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 characters for my next FR game
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woodwwad
Learned Scribe

USA
267 Posts

Posted - 28 Jan 2010 :  04:34:52  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote  Delete Topic
The game will be set in the Swordcoast area, with some time at sea and a lot of time in the underdark. I'm going to have 6 players, the last person I'm going to invite is still up in the air. So, far I have 5 pcs. The way I decided to do pcs is every character will have two base classes which they'll have to have for their first 6 levels. They'll end up with three levels of each class. I decided to make all class skills class skills for both classes and give the pc the higher level hd and skill point total from either class at first level. They'll get the lower of both at 2nd level. I ruled that they could not make any characters that stacked too well, such as two warrior types or a warrior type and a rogue. This goes for all but one of the pcs, one of the pcs will be one straight class because she has a +2 level adjustment. They characters:

Human Barbarian/Human Paragon (the spells will be sorcerer) CG

Half-Orc Barbarian/Bard N

Half-Sea Elf Rogue/Druid CN (worships Talos and his minions)

Shield Dwarf Rouge/Illusionist (banned schools nec/con) CG

Githzeria Monk LN



I'm thinking the next character will have to have one of their classes be a cleric, as that's the only class that seems to be missing.

If you are wondering why someone is playing a Githzeria, as that's pretty wierd, it was at my request. The game is going to revolve around a age old plot by Mind Flayers and the pcs dealing with it.

Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum

Diffan
Great Reader

USA
4487 Posts

Posted - 28 Jan 2010 :  06:36:19  Show Profile Send Diffan a Private Message  Reply with Quote
Is there a reason beind the strange requirements of leveling? Also, have you ruled out the Tome of Battle?

An idea for your 6th character could be a Cleric/warlock or a favored soul/warlock. They don't stack wonderfully, but there's alot of versatility there and healing to boot.

Edited by - Diffan on 28 Jan 2010 06:36:47
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Alisttair
Great Reader

Canada
3054 Posts

Posted - 28 Jan 2010 :  14:13:06  Show Profile  Visit Alisttair's Homepage Send Alisttair a Private Message  Reply with Quote
quote:
Originally posted by woodwwad

Human Barbarian/Human Paragon (the spells will be sorcerer) CG




I could be wrong here since I haven't looked at Unearthed Arcana in a while, but don't you have to have a spellcasting class prior to acquiring this prestige class in order to apply the bonus spells...doens't make much sense otherwise...

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
http://www.dmsguild.com/m/product/172023
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woodwwad
Learned Scribe

USA
267 Posts

Posted - 28 Jan 2010 :  23:40:03  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote
quote:
Originally posted by Alisttair

quote:
Originally posted by woodwwad

Human Barbarian/Human Paragon (the spells will be sorcerer) CG




I could be wrong here since I haven't looked at Unearthed Arcana in a while, but don't you have to have a spellcasting class prior to acquiring this prestige class in order to apply the bonus spells...doens't make much sense otherwise...

by the D&D rules yes you do, I don't care for that in this case so I just have the player decide what the class levels are going to be in. As if they'd chosen that class before. So by the rules you are right, but I do not use that.

Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum
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woodwwad
Learned Scribe

USA
267 Posts

Posted - 28 Jan 2010 :  23:49:30  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote
quote:
Originally posted by Diffan

Is there a reason beind the strange requirements of leveling? Also, have you ruled out the Tome of Battle?

An idea for your 6th character could be a Cleric/warlock or a favored soul/warlock. They don't stack wonderfully, but there's alot of versatility there and healing to boot.

The reason is to make the characters different. It forces the pcs to create odd class choices and make their characters a little different than they would otherwise be. Also, it makes sure the party has more than enough of everything they'll need. And since I'm having all the players do it, I think it balances out fine.

Tome of Battle I do not have. However, any of the base classes from either the WOTC or 2nd line D&D publishers are fine. I personally like Warlocks a lot and would be fine with someone playing one. I think I'd like the last character to be a slightly heavy armor user. Currently I have two characters that cannot use armor and two that can only use light armor and a 3rd than would loose his bard spells in anything other than light armor. I think a cleric/something in heavy armor would be a good fit. It would give that pc the spot light as the heavy armor guy.

