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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 11 Aug 2010 :  22:21:22  Show Profile Send Markustay a Private Message  Reply with Quote
And Yal Tengri is called the Great Ice sea.

When I get back (going from sat. to Sat.) I will try my hand at making it all work. I already have an idea of how to make the location of the Ostorion capital work, despite its out-of-the-wayness. If the capitol was in the corner of a very large Kingdom/Empire (and many capitols do rest on the 'edge' of the nation), then its easily reconcilable.

I will try to scan-in those maps from the Twilight Giants trilogy, and provide whatever notes I can, later. I will also post a snapshot of the far north from my big map, so we can see all the areas under discussion right now.

I believe 'The Great Ice sea' refers to ALL the water ABOVE Faerun, and not just that one body of water where that name is applied. Ed has already told me that sea connects to the sea of floating ice - those Glaciers are NOT the same as Earth's Antarctic - they are far south of where an Arctic circle would be. There is quite a bit of open water above Faerun.

The map in the Giantcraft book is a bit off - that body of water connects to the open sea, but is actually a VERY large inlet - that is NOT the actual northern coast (trust me, if it were, Hartsvale would have to be about 50 times larger then it is). I would have preferred they not place Harstvale on the 3e Silver Marches map, but I have to work with what I have, even though that placement is not optimal.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 11 Aug 2010 22:21:48
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 11 Aug 2010 :  23:02:17  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

And Yal Tengri is called the Great Ice sea.

When I get back (going from sat. to Sat.) I will try my hand at making it all work. I already have an idea of how to make the location of the Ostorion capital work, despite its out-of-the-wayness. If the capitol was in the corner of a very large Kingdom/Empire (and many capitols do rest on the 'edge' of the nation), then its easily reconcilable.

I will try to scan-in those maps from the Twilight Giants trilogy, and provide whatever notes I can, later. I will also post a snapshot of the far north from my big map, so we can see all the areas under discussion right now.

I believe 'The Great Ice sea' refers to ALL the water ABOVE Faerun, and not just that one body of water where that name is applied. Ed has already told me that sea connects to the sea of floating ice - those Glaciers are NOT the same as Earth's Antarctic - they are far south of where an Arctic circle would be. There is quite a bit of open water above Faerun.

The map in the Giantcraft book is a bit off - that body of water connects to the open sea, but is actually a VERY large inlet - that is NOT the actual northern coast (trust me, if it were, Hartsvale would have to be about 50 times larger then it is). I would have preferred they not place Harstvale on the 3e Silver Marches map, but I have to work with what I have, even though that placement is not optimal.



So you have an idea of where the coastlines should actually be?

I made a map of the area...though it isn't pretty...the way I envisioned it...maybe you can send me your map and I can send you mine; and then we will go with yours most likely.

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Aug 2010 :  04:16:39  Show Profile Send Markustay a Private Message  Reply with Quote
These are the canon maps of Hartsvale from the three novels.

Note that North isn't 'up' on that first one - that always screws me up when I look at it.

Sage, feel free to place that in the map Room - I noticed there was already at least one map (Utter East) from a novel therein, so I figure this is also okay (and if not, just delete my link).

Edit: I think Photobucket shrunk the file - it is larger and more ledgible on my computer.

If you want Sage, I can send you the original file for posting here at the keep.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Aug 2010 04:19:04
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 12 Aug 2010 :  04:27:59  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Man...I hate to say this...but those maps are just alllll screwy.

The Great Glacier is not even near there!

Although this would hint that it once was perhaps.

I have to say...and no offense to the writing of the novels...but sometimes I wish the "Kingdom" of Hartsvale didn't exist.

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Aug 2010 :  04:41:07  Show Profile Send Markustay a Private Message  Reply with Quote
Map Section - its from an incomplete version, but the only one where Hartsvale was started. You can see where the coast is from the Giantcraft map, and also the novel maps, but it is not really the open sea there - it also matches the continental map outline from the FRIA and the one in the 3e FRCS - that huge inlet is geographic canon.

