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 Good non-dungeon adventure starting at L9-10?
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Isambard
Acolyte

7 Posts

Posted - 25 Apr 2010 :  17:43:30  Show Profile  Visit Isambard's Homepage Send Isambard a Private Message  Reply with Quote  Delete Topic
Hi all,

with my group getting close to the end of Red Hand of Doom (which I set in its original location at Channathvale), I'm looking for recommendations of good ready-made modules starting at levels 9 or 10 for all (A)D&D versions except 4E. Settingwise, they should be set in or portable to the pre-4E Realms.

I am already running War of the Burning Sky and Northern Journey in other groups. Also, since I ran Axe of the Dwarvish Lords and City of the Spider Queen in quick succession, I've had my fill of dungeoneering and would really prefer scenarios in a wilderness/urban/event etc. setting (an occasional ruin would be OK, of course).


Any hints are appreciated!

Edited by - Isambard on 25 Apr 2010 17:44:21

Math Mannaman
Acolyte

5 Posts

Posted - 25 Apr 2010 :  21:14:00  Show Profile  Visit Math Mannaman's Homepage Send Math Mannaman a Private Message  Reply with Quote
Try 'Into the Dragons Lair'
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dragonfriend
Seeker

Italy
65 Posts

Posted - 04 May 2010 :  12:05:01  Show Profile  Visit dragonfriend's Homepage Send dragonfriend a Private Message  Reply with Quote
Level 10 is good for an exploration of Myth Drannor, try the old green boxed set :)
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Hoondatha
Great Reader

USA
2449 Posts

Posted - 04 May 2010 :  13:27:18  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Ruins of Myth Drannor's a really good one. Nothing like the ruins for scaring the pants off of characters of any level.

Four From Cormyr might be another one to look at, though I think it's geared toward slightly lower levels, so you might need to uptick the enemies. But that deals more with Cormyr's culture and wandering around overland, with the occasional small dungeon for spice, so it might suit you better. It also allows your characters to get introduced at court, so that could be fun.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Isambard
Acolyte

7 Posts

Posted - 25 May 2010 :  00:39:38  Show Profile  Visit Isambard's Homepage Send Isambard a Private Message  Reply with Quote
Many thanks for the recommendations! Another option I have been considering (involving more work, though) is to move the old Desert Nomad expert modules to the Realms and to upgrade them appropriately.

My players will be busy with RHoD for another 2-3 sessions (meaning 6-9 months real time ...), so I have some time left to decide.
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Alisttair
Great Reader

Canada
3054 Posts

Posted - 25 May 2010 :  17:16:14  Show Profile  Visit Alisttair's Homepage Send Alisttair a Private Message  Reply with Quote
Agreed. Myth Drannor is the place to visit (then when you are ready for a dungeon you can find a random teleporter bringing you straight to the mid-levels of Undermountain).

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
http://www.dmsguild.com/m/product/172023

Edited by - Alisttair on 25 May 2010 17:16:43
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