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Tren of Twilight Tower
Seeker
51 Posts |
Posted - 15 Oct 2010 : 04:32:53
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I like it too. Also, if it is avatar of Ao, then I guess it can still be kind of neutral enough, while preserving authority that pope exercised in original game.
[edit] What I am most interested about is how do you plan to implement magic in game - i.e. units that use magic? [/edit]
Tren |
Edited by - Tren of Twilight Tower on 15 Oct 2010 04:35:02 |
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Dalor Darden
Great Reader
USA
4211 Posts |
Posted - 15 Oct 2010 : 05:54:00
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There are a couple of ways I can do magic:
1- Magic will simply give attack bonuses, defense bonuses and such for particular "magical" units.
2- Units can be re-modeled from artillery units to look like something else. In essence, a "Wizard" or "Priest" will simply be a modified Siege Engine. Instead of seeing an engine/canon; you will instead see a character model, with attendant aids and a supply wagon.
I know this won't give the true versatility of magic in a game; however it will place some suspension of disbelief in the game.
There are of course going to be standard siege engines; however, the "Wizards" and other casters in the game will have much greater attack rates, attack ratings and etc. that can all be modified in the coding of the game.
I'm actually a very new novice at the code for this game; but I've been reading it quite frequently and I'm starting to fully understand how the game works "mechanically" speaking.
As an example of how this will work:
In Total War II: Kingdoms, there are Church Structures that produce battle-field clergy of various types...here I'll use Danish War Clerics.
These guys are on horses and act pretty much like knights and are produced by a certain level of a church.
In Total War: Forgotten Realms, we take that "church" and remodel it into a Temple. That temple, at a certain level, will allow for the production of "War Clerics" for the game. By going into the code and changing their base-line numbers I can tweak them to the level I want, as well as give them a "missile mechanic" that I can then change in modeling to look like a "Flame Strike" spell, or I can add the "Chanting Mechanic" to the War Clerics to allow them to raise morale of nearby friendly units, or even a War Cry mechanic (which would be an innate ability that need not be toggled on, but would always be ON) to allow them to cause Fear to the enemy.
Unfortunately, I don't think there would be much variety regarding their spells, as I have not found yet an ability to give a unit more than one ability to actually toggle on/off that it can use.
Magic, regret it as I do, will not be all that spectacular for this Mod...though it will be present and give some measure of happiness to those that play it (I hope!). |
The Old Grey Box and AD&D for me! |
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Dalor Darden
Great Reader
USA
4211 Posts |
Posted - 15 Oct 2010 : 06:04:57
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Man...the more I look at it...the more that Total War: Rome and Barbarian Invasion look like they would give me more flexibility on this mod...
Just a vast array of religions, lots more unit types to play with, and etc. May have to re-think this... |
The Old Grey Box and AD&D for me! |
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Tren of Twilight Tower
Seeker
51 Posts |
Posted - 15 Oct 2010 : 17:43:49
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Thanks for the explanation, Dalor. It sounds like good plan to me.
Regardless of which part of Total War serial you decide to use for the mod, I am really excited about prospect of having FR implemented into this type of the game.
Cheers, Tren |
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Hellblazer
Acolyte
Canada
12 Posts |
Posted - 25 Oct 2010 : 00:18:32
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Oh my. I love the Total War series as much as forgotten realms. So if you guys can actually manage it. I`d totally play this over and over again. |
The best thing about the future is that it comes only one day at a time. |
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Dalor Darden
Great Reader
USA
4211 Posts |
Posted - 25 Oct 2010 : 16:29:16
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I'm going to give it a try. I haven't promised success; but over all it is something I'm sure I can do...so long as time doesn't constrain me too much.
After my current project is done, I'll be on this one. Will be starting it in earnest this coming summer once I've moved the family from Montana to Rhode Island. |
The Old Grey Box and AD&D for me! |
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Hellblazer
Acolyte
Canada
12 Posts |
Posted - 25 Oct 2010 : 18:10:38
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What language are you going to use to make the mod ? I'm comfortable with using a few. If help is needed I'll be more than happy to join the team.However, I've never done a 3D graphics game it should be interesting experience for me. |
The best thing about the future is that it comes only one day at a time. |
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Dalor Darden
Great Reader
USA
4211 Posts |
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Eli the Tanner
Learned Scribe
United Kingdom
149 Posts |
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Titus le Chmakus
Acolyte
45 Posts |
Posted - 15 Feb 2017 : 10:38:58
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This mod is has not been abandonned. We are actively coding it but we lack of hands. If anyone is interested, just leave us a message here : http://www.twcenter.net/forums/showthread.php?476733-Faer%FBn-Forgotten-Realms-TW-last-update-19-10-2016-quot-Dwarves-of-Delzoun-quot-preview-page-40/page42&highlight=faerun
We would need guys to help with reasearch about the lore, no coding abilities are required, so almost anyone can help !
We've already made quite a lot of progress. The Faerun map has been finished with 195 regions, from the far North down to Shar.
We are also doing the units rosters so again any help in research would be appreciable. Some of the rosters lack of information, so we though you guys could help. For example, Unther units ... appart from the Northern wizards ?!
Also, we made some special codes to try to make it looking like Faerun with looting magical items when conquering a city or Good/Evil alignments.
Thanks for any help you could offer. |
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Socrates1984
Acolyte
Greece
5 Posts |
Posted - 17 Feb 2017 : 12:50:57
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Being on the mod team that Titus just above is mentioning, I indeed verify that it's still rocking! We are currently on pretty much all aspects of creating a game that will be as close to lore as possible. Well, we have to take into account the fact everything is limited by the Med2TW engine, which means that compromises have to be made. On the other hand, we love FR and we can use all the help we can get.
So, if you want to aid in this project, please have a look in this link: http://www.twcenter.net/forums/showthread.php?748213-Recruiting-(fantasy-M2TW)&p=15244920#post15244920
Even the slightest bit of your time will be of immense help to us!
Thanks for considering. |
Faerūn Total War!
We aim to create a mod for Medieval II Total War, called Faerūn [Forgotten Realms] Total War!
You can also find me here: http://www.twcenter.net/forums/member.php?380028-Socrates1984
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Mapolq
Senior Scribe
Brazil
466 Posts |
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Mapolq
Senior Scribe
Brazil
466 Posts |
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Titus le Chmakus
Acolyte
45 Posts |
Posted - 20 Feb 2017 : 15:44:44
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Yeah ! Glad to hear that !
Maybe you could help us in the easiest way for you : text writing.
We would need texts to explain everything : factions, units, buildings etc ... So if you or anyone is interested ? That would be with pleasure. And no need to be registered on TWC, we can do it from here.
Thanks |
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Mapolq
Senior Scribe
Brazil
466 Posts |
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Dalor Darden
Great Reader
USA
4211 Posts |
Posted - 23 Nov 2017 : 00:16:17
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Sorry I haven't been paying much attention...I've been totally away from even playing Total War.
I'm afraid I could be of no help due to so many other obligations. |
The Old Grey Box and AD&D for me! |
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