I have marked where Voninhelm should be located, according to the trilogy that featured the Giants and Hartsvale. Any other location shown on later maps is completely incorrect (because otherwise, the novels simply do not work).

quote:
Originally posted by Dalor Darden

However, the new "Monument of the Ancients" adventure map shows Mounts Ombaddor, Launt and Horgrymborr as all being adjacent to Mount Tesh in the Dragonspines!

Not only that, but Camnod's Cairn is now listed as the mountains that we were previously talking about being in the middle of the Ride...

Whatcha think about that?

The author(s) should really study the Realms before attempting to write articles - I hate when folks 'make stuff up' when there is already Realmslore in-place.

I would say that Ed - the guy who made-up those mountains - knows the hell where the are, and the other guy(s) is just plain wrong. Camrod's Cairn is not the range in the middle of the ride - those are the White Peaks - I will have to find the one map it appeared on, but it was also in the revised (patched) version of the FRIA.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Aug 2010 05:10:44
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 12 Aug 2010 :  04:45:27  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Yer link is screwy mate.

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Aug 2010 :  04:46:09  Show Profile Send Markustay a Private Message  Reply with Quote
Fixed

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 12 Aug 2010 :  04:50:38  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I see what you are saying...

Man...this is the largest sticking point for my Project yet.

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Aug 2010 :  05:01:22  Show Profile Send Markustay a Private Message  Reply with Quote
Which is why I had such a hard time fitting Hartsvale in to established lore - it isn't really located properly - if anything, it should have been in the center of that roundish-glacier above Anauroch.

By the looks of things, you could assume the high ice IS the glacier that formed around Iulutiu, Buuuuut... that glacier wasn't there during Netherease times, which is a BIG problem.

That's why I had to lean toward a rather convoluted, artificial-melting /warming magic scenario to explain the oddities. If the Netherease did melt the High Ice at some point, then Iulutiu should have been released, or uncovered at least (unless he was at the bottom of the sea.)

The Narrow Sea used to run north/south (in the 1e realms, as per Ed's Realms), but the Netherease box designer decided to do whatever he pleased and someone had to go-back and fix the inconsistencies (in LEotR IIRC, by saying the sea was moved by the Sarrukh in order to destroy the phaerimm). That could explain some of the weirdness - the upper portion of that sea may have been cut-off from the rest when it was shifted, and that is where Ulutiu lies and where the new (post-Netheril) Ice originated from. Not canon, mind-you - supposedly he is somewhere under Pelvuria (the great Glacier). It could just be 'the locals' (please don't ask me to spell those horrendous names!) are mis-remembering things handed down by their ancestors, and they are referring to the greater glacier that existed before Netheril rose and fell.

Remember also that the Moonsea was created by a tear-fall and was not there during the days of Thunder, but I am unsure of when it was made (could have been during or right after the time of Ostoria). It was obviously there during the days of Cormanthyr.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 13 Aug 2010 22:09:19
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 12 Aug 2010 :  05:13:03  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Sage, feel free to place that in the map Room - I noticed there was already at least one map (Utter East) from a novel therein, so I figure this is also okay (and if not, just delete my link).

Edit: I think Photobucket shrunk the file - it is larger and more ledgible on my computer.

If you want Sage, I can send you the original file for posting here at the keep.

That would probably be for the best. So long as it's not a large file, just send it to the email account in my profile here at Candlekeep.

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Matt James
Forgotten Realms Game Designer

USA
918 Posts

Posted - 14 Aug 2010 :  05:30:37  Show Profile Send Matt James a Private Message  Reply with Quote
'Monument of the Ancients' takes place almost exclusively in this area and has large chunks of lore regarding The Ride and surrounding areas.
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 14 Aug 2010 :  05:34:56  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Matt James

'Monument of the Ancients' takes place almost exclusively in this area and has large chunks of lore regarding The Ride and surrounding areas.



I've devoured that particular adventure now on a daily basis Matt! Awesome history!

The Old Grey Box and AD&D for me!
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 27 Aug 2010 :  22:36:33  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Well, I knew it would happen: next semester is here.

As I'm changing majors to Psychology with a double major in Central and Southeast Asian Studies, I'm going to be hella busy this semester.

The Ride Project will continue, but it is going to be at a greatly diminished rate. It will not be until Christmas break that I get a really good amount of time to perhaps finish it; and I'm not promising anything then either.

