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Fransys
Acolyte
United Kingdom
5 Posts |
Posted - 09 Aug 2002 : 14:41:09
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Hey, I know it's not FR specific but can I mention it anyway? I assume that Bioware have a FR license otherwise the official campaign couldn't be set there.
Has anyone else on here played this yet? What do you think?
Personally I think it still needs some work. The camera angle hack is useful for a DM to see what is happening as the 45 degree angle sucks for DMing. The multiplayer needs to be more stable. We need to be able to add the missing skills and feats (which we have ways to emulate now). They need to fix the SecureROM bugs which are stopping many people who bought it from playing if the latest patches are installed (including me ) without a nocd hack.
But, that said, I think a 3E D&D game could be run using NWN to play over the web ( when they fix the last bugs ). e.g. combats will be quicker. I think it may even work better than PnP in some ways, but it looks like you'll need a chat window at the same time for OOC issues, or some kind of voice comms. But DM has to allow for the fact he will have less control over the game due to some thing being automated. (like combat)
So what do other people think? Is this the best thing to happen to D&D or the worst?
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Strahd Von Zarovich
Learned Scribe
 
United Kingdom
135 Posts |
Posted - 09 Aug 2002 : 23:56:20
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I am glad someone has taken a little time to mention NWN in here.
I personally think this is the best thing to happen in terms of computer gaming for D&D. And it is also great that they have chosen yet again to set it in the Realms.
I too think that if people spend the time developing modules for it then it will become massive. I think that it will bring people back to playing the game, and help those who cannot get together in one place playing the game again.
I am glad to see that there is a massive following growing on the Bioware site, and there already are loads of modules to download, both single player as well as multiplay. As I am a fan of Ravenloft too, it is good to see that people have taken that engine and developed a Ravenloft module. I hope that other will follow and maybe we will see a wider diverse range of modules. Maybe we will see one day a nice daggerdale module or something ;-)
Right I am off to whup some more virtual ass!!
See ya in there
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king-tiax
Learned Scribe
 
United Kingdom
327 Posts |
Posted - 25 Aug 2002 : 22:42:28
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When Playing N-N I just find to many glitches. It is hard to get in the swing of the game.Just when your getting into it the atmosphere is ruined. I can only just cope with the single player. Have you compleated yet?
Anyone intrested in multiplayer Game get set up Friday the 30th 7Oclock.
Daveron: My name is Daveron, I would ask yours but I don't care to become aquainted with the dead.
BG1. |
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kahonen
Senior Scribe
  
United Kingdom
358 Posts |
Posted - 03 Sep 2002 : 20:35:30
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As SVZ it's nice to see so many non-FR modules appearing. I'm playing Pools of Radiance (the original) at the moment and the guy that created the module has done a lot of work. There's a Dragonlance module due out soon as well.
I've not had any probs with the stability of the program but the editor leaves a lot to be desired 
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king-tiax
Learned Scribe
 
United Kingdom
327 Posts |
Posted - 04 Sep 2002 : 09:40:57
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they made It need to much VM, it takes up all the space, you need heaps for a good glichless period.
Daveron: My name is Daveron, I would ask yours but I don't care to become aquainted with the dead.
BG1. |
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Mumadar Ibn Huzal
Master of Realmslore
   
1338 Posts |
Posted - 01 Oct 2002 : 13:24:05
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Whenever did a software release come out without clitches and bugs?
Personally I haven't played NN yet. (I have seen it played though) I think games like these, when becoming more interactive and user-interface friendly might become the future of role-playing. As a side effect having the 3e rules written in an more or less computer like terms most likely with the NN game in mind (someone complained about that elsewhere on the board) has made the entire game run more smoothly. |
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kahonen
Senior Scribe
  
United Kingdom
358 Posts |
Posted - 01 Oct 2002 : 19:24:15
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quote: Originally posted by Mumadar Ibn Huzal
Whenever did a software release come out without clitches and bugs?
The internet is the worst thibg that ever happened to software quality assurance. It has meant that a software company has a huge team of beta-testers who are willing to pay the price of the software to test it. Software companies needn't bother getting it right before release - we buy the software - we test the software - they fix the software (eventually) - we then pay to download the fixes.
Imagine a similar occurrence in the car industry:
"Sorry, we've realised the brakes on your new car don't work, we've produced a repair but you have to come and collect the bits and then fit them yourself" |
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king-tiax
Learned Scribe
 
United Kingdom
327 Posts |
Posted - 05 Oct 2002 : 11:31:47
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| The thing is i would gladly have payed double the price for a fully working game, it's just so fustrating. |
My name is Tiax, I would ask yours but I don't care to become aquainted with the dead.
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Ditalidas
Learned Scribe
 
