old news). Not that I minded the Zhents - I NEVER represented them as 'Keystone Cops' (of course we only heard about their failures... because they got away with all the other stuff).
Anyhow, I would have never sent a party to Zhentil Keep before, but I would now. The same could be said for Waterdeep (I like its grungier attitude now), or any of a dozen locales that were altered.
Unfortunately Thay is a HUGE exception; I don't know why the designers did it. If it was because of redundancy then why destroy BOTH high-magical kingdoms? I can understand getting rid of Halruaa - it was a bit too much like Eberron (or rather, Eberron is a bit too much like everything else... but I digress). But why get rid of Thay?
I find it an unusable mess now - I run fairly low-level games, so of what use to me is an entire region that looks like a 'B' Zombie movie? Szass pulling the strings from behind the curtain = Kewl. Dawn of the dead = good for a single adventure... maybe.
They took a thousand plothooks and boiled it down to one cheesy one (IMHO). I don't get it...
And the whole Plains of Leng thing doesn't make sense. If it was to give it more of a Cthulhu-esqu feel, isn't that what all the lore revoloving around the Abolethic Soverignty (and Pandorym, and Star Elves, and anything else BC touches...) is for? It seems like more unnecessary redundancy was created then gotten rid of.
This isn't the normal bash - I have warmed-up to a lot of the new lore (In regards to me running games, not as to my being a fan of the setting). Its just that now I have to think about what was better in each edition (which is highly subjective and will be different for each person).
The beautiful part about this is that now I have even more choices. If the old version didn't tickle my fancy I just swap it for the new one. I plan to set my next campaign in 1390 (just ten years after my last one). Since most of the chaos is still going on, that is the PERFECT time period to run a game in which I want to borrow stuff from all eras (and I won't violate any canon making-up whatever I want - what could be more perfect?) All the NPCs I want are still around, the ones I don't aren't, and I can chose between either version of each locale.
Just one question (which also cleverly brings this back around to the topic): What year did all the badness go down in Thay? I think the most useful Thay for me would be just before those events. I can have them already making the break from the enclaves, which is something I didn't really care for (the official version - I can alter that now). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 09 Nov 2010 19:45:12 |
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Dennis
Great Reader
9933 Posts |
Posted - 09 Nov 2010 : 19:53:09
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quote:
Originally posted by Markustay
I find it an unusable mess now - I run fairly low-level games, so of what use to me is an entire region that looks like a 'B' Zombie movie? Szass pulling the strings from behind the curtain = Kewl. Dawn of the dead = good for a single adventure... maybe.
Like Alisttair, I think having a land full of undead and ruled by a powerful, albeit demented, lich is great. Though if I were to choose between that and the old Thay, I'd rather have the latter... Credit it to 'familiarity' and diversity.
quote:
Originally posted by Markustay
They took a thousand plothooks and boiled it down to one cheesy one (IMHO). I don't get it...
Hmm...Sorry, but I think that's a rather 'baseless' conclusion. I'd like to point out the highlights of each book in the trilogy for you to have a rather 'clear view' of the entire picture. But that's giving too much SPOILERS. So I'll just suggest you read them. They're far from cheesy, and more like among the best FR novels ever written, both character- and story-wise.
quote: Originally posted by Markustay
Just one question (which also cleverly brings this back around to the topic): What year did all the badness go down in Thay? I think the most useful Thay for me would be just before those events. I can have them already making the break from the enclaves, which is something I didn't really care for (the official version - I can alter that now).
It's exactly in the Year Blue Fire, 1385 DR. A great war between Szass Tam and the united zulkirs took place in the Keep of Sorrows. When the Blue Fire struck, it was like a tie. Only Dmitra, the then Zulkir of Illusion, died among the leaders. But the rest were severely enervated, including Tam.