I would normally be able to work on it a bit; but I'm going to be in an Arabic course that meets five days a week...and I really have to immerse myself when it comes to languages!

I've taken extensive notes, have pages of research done though...and so it WILL be done...just will be a while.

I'll see you guys sporadically from time to time until the semester is done!

The Old Grey Box and AD&D for me!
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Jakk
Great Reader

Canada
2165 Posts

Posted - 28 Aug 2010 :  02:14:08  Show Profile Send Jakk a Private Message  Reply with Quote
I'm just finding this scroll for the first time now, so bear with me for responding to some older posts...
quote:
Originally posted by Markustay

Which is why I had such a hard time fitting Hartsvale in to established lore - it isn't really located properly - if anything, it should have been in the center of that roundish-glacier above Anauroch.

By the looks of things, you could assume the high ice IS the glacier that formed around Iulutiu, Buuuuut... that glacier wasn't there during Netherease times, which is a BIG problem.

That's why I had to lean toward a rather convoluted, artificial-melting /warming magic scenario to explain the oddities. If the Netherease did melt the High Ice at some point, then Iulutiu should have been released, or uncovered at least (unless he was at the bottom of the sea.)

The Narrow Sea used to run north/south (in the 1e realms, as per Ed's Realms), but the Netherease box designer decided to do whatever he pleased and someone had to go-back and fix the inconsistencies (in LEotR IIRC, by saying the sea was moved by the Sarrukh in order to destroy the phaerimm). That could explain some of the weirdness - the upper portion of that sea may have been cut-off from the rest when it was shifted, and that is where Ulutiu lies and where the new (post-Netheril) Ice originated from. Not canon, mind-you - supposedly he is somewhere under Pelvuria (the great Glacier). It could just be 'the locals' (please don't ask me to spell those horrendous names!) are mis-remembering things handed down by their ancestors, and they are referring to the greater glacier that existed before Netheril rose and fell.
<snip>


Mark, I understand the difficulties with Hartsvale and Ulutiu... I've read the other scroll in which you comment on the inconsistencies, and it's part of why I'm redoing much of the timeline for my Realms and ignoring non-Ed canon where it clashes.

I've always explained the High Ice of Anauroch as being the result of the same lifedrain magic that created Anauroch... it's just the water of the Narrow Sea, and it rose and expanded the way it did thanks to properties of the lifedrain magic... either it amplified the crystallizing expansion of the freezing water, or it pulled water up from Underdark sources to add to the glacial mass. Further, the moisture sucked out of the growing desert had to go somewhere as well, so the growing glacial plateau can account for that as well.
quote:
Originally posted by Markustay

I've noted that many of FR's cartographers over the years, when doing historic maps, or even when doing the new 4e FR ones, FAIL to take into account any chages what-so-ever.

I am sure they are not privy to all the oodles of Realmslore we are, and are not giving much background for them, so they just follow the 'current' versions when they do theirs.

I'm not saying they are exactly like the modern FR maps, but the changes are not nearly as dramatic as they ought to be. I have found evidence that the Swordcoast itself has changed dramatically just in the last few centuries, and many lands and island chains were lost - none of which show up on any maps.

It is like the fact that the source material says the coastlines all changed in 4e, and yet the maps that accompany articles do NOT take that into account at all (and leave coastal cities still as coastal cities). Or the fact that the maps of ancient Imaskar fail to take into account any of the Desert of Desolation material. Some day I'll get around to doing an accurate Imaskari Empire map.

Anyhow, the Glacial shelf existed to the far north, and then Ulutiu (sp?) sank and a second glacier formed, and as it grew, it connected to the one to the north. Only problem is, the whole thing makes more sense if the Glacier above Anoroch was the one Ulutiu sank in, when you take into account the placement of Hartsvale. There is also the Reghed glacier above and to the east of ten Towns - both that one and the Anauroch one are anomalies, unless the Cold created by The Great Glacier altered the climate enough to bring the arctic circle lower. I can only assume that they were also both bodies of water that froze (which probably fits the canon of Netheril anyway).

