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                | Bird844Acolyte
 
 
 
		7 Posts  | 
                    
                      |  Posted - 11 Feb 2010 :  01:41:21           
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           	|  Alright, I've got a stupid question. 
 What in the name of Mystra is an Aspect of a god?
 
 I mean, I heard that Sahanine was an aspect of Selune.  Is it just another name for the Diety? Another personality? An extension of their will?  A villian wearing Superman's costume? What?
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                | Ashe RavenheartGreat Reader
 
      
 
		  USA3252 Posts
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                      |  Posted - 11 Feb 2010 :  02:16:37       
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                      | According to the changes after the Spellplague, it was revealed that many of the gods (such as Sehanine) were merely other gods "disguising" themselves as the original gods to "spread their word" and gain more followers. |  
                      | I actually DO know everything. I just have a very poor index of my knowledge.
 
 Ashe's Character Sheet
 
 Alphabetized Index of Realms NPCs
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                | The SageProcrastinator Most High
 
      
 
		  Australia31799 Posts
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                      |  Posted - 11 Feb 2010 :  03:11:54       
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                      | And a little from Brian James:- 
 quote:Deities (and Primordials) may choose, if they wish to divest a portion of their divine essence into ‘aspects’. These aspects may claim dominions and portfolios beyond those governed by their parent divinity. Aerdrie Faeyna was an aspect of Akadi which infiltrated and lived among the elven pantheon for millennia. When Aerdrie was slain by Auril, Akadi simply lost the divine essence invested into this particular aspect (ie. Akadi was weakened but not destroyed).
 
 This will be explained in a lot more detail in future D&DI articles.
 
 It's worth noting that most deities recalled all their aspects during the Spellplague to consolidate their power and today exist as singular beings.
 
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                      | Candlekeep Forums Moderator
 
 Candlekeep - The Library of Forgotten Realms Lore
 http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
 
 Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
 
 "So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
 
 Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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                | FaraerGreat Reader
 
      
 
                3308 Posts | 
                    
                      |  Posted - 11 Feb 2010 :  18:44:50         
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                      | Gods are big, transcendent things -- more of them exists than any one mortal or priesthood can know or perceive. The sum of any one set of names, myths, iconography, ritual practice and doctrine can be seen as a mask of the underlying divinity, and in this sense you can see how different cultures and even different temples already worship slightly different aspects of the god. 
 But Sehanine being an aspect of Selűne is not what I'd call Realmslore -- it's a change you shouldn't bother pondering or including in your campaign unless you share the Realms-2008 designers' goal of reducing the number of (underlying) gods.
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                      | Edited by - Faraer on 11 Feb 2010  19:59:13
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                | AlisttairGreat Reader
 
      
 
		  Canada3054 Posts
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                      |  Posted - 17 Feb 2010 :  14:41:39         
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                      | Realmslore is as much or as little of published info mixed in with your own homebrewed ingredients as you want :) |  
                      | Karsite Arcanar (Most Holy Servant of Karsus)
 
 Anauria - Survivor State of Netheril as penned by me:
 http://www.dmsguild.com/m/product/172023
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                | RazzSenior Scribe
 
    
 
		  USA749 Posts
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                      |  Posted - 20 Mar 2010 :  15:15:37       
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                      | quote:Originally posted by The Sage
 
 And a little from Brian James:-
 
 quote:Deities (and Primordials) may choose, if they wish to divest a portion of their divine essence into ‘aspects’. These aspects may claim dominions and portfolios beyond those governed by their parent divinity. Aerdrie Faeyna was an aspect of Akadi which infiltrated and lived among the elven pantheon for millennia. When Aerdrie was slain by Auril, Akadi simply lost the divine essence invested into this particular aspect (ie. Akadi was weakened but not destroyed).
 
 This will be explained in a lot more detail in future D&DI articles.
 
 It's worth noting that most deities recalled all their aspects during the Spellplague to consolidate their power and today exist as singular beings.
 
 
 
 
 Ugh, that sounds so contrived and forced just to make it work for 4E, and completely destroys whatever lore was established earlier. I really wonder why they didn't just destroy Toril and had everything move to Abeir and start all over? That'd have been a much better route. Or just stop printing "Toril" stuff and move 4E to "Abeir" in order to hit the reset button without annihilating what Toril has established?
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                | JorkensGreat Reader
 
      
 
		  Norway2950 Posts
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                      |  Posted - 20 Mar 2010 :  15:23:26       
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                      | quote:Originally posted by Razz
 
 
 quote:Originally posted by The Sage
 
 And a little from Brian James:-
 
 quote:Deities (and Primordials) may choose, if they wish to divest a portion of their divine essence into ‘aspects’. These aspects may claim dominions and portfolios beyond those governed by their parent divinity. Aerdrie Faeyna was an aspect of Akadi which infiltrated and lived among the elven pantheon for millennia. When Aerdrie was slain by Auril, Akadi simply lost the divine essence invested into this particular aspect (ie. Akadi was weakened but not destroyed).
 
 This will be explained in a lot more detail in future D&DI articles.
 
 It's worth noting that most deities recalled all their aspects during the Spellplague to consolidate their power and today exist as singular beings.
 
 
 
 
 Ugh, that sounds so contrived and forced just to make it work for 4E, and completely destroys whatever lore was established earlier. I really wonder why they didn't just destroy Toril and had everything move to Abeir and start all over? That'd have been a much better route. Or just stop printing "Toril" stuff and move 4E to "Abeir" in order to hit the reset button without annihilating what Toril has established?
 
 
 
 It doesn't sound any more contrived than much of the other divine lore published earlier in my opinion. Then again, I think all lore concerning divine beings should be considered legends and theories. When you tie concrete rules to divine beings it takes all the mystery out of it. What is could be worse than a player babbling away about the God having the wrong status to be able to do something?
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