While his enemies were licking their wounds, Tam struck a 'bargain' with Bane, thus temporarily augmenting his depleted power. The war raged on till 1478 DR, The Year of the Dark Circle. To incapacitate his enemies, who were mostly composed of humans, he poisoned rivers and blighted the lands, something his armies (almost all of them were undead) had no problem with at all. |
Every beginning has an end. |
Edited by - Dennis on 09 Nov 2010 20:09:17 |
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idilippy
Senior Scribe
USA
417 Posts |
Posted - 09 Nov 2010 : 22:03:35
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Thay 1.0 but with a little more success is my vote, undead apocalypses aren't my thing when it comes to fantasy. |
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The Sage
Procrastinator Most High
Australia
31788 Posts |
Posted - 10 Nov 2010 : 00:19:30
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So long as Thay remains, I'll always be happy. And though I'm intrigued by the possibilities of a new Zulkirate being established [and I do have some ideas on that], I'm just as interested in seeing how Thay under the skeletal thumb of Tam, progresses.
I don't think I'd bring back most of the original Zulkirs, though. Re-establishing a new ruling Red Wizards body warrants the potential for new ideas/concepts to be introduced. Like Greater and Lesser Zulkirs, for example. We know that aspirant Red Wizards vying for a position among the Zulkirs, must contest against other fellow Red Wizards. But now I'm thinking of having something of a Sith "Rule of Two" for each Zulkir position -- one to hold the power, and the other to crave it -- all in the hope of furthering the understanding of each School of Magic.
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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 10 Nov 2010 : 00:33:53
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1385, huh?
That doesn't work for me. And here I thought I figured-out a way to have my cake and eat it too.
Guess I'll have to violate canon after-all, oh well.
And as for Tam's 'big move' - that always been part of the setting. Ed had that right there from the start (as he did the Spellplague, although it was some 'unnamed future disaster'). Szass has been running things all along - it was all the maneuvering and plotting that the rest of the Zulkirs were doing that made Thay so useful to me.
So this is the way I look at it - Szass Tam taking over Thay is like Thanksgiving. It was something delicious to look forward to, but now that it came and went, all we have left is a lot crap.
They basically used up one the biggest mega-plothooks in the setting, and for what?
BRAAAAAAAAINS!!!
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"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 10 Nov 2010 00:34:24 |
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Wooly Rupert
Master of Mischief
USA
36809 Posts |
Posted - 10 Nov 2010 : 00:57:03
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My ideal Thay is none of these... My ideal Thay begins with Szass Tam magically dominating a couple of the other zulkirs, in a subtle power play. He's trying for another, but that other realizes what's going on and blows the whistle. Some of the zulkirs rally to Szass, some line up to oppose him.
Szass manages to hold on to power at home, but his opponents flee Thay. They basically take over Mulmaster, and make it the capital of Thay-in-Exile (just a working name). Using the income generated by the Red Wal-Marts, they continue to oppose Szass and his buddies.
Both the Loyalists and the Exiles claim to be the real Thay, and both want to rule a united Thay. Both sides have the other side infiltrated, and in the confusion, just about every other power group in the Realms has gotten involved -- some to support one side or the other, some to encourage both sides to kill each other off, some to use one faction to advance their own goals, and some just to get some money/magic.
So we wind up with two very driven groups, fighting over something no one else wants, and with oodles and oodles of potential for intrigue and adventure.
And yes, there is more than a little influence from BattleTech with Clans Wolf and Wolf-in-Exile going on right there! |
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The Sage
Procrastinator Most High
Australia
31788 Posts |
Posted - 10 Nov 2010 : 01:13:01
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quote: Originally posted by Wooly Rupert
Both the Loyalists and the Exiles claim to be the real Thay, and both want to rule a united Thay.
I play on Ed's definition for "Thayan" and "Thayvian" when working with similar ideas.
Taking Wooly's working as an example, and since Ed has told us previously, that "Thayvian" is actually the more ancient and traditional of the two terms, it's seems reasonable to assume that those individuals who wish to follow the more traditional paths of power in Thay, would identify themselves with the more archaic "Thayvian" term. "Thayan," on the other hand, is an entirely more recent linguistic construct and, thus, would likely better reflect the ambitious nature of the "new" mercantile philosophy of those Red Wizards fleeing to Mulmaster.