I still think that the Great Glacier is Ulutiu's resting place, even though that would put the Narrow Sea between it and Hartsvale. I say this only because otherwise, we have two causes several millennia apart for the freezing of the Narrow Sea, one of them before the sarrukh cataclysm that caused the sea to change direction (just one of the things I want to eliminate in my historical rebuild of the Realms), and no explanation at all for the far more impressive (and therefore explanation-worthy) Great Glacier... not to mention its native inhabitants both human and dwarven.
quote:
Originally posted by Markustay

Toril is odd in that it has open water ABOVE the ice cap (the only incorrect thing about Karen Fonstad's maps). Along with the necklace Ulutiu wore, I would go out on a limb and say the elevation all along northern Faerun is quite high, in order to explain the oddly placed glaciers. Someone once figured that Toril had a smaller axial tilt then earth, which makes no sense to me - the lack of ice at the poles indicates a greater axial tilt, IMHO. The temperature along the equator is also milder - another good indicator.

Unfortunately, most of FR's more extreme geography has to be chalked-up to the ever-popular 'its magic' explanation.

I have no problem with that, as long as the "why" logic underlying the magical explanation makes sense. This is the major problem I have with the geographical changes wrought by the Spellplague... but that's another rant that I've already done to death, I think. What's your source for the unfrozen polar region?
quote:
Originally posted by Markustay

The other problem comes in when you read the Thar source and some others regarding the Moonsea region - humans were there apparently long before the current wave of them were, and seem to have been wiped-out at least once, and then the area re-settled yet again.

We would also need to know what the Moonsea looked like before it was formed, supposedly by yet-another 'tear-fall'. I would guess that it, too, was part of the northern glacier at one point, and that the meteor (or whatever) vaporized much of the water and caused that region to de-freeze earlier then the rest. The Anauroch Glacier is a bit of problem in that regard as well - if it is indeed the frozen remains of Netheril's Narrow Sea, then why did it freeze? Netheril fell long after Ulutiu's necklace stopped 'doing its thing', so why did it get so cold? Were there Netherease magics to make the region artificially warm, that failed after the fall? Not a good explanation, really, when you consider they settled around the sea BEFORE they had magic (but the sea was moved, so that could be fudged as well).

As noted earlier, I blame the phaerimm lifedrain magic for the freezing of the Narrow Sea, and it makes sense that it would have caused a drop in temperature as well... whether the freezing caused the temperature drop, or vice versa, is dependent on facts that I don't have, or on DM (or Ed) ruling in the absence of said facts altogether. I suppose we could ask Ed, but I'm willing to bet that the answer is NDA.
quote:
Originally posted by Markustay

Hmmmm... The Netherease needed to divert the sea, but the north was too cold, so they built some sort of massive device/artifact that warmed the entire region for hundreds of miles around. They then diverted the sea, which worked out fine, until Karsus cast his spell, and the giant Faerun-warmer went on the fritz.

Didn't the Archwizards try to re-melt that sea? We also have the abnormal warming around Hotenow, and there is some indication of something similar happening in the east. Hmmmm... maybe the Netherese didn't create the warming devices... maybe it was something MUCH older...

Maybe the Pyramids of Ascore have something to do with that... I would think climate-changing magic would reguire something the size of a pyramid. Perhaps the Netherease merely learned how to turn them on and off... which could be what they were doing in the beginning when they returned to Toril.<snip>


The warming device is unnecessary prior to the return of Shade, if we take the position that the drop in temperature was a result of the phaerimm lifedrain magic.

Yes, the Shades tried to melt the High Ice; I haven't read the Return of the Archwizards, but in my Realms, they succeed in melting the High Ice, restoring the Narrow Sea, and (with more powerful magic) restoring the desert of Anauroch to arid scrub plains with a climate similar to that of the desert in the Okanagan/Okanogan valley of southern British Columbia and inland Washington and Oregon. It's one of the things that I like about the 4E Realms.

The Pyramids of Ascore aren't old enough. From what I've been able to glean from Ed via persistence and very carefully-worded questions (mostly of a yes-or-no nature whose answers don't give me any new information), the Pyramids only date back to the general era of the fall of Netheril, and there's some connection between the pyramids (13 in number) and the ring of 13 dire oaks that surround the black pyramid of Karse near the Dire Wood. The precise nature of the connection has the potential to drive me mad if I examine it, so I try not to do so. I suspect that the red stone from which they are made has some connection with the red stone that Karsus' corpse was transformed into when he died. What do you mean by "when they returned to Toril" in your last sentence there, Mark?

