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Cult_Leader
Learned Scribe

USA
337 Posts

Posted - 19 Aug 2003 :  18:39:40  Show Profile  Visit Cult_Leader's Homepage Send Cult_Leader a Private Message  Reply with Quote
Oh yes there were clues. The clues can be changed each time you use the same trap. However dont use it on the same group over and over again. The clues were actually letters. The group was just to stupid and over looked the large book that gave it away ... On each letteer they had, since there were four of them at first, had a number at the bottom ... Easy to figure out. The book even told them, "only those with the Soul Contracts may enter". Not my fault they were being dumb and not thinking.

Sadly the theif in said game managed to almost kill it... however it got a crit hit, I was not rolling the dice for the demon someone else was so once again I am not at fault for his cirt, and killed the theif.

All in all I leave most of the things the players run into up to them ... I don't need plot hooks ... half the time the run face first into my plans with blind folds on.

"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?"

Piddles assumes a deep and resonant voice. "Space...the Final Frontier. These are the voyages of the starship...Garou. It's mission: to slay Wyrm creatures where they live and breed. To accumulate more Garou than the world's entire population. To produce metis like no one has before." - Piddles

"Aren't you people supposed to be doing something? Like, entertaining me, the fascist wizard?" - InleRah

I have the passwords to the minds of everyone and the cheat codes to the universe - Me
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Dodger
Acolyte

United Kingdom
16 Posts

Posted - 25 Aug 2003 :  00:00:28  Show Profile  Visit Dodger's Homepage Send Dodger a Private Message  Reply with Quote
quote:
Originally posted by Elf_Friend


One of my favorite things to do (and I keep this rare) is to put the PC's in what seems like an impossible situation with no solution. Whatever that may be, its going to start killing them slowly.

Key is, I don't have a solution to the problem I give them either.

Usually after the 3rd whackiest thing one of them can think up to get themselves out is the answer.

Keeps them from metagaming and on their toes.



Respect! Getting the players to come up with solutions to problems is one of the oldest tricks in the DM's book! And, one of the best. Especially if you have to run the game at somewhat short notice... :)
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Cult_Leader
Learned Scribe

USA
337 Posts

Posted - 09 Sep 2003 :  14:21:32  Show Profile  Visit Cult_Leader's Homepage Send Cult_Leader a Private Message  Reply with Quote
Personally I like humor filled traps. The other night our theif messed up and ended up being turned into a pig for a day. The fighter thought he was going to be the theif since the theif was being tugged along on a string and ended up getting blue ink in his face from a ink shooting chest. Taught them both a lesson.

"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?"

Piddles assumes a deep and resonant voice. "Space...the Final Frontier. These are the voyages of the starship...Garou. It's mission: to slay Wyrm creatures where they live and breed. To accumulate more Garou than the world's entire population. To produce metis like no one has before." - Piddles

"Aren't you people supposed to be doing something? Like, entertaining me, the fascist wizard?" - InleRah

I have the passwords to the minds of everyone and the cheat codes to the universe - Me
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Trafaldi
Learned Scribe

264 Posts

Posted - 17 Sep 2003 :  20:08:44  Show Profile  Visit Trafaldi's Homepage Send Trafaldi a Private Message  Reply with Quote
I like the crushing wall trap if they fail to disarm they either have strength chesk and if they fail that they have to tumble out of the way and if you choose it crushes what they were after.

Some believe there is something more after death, if you really want to find out... go kill yourself and stop pestering me.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 20 Sep 2003 :  06:07:01  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Humor traps? They're the best. When I was making my "Jorlan’s Depilatory" spell, I was thinking that it would make for a great trap spell to use on a dwarf.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 21 Sep 2003 :  23:07:47  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
ý love to put paladins in difficult situations when ý'm dm. I once made my paladin dominated by a mage at the end of the session while he was guarding the sleeping party members in a forest and at the beginning of the other session he awaken with blood on his hand. he killed many innocent peasants.after this the party chased the mage and gave gold to the peasants but the poor paladin lost his mind.
ý also like to tempt my dedicated players with power. ý give them feats, spell like abilities but they have to pay the price.for example ý gave a sword with a +5 attack bonus and some kind of random magical effects to a very handsome and narsist fighter.but all succesful hit was destroying his beauty. he gave the sword to a rival in a love affair as a present at last

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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Cult_Leader
Learned Scribe

USA
337 Posts

Posted - 06 Oct 2003 :  14:10:41  Show Profile  Visit Cult_Leader's Homepage Send Cult_Leader a Private Message  Reply with Quote
HA! I would have gave him the sword to. Makes me look better.... Get it? HA HA HA!? Funny funny? *Sees them all looking at him, tears well up in his eyes* DOnt beat me again, I don't like the basement that much ....

"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?"

Piddles assumes a deep and resonant voice. "Space...the Final Frontier. These are the voyages of the starship...Garou. It's mission: to slay Wyrm creatures where they live and breed. To accumulate more Garou than the world's entire population. To produce metis like no one has before." - Piddles

"Aren't you people supposed to be doing something? Like, entertaining me, the fascist wizard?" - InleRah

I have the passwords to the minds of everyone and the cheat codes to the universe - Me
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