Alternatively, you could suggest that the Zulkirs in Mulmaster believe themselves to be adhering to the "true" and "traditional" fortunes of the nation of Thay, and therefore, claim the more archaic term, "Thayvian," as a way of fortifying their intention to represent the pre-rise-of-Tam Thayvian realm. |
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Alystra Illianniis
Great Reader
USA
3750 Posts |
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Dennis
Great Reader
9933 Posts |
Posted - 10 Nov 2010 : 04:10:46
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quote: Originally posted by The Sage
So long as Thay remains, I'll always be happy. And though I'm intrigued by the possibilities of a new Zulkirate being established [and I do have some ideas on that], I'm just as interested in seeing how Thay under the skeletal thumb of Tam, progresses.
As I'll be. While I also like to see how Thay progresses under Tam's rule, it won't work that well for me should he remain for so long.
quote: Originally posted by The Sage
I don't think I'd bring back most of the original Zulkirs, though. Re-establishing a new ruling Red Wizards body warrants the potential for new ideas/concepts to be introduced. Like Greater and Lesser Zulkirs, for example. We know that aspirant Red Wizards vying for a position among the Zulkirs, must contest against other fellow Red Wizards. But now I'm thinking of having something of a Sith "Rule of Two" for each Zulkir position -- one to hold the power, and the other to crave it -- all in the hope of furthering the understanding of each School of Magic.
Well, I'd like to see Lallara, Nevron, and Lauzoril reinstated in their respective thrones, and perhaps one more from the very first Zulkirate. The rest of the schools could vote for new zulkirs. The old and new zulkirs could work to have an integrated, better Thay. The old to uphold the ancient customs, beliefs, or basically the what-to-do's of the-Thay-that-was, and the new to foster changes beneficial to their realm, without necessarily destroying their heritage. This integration is something Szass Tam doesn't care about, because it hardly matters to his true goal.
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Every beginning has an end. |
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The Sage
Procrastinator Most High
Australia
31788 Posts |
Posted - 10 Nov 2010 : 04:40:53
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quote: Originally posted by dennis
As I'll be. While I also like to see how Thay progresses under Tam's rule, it won't work that well for me should he remain for so long.
Certainly. I wouldn't expect Tam's Thay to have the kind of sustainability that we've seen with other undead realms anyway, like RAVENLOFT's Necropolis for example. Thay has always been a land of Byzantine politics. Transition is almost hard-wired into the realm and its people.
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
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Dennis
Great Reader
9933 Posts |
Posted - 10 Nov 2010 : 05:38:48
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I've been thinking about a BIG WHAT IF?!.....
What if it's actually Larloch who CONQUERED Thay? That Szass Tam was simply his tool for this end. Tam had done a few 'errands' for him before. And maybe this is just one of those. And I don't think Tam would have any other choice on the matter, either, as he feared Larloch. To quote page 4 of Netheril: Empire of Magic, “A long moment of silence descended over the two undead creatures, their gazes locked on one another. If Szass would have had a heart, it would have been racing."
Perhaps Tam was just acting that he wanted to erect the Dread Rings so no one else would suspect that Larloch's 'bony hands' were working behind the scene. Mayhap he asked Bane instead of Larloch to help him after the SP because the Great Lich went to an unknown world via one of his portals. Maybe he didn't abandoned his 'duty' despite the devastating effects of the SP because he knew that to do so only meant destruction from the very hands of Larloch.
And maybe Larloch's purpose to have Thay in his solid grip is to establish a BASE in that corner of Toril---for yet another unknown purpose.
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Every beginning has an end. |
Edited by - Dennis on 10 Nov 2010 05:42:06 |
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Dennis
Great Reader
9933 Posts |
Posted - 10 Nov 2010 : 07:52:00
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quote: Originally posted by Markustay
1385, huh?
That doesn't work for me.