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 28 Aug 2010 02:27:00
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 28 Aug 2010 :  19:02:13  Show Profile Send Markustay a Private Message  Reply with Quote
The Shades left Toril just before the fall (IIRC), and then returned in time for 3e.

I'm not home, and I haven't been thinking about any of this the past week, but what I may do is listen to krash and try to bend canon (rather then break it) to make everything work.

For instance, just because the Pyramids appear to be connected to the fall of Netheril somehow, doesn't mean that the magic associated with them (if any), or some item (or power) contained within them didn't date from an earlier period.

Suppose... just suppose... that the Nether scrolls weren't the only Creator-race artifacts they found. The Terraseer didn't just steer them towards those - he spear-headed a complete exploration of 'The North' by the ancient Netherease (that part is canon).

What if the Netherease had an 'Warehouse 13' type-thing going? Like at the end of the 1st Indiana Jones movie - a place they stashed stuff that was either too powerful, or that they felt they needed to investigate further at some point in the future. Those are just the kinds of things that would NOT be mentioned in the normal histories of the Empire (but it could be something the Shades were privy to), which is our 'out' for creating them out of thin air.

There are ways to spin everything in such as way to bend the somewhat broken timeline around the lore, and artifacts do not have to necessarily date to the same time-period as the structures/locales they are placed in. Just look at the Nether scrolls for a canon example.

BTW, that particular shape - pyramid/conical - is associated with 'energy accumulators' in folklore & theory; perhaps that would be a good place to start. You could even say one of the survivor states (of Netheril) re-built the ancient structures in their {futile} attempt to survive. Everything also keeps going back to the High Forest - the seat of power for that group of creators who wrote the Skins of the World Serpeant (sorry, not near sources and can't find their name on the Net). There are quite a lot of secrets buried there, and that could be why the Elves coveted the place.

Lots of ways to go with this - we just have to keep the 'big picture' in mind at all times. No sense fixing the lore in one spot and wind-up creating glitches elsewhere.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 28 Aug 2010 19:07:33
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 29 Aug 2010 :  06:27:23  Show Profile Send Dalor Darden a Private Message  Reply with Quote
The big picture is the easiest to look at; but the hardest to see.

I've narrowed down the origin of the Eraka...rather nicely and without a great deal of fuss.

The ONLY thing I really need to find out is when Malar killed Hern (sp?) and I will be able to go with an origin for the Eraka.

The Old Grey Box and AD&D for me!
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 29 Aug 2010 :  06:52:10  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I will hint that I've found the origins of the Eraka in a rather unlikely place having to do with a bit of lore concerning Malar's killing of Herne:

quote:

...The Beastlord did challenge and defeat Herne, a corrupted incarnation of the Master of the Hunt brought to the Realms by an ancient wave of immigrants along with Oghma and other powers...



It is going to tie in really nicely...I promise.

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 29 Aug 2010 :  18:51:45  Show Profile Send Markustay a Private Message  Reply with Quote
Herne's Woods is a forest located in the Utter East, BTW, at the very northern edge of Zakhara and on the most south-western tip of Kara-Tur.

The Blood & Magic video game makes it appear that the region was named by the Northmen who settled Konigheim, but since the Northmen were in the company of Ffolk (Moonshaes), it appears that the pantheon established there is some sort of combination of the Faerunian one with bits of Ffolk (Fey?) lore and pieces of the Vedic pantheon from the Mar natives (who themselves were not indigenous).

Anyhow, since the Ffolk appear to have some connections to the Celtic panthoen (and Fey creatures), Herne as 'Master of the Wild Hunt' and 'The Horned God' works quite well for a bunch of disenfranchised Northmen. I can actually see them using him in Loki's place, although that could just be because I am picturing the Marvel Comics Loki (with the horns).

Don't forget that the Giant god Annam is called 'The all-Father'.