Netherlands
127 Posts |
Posted - 11 Oct 2002 : 15:36:31
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I think NWN is the first step of graphic roleplaying on the internet. It gives the oppertunity to make own maps, own stories and I believe you even can make own items (though limited) It is not perfect yet, but online graphical gaming is one step closer to total freedom of the DM.
What I don't like about it is the fact that it has little room for fantasy left. You cannot fantazise how great a person or place looks... you just see it on screen. I'm not sure, but I think that's a loss to the D&D game.
On the other hand I feel the need to admit that if the grass is green you'll see it's green and you'll notice the strange color of the grass when it's become purple... I once had a DM who decided we missed our spot check and missed that fact.... that won't happen in graphical games! What I'm trying to say is: there can be no discussion of who is standing where and how something looks. The latter can cause some confusion in table-top gaming or Pbem.
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'All that is' is also 'All that is not' for the one cannot exist without the other.
Sweet Water and Light Laughter |
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The Defence Minister
Learned Scribe
 
United Kingdom
218 Posts |
Posted - 17 Nov 2002 : 13:10:45
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I disliked Neverwinter Nights because:
* There were lots of technical glitches * Eats Virtual Memory like a piranha * Crap Storyline * More 'action based' approach took away much of the RPG element and made the game very one dimensional * Your only allowed one henchman which you can even control! Controlling just one character gets boring quickly * The Map Screen was bollocks * The coolest character (Fenthick) dies within a couple of chapters * Shops inferface was terrible * Multiplayer system did not live up to expectations * Animation was rubbish * Not enough enchanted weapons/items * Crap start-up movie * Not enough Gnomes * Not enough offensive spells * Acadamy at the beginning to long and boring * Camera Angles ABSOLUTELY RUBBISH * Character walks too slowly * Not enough interesting familiars * Not enough 'non-storyline' quests
and much, much more...
TDM |
- TDM (Candlekeep's most popular, experienced and handsome member) |
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Solaufein
Acolyte
10 Posts |
Posted - 29 Nov 2002 : 19:52:05
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I like Neverwinter Nights, even if this game is far from being perfect :
- For technical problems, I will say "it's normal" because it's the first game done with the Aurora Engine and it's not near to be optimized (remember the first Baldur's Gate, without patch, was horrible too : The infinite engine was awful with lots of crash, freeze, etc... Bioware improved it in more recent games as Baldur's Gate II)
- The Single Player Campaign is worst than bad, I agree. No respect for Important NPCs backgrounds (such as King Obould or Klauth), and too oriented "Hack & Slash". But the Aurora Toolset gives the ability to make very good "roleplay" Modules. I think that your opinion, TDM, is mainly centered on the SP Campaign, but NWN wasn't done for this goal : The main part of the game is his Toolset and Fan-created Modules. But it's that Bioware could have done a better official campaign, without problems... Try some modules among the high-ranked ones on the Bioware site. I think you won't be deceived.
P.S : For the camera angle, there's two fan-created packs : a hakpak to move with a "tombraider-like view" and another one to add "skies", adapted each kind of map (Skies are not previoused basically in the game : With the official camera angles, no need of skies :D) |
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The Defence Minister
Learned Scribe
 
United Kingdom
218 Posts |
Posted - 29 Nov 2002 : 20:05:10
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Good points.
I found there were loads of Technical problems.
In partiular:
- Sometimes froze during 'Save Game' screen - At the end of the prison in the Penisula district when I killed the Gaoler the little intellect devourer dude didn't jump out meaning I had to start the whole f**king game again - very annoying. - Crashes and freezes fery common - Bloody inventory took ages to come up - Some dialogs very slow
and many more...
TDM
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- TDM (Candlekeep's most popular, experienced and handsome member) |
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Yasraena
Senior Scribe
  
USA
388 Posts |
Posted - 05 Apr 2003 : 08:29:36
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This is an extremely old topic, but I had to put my 2 cents in...
This game just rocks! True the single player adventure was pretty easy, and was a little too hack and slash, but that wasn't why I bought the game. The strongest point of this game is the modules that have been made by the fan base on the internet. I've played through more than a dozen fan modules that just kick ass over the original single player game. And there are dozens more out there that are just as good. The replay value is the best I have ever seen from a CRPG. For that reason alone this game was worth every cent I paid for it. As far as the technical things that people have been complaining about, I guess I've been lucky in that respect, because I have yet to see a bug that hasn't been adressed and fixed in the patches that have been released for it, and I've only had to deal with one bug that kept me from playing until the patch was released. The game ran pretty flawlessly on my machine (aside from the game bugs) and never once crashed.
I can safely say that it's the ONLY CRPG I own that I still play on a regular basis, mainly because of the fan made modules. I never play the same game twice! I'm going to pre-order the expansion pak "Shadows of Unrentide" the first chance I get. |
"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar." Yasraena T'Sarran Harper of Silverymoon |
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