scererar
Master of Realmslore
USA
1618 Posts |
Posted - 11 Feb 2009 : 04:58:17
|
quote: Originally posted by Soren Endon
"The Five Companies" from the "Forgotten Realms Campaign Guide" on pg. 254-256 sparked my interest. I would like to use them in my character's back story but the one thing that stops me from doing so is the lack of information on the Halruaan skyships that each company has. they were incorporated into 3.5 as a wondrous item from a supplement book but never have been converted into 4e when u have 5 of them flying around controlled by "The Five Companies" who are one of the Forgotten Realms PC threats listed at the back of the Campaign Guide.
unfortunately i don't own the 3.5 book or know the name of it but i know its in one of the 3.5 books.
i would like to use the Halruaan skyships but the 3.5 specs for it i cant find and i am unable to try and convert the 3.5 Halruaan skyships into 4e.
Here is an Air Ship from the Adventures Vault page 18 that may assist you.
Airship Gargantuan vehicle HP 400 Space 4 squares by 8 squares Cost 85,000 gp AC 4; Fortitude 20, Reflex 2 Speed 0, fl y 12 (hover), overland flight 15
Pilot The pilot must stand at a control wheel, typically at the front of the topmost deck of the airship cabin.
Crew In addition to the pilot, an airship requires a crew of five, all of whom use a standard action each round to help control the vessel. Reduce the ship’s speed by 4 for each missing crew member. At fly speed 0, the ship is unable to travel and flies out of control.
Load Thirty Medium creatures; twenty tons of cargo.
Out of Control An out-of-control airship moves forward at half speed. Each round, it has a 50% chance of descending. It descends 5 squares for the first 10 rounds it is out of control. After 10 rounds, it descends 10 squares per round. An out-of-control airship that hits the ground after descending more than 20 squares is destroyed.
Decks The airship’s cabin has four decks: an exterior observation platform, the topmost crew deck, a middle deck for passengers, and a lower cargo hold.
Fragile Propulsion For every 50 damage the airship takes, its speed is reduced by 2 squares. At fly speed 0, the ship is unable to travel and floats out of control. |
|
|