I think the favored soul class is good, I have a slightly modified version of that class in my current game. The player is a 1/4 ogre and 3/4 human from battledale. Big Stag Hapson the Bad Man from Battledale, he's currently 7th level.

Warlock is on my to play list behind another character I'm working on. I'm thinking of playing a warlock/rogue or warlock/wizard (maybe necromancer).

Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum
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Diffan
Great Reader

USA
4487 Posts

Posted - 29 Jan 2010 :  08:53:50  Show Profile Send Diffan a Private Message  Reply with Quote
Hmmm...if you need a guy wearing heavy armor and casting spells then I'd suggest a cleric/fighter but that might synergize too well. You could go with a Favored Soul/Warmage. They'd start out with Light armor (i'd use Chain shirt) but with Armored Mage (Complete Arcane) they could upgrade to medium armor. And as a Warmage, the cleric's modest Charisma stat wouldn't go to waste. In addition, the Warmage gains heavier armor the higher up he goes.

The character could then take a Dual-presige class like the Mystic Theurge (but as a DM, I'd strongly suggest you change the class to add some basic stuff like turn/rebuke progression into that PrC.)
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woodwwad
Learned Scribe

USA
267 Posts

Posted - 30 Jan 2010 :  07:54:13  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote
quote:
Originally posted by Diffan

Hmmm...if you need a guy wearing heavy armor and casting spells then I'd suggest a cleric/fighter but that might synergize too well. You could go with a Favored Soul/Warmage. They'd start out with Light armor (i'd use Chain shirt) but with Armored Mage (Complete Arcane) they could upgrade to medium armor. And as a Warmage, the cleric's modest Charisma stat wouldn't go to waste. In addition, the Warmage gains heavier armor the higher up he goes.

The character could then take a Dual-presige class like the Mystic Theurge (but as a DM, I'd strongly suggest you change the class to add some basic stuff like turn/rebuke progression into that PrC.)

yeah, I think Mystic Theurge is the ballz, poorly done PRC. I would add at least turn/rebuke to that prc. Cleric/fighter wouldn't be something I would say stacks for my purposes.

Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum
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Diffan
Great Reader

USA
4487 Posts

Posted - 30 Jan 2010 :  12:25:47  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by woodwwad

quote:
Originally posted by Diffan

Hmmm...if you need a guy wearing heavy armor and casting spells then I'd suggest a cleric/fighter but that might synergize too well. You could go with a Favored Soul/Warmage. They'd start out with Light armor (i'd use Chain shirt) but with Armored Mage (Complete Arcane) they could upgrade to medium armor. And as a Warmage, the cleric's modest Charisma stat wouldn't go to waste. In addition, the Warmage gains heavier armor the higher up he goes.

The character could then take a Dual-presige class like the Mystic Theurge (but as a DM, I'd strongly suggest you change the class to add some basic stuff like turn/rebuke progression into that PrC.)

yeah, I think Mystic Theurge is the ballz, poorly done PRC. I would add at least turn/rebuke to that prc.


I agree. If one of my PCs wants to be a Mystic Theurge I give them full turn/rebuke progression like a cleric, domain progression (if their domian power is based on Cleric level), and Familiar's benefits. Basically, it's like leveling up a cleric/wizard through all 10 levels. These basic features, while lack-luster, improve the PrC a little to make it worthwhile to take.

quote:
Originally posted by woodwwad

Cleric/fighter wouldn't be something I would say stacks for my purposes.



I figured. I did make a Moon elf cleric 4/warlock 1/eldritch disciple 4 that worshipped Corellon. He received his warlock powers from a powerful celestial entity and charged with helping Lord Miritar (sp?) in his crusade to retake Myth Drannor. The character was a good healer and had infinite ranged attacks.