Giant mythology in general is very Norse, except for the Titans (although D&D titans are different then the Planescape Titans, thank goodness).

Try not to loose sight of the fact that the people of The Ride are related to the Netherease, and the Tunland barbarians.

Hmmmm... you may have just fixed a problem I was having, saying the people of Thaeravel were of Talfiric descent. Could the people of The Ride be a mixture of Talfiric (Toril's Celt-like people) and Gur? I have it where the Gur are Slavic-looking (and culturally similar - think cossacks) people, but they used the Finnish Pantheon.

If the Eraka are an admixture of Gur and Talfir humans, then that would make both pieces of lore work. One sedentary and mostly peaceful, and the other semi-nomadic and warlike... seems plausible. I really need to get home and start work on that racial migrations map.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 29 Aug 2010 18:53:04
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 29 Aug 2010 :  19:45:08  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Herne's Woods is a forest located in the Utter East, BTW, at the very northern edge of Zakhara and on the most south-western tip of Kara-Tur.

The Blood & Magic video game makes it appear that the region was named by the Northmen who settled Konigheim, but since the Northmen were in the company of Ffolk (Moonshaes), it appears that the pantheon established there is some sort of combination of the Faerunian one with bits of Ffolk (Fey?) lore and pieces of the Vedic pantheon from the Mar natives (who themselves were not indigenous).

Anyhow, since the Ffolk appear to have some connections to the Celtic panthoen (and Fey creatures), Herne as 'Master of the Wild Hunt' and 'The Horned God' works quite well for a bunch of disenfranchised Northmen. I can actually see them using him in Loki's place, although that could just be because I am picturing the Marvel Comics Loki (with the horns).

Don't forget that the Giant god Annam is called 'The all-Father'.

Giant mythology in general is very Norse, except for the Titans (although D&D titans are different then the Planescape Titans, thank goodness).

Try not to loose sight of the fact that the people of The Ride are related to the Netherease, and the Tunland barbarians.

Hmmmm... you may have just fixed a problem I was having, saying the people of Thaeravel were of Talfiric descent. Could the people of The Ride be a mixture of Talfiric (Toril's Celt-like people) and Gur? I have it where the Gur are Slavic-looking (and culturally similar - think cossacks) people, but they used the Finnish Pantheon.

If the Eraka are an admixture of Gur and Talfir humans, then that would make both pieces of lore work. One sedentary and mostly peaceful, and the other semi-nomadic and warlike... seems plausible. I really need to get home and start work on that racial migrations map.





You DO need to make that map.

Now, you are also dancing all around my thoughts on how to create the origins of the Eraka.

It will be grand!

The Old Grey Box and AD&D for me!
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Jakk
Great Reader

Canada
2165 Posts

Posted - 30 Aug 2010 :  00:06:31  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Markustay

The Shades left Toril just before the fall (IIRC), and then returned in time for 3e.


Gotcha. I missed connecting the "they" with the original noun. I suspect lack of sleep had something to do with that; it seems clear enough now that I go back and re-read it.

quote:
Originally posted by Markustay

I'm not home, and I haven't been thinking about any of this the past week, but what I may do is listen to krash and try to bend canon (rather then break it) to make everything work.

For instance, just because the Pyramids appear to be connected to the fall of Netheril somehow, doesn't mean that the magic associated with them (if any), or some item (or power) contained within them didn't date from an earlier period.

Suppose... just suppose... that the Nether scrolls weren't the only Creator-race artifacts they found. The Terraseer didn't just steer them towards those - he spear-headed a complete exploration of 'The North' by the ancient Netherease (that part is canon).

What if the Netherease had an 'Warehouse 13' type-thing going? Like at the end of the 1st Indiana Jones movie - a place they stashed stuff that was either too powerful, or that they felt they needed to investigate further at some point in the future. Those are just the kinds of things that would NOT be mentioned in the normal histories of the Empire (but it could be something the Shades were privy to), which is our 'out' for creating them out of thin air.

There are ways to spin everything in such as way to bend the somewhat broken timeline around the lore, and artifacts do not have to necessarily date to the same time-period as the structures/locales they are placed in. Just look at the Nether scrolls for a canon example.