Well, most of the action happened during 1385 till 1478. But the trilogy starts during 1375 DR, Year of the Risen Elfkin, when Druxus Rhym, the then Zulkir of Transmutation, was murdered in his own chamber. |
Every beginning has an end. |
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Thauramarth
Senior Scribe
United Kingdom
729 Posts |
Posted - 10 Nov 2010 : 14:08:06
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Thay 1.0 it is, for me. I loved the institution of the Zulkirs, and how it kind of, sort of, managed to keep Thay on the map. Plus, Lauzoril was one of my preferred supporting characters (mostly on the basis of his portrayal in The Simbul's Gift). |
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Dennis
Great Reader
9933 Posts |
Posted - 10 Nov 2010 : 14:30:15
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Agreed. Lauzoril's really one of the most interesting among the zulkirs. Richard said he hadn't read The Simbul's Gift, but at least I spotted no inconsistency between Abbey's depiction of him and Richard's. |
Every beginning has an end. |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 12 Nov 2010 : 22:47:00
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Wooly's model works for me, as does anyone else's wherein Szass Tam hasn't finished yet. A finshed plot-hook is a useless plot-hook, IMHO.
I actually think Larloch is trying to become Vecna (if he isn't already).
quote: Originally posted by dennis
quote: Originally posted by Markustay
1385, huh?
That doesn't work for me.
Well, most of the action happened during 1385 till 1478. But the trilogy starts during 1375 DR, Year of the Risen Elfkin, when Druxus Rhym, the then Zulkir of Transmutation, was murdered in his own chamber.
I don't know the specifics - I avoided learning about that trilogy in-case I read it.
I do know some uber-ritual was involved that changed everything - that is what occurred in 1385? I may be able to still work within the constraints of that - it would be best for my game if the Enclaves only recently broke with Thay (placing them in an 'every man for himelf' situation). Lots of potential there.
If I go that route, I may want to just steal Eberron's Mourneland (which may be exactly what WotC did). I need more 'strangeness' and less plain undead: Undead I can do anywhere. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 12 Nov 2010 22:47:40 |
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Dennis
Great Reader
9933 Posts |
Posted - 13 Nov 2010 : 05:05:42
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The ritual was done in 1478. And it failed. Thanks to the zulkirs and the Brotherhood of the Griffon. |
Every beginning has an end. |
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Kno
Senior Scribe
452 Posts |
Posted - 13 Nov 2010 : 19:33:22
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Szass Tam off the throne, a land ruled by a lich necromancer, how original, it was in the 80s
Schools of evocation and conjurations should be the most powerful |
z455t |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 13 Nov 2010 : 23:14:05
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Thanks Dennis - I actually did a little 4e research for myself last night. I found it odd that Szass was defeated by other evil people - were there any 'good guys' in those novels?
1478, huh? That works... that works perfectly......
Anyhow, I thought the ritual had been successful, so I guess I should find out the facts first before deciding things. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 13 Nov 2010 23:16:13 |
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Dennis
Great Reader
9933 Posts |
Posted - 14 Nov 2010 : 01:26:34
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quote: Originally posted by Kno
Schools of evocation and conjurations should be the most powerful
There's no such thing as the most powerful school of magic. It all depends on the level of power an archmage has achieved. For instance, when two archmages from the school of conjuration and ajuration are of the same power level, no matter how many demons the conjurer summons against the abjurer, he won't be able to breach her defenses. That's basically the reason no sane zulkir would dare challenge another zulkir in direct combat.
quote: Originally posted by Markustay
Thanks Dennis - I actually did a little 4e research for myself last night. I found it odd that Szass was defeated by other evil people - were there any 'good guys' in those novels?
Anyhow, I thought the ritual had been successful, so I guess I should find out the facts first before deciding things.
I don't think 'defeated' is the right term for it. The zulkirs were able to 'disrupt' the ritual by destroying one Dread Ring, but they never got to 'defeat' or vanquish Szass Tam, nor reclaim Thay. It's like a win-win situation actually. The zulkirs stopped Tam from ascending, while Tam succeeded in conquering Thay. One may also wonder how Szass managed to single-handedly 'slay' all the zulkirs, while he admitted to himself in one of their meetings that though he's more powerful than any single one of them, he wouldn't dare fight ALL of them. I can only speculate: perhaps that little 'spark' of power Bane gave him was not yet depleted when he faced his foes in the 'final battle.' |
Every beginning has an end. |
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