Edit- Just found his stat block in case your interested. Might give you an idea of what this character can do:

Kael'inor Sylellion; CR 9
hp 64 (9 HD)
_____________________________________________________________________
Male moon elf cleric 4/ warlock 1/ eldritch disciple 4
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision; Listen +7, Spot +7
Aura chaotic (moderate)
Languages Chondathan, Common, Elven
_____________________________________________________________________
AC 21, touch 14, flat-footed 18
(+7 armor, +3 Dex, +1 deflection)
Immune sleep
Fort +10, Ref +6, Will +16 (+18 against enchantments)
Speed 30 ft. (6 squares)
_____________________________________________________________________
Melee +2 longsword +10/+5 (1d8+3/19-20) or
Melee dagger +7/+2 (1d4+1/19-20)
Ranged eldritch blast +9 ranged touch (3d6)
Base Atk +6; Grp +7
Atk Options eldritch spear, maximized eldritch blast 3/day
Special Actions gift of the divine patron (healing blast), gift of the divine patron (wild frenzy), spontaneously cast cure spells, turn undead 11/day (+6, 2d6+12; 8th)
Cleric Spells Prepared (CL 7th):
4th--divine power*, recitation, sound lance (DC 19)
3rd--dispel magic, prayer, ring of blades, snare*
2nd--darkness, hold person (DC 17), lesser restoration, silence (DC 17), spiritual weapon*
1st--bane (DC 16), bless, divine favor, entropic shield, remove fear, sign, true strike*
0 (orison)--create water, detect magic, light, mending, read magic, virtue
*: Domain spell. Deity: Corellon Larethian. Domains: Elf (gain Point Blank Shot), War (gain Weapon Proficiency longsword and Weapon Focus longsword)
Invocations Known (CL 9th, choose invocations as CL 5th):
Least--beguiling influence, devil's sight, eldritch spear
_____________________________________________________________________
Abilities Str 12, Dex 16, Con 13, Int 12, Wis 20, Cha 18
SQ able to notice concealed or secret doors
Feats Divine Metamagic (Quicken Spell), Extra Turning, Maximize Spell-Like Ability (eldritch blast), Otherworldly, Point Blank Shot, Precise Shot, Practiced Spellcaster (invocations), Quicken Spell, Weapon Focus (longsword), Weapon Proficiency (longsword)
Skills Bluff +4, Concentration +6, Craft (alchemy) +1, Diplomacy +6, Disguise +4, Heal +8, Intimidate +6, Jump -1, Knowledge (arcana) +2, Knowledge (Evermeet local) +2, Knowledge (history) +1, Knowledge (nature) +1, Knowledge (religion) +9, Knowledge (the planes) +5, Profession (brewer) +5, Search +3, Sense Motive +8, Spellcraft +10, Use Magic Deice +4
Flaw Proud (Once per game session, the DM or another player can activate your Flaw in order to get you to refuse an offer of aid)
Possessions +2 elven chain, +2 longsword, cloak of Charisma +2, periapt of Wisdom +2, vest of resistance +1, ring of protection +1, gloves of Dexterity +2, sacred scabbard, dagger,
adventurer's kit, 285 gp.

Diffan's NPG Generator: FR NPC Generator

E6 Options: Epic 6 Campaign

Edited by - Diffan on 30 Jan 2010 14:13:55
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woodwwad
Learned Scribe

USA
267 Posts

Posted - 30 Jan 2010 :  21:24:26  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote
I'm not sure a warlock would be the best fit in the game, as the 'bad guys' man does that sound generic, are going to be Aberations and a few of the playes allies will be too. I won't be using Devils, Demons, or Fey very much at all in this game. I've used all those types in my current game. I have an LN Aasimar follower of Asmodeus who is becoming a demon hunter in my current game & the resurection of the god myrkul who is the god of dark fey in my game has been a major storyline, so I've used all those types. I think I'll make another post with the monsters I'm planning on using in this game. There is going to be some interlink between both games as events from one will effect the other; however, the one I'm running currently takes place in the dales, moonsea, cormyr, the vast, mulhorandi and Thay while the next one will take place on the swordcoast, western heartlands, lands of intrigue (most Amn), Waterdeep, the moonsheas and the Underdark, as well as some plane travel.

I'm not sure I really like the eldritch disciple class, as you loose a caster level at first level. I really hate loosing any CLs. The warlork/wizard prc was better imo, I'd thought about playing that.

Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum
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