Agreed on that last point... and I like the "Warehouse 13" idea. I still think it should have been called "Warehouse 42" tho... because it's where all the answers are.

[Edit:] On a more serious note... we know that the Netherese did this; the Shades were reported as looking for something in the region of Araumycos (under southern Anauroch) in Underdark, and I would bet that there were multiple repositories; no sense in putting all the eggs in one basket. [/Edit]

quote:
Originally posted by Markustay

BTW, that particular shape - pyramid/conical - is associated with 'energy accumulators' in folklore & theory; perhaps that would be a good place to start. You could even say one of the survivor states (of Netheril) re-built the ancient structures in their {futile} attempt to survive. Everything also keeps going back to the High Forest - the seat of power for that group of creators who wrote the Skins of the World Serpeant (sorry, not near sources and can't find their name on the Net). There are quite a lot of secrets buried there, and that could be why the Elves coveted the place.


The Sarrukh... and it's hinted in several products (I'm nowhere near my older sources either, but LEoF also suggests) that the Nether Scrolls (Golden Skins of the World Serpent) were authored not just by the Sarrukh, but also by the Aearee and Batrachi as well. And I agree with you on the High Forest being a focal point for this, what with the Star Mounts, the Lost Peaks, and (somewhere and somewhen) Myth Adofaer lost in time... although the last doesn't have anything to do with the Netherese, except as far as the fey'ri connection via Ascalhorn/Hellgate Keep... but maybe this is a deliberate thread of connection... although I suspect that (a) it's NDA, and (b) Ed wouldn't want to spill the beans even if it wasn't.

quote:
Originally posted by Markustay

Lots of ways to go with this - we just have to keep the 'big picture' in mind at all times. No sense fixing the lore in one spot and wind-up creating glitches elsewhere.



I agree... but with how much of the 'big picture' still remains hidden from us thanks to a lack of publication from Wizbro, it's pretty tough to keep things consistent with lore we don't have.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 30 Aug 2010 00:13:39
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 30 Aug 2010 :  16:36:23  Show Profile Send Markustay a Private Message  Reply with Quote
Well, without trying to be overly negative, I actually prefer the new group in charge NOT try to fill-in-the-blanks.

I've noticed a lot of lore-holes with newer canon about the past - I like it better when we can have these kinds of 'deep discussions' here at the keep.

The 4e Realms have a great deal of room now for 'new material', and THAT is where the designers and authors should focus their attentions, because THAT is where it is needed. Leave the past for the grognards.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 30 Aug 2010 16:36:58
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Jakk
Great Reader

Canada
2165 Posts

Posted - 30 Aug 2010 :  22:06:38  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Well, without trying to be overly negative, I actually prefer the new group in charge NOT try to fill-in-the-blanks.

I've noticed a lot of lore-holes with newer canon about the past - I like it better when we can have these kinds of 'deep discussions' here at the keep.

The 4e Realms have a great deal of room now for 'new material', and THAT is where the designers and authors should focus their attentions, because THAT is where it is needed. Leave the past for the grognards.



I agree 100%... my apologies for not being clearer as to what I was referring to. I'm just saying that past-period lore already extant from Ed and others (in particular the Cormyr Lineage) should have its NDAs vacated so that Ed's hands aren't tied when those of us grognards who are trying to fill the holes in the past have questions. The simple fact is, Ed did an amazing job of making everything make sense, and while that might be a reason (in Wizbro's minds, anyway) for keeping his original vision of the Realms all bottled up, it doesn't do any favors for those of us who feel differently and plan on ignoring anything "New Coke" anyway. I love the idea of connecting the dots with the post-Spellplague Realms, but as I've said before, my Realms have taken a different path beyond the Year of Blue Fire, and I just want to know more about what was written and not published regarding the past. I could go on at length here about justifying the release of the older hidden lore, but I'd be repeating myself for the most part; I've already made my views known in various other scrolls around the Keep.

Anyway, this post has become way more bloated than intended, and it has nothing to do with the Ride in particular, so I'm going to shut up and let this scroll get back on topic.

By way of doing so: do we have a more exact location for the ruins of Yrlaancel/Ondathel/Myth Ondath? We know it was near the White Peaks (north of Whitehorn on the 3E FRCS map), but IIRC, that's all we know. Anybody know of anything more specific anywhere?

