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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 20 Jul 2010 : 11:02:24
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Hi there,
first time for me to post here, and I want to discuss the following with you:
I have played since the outcome of the 3e D&D setting a hobgoblin adventuring party, mainly because I always thought them underestimated by players and DM alike.
I have, after 10 years of now and then playing, reached the following status:
Tithulka has assembled 12 adventurers from the goblinoid races ( levels 5-8 ) with him. He managed also to unite a handful of warbands and tribes between the stonelands and sunset mountains under his banner, with a headcount of 984 individueals including nearly 430 combatants.
As he is now a considerable force in this area, the floor gets a little too hot for him, as the church of bahamut moves into the stonelands in force.. year is 1373
He has recently conquered a small dwarven outpost ( used the "forge of Fury" map) in the southern edge of the sunset mountains, and plans to move his forces to the area between the trade-route to the shining plains and the thronwood. There plans to establish a goblinoid nation.
So far he has struck a loose alliance with darkhold for various supplies in exchange for caravan guards and mercenaries.
In my planning, the Zhents in Darkhold would like to have him as ally in this region, to support their branche in Mintar for further conquest. Amn and tethyr should not be interested too much, since the sythillisian empire is by far more a threat to them so far - and another potential ally for him in the future.
This is of course only extremely brief, but I would love to have a discussion ongoing here with what potentials / risks are with plannings like this, and how the surrounding environments will react.
I am looking forward to your feedback
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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 20 Jul 2010 : 13:32:05
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Thanks for this,
traveling route is planned to be in the foothills of the troll mountains on the edge of the giantsplains, then straight through the foothills of the snowflakes, cross the trading route and then settle in the vast area between it and the thornwoods.
Closing trade rout is for sure a suicide action, therefore intetnion to move farther into the hills / mts.
target is the region where the cloven mts, not the deepwing mts which would force the way through the shining plains.
Even a smaller part of the tenpaw wemics would probably eradicate the whole troupe out in the plains.
Intention here is to strike alliances with tribes along the way, either continuous or just short-timed for safe stops or something similar on the way.
Scouting is being done by tithulka and his adventurers, so 13 hobgoblins and goblins, and their wolf-mounts of various kind.
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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 20 Jul 2010 : 16:55:17
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Eventually, I will write down the happenings as I do the planning of the journey and further happenings.
I usually to journeys with calculating expected travel time and then do the average random encoutner rolls each day of travel.
with the resulting encounters, I then have a basement for the happenings along the way and can start weaving a plot / story.
letme know if anyone here wouldbe interested in following the story.
Also, hints on initial questions will nevertheless appreciated greatly.
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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 02 Mar 2011 : 11:02:27
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ok, since this has not drawn a lot of interest so far, here is now my question:
Would anybody here be interested in me posting the complete stats and background information about the whole bunch first place, kinda like a much more structured approach to this?
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 07 Mar 2011 : 02:26:06
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Conquer Veilstone - you are right on top of it.
See FA2, Nightmare Keep
I know of at least two other (unmapped) locales in the Sunset Mts., from Realms of Infamy. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 07 Mar 2011 : 06:45:26
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@markus: thanks for this, will look it up.
my main concern on the long term is, that the region is having too many other powerhouses nearby....
as I suggested earlier, the southern region of erlkazar or similar ones wouldbe by far more safe, and not surrounded by real power in the imminent neighbourhoods. |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 11 Mar 2011 : 23:06:55
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The Border kingdoms, The Blade kingdoms (between Chondath and Chessenta), and Veldorn are all excellent places for small, monstrous Realms to 'spring-up'. Then again, anywhere away from powerful 'mainsteam' Faerūn nations would work (The Shar, the Endless Wastes, etc).
It seems you want something a bit more centralized, though. How about around the Gorge of the Fallen Idol, in Erlkazar? Seems appropriate. Or you could even have it in the Giant's Plain, just south of The Dragon Coast. Plenty of un-claimed territory for you to drop that campaign into. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 11 Mar 2011 23:07:35 |
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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 12 Mar 2011 : 09:14:17
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Markustay, thanks again for your input.
I choose the region on the cloven mts near the deepwash exactly for your mentioned reasons....
then again, gorge of the fallen idol seems to be in the middle of a civilized realm, which could produce some problems immediately. I remember the gorge being not in erlkazar, but in tethyr or amn - please correct me if i am wrong.
the border kingdoms, as you said are far too south to easily reach.
erlkazars southern regions came in mind, for in the new owners of mintar these humanoids could get a worthy ally, and trading with surkh would help, too. in addition the orsrauns are near also, which is almost as huge as the spine of the world mts could allow even a small empire, and would give hundreds if not thousands of adventuring options, with the current inhabitants.... on th eother sides, the kobolds there are said to be quite numerous and warlike..... :)
The blade-kingdoms are similar to the stonelands, but even more dangerous since both chondath and chessentta could easily send in troops......
here the giants-plain comes in, but as far as I had heard, amn thought much of it to belong to their kingdom... then, if they are "unclaimed" it would almost be perfect, surrounded by untamed mts and a major trade route going through them.... giving both opportunities for trade and raid :) but there, too, if not a very low profile is kept, on these plains it wouldbe very easy for human armies to march in and stomp the humanoids into the ground. on the other side, if humanoids managed to get the mountains regions - troll mts and giants run mts - just under rudimental control, they could forge a kingdom of the size of cyrmyr in between.
much more interesting is, thoug, with the giants plain being quite "rich" in potential farm / grasing land, and the mountains nearby certainly have their share of mineral wealth, WHY has the region not been settled long ago??
eventually the skull gorge area, but i mentioned earlier that this prooves dangerous in itself. I placed several small drow communities in the close proximity, as they are looking for the remnants of the battle of bones - the still roaming demons and treasure caches left there and are also getting a steady slave supply from the nearby lands. I am quite confident in the above party, but a prolonged war with even a small drow settlement would bleed them to death or lead, much likely, into submission. On the other side, a campaign vs drow for the region also is very interesting.
different question: do you have any mapped material about the giants-plain? or more information on who is dwelling there.
another favorite of mine is the high-moor. plenty of old ruins there, an already high humanoid population, and the area is not too close to any major powerhouse - only waterdeep needs to be watched. a settlement controlled by zhents is also nearby, which would give lots of mercenery-work. also, huge numbers of hooved grasing animals could support a quite large portion of individuals. |
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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 12 Mar 2011 : 09:50:49
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@markus:
veilstone seems to be a bit tough for this bunch, and mor eimportant, the villagers are cormyrian citizens - killing them or raiding would for sure put the purple dragons on the plan....
what other locales do you mean ?
i used the forge of fury, for it fit quite good IMHO to one of the border peaks of the sunsets. might also be good in the southern tip of the dragonsmouth mts. both areas had a dwarven population in earlier times, wihich qould suit the story of the place.
in the southern troll mts the "Fortress of the Yuan-Ti" could also be placed and form a really massive base of operations for the bunch.
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Jakuta Khan
Senior Scribe
  
496 Posts |
Posted - 12 Mar 2011 : 11:56:35
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completely other idea:
how about clearing the wailing dwarf of its current inhabitants and use it as giant fortress . numerous entries quote that the wailing dwarf "actually is a complete abandoned dwarfen city......
and clearing this city could be an epic campaign itself. |
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