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 30 Aug 2010 22:07:37
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Brian R. James
Forgotten Realms Game Designer

USA
1098 Posts

Posted - 31 Aug 2010 :  16:04:11  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
quote:
Originally posted by Jakk
By way of doing so: do we have a more exact location for the ruins of Yrlaancel/Ondathel/Myth Ondath? We know it was near the White Peaks (north of Whitehorn on the 3E FRCS map), but IIRC, that's all we know. Anybody know of anything more specific anywhere?

Myth Ondath's location is depicted on the map included with the Monument of the Ancients adventure in Dungeon 170.

Brian R. James - Freelance Game Designer

Follow me on Twitter @brianrjames
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Jakk
Great Reader

Canada
2165 Posts

Posted - 01 Sep 2010 :  17:26:38  Show Profile Send Jakk a Private Message  Reply with Quote
Thanks, Brian! That one piece is making it very difficult for me to continue to ignore DDI...

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Snowblood
Senior Scribe

Australia
388 Posts

Posted - 05 Sep 2010 :  04:36:19  Show Profile Send Snowblood a Private Message  Reply with Quote
"The 4e Realms have a great deal of room now for 'new material', and THAT is where the designers and authors should focus their attentions, because THAT is where it is needed. Leave the past for the grognards. "

Well if that makes me a Grognard (what ever that is) I prefer curmudgeon)...then I'll wear that badge with pride.....Luddite!!!

Aryvandaar, Ilythiir, Arnothoi, Orva, Sarphil, Anauria/Asram/Hlondath, Uvaeren, Braceldaur, Ilodhar, Lisenaar, Imaskar, Miyeritar, Orishaar, Shantel Othrieir, Keltormir, Eaerlann, Ammarindar, Siluvanede, Sharrven, Illefarn, Ardeep, Rystal Wood, Evereska are all available here for download:http://phasai.deviantart.com/gallery/
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Dalor Darden
Great Reader

USA
4253 Posts

Posted - 20 Dec 2010 :  08:00:00  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Well, writing has officially started in earnest on The Ride Project. School is out...

The Old Grey Box and AD&D for me!
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Ayrik
Great Reader

Canada
8027 Posts

Posted - 20 Dec 2010 :  10:28:12  Show Profile Send Ayrik a Private Message  Reply with Quote
As an aside - does anyone have an exact (or pretty good) canon location for the Pool of Radiance? My interpretation is that it may be found in the Tortured Lands, or perhaps somewhere near Glumpen Swamp, or in the West Galena Mountains, possibly near the Falls of Ixce or Valley of the Falls. (Disregarding the suggested location in the PoR novel, meh.)

I found some excellent maps - Vaasa, Moonsea North

[/Ayrik]

Edited by - Ayrik on 20 Dec 2010 10:30:45
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Matt James
Forgotten Realms Game Designer

USA
918 Posts

Posted - 20 Dec 2010 :  13:10:35  Show Profile Send Matt James a Private Message  Reply with Quote
There is some conflict in published lore but many people consider it to be below Castle Vathar.

Edit. I believe the pool is gone, or has moved. I'm late for an appointment right now and can't dig through my notes.

Edited by - Matt James on 20 Dec 2010 13:12:13
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Ayrik
Great Reader

Canada
8027 Posts

Posted - 20 Dec 2010 :  13:20:46  Show Profile Send Ayrik a Private Message  Reply with Quote
Thanx Matt. Is this location based on some information from MotA (which I haven't read yet)? I can't find any such speculation online, lol.

[/Ayrik]
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Matt James
Forgotten Realms Game Designer

USA
918 Posts

Posted - 20 Dec 2010 :  20:15:38  Show Profile Send Matt James a Private Message  Reply with Quote
This is what happens when I post on CK with minimal sleep. I meant to say it was below Valjevo Castle. It has, of course, appeared in several places since. As to it's current location-- stay tuned. Rumor on the streets is that a dynamic duo is cooking up something. As to what, I can't say. It's all probably an Internet rumor anyways ;)

Edited by - Matt James on 20 Dec 2010 